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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.3
Committed: Sat Sep 16 22:24:12 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +3 -3 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 1992 Frank Tore Johansen
5    
6     This program is free software; you can redistribute it and/or modify
7     it under the terms of the GNU General Public License as published by
8     the Free Software Foundation; either version 2 of the License, or
9     (at your option) any later version.
10    
11     This program is distributed in the hope that it will be useful,
12     but WITHOUT ANY WARRANTY; without even the implied warranty of
13     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     GNU General Public License for more details.
15    
16     You should have received a copy of the GNU General Public License
17     along with this program; if not, write to the Free Software
18     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19    
20     The author can be reached via e-mail to mark@pyramid.com.
21    
22     This file was made after an idea by vidarl@ifi.uio.no
23     */
24    
25     #ifndef FUNCPOINT_H
26     #define FUNCPOINT_H
27    
28     /*
29     * These function-pointers are defined in common/glue.c
30     * The functions used to set and initialise them are also there.
31     *
32     * Massive change. Those functions are just defined, no callback, and they should be implemented.
33     * This means glue.c code & such can go away almost entirely.
34     * Ryo 2005-07-15
35     */
36    
37     extern void move_apply(object *, object *, object *);
38     extern void draw_info(int, int, object *, const char *);
39     extern void emergency_save(int);
40     extern void clean_tmp_files(void);
41 root 1.3 extern void fix_auto_apply(maptile *);
42 root 1.1 extern void init_blocksview_players(void);
43     extern void monster_check_apply(object *, object *);
44     extern void process_active_maps(void);
45     extern void remove_friendly_object(object *);
46 root 1.3 extern void update_buttons(maptile *);
47 root 1.1 extern void move_teleporter(object *);
48     extern void move_firewall(object *);
49     extern void move_creator(object *);
50     extern void move_marker(object *);
51     extern void move_duplicator(object *);
52     extern void trap_adjust(object *, int);
53     extern void esrv_send_item(object *, object *);
54     extern void esrv_del_item(player *, int);
55     extern void esrv_update_item(int, object *, object *);
56     extern void esrv_update_spells(player *);
57 root 1.3 extern void set_darkness_map(maptile *m);
58 root 1.1 extern void dragon_ability_gain(object *, int, int);
59     extern void weather_effect(const char *);
60     extern object * find_skill_by_number(object *, int);
61    
62     #endif
63 root 1.2