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/cvs/deliantra/server/include/global.h
Revision: 1.1.1.2 (vendor branch)
Committed: Wed Mar 15 14:04:54 2006 UTC (18 years, 2 months ago) by elmex
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15
Changes since 1.1.1.1: +5 -3 lines
Log Message:
cvs -z9 -d:ext:elmex@cvs.schmorp.de:/schmorpforge import cf.schmorp.de UPSTREAM UPSTREAM_2006_03_15

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_global_h =
3 elmex 1.1.1.2 * "$Id: global.h,v 1.63 2006/03/07 18:46:25 cavesomething Exp $";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     #ifndef GLOBAL_H
30     #define GLOBAL_H
31    
32     #ifndef EXTERN
33     #define EXTERN extern
34     #endif
35    
36     #include "includes.h"
37    
38    
39     /* Type defines for specific signed/unsigned variables of a certain number
40     * of bits. Not really used anyplace, but if a certain number of bits
41     * is required, these type defines should then be used. This will make
42     * porting to systems that have different sized data types easier.
43     *
44     * Note: The type defines should just mean that the data type has at
45     * least that many bits. if a uint16 is actually 32 bits, no big deal,
46     * it is just a waste of space.
47     *
48     * Note2: When using something that is normally stored in a character
49     * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50     * The signedness for char is probably not universal, and using char
51     * will probably be more portable than sint8/unit8
52     */
53    
54    
55     typedef unsigned int uint32;
56    
57     #ifndef UINT32_MAX
58     #define UINT32_MAX 4294967295U
59     #endif
60    
61     typedef signed int sint32;
62     #define SINT32_MAX 2147483647
63    
64     typedef unsigned short uint16;
65     #ifndef UINT16_MAX
66     #define UINT16_MAX 65535
67     #endif
68    
69     typedef signed short sint16;
70     #define SINT16_MAX 32767
71    
72     typedef unsigned char uint8;
73     #ifndef UINT8_MAX
74     #define UINT8_MAX 255
75     #endif
76    
77     typedef signed char sint8;
78     #define SINT8_MAX 127
79    
80    
81     typedef unsigned short Fontindex;
82    
83     #ifdef WIN32
84     /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85     * So let's force the typedef */
86     typedef unsigned __int64 uint64;
87     typedef signed __int64 sint64;
88     /* Needed for experience */
89     #define atoll _atoi64
90    
91     /* To reduce number of warnings */
92     #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93     #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94    
95     #else /* WIN32 */
96    
97     #if SIZEOF_LONG == 8
98     typedef unsigned long uint64;
99     typedef signed long sint64;
100     #elif SIZEOF_LONG_LONG == 8
101     typedef unsigned long long uint64;
102     typedef signed long long sint64;
103     #else
104     #error do not know how to get a 64 bit value on this system.
105     #error correct and send mail to crossfire-devel on how to do this
106     #endif
107    
108     #endif
109    
110     /* This blob, in this order, is needed to actually define maps */
111     #include "face.h"
112     /* Include the basic defines from spells.h */
113     #include "attack.h" /* needs to be before material.h */
114     #include "material.h"
115     #include "living.h"
116     #include "object.h"
117     #include "map.h"
118     #include "tod.h"
119    
120     #include "skills.h"
121    
122     /* Pull in the socket structure - used in the player structure */
123     #include "newserver.h"
124    
125     /* Pull in the player structure */
126     #include "player.h"
127    
128     /* pull in treasure structure */
129     #include "treasure.h"
130    
131     #include "commands.h"
132    
133     /* pull in book structures */
134     #include "book.h"
135     /*
136     * So far only used when dealing with artifacts.
137     * (now used by alchemy and other code too. Nov 95 b.t).
