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/cvs/deliantra/server/include/global.h
Revision: 1.11
Committed: Sun Sep 3 07:57:56 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +11 -5 lines
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File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_global_h =
3 pippijn 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     #ifndef GLOBAL_H
30     #define GLOBAL_H
31    
32     #ifndef EXTERN
33     #define EXTERN extern
34     #endif
35    
36     #include "includes.h"
37    
38    
39     /* Type defines for specific signed/unsigned variables of a certain number
40     * of bits. Not really used anyplace, but if a certain number of bits
41     * is required, these type defines should then be used. This will make
42     * porting to systems that have different sized data types easier.
43     *
44     * Note: The type defines should just mean that the data type has at
45     * least that many bits. if a uint16 is actually 32 bits, no big deal,
46     * it is just a waste of space.
47     *
48     * Note2: When using something that is normally stored in a character
49     * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50     * The signedness for char is probably not universal, and using char
51     * will probably be more portable than sint8/unit8
52     */
53    
54    
55     typedef unsigned int uint32;
56    
57     #ifndef UINT32_MAX
58     #define UINT32_MAX 4294967295U
59     #endif
60    
61     typedef signed int sint32;
62     #define SINT32_MAX 2147483647
63    
64     typedef unsigned short uint16;
65     #ifndef UINT16_MAX
66     #define UINT16_MAX 65535
67     #endif
68    
69     typedef signed short sint16;
70     #define SINT16_MAX 32767
71    
72     typedef unsigned char uint8;
73     #ifndef UINT8_MAX
74     #define UINT8_MAX 255
75     #endif
76    
77     typedef signed char sint8;
78     #define SINT8_MAX 127
79    
80    
81     typedef unsigned short Fontindex;
82    
83     #ifdef WIN32
84     /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85     * So let's force the typedef */
86     typedef unsigned __int64 uint64;
87     typedef signed __int64 sint64;
88     /* Needed for experience */
89     #define atoll _atoi64
90    
91     /* To reduce number of warnings */
92     #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93     #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94    
95     #else /* WIN32 */
96    
97     #if SIZEOF_LONG == 8
98     typedef unsigned long uint64;
99     typedef signed long sint64;
100     #elif SIZEOF_LONG_LONG == 8
101     typedef unsigned long long uint64;
102     typedef signed long long sint64;
103     #else
104     #error do not know how to get a 64 bit value on this system.
105     #error correct and send mail to crossfire-devel on how to do this
106     #endif
107    
108     #endif
109    
110 root 1.10 #include <vector>
111    
112 root 1.9 #include "keyword.h"
113 root 1.8 #include "traits.h"
114 root 1.9 #include "dynbuf.h"
115     #include "shstr.h"
116 root 1.10 #include "util.h"
117 root 1.8
118 root 1.1 /* This blob, in this order, is needed to actually define maps */
119     #include "face.h"
120     /* Include the basic defines from spells.h */
121     #include "attack.h" /* needs to be before material.h */
122     #include "material.h"
123     #include "living.h"
124     #include "object.h"
125     #include "map.h"
126     #include "tod.h"
127    
128     #include "skills.h"
129    
130     /* Pull in the socket structure - used in the player structure */
131     #include "newserver.h"
132    
133     /* Pull in the player structure */
134     #include "player.h"
135    
136     /* pull in treasure structure */
137     #include "treasure.h"
138    
139     #include "commands.h"
140    
141     /* pull in book structures */
142     #include "book.h"
143     /*
144     * So far only used when dealing with artifacts.
145     * (now used by alchemy and other code too. Nov 95 b.t).
146     */
147     typedef struct linked_char {
148 root 1.10 shstr name;
149 root 1.1 struct linked_char *next;
150     } linked_char;
151    
152    
153     /* Pull in artifacts */
154     #include "artifact.h"
155    
156     /* Now for gods */
157     #include "god.h"
158    
159     /* Now for races */
160     #include "race.h"
161    
162     /* Now for recipe/alchemy */
163     #include "recipe.h"
164    
165     /* Now for spells */
166     #include "spells.h"
167    
168     #include "funcpoint.h"
169    
170     /*****************************************************************************
171     * GLOBAL VARIABLES: *
172     *****************************************************************************/
173    
174     extern New_Face *new_faces;
175    
176     /*
177     * These are the beginnings of linked lists:
178     */
179     EXTERN player *first_player;
180     EXTERN mapstruct *first_map;
181     EXTERN region *first_region;
182     EXTERN treasurelist *first_treasurelist;
183     EXTERN artifactlist *first_artifactlist;
184     EXTERN archetype *first_archetype;
185     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
186     EXTERN godlink *first_god;
187     EXTERN racelink *first_race;
188    
189     /*
190     * The editor uses these (will get them out of here later):
191     */
192    
193     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
194    
195     /*
196     * Variables set by different flags (see init.c):
197     */
198    
199     EXTERN long warn_archetypes; /* If true, write warnings when failing */
200 root 1.6 /* to find archetypes when loading from file */
201 root 1.1 EXTERN long init_done; /* Ignores signals until init_done is true */
202     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
203     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
204    
205     extern long pticks; /* used by various function to determine */
206 root 1.6 /* how often to save the character */
207 root 1.1 /*
208     * Misc global variables:
209     */
210     EXTERN FILE *logfile; /* Used by server/daemon.c */
211     EXTERN int exiting; /* True if the game is about to exit */
212     EXTERN long nroftreasures; /* Only used in malloc_info() */
213     EXTERN long nrofartifacts; /* Only used in malloc_info() */
214     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
215    
216     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
217     EXTERN archetype *map_archeytpe;
218     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
219 pippijn 1.2 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
220 root 1.1
221     EXTERN char errmsg[HUGE_BUF];
222     EXTERN long ob_count;
223     /*
224     * Used in treasure.c
225     */
226     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
227 root 1.10 extern shstr undead_name; /* Used in hit_player() in main.c */
228 root 1.1
229 root 1.10 extern std::vector<Animations> animations;
230 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
231    
232     /* Rotate right from bsd sum. This is used in various places for checksumming */
233     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
234    
235    
236     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
237     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
238     #define GET_ANIM_ID(ob) (ob->animation_id)
239     /* NUM_ANIMATIONS returns the number of animations allocated. The last
240     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
241     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
242     * range from 0 through 7.
