1 |
/* |
2 |
* This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 |
* Copyright (©) 1992,2007 Frank Tore Johansen |
6 |
* |
7 |
* Crossfire TRT is free software; you can redistribute it and/or modify it |
8 |
* under the terms of the GNU General Public License as published by the Free |
9 |
* Software Foundation; either version 2 of the License, or (at your option) |
10 |
* any later version. |
11 |
* |
12 |
* This program is distributed in the hope that it will be useful, but |
13 |
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 |
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 |
* for more details. |
16 |
* |
17 |
* You should have received a copy of the GNU General Public License along |
18 |
* with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 |
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 |
* |
21 |
* The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 |
*/ |
23 |
|
24 |
#ifndef FUNCPOINT_H |
25 |
#define FUNCPOINT_H |
26 |
|
27 |
/* |
28 |
* These function-pointers are defined in common/glue.c |
29 |
* The functions used to set and initialise them are also there. |
30 |
* |
31 |
* Massive change. Those functions are just defined, no callback, and they should be implemented. |
32 |
* This means glue.c code & such can go away almost entirely. |
33 |
* Ryo 2005-07-15 |
34 |
*/ |
35 |
|
36 |
extern void move_apply(object *, object *, object *); |
37 |
extern void draw_info(int, int, object *, const char *); |
38 |
extern void clean_tmp_files(void); |
39 |
extern void fix_auto_apply(maptile *); |
40 |
extern void init_blocksview_players(void); |
41 |
extern void monster_check_apply(object *, object *); |
42 |
extern void process_active_maps(void); |
43 |
extern void remove_friendly_object(object *); |
44 |
extern void update_buttons(maptile *); |
45 |
extern void move_teleporter(object *); |
46 |
extern void move_firewall(object *); |
47 |
extern void move_creator(object *); |
48 |
extern void move_marker(object *); |
49 |
extern void move_duplicator(object *); |
50 |
extern void trap_adjust(object *, int); |
51 |
extern void esrv_send_item(object *, object *); |
52 |
extern void esrv_del_item(player *, int); |
53 |
extern void esrv_update_item(int, object *, object *); |
54 |
extern void esrv_update_spells(player *); |
55 |
extern void set_darkness_map(maptile *m); |
56 |
extern void dragon_ability_gain(object *, int, int); |
57 |
extern void weather_effect(const char *); |
58 |
extern object * find_skill_by_number(object *, int); |
59 |
|
60 |
#endif |
61 |
|