138     */
139     typedef struct linked_char {
140     const char *name;
141     struct linked_char *next;
142     } linked_char;
143    
144    
145     /* Pull in artifacts */
146     #include "artifact.h"
147    
148     /* Now for gods */
149     #include "god.h"
150    
151     /* Now for races */
152     #include "race.h"
153    
154     /* Now for recipe/alchemy */
155     #include "recipe.h"
156    
157     /* Now for spells */
158     #include "spells.h"
159    
160     #include "funcpoint.h"
161    
162     /*****************************************************************************
163     * GLOBAL VARIABLES: *
164     *****************************************************************************/
165    
166     extern New_Face *new_faces;
167    
168     /*
169     * These are the beginnings of linked lists:
170     */
171     EXTERN player *first_player;
172     EXTERN mapstruct *first_map;
173     EXTERN region *first_region;
174     EXTERN treasurelist *first_treasurelist;
175     EXTERN artifactlist *first_artifactlist;
176     EXTERN archetype *first_archetype;
177     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178     EXTERN godlink *first_god;
179     EXTERN racelink *first_race;
180    
181     #define NROF_COMPRESS_METHODS 4
182     EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183     /*
184     * The editor uses these (will get them out of here later):
185     */
186    
187     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
188    
189     /*
190     * Variables set by different flags (see init.c):
191     */
192    
193     EXTERN long warn_archetypes; /* If true, write warnings when failing */
194     /* to find archetypes when loading from file */
195     EXTERN long init_done; /* Ignores signals until init_done is true */
196     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198    
199     extern long pticks; /* used by various function to determine */
200     /* how often to save the character */
201     /*
202     * Misc global variables:
203     */
204     EXTERN FILE *logfile; /* Used by server/daemon.c */
205     EXTERN int exiting; /* True if the game is about to exit */
206     EXTERN long nroftreasures; /* Only used in malloc_info() */
207     EXTERN long nrofartifacts; /* Only used in malloc_info() */
208     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209    
210     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211     EXTERN archetype *map_archeytpe;
212     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
213    
214     EXTERN char errmsg[HUGE_BUF];
215     EXTERN long ob_count;
216     /*
217     * Used in treasure.c
218     */
219     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
220     EXTERN const char *undead_name; /* Used in hit_player() in main.c */
221    
222     EXTERN Animations *animations;
223     EXTERN int num_animations,animations_allocated, bmaps_checksum;
224    
225     /* Rotate right from bsd sum. This is used in various places for checksumming */
226     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
227    
228    
229     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
230     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
231     #define GET_ANIM_ID(ob) (ob->animation_id)
232     /* NUM_ANIMATIONS returns the number of animations allocated. The last
233     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
234     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
235     * range from 0 through 7.
236     */
237     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
238     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
239    
240     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
241     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
242     extern int rightof_x[9], rightof_y[9];
243     extern int leftof_x[9], leftof_y[9];
244    
245     extern New_Face *blank_face, *empty_face;
246     extern New_Face *dark_faces[];
247     extern New_Face *smooth_face;
248    
249    
250     extern long max_time; /* loop time */
251     extern NewSocket *init_sockets;
252    
253    
254     EXTERN char *font_graphic;
255    
256     #ifndef __CEXTRACT__
257     #include "libproto.h"
258     #include "sockproto.h"
259     #endif
260    
261    
262     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
263    
264     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
265     * This is generally done as a safety, and having this macro
266     * makes the code a bit cleaner when doing so.
267     */
268     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
269     #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
270    
271     /* FREE_AND_COPY is for the shared string - it is handy enough
272     * to use all over the place.
