ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
Revision: 1.103
Committed: Sat Dec 1 20:22:13 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.102: +1 -0 lines
Log Message:
slight cleanup

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.97 *
4 root 1.101 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.98 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.84 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.97 *
9 root 1.77 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.97 *
14 root 1.63 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.97 *
19 root 1.77 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.97 *
23 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.39 */
25 root 1.1
26     #ifndef GLOBAL_H
27     #define GLOBAL_H
28    
29 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
30 root 1.48
31 root 1.1 #ifndef EXTERN
32     #define EXTERN extern
33     #endif
34    
35 root 1.86 // used only for tagging structure members so scripting languages
36     // can easily parse the include files.
37     #define INTERFACE_CLASS(name)
38     #define ACC(meta,member) member
39     #define MTH
40     #define GENCONST_IV(patterns)
41    
42 root 1.1 #include "includes.h"
43 root 1.23 #include "config.h"
44 root 1.103 #include "ecb.h"
45 root 1.81 #include "compiler.h"
46 root 1.23 #include "define.h"
47 root 1.88 #include "traits.h"
48 root 1.23
49     #ifndef TRUE
50     #define TRUE 1
51     #endif
52    
53     #ifndef FALSE
54     #define FALSE 0
55     #endif
56 root 1.10
57 root 1.100 extern int freearr_x[SIZEOFFREE];
58     extern int freearr_y[SIZEOFFREE];
59 root 1.80 extern int freedir[SIZEOFFREE];
60 root 1.65 extern int rightof_x[9], rightof_y[9];
61     extern int leftof_x[9], leftof_y[9];
62    
63 root 1.88 extern sint64 levels [MAXNUMLEVELS];
64    
65 root 1.9 #include "keyword.h"
66 root 1.82 #include "logger.h"
67 root 1.9 #include "dynbuf.h"
68 root 1.13 #include "util.h"
69 root 1.90 #include "rng.h"
70 root 1.9 #include "shstr.h"
71 root 1.62 #include "cfperl.h"
72 root 1.8
73 root 1.1 /* This blob, in this order, is needed to actually define maps */
74     #include "face.h"
75 root 1.64 #include "sounds.h"
76 root 1.30
77     #include "spells.h"
78    
79 root 1.1 #include "attack.h" /* needs to be before material.h */
80 root 1.89 #include "material.h" /* needs to be before freezethaw.h */
81 root 1.1 #include "living.h"
82     #include "object.h"
83 root 1.55 #include "region.h"
84 root 1.1 #include "map.h"
85     #include "tod.h"
86    
87     #include "skills.h"
88    
89     /* Pull in the socket structure - used in the player structure */
90 root 1.26 #include "network.h"
91     #include "client.h"
92 root 1.1
93     /* Pull in the player structure */
94     #include "player.h"
95    
96     /* pull in treasure structure */
97     #include "treasure.h"
98    
99     /* pull in book structures */
100     #include "book.h"
101 root 1.94
102     #include "quadland.h"
103    
104 root 1.1 /*
105     * So far only used when dealing with artifacts.
106     * (now used by alchemy and other code too. Nov 95 b.t).
107     */
108 root 1.18 struct linked_char
109     {
110 root 1.10 shstr name;
111 root 1.1 struct linked_char *next;
112 root 1.18 };
113 root 1.1
114     /* Pull in artifacts */
115     #include "artifact.h"
116    
117     /* Now for gods */
118     #include "god.h"
119    
120     /* Now for races */
121     #include "race.h"
122    
123     /* Now for recipe/alchemy */
124     #include "recipe.h"
125    
126     /*****************************************************************************
127     * GLOBAL VARIABLES: *
128     *****************************************************************************/
129    
130     /*
131     * These are the beginnings of linked lists:
132     */
133     EXTERN artifactlist *first_artifactlist;
134     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
135     EXTERN godlink *first_god;
136     EXTERN racelink *first_race;
137    
138     /*
139     * Variables set by different flags (see init.c):
140     */
141    
142 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
143     EXTERN bool in_cleanup; /* True when cleanup() is reached */
144 root 1.1
145 root 1.95 extern tick_t server_tick; /* used by various function to determine */
146 root 1.6 /* how often to save the character */
147 root 1.1 /*
148     * Misc global variables:
149     */
150 root 1.34 EXTERN shstr first_map_path; /* The start-level */
151     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152 root 1.1
153     EXTERN long ob_count;
154    
155 root 1.75 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
156    
157 root 1.33 extern void emergency_save ();
158    
159 root 1.1 #include "libproto.h"
160     #include "sockproto.h"
161    
162 root 1.32 INTERFACE_CLASS (Settings)
163 root 1.22 struct Settings {
164 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
165 root 1.92 int ACC (RW, debug); /* Default debugging level */
166     int argc;
167     char **argv;
168 root 1.49 const char *ACC (RO, confdir); /* configuration files */
169     const char *ACC (RO, datadir); /* read only data files */
170     const char *ACC (RO, localdir); /* read/write data files */
171     const char *ACC (RO, playerdir); /* Where the player files are */
172     const char *ACC (RO, mapdir); /* Where the map files are */
173     const char *ACC (RO, uniquedir); /* directory for the unique items */
174     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
175 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
176     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
177     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
178     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
179     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
180     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
181     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
182     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
183     uint8 ACC (RW, set_title); /* players can set thier title */
184     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
185     uint8 ACC (RW, search_items); /* search_items command */
186     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
187     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
188     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
189     uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
190    
191     int ACC (RW, max_level); /* This is read out of exp_table */
192     float ACC (RW, item_power_factor); /* See note in setings file */
193    
194     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
195     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
196     int ACC (RW, armor_speed_improvement); /* Speed improvement */
197     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
198     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
199     };
200 root 1.1
201     extern Settings settings;
202    
203 root 1.57 void reset_signals ();
204    
205 root 1.74 #ifdef DEVEL
206     # include "devel.h"
207     #endif
208    
209 root 1.1 #endif /* GLOBAL_H */
210 root 1.12