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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.12
Committed: Mon Apr 21 23:35:24 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.11: +0 -0 lines
State: FILE REMOVED
Log Message:
- fix weight/pickup bugs, visible_to
- do more automatic nrof/weight updates
- kill funcpoint.h

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.11 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.8 *
4 root 1.11 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.9 * Copyright (©) 1992,2007 Frank Tore Johansen
6     *
7 root 1.11 * Deliantra is free software: you can redistribute it and/or modify
8 root 1.10 * it under the terms of the GNU General Public License as published by
9     * the Free Software Foundation, either version 3 of the License, or
10     * (at your option) any later version.
11 root 1.9 *
12 root 1.10 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.9 *
17 root 1.10 * You should have received a copy of the GNU General Public License
18     * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 pippijn 1.8 *
20 root 1.11 * The authors can be reached via e-mail to <support@deliantra.net>
21 pippijn 1.8 */
22 root 1.1
23     #ifndef FUNCPOINT_H
24     #define FUNCPOINT_H
25    
26     /*
27     * These function-pointers are defined in common/glue.c
28     * The functions used to set and initialise them are also there.
29     *
30     * Massive change. Those functions are just defined, no callback, and they should be implemented.
31     * This means glue.c code & such can go away almost entirely.
32     * Ryo 2005-07-15
33     */
34    
35 elmex 1.5 extern void move_apply(object *, object *, object *);
36 root 1.1 extern void draw_info(int, int, object *, const char *);
37     extern void clean_tmp_files(void);
38 root 1.3 extern void fix_auto_apply(maptile *);
39 root 1.1 extern void init_blocksview_players(void);
40     extern void monster_check_apply(object *, object *);
41     extern void process_active_maps(void);
42     extern void remove_friendly_object(object *);
43 root 1.3 extern void update_buttons(maptile *);
44 root 1.1 extern void move_teleporter(object *);
45     extern void move_firewall(object *);
46     extern void move_creator(object *);
47     extern void move_marker(object *);
48     extern void move_duplicator(object *);
49     extern void trap_adjust(object *, int);
50     extern void esrv_send_item(object *, object *);
51     extern void esrv_del_item(player *, int);
52     extern void esrv_update_item(int, object *, object *);
53     extern void esrv_update_spells(player *);
54 root 1.3 extern void set_darkness_map(maptile *m);
55 root 1.1 extern void dragon_ability_gain(object *, int, int);
56     extern void weather_effect(const char *);
57     extern object * find_skill_by_number(object *, int);
58    
59     #endif
60 root 1.2