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/cvs/deliantra/server/include/global.h
Revision: 1.101
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.100: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.97 *
4 root 1.101 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.98 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.84 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.97 *
9 root 1.77 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.97 *
14 root 1.63 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.97 *
19 root 1.77 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.97 *
23 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.39 */
25 root 1.1
26     #ifndef GLOBAL_H
27     #define GLOBAL_H
28    
29 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
30 root 1.48
31 root 1.1 #ifndef EXTERN
32     #define EXTERN extern
33     #endif
34    
35 root 1.86 // used only for tagging structure members so scripting languages
36     // can easily parse the include files.
37     #define INTERFACE_CLASS(name)
38     #define ACC(meta,member) member
39     #define MTH
40     #define GENCONST_IV(patterns)
41    
42 root 1.1 #include "includes.h"
43 root 1.23 #include "config.h"
44 root 1.81 #include "compiler.h"
45 root 1.23 #include "define.h"
46 root 1.88 #include "traits.h"
47 root 1.23
48     #ifndef TRUE
49     #define TRUE 1
50     #endif
51    
52     #ifndef FALSE
53     #define FALSE 0
54     #endif
55 root 1.10
56 root 1.100 extern int freearr_x[SIZEOFFREE];
57     extern int freearr_y[SIZEOFFREE];
58 root 1.80 extern int freedir[SIZEOFFREE];
59 root 1.65 extern int rightof_x[9], rightof_y[9];
60     extern int leftof_x[9], leftof_y[9];
61    
62 root 1.88 extern sint64 levels [MAXNUMLEVELS];
63    
64 root 1.9 #include "keyword.h"
65 root 1.82 #include "logger.h"
66 root 1.9 #include "dynbuf.h"
67 root 1.13 #include "util.h"
68 root 1.90 #include "rng.h"
69 root 1.9 #include "shstr.h"
70 root 1.62 #include "cfperl.h"
71 root 1.8
72 root 1.1 /* This blob, in this order, is needed to actually define maps */
73     #include "face.h"
74 root 1.64 #include "sounds.h"
75 root 1.30
76     #include "spells.h"
77    
78 root 1.1 #include "attack.h" /* needs to be before material.h */
79 root 1.89 #include "material.h" /* needs to be before freezethaw.h */
80 root 1.1 #include "living.h"
81     #include "object.h"
82 root 1.55 #include "region.h"
83 root 1.1 #include "map.h"
84     #include "tod.h"
85    
86     #include "skills.h"
87    
88     /* Pull in the socket structure - used in the player structure */
89 root 1.26 #include "network.h"
90     #include "client.h"
91 root 1.1
92     /* Pull in the player structure */
93     #include "player.h"
94    
95     /* pull in treasure structure */
96     #include "treasure.h"
97    
98     /* pull in book structures */
99     #include "book.h"
100 root 1.94
101     #include "quadland.h"
102    
103 root 1.1 /*
104     * So far only used when dealing with artifacts.
105     * (now used by alchemy and other code too. Nov 95 b.t).
106     */
107 root 1.18 struct linked_char
108     {
109 root 1.10 shstr name;
110 root 1.1 struct linked_char *next;
111 root 1.18 };
112 root 1.1
113     /* Pull in artifacts */
114     #include "artifact.h"
115    
116     /* Now for gods */
117     #include "god.h"
118    
119     /* Now for races */
120     #include "race.h"
121    
122     /* Now for recipe/alchemy */
123     #include "recipe.h"
124    
125     /*****************************************************************************
126     * GLOBAL VARIABLES: *
127     *****************************************************************************/
128    
129     /*
130     * These are the beginnings of linked lists:
131     */
132     EXTERN artifactlist *first_artifactlist;
133     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134     EXTERN godlink *first_god;
135     EXTERN racelink *first_race;
136    
137     /*
138     * Variables set by different flags (see init.c):
139     */
140    
141 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
142     EXTERN bool in_cleanup; /* True when cleanup() is reached */
143 root 1.1
144 root 1.95 extern tick_t server_tick; /* used by various function to determine */
145 root 1.6 /* how often to save the character */
146 root 1.1 /*
147     * Misc global variables:
148     */
149 root 1.34 EXTERN shstr first_map_path; /* The start-level */
150     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
151 root 1.1
152     EXTERN long ob_count;
153    
154 root 1.75 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
155    
156 root 1.76 /* do not use these in new code, see object.h::animation */
157     #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
158     #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
159     #define NUM_FACINGS(ob) (ob)->anim_facings ()
160 root 1.1
161 root 1.70 // used only by treasure.C, does not handle null arch ptrs
162     #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
163    
164 root 1.33 extern void emergency_save ();
165    
166 root 1.1 #include "libproto.h"
167     #include "sockproto.h"
168    
169 root 1.32 INTERFACE_CLASS (Settings)
170 root 1.22 struct Settings {
171 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
172 root 1.92 int ACC (RW, debug); /* Default debugging level */
173     int argc;
174     char **argv;
175 root 1.49 const char *ACC (RO, confdir); /* configuration files */
176     const char *ACC (RO, datadir); /* read only data files */
177     const char *ACC (RO, localdir); /* read/write data files */
178     const char *ACC (RO, playerdir); /* Where the player files are */
179     const char *ACC (RO, mapdir); /* Where the map files are */
180     const char *ACC (RO, uniquedir); /* directory for the unique items */
181     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
182 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
183     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
184     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
185     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
186     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
187     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
188     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
189     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
190     uint8 ACC (RW, set_title); /* players can set thier title */
191     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
192     uint8 ACC (RW, search_items); /* search_items command */
193     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
194     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
195     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
196     uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
197    
198     int ACC (RW, max_level); /* This is read out of exp_table */
199     float ACC (RW, item_power_factor); /* See note in setings file */
200    
201     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
202     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
203     int ACC (RW, armor_speed_improvement); /* Speed improvement */
204     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
205     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
206     };
207 root 1.1
208     extern Settings settings;
209    
210 root 1.57 void reset_signals ();
211    
212 root 1.74 #ifdef DEVEL
213     # include "devel.h"
214     #endif
215    
216 root 1.1 #endif /* GLOBAL_H */
217 root 1.12