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/cvs/deliantra/server/include/face.h
Revision: 1.46
Committed: Sat Nov 17 23:33:18 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.45: +4 -3 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FACE_H__
24 #define FACE_H__
25
26 #include <util.h>
27
28 #include "flat_hash_map.hpp"
29
30 #define CHKSUM_MAXLEN 15
31 #define MAX_FACES 65535 // we reserve face #65535
32
33 extern faceidx blank_face, empty_face, magicmouth_face;
34
35 struct facedata
36 {
37 uint8 chksum[CHKSUM_MAXLEN];
38 uint8 chksum_len;
39
40 facedata ()
41 : chksum_len (0)
42 { }
43 };
44
45 /* New face structure - this enforces the notion that data is face by
46 * face only - you can not change the color of an item - you need to instead
47 * create a new face with that color.
48 */
49 struct faceinfo
50 {
51 faceinfo ()
52 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
53 {
54 }
55
56 shstr name;
57 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
58 faceidx number; /* This is the image id. It should be the */
59 /* same value as its position in the array */
60 faceidx smooth; /* the smooth face for this face, or 0 */
61 uint8 type; // 0 normal face, otherwise other resource
62 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
63 uint8 visibility;
64 uint8 magicmap; /* Color to show this in magic map */
65
66 facedata *data (int faceset) const;
67
68 int refcnt; // reference count - 1
69 void ref () { ++refcnt; }
70 void unref ();
71 };
72
73 inline void
74 object_freezer::put (const keyword_string k, faceinfo *v)
75 {
76 if (expect_true (v))
77 put (k, v->name);
78 else
79 put (k);
80 }
81
82 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> facehash_t;
83
84 extern facehash_t facehash;
85 extern std::vector<faceinfo> faces;
86
87 /* This returns an the face number of face 'name'. Number is constant
88 * during an invocation, but not necessarily between versions (this
89 * is because the faces are arranged in alphabetical order, so
90 * if a face is removed or added, all faces after that will now
91 * have a different number.
92 *
93 * If a face is not found, then defidx is returned. This can be useful
94 * if you want some default face used, or can be set to negative so that
95 * it will be known that the face could not be found.
96 */
97 faceidx face_find (const char *name, faceidx defidx = 0);
98 faceidx face_alloc ();
99 faceinfo *face_info (faceidx idx);
100 facedata *face_data (faceidx idx, int faceset);
101
102 struct MapLook
103 {
104 faceinfo *face;
105 uint8 flags;
106 };
107
108 typedef uint16 animidx;
109
110 struct animation
111 {
112 faceidx *faces; /* The different animations */
113 int num_animations; /* How many different faces to animate */
114 sint8 facings; /* How many facings (1,2,4,8) */
115 animidx number;
116 shstr name; /* Name of the animation sequence */
117
118 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
119 static animation &find (const char *name);
120
121 void resize (int new_size);
122 };
123
124 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> animhash_t;
125
126 extern std::vector<animation> animations;
127
128 #endif
129