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/cvs/deliantra/server/include/face.h
Revision: 1.42
Committed: Sun Nov 11 04:29:11 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +3 -4 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FACE_H__
24 #define FACE_H__
25
26 #include <util.h>
27 #include <tr1/unordered_map>
28
29 #define CHKSUM_MAXLEN 15
30 #define MAX_FACES 65535 // we reserve face #65535
31
32 extern faceidx blank_face, empty_face, magicmouth_face;
33
34 struct facedata
35 {
36 uint32_t size;
37 uint32_t fofs; // file offste in facedatax
38 uint8 chksum[CHKSUM_MAXLEN];
39 uint8 chksum_len;
40
41 facedata ()
42 : size (0), fofs (0), chksum_len (0)
43 { }
44 };
45
46 /* New face structure - this enforces the notion that data is face by
47 * face only - you can not change the color of an item - you need to instead
48 * create a new face with that color.
49 */
50 struct faceinfo
51 {
52 faceinfo ()
53 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0)
54 {
55 }
56
57 shstr name;
58 HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
59 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
60 faceidx number; /* This is the image id. It should be the */
61 /* same value as its position in the array */
62 faceidx smooth; /* the smooth face for this face, or 0 */
63 uint8 type; // 0 normal face, otherwise other resource
64 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
65 uint8 visibility;
66 uint8 magicmap; /* Color to show this in magic map */
67
68 facedata *data (int faceset) const;
69
70 int refcnt; // reference count - 1
71 void ref () { ++refcnt; }
72 void unref ();
73 };
74
75 inline void
76 object_freezer::put (const keyword_string k, faceinfo *v)
77 {
78 if (expect_true (v))
79 put (k, v->name);
80 else
81 put (k);
82 }
83
84 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
85
86 extern facehash_t facehash;
87 extern std::vector<faceinfo> faces;
88
89 /* This returns an the face number of face 'name'. Number is constant
90 * during an invocation, but not necessarily between versions (this
91 * is because the faces are arranged in alphabetical order, so
92 * if a face is removed or added, all faces after that will now
93 * have a different number.
94 *
95 * If a face is not found, then defidx is returned. This can be useful
96 * if you want some default face used, or can be set to negative so that
97 * it will be known that the face could not be found.
98 */
99 faceidx face_find (const char *name, faceidx defidx = 0);
100 faceidx face_alloc ();
101 faceinfo *face_info (faceidx idx);
102 facedata *face_data (faceidx idx, int faceset);
103
104 struct MapLook
105 {
106 faceinfo *face;
107 uint8 flags;
108 };
109
110 typedef uint16 animidx;
111
112 struct animation
113 {
114 faceidx *faces; /* The different animations */
115 int num_animations; /* How many different faces to animate */
116 sint8 facings; /* How many facings (1,2,4,8) */
117 animidx number;
118 shstr name; /* Name of the animation sequence */
119
120 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
121 static animation &find (const char *name);
122
123 void resize (int new_size);
124 };
125
126 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
127
128 extern std::vector<animation> animations;
129
130 #endif
131