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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.12
Committed: Mon Apr 21 23:35:24 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.11: +0 -0 lines
State: FILE REMOVED
Log Message:
- fix weight/pickup bugs, visible_to
- do more automatic nrof/weight updates
- kill funcpoint.h

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Deliantra is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FUNCPOINT_H
24 #define FUNCPOINT_H
25
26 /*
27 * These function-pointers are defined in common/glue.c
28 * The functions used to set and initialise them are also there.
29 *
30 * Massive change. Those functions are just defined, no callback, and they should be implemented.
31 * This means glue.c code & such can go away almost entirely.
32 * Ryo 2005-07-15
33 */
34
35 extern void move_apply(object *, object *, object *);
36 extern void draw_info(int, int, object *, const char *);
37 extern void clean_tmp_files(void);
38 extern void fix_auto_apply(maptile *);
39 extern void init_blocksview_players(void);
40 extern void monster_check_apply(object *, object *);
41 extern void process_active_maps(void);
42 extern void remove_friendly_object(object *);
43 extern void update_buttons(maptile *);
44 extern void move_teleporter(object *);
45 extern void move_firewall(object *);
46 extern void move_creator(object *);
47 extern void move_marker(object *);
48 extern void move_duplicator(object *);
49 extern void trap_adjust(object *, int);
50 extern void esrv_send_item(object *, object *);
51 extern void esrv_del_item(player *, int);
52 extern void esrv_update_item(int, object *, object *);
53 extern void esrv_update_spells(player *);
54 extern void set_darkness_map(maptile *m);
55 extern void dragon_ability_gain(object *, int, int);
56 extern void weather_effect(const char *);
57 extern object * find_skill_by_number(object *, int);
58
59 #endif
60