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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.7
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.6: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to mark@pyramid.com.
22
23 This file was made after an idea by vidarl@ifi.uio.no
24 */
25
26 #ifndef FUNCPOINT_H
27 #define FUNCPOINT_H
28
29 /*
30 * These function-pointers are defined in common/glue.c
31 * The functions used to set and initialise them are also there.
32 *
33 * Massive change. Those functions are just defined, no callback, and they should be implemented.
34 * This means glue.c code & such can go away almost entirely.
35 * Ryo 2005-07-15
36 */
37
38 extern void move_apply(object *, object *, object *);
39 extern void draw_info(int, int, object *, const char *);
40 extern void clean_tmp_files(void);
41 extern void fix_auto_apply(maptile *);
42 extern void init_blocksview_players(void);
43 extern void monster_check_apply(object *, object *);
44 extern void process_active_maps(void);
45 extern void remove_friendly_object(object *);
46 extern void update_buttons(maptile *);
47 extern void move_teleporter(object *);
48 extern void move_firewall(object *);
49 extern void move_creator(object *);
50 extern void move_marker(object *);
51 extern void move_duplicator(object *);
52 extern void trap_adjust(object *, int);
53 extern void esrv_send_item(object *, object *);
54 extern void esrv_del_item(player *, int);
55 extern void esrv_update_item(int, object *, object *);
56 extern void esrv_update_spells(player *);
57 extern void set_darkness_map(maptile *m);
58 extern void dragon_ability_gain(object *, int, int);
59 extern void weather_effect(const char *);
60 extern object * find_skill_by_number(object *, int);
61
62 #endif
63