273     */
274     #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
275    
276     #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
277    
278     #ifdef CALLOC
279     #undef CALLOC
280     #endif
281    
282     #ifdef USE_CALLOC
283     # define CALLOC(x,y) calloc(x,y)
284     # define CFREE(x) free(x)
285     #else
286     # define CALLOC(x,y) malloc(x*y)
287     # define CFREE(x) free(x)
288     #endif
289    
290     #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
291     #if HAVE_DIRENT_H
292     # include <dirent.h>
293     # define NAMLEN(dirent) strlen((dirent)->d_name)
294     #else
295     # define dirent direct
296     # define NAMLEN(dirent) (dirnet)->d_namlen
297     # if HAVE_SYS_NDIR_H
298     # include <sys/ndir.h>
299     # endif
300     # if HAVE_SYS_DIR_H
301     # include <sys/dir.h>
302     # endif
303     # if HAVE_NDIR_H
304     # include <ndir.h>
305     # endif
306     #endif
307     #endif
308    
309     typedef struct Settings {
310     char *logfilename; /* logfile to use */
311     uint16 csport; /* port for new client/server */
312     LogLevel debug; /* Default debugging level */
313     uint8 dumpvalues; /* Set to dump various values/tables */
314     char *dumparg; /* additional argument for some dump functions */
315     uint8 daemonmode; /* If true, detach and become daemon */
316     int argc; /* parameters that were passed to the program */
317     char **argv; /* Only used by xio.c, so will go away at some time */
318     char *confdir; /* configuration files */
319     char *datadir; /* read only data files */
320     char *localdir; /* read/write data files */
321     char *playerdir; /* Where the player files are */
322     char *mapdir; /* Where the map files are */
323     char *archetypes; /* name of the archetypes file - libdir is prepended */
324     char *regions; /* name of the regions file - libdir is prepended */
325     char *treasures; /* location of the treasures file. */
326     char *uniquedir; /* directory for the unique items */
327     char *templatedir; /* directory for the template map */
328     char *tmpdir; /* Directory to use for temporary files */
329     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
331 elmex 1.1.1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
332     uint8 death_penalty_ratio; /* how much exp should be lost at death */
333     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
334 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
335     uint8 not_permadeth; /* if true, death is non-permament */
336     uint8 simple_exp; /* If true, use the simple experience system */
337     int reset_loc_time; /* Number of seconds to put player back at home */
338     uint8 set_title; /* players can set thier title */
339     uint8 resurrection; /* ressurection possible w/ permadeth on */
340     uint8 search_items; /* search_items command */
341     uint8 spell_encumbrance; /* encumbrance effects spells */
342     uint8 spell_failure_effects; /* nasty backlash to spell failures */
343 elmex 1.1.1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
344 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
345     uint8 real_wiz; /* use mud-like wizards */
346     uint8 recycle_tmp_maps; /* re-use tmp maps. */
347     uint8 explore_mode; /* explore mode allowed? */
348     uint8 spellpoint_level_depend; /* spell costs go up with level */
349     char who_format[MAX_BUF]; /* The format that the who command should use */
350     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
351     char motd[MAX_BUF]; /* name of the motd file */
352     char *rules; /* name of rules file*/
353     char *news; /* name of news file*/
354     char dm_mail[MAX_BUF]; /* DM's Email address */
355    
356     /* The meta_ is information for the metaserver. These are set in
357     * the lib/settings file.
358     */
359     uint8 meta_on:1; /* True if we should send updates */
360     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
361     char meta_host[MAX_BUF]; /* Hostname of this host */
362     uint16 meta_port; /* Port number to use for updates */
363     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
364    
365     uint32 worldmapstartx; /* starting x tile for the worldmap */
366     uint32 worldmapstarty; /* starting y tile for the worldmap */
367     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
368     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
369     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
370     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
371     uint16 dynamiclevel; /* how dynamic is the world? */
372     uint8 fastclock; /* if true, clock goes warp 9 */
373    
374     char *emergency_mapname; /* map to return players to in emergency */
375     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
376    
377     sint16 max_level; /* This is read out of exp_table */
378     float item_power_factor; /* See note in setings file */
379    
380     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
381     int armor_weight_reduction; /* Weight reduction per enchantment */
382     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
383     int armor_speed_improvement; /* Speed improvement */
384     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
385     uint8 no_player_stealing; /* If 1, can not steal from other players */
386     } Settings;
387    
388     extern Settings settings;
389    
390     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
391     * rather than have complex #ifdefs throughout the file, lets just figure
392     * it out once, here at the top.
393     * Have no idea if that is the right symbol to check on for NetBSD,
394     * but NetBSD does use 2 params.
395     * Move this to global.h from time.c since its also used in arch.c
396     */
397    
398     #ifdef GETTIMEOFDAY_TWO_ARGS
399     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400     #else
401     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402     #endif
403    
404     /* GROS: Those are used by plugin events (argument fixthem) */
405     #define SCRIPT_FIX_ACTIVATOR 2
406     #define SCRIPT_FIX_ALL 1
407     #define SCRIPT_FIX_NOTHING 0
408    
409     #include "plugin.h"
410    
411     #endif /* GLOBAL_H */