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/cvs/deliantra/server/include/face.h
Revision: 1.9
Committed: Sun Mar 11 02:12:44 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +44 -5 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1994 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to mark@pyramid.com
23 */
24 #ifndef FACE_H__
25 #define FACE_H__
26
27 #include <string>
28 #include <tr1/unordered_map>
29
30 #define CHKSUM_SIZE (128 / 8)
31 #define MAX_FACES 10000 // stupid gcfclient artificially limits
32
33 typedef uint16 faceidx;
34
35 extern faceidx blank_face, empty_face;
36
37 /* New face structure - this enforces the notion that data is face by
38 * face only - you can not change the color of an item - you need to instead
39 * create a new face with that color.
40 */
41 struct faceinfo
42 {
43 shstr name;
44 faceidx number; /* This is the image id. It should be the */
45 /* same value as its position in the array */
46 uint8 visibility;
47 uint8 magicmap; /* Color to show this in magic map */
48 };
49
50 struct facedata
51 {
52 std::string data;
53 uint8 chksum[CHKSUM_SIZE];
54 };
55
56 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
57
58 extern facehash_t facehash;
59 extern std::vector<faceinfo> faces;
60 extern std::vector<facedata> face32, face64;
61
62 /* This returns an the face number of face 'name'. Number is constant
63 * during an invocation, but not necessarily between versions (this
64 * is because the faces are arranged in alphabetical order, so
65 * if a face is removed or added, all faces after that will now
66 * have a different number.
67 *
68 * If a face is not found, then defidx is returned. This can be useful
69 * if you want some default face used, or can be set to negative so that
70 * it will be known that the face could not be found.
71 */
72 int face_find (const char *name, int defidx = 0);
73 facedata *face_data (int idx, int faceset);
74
75 struct MapLook
76 {
77 faceinfo *face;
78 uint8 flags;
79 };
80
81 struct animation
82 {
83 shstr name; /* Name of the animation sequence */
84 uint8 num_animations; /* How many different faces to animate */
85 uint8 facings; /* How many facings (1,2,4,8) */
86 faceidx *faces; /* The different animations */
87 uint16 num; /* Where we are in the array */
88 };
89
90 #endif
91