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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.9
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +18 -20 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.9 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.8 *
4 root 1.9 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 1992,2007 Frank Tore Johansen
6     *
7     * Crossfire TRT is free software; you can redistribute it and/or modify it
8     * under the terms of the GNU General Public License as published by the Free
9     * Software Foundation; either version 2 of the License, or (at your option)
10     * any later version.
11     *
12     * This program is distributed in the hope that it will be useful, but
13     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15     * for more details.
16     *
17     * You should have received a copy of the GNU General Public License along
18     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 pippijn 1.8 *
21 root 1.9 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.8 */
23 root 1.1
24     #ifndef FUNCPOINT_H
25     #define FUNCPOINT_H
26    
27     /*
28     * These function-pointers are defined in common/glue.c
29     * The functions used to set and initialise them are also there.
30     *
31     * Massive change. Those functions are just defined, no callback, and they should be implemented.
32     * This means glue.c code & such can go away almost entirely.
33     * Ryo 2005-07-15
34     */
35    
36 elmex 1.5 extern void move_apply(object *, object *, object *);
37 root 1.1 extern void draw_info(int, int, object *, const char *);
38     extern void clean_tmp_files(void);
39 root 1.3 extern void fix_auto_apply(maptile *);
40 root 1.1 extern void init_blocksview_players(void);
41     extern void monster_check_apply(object *, object *);
42     extern void process_active_maps(void);
43     extern void remove_friendly_object(object *);
44 root 1.3 extern void update_buttons(maptile *);
45 root 1.1 extern void move_teleporter(object *);
46     extern void move_firewall(object *);
47     extern void move_creator(object *);
48     extern void move_marker(object *);
49     extern void move_duplicator(object *);
50     extern void trap_adjust(object *, int);
51     extern void esrv_send_item(object *, object *);
52     extern void esrv_del_item(player *, int);
53     extern void esrv_update_item(int, object *, object *);
54     extern void esrv_update_spells(player *);
55 root 1.3 extern void set_darkness_map(maptile *m);
56 root 1.1 extern void dragon_ability_gain(object *, int, int);
57     extern void weather_effect(const char *);
58     extern object * find_skill_by_number(object *, int);
59    
60     #endif
61 root 1.2