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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:48 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_02_03, UPSTREAM_2006_03_15, LAST_C_VERSION, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_funcpoint_h =
3     * "$Id: funcpoint.h,v 1.16 2006/01/09 19:35:12 cavesomething Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 1992 Frank Tore Johansen
10    
11     This program is free software; you can redistribute it and/or modify
12     it under the terms of the GNU General Public License as published by
13     the Free Software Foundation; either version 2 of the License, or
14     (at your option) any later version.
15    
16     This program is distributed in the hope that it will be useful,
17     but WITHOUT ANY WARRANTY; without even the implied warranty of
18     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     GNU General Public License for more details.
20    
21     You should have received a copy of the GNU General Public License
22     along with this program; if not, write to the Free Software
23     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24    
25     The author can be reached via e-mail to mark@pyramid.com.
26    
27     This file was made after an idea by vidarl@ifi.uio.no
28     */
29    
30     #ifndef FUNCPOINT_H
31     #define FUNCPOINT_H
32    
33     /*
34     * These function-pointers are defined in common/glue.c
35     * The functions used to set and initialise them are also there.
36     *
37     * Massive change. Those functions are just defined, no callback, and they should be implemented.
38     * This means glue.c code & such can go away almost entirely.
39     * Ryo 2005-07-15
40     */
41    
42     extern void move_apply(object *, object *, object *);
43     extern void draw_info(int, int, object *, const char *);
44     extern void emergency_save(int);
45     extern void clean_tmp_files(void);
46     extern void fix_auto_apply(mapstruct *);
47     extern void init_blocksview_players(void);
48     extern void monster_check_apply(object *, object *);
49     extern void process_active_maps(void);
50     extern void remove_friendly_object(object *);
51     extern void update_buttons(mapstruct *);
52     extern void move_teleporter(object *);
53     extern void move_firewall(object *);
54     extern void move_creator(object *);
55     extern void move_marker(object *);
56     extern void move_duplicator(object *);
57     extern void trap_adjust(object *, int);
58     extern void esrv_send_item(object *, object *);
59     extern void esrv_del_item(player *, int);
60     extern void esrv_update_item(int, object *, object *);
61     extern void esrv_update_spells(player *);
62     extern void set_darkness_map(mapstruct *m);
63     extern void dragon_ability_gain(object *, int, int);
64     extern void weather_effect(const char *);
65     extern object * find_skill_by_number(object *, int);
66    
67     #endif