243     */
244     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
245     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
246    
247     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
248     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
249     extern int rightof_x[9], rightof_y[9];
250     extern int leftof_x[9], leftof_y[9];
251    
252     extern New_Face *blank_face, *empty_face;
253     extern New_Face *dark_faces[];
254     extern New_Face *smooth_face;
255    
256    
257     extern long max_time; /* loop time */
258     extern NewSocket *init_sockets;
259    
260    
261     EXTERN char *font_graphic;
262    
263     #ifndef __CEXTRACT__
264     #include "libproto.h"
265     #include "sockproto.h"
266     #endif
267    
268    
269     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
270    
271     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
272     * This is generally done as a safety, and having this macro
273     * makes the code a bit cleaner when doing so.
274     */
275     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
276    
277     #ifdef CALLOC
278     #undef CALLOC
279     #endif
280    
281     #ifdef USE_CALLOC
282     # define CALLOC(x,y) calloc(x,y)
283     # define CFREE(x) free(x)
284     #else
285     # define CALLOC(x,y) malloc(x*y)
286     # define CFREE(x) free(x)
287     #endif
288    
289     #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290     #if HAVE_DIRENT_H
291     # include <dirent.h>
292     # define NAMLEN(dirent) strlen((dirent)->d_name)
293     #else
294     # define dirent direct
295     # define NAMLEN(dirent) (dirnet)->d_namlen
296     # if HAVE_SYS_NDIR_H
297     # include <sys/ndir.h>
298     # endif
299     # if HAVE_SYS_DIR_H
300     # include <sys/dir.h>
301     # endif
302     # if HAVE_NDIR_H
303     # include <ndir.h>
304     # endif
305     #endif
306     #endif
307    
308     typedef struct Settings {
309     char *logfilename; /* logfile to use */
310     uint16 csport; /* port for new client/server */
311     LogLevel debug; /* Default debugging level */
312     uint8 dumpvalues; /* Set to dump various values/tables */
313     char *dumparg; /* additional argument for some dump functions */
314     uint8 daemonmode; /* If true, detach and become daemon */
315     int argc; /* parameters that were passed to the program */
316     char **argv; /* Only used by xio.c, so will go away at some time */
317     char *confdir; /* configuration files */
318     char *datadir; /* read only data files */
319     char *localdir; /* read/write data files */
320     char *playerdir; /* Where the player files are */
321     char *mapdir; /* Where the map files are */
322     char *archetypes; /* name of the archetypes file - libdir is prepended */
323     char *regions; /* name of the regions file - libdir is prepended */
324     char *treasures; /* location of the treasures file. */
325     char *uniquedir; /* directory for the unique items */
326     char *templatedir; /* directory for the template map */
327     char *tmpdir; /* Directory to use for temporary files */
328     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
330 pippijn 1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
331     uint8 death_penalty_ratio; /* how much exp should be lost at death */
332     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
333 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
334     uint8 not_permadeth; /* if true, death is non-permament */
335     uint8 simple_exp; /* If true, use the simple experience system */
336     int reset_loc_time; /* Number of seconds to put player back at home */
337     uint8 set_title; /* players can set thier title */
338     uint8 resurrection; /* ressurection possible w/ permadeth on */
339     uint8 search_items; /* search_items command */
340     uint8 spell_encumbrance; /* encumbrance effects spells */
341     uint8 spell_failure_effects; /* nasty backlash to spell failures */
342 pippijn 1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
343 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
344     uint8 real_wiz; /* use mud-like wizards */
345     uint8 recycle_tmp_maps; /* re-use tmp maps. */
346     uint8 explore_mode; /* explore mode allowed? */
347     uint8 spellpoint_level_depend; /* spell costs go up with level */
348     char who_format[MAX_BUF]; /* The format that the who command should use */
349     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350     char motd[MAX_BUF]; /* name of the motd file */
351     char *rules; /* name of rules file*/
352     char *news; /* name of news file*/
353     char dm_mail[MAX_BUF]; /* DM's Email address */
354    
355     /* The meta_ is information for the metaserver. These are set in
356     * the lib/settings file.
357     */
358     uint8 meta_on:1; /* True if we should send updates */
359     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360     char meta_host[MAX_BUF]; /* Hostname of this host */
361     uint16 meta_port; /* Port number to use for updates */
362     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363    
364     uint32 worldmapstartx; /* starting x tile for the worldmap */
365     uint32 worldmapstarty; /* starting y tile for the worldmap */
366     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
367     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
368     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
369     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
370     uint16 dynamiclevel; /* how dynamic is the world? */
371     uint8 fastclock; /* if true, clock goes warp 9 */
372    
373     char *emergency_mapname; /* map to return players to in emergency */
374     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
375    
376     sint16 max_level; /* This is read out of exp_table */
377     float item_power_factor; /* See note in setings file */
378    
379     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
380     int armor_weight_reduction; /* Weight reduction per enchantment */
381     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
382     int armor_speed_improvement; /* Speed improvement */
383     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
384     uint8 no_player_stealing; /* If 1