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/cvs/deliantra/server/include/funcpoint.h
Revision: 1.9
Committed: Mon May 28 21:15:56 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +18 -20 lines
Log Message:
- update copyrights in .h files, where applicable
- rename preprocess to genkeywords

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 * for more details.
16 *
17 * You should have received a copy of the GNU General Public License along
18 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #ifndef FUNCPOINT_H
25 #define FUNCPOINT_H
26
27 /*
28 * These function-pointers are defined in common/glue.c
29 * The functions used to set and initialise them are also there.
30 *
31 * Massive change. Those functions are just defined, no callback, and they should be implemented.
32 * This means glue.c code & such can go away almost entirely.
33 * Ryo 2005-07-15
34 */
35
36 extern void move_apply(object *, object *, object *);
37 extern void draw_info(int, int, object *, const char *);
38 extern void clean_tmp_files(void);
39 extern void fix_auto_apply(maptile *);
40 extern void init_blocksview_players(void);
41 extern void monster_check_apply(object *, object *);
42 extern void process_active_maps(void);
43 extern void remove_friendly_object(object *);
44 extern void update_buttons(maptile *);
45 extern void move_teleporter(object *);
46 extern void move_firewall(object *);
47 extern void move_creator(object *);
48 extern void move_marker(object *);
49 extern void move_duplicator(object *);
50 extern void trap_adjust(object *, int);
51 extern void esrv_send_item(object *, object *);
52 extern void esrv_del_item(player *, int);
53 extern void esrv_update_item(int, object *, object *);
54 extern void esrv_update_spells(player *);
55 extern void set_darkness_map(maptile *m);
56 extern void dragon_ability_gain(object *, int, int);
57 extern void weather_effect(const char *);
58 extern object * find_skill_by_number(object *, int);
59
60 #endif
61