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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.7
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.6: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.7 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 root 1.1 Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to mark@pyramid.com.
22    
23     This file was made after an idea by vidarl@ifi.uio.no
24     */
25    
26     #ifndef FUNCPOINT_H
27     #define FUNCPOINT_H
28    
29     /*
30     * These function-pointers are defined in common/glue.c
31     * The functions used to set and initialise them are also there.
32     *
33     * Massive change. Those functions are just defined, no callback, and they should be implemented.
34     * This means glue.c code & such can go away almost entirely.
35     * Ryo 2005-07-15
36     */
37    
38 elmex 1.5 extern void move_apply(object *, object *, object *);
39 root 1.1 extern void draw_info(int, int, object *, const char *);
40     extern void clean_tmp_files(void);
41 root 1.3 extern void fix_auto_apply(maptile *);
42 root 1.1 extern void init_blocksview_players(void);
43     extern void monster_check_apply(object *, object *);
44     extern void process_active_maps(void);
45     extern void remove_friendly_object(object *);
46 root 1.3 extern void update_buttons(maptile *);
47 root 1.1 extern void move_teleporter(object *);
48     extern void move_firewall(object *);
49     extern void move_creator(object *);
50     extern void move_marker(object *);
51     extern void move_duplicator(object *);
52     extern void trap_adjust(object *, int);
53     extern void esrv_send_item(object *, object *);
54     extern void esrv_del_item(player *, int);
55     extern void esrv_update_item(int, object *, object *);
56     extern void esrv_update_spells(player *);
57 root 1.3 extern void set_darkness_map(maptile *m);
58 root 1.1 extern void dragon_ability_gain(object *, int, int);
59     extern void weather_effect(const char *);
60     extern object * find_skill_by_number(object *, int);
61    
62     #endif
63 root 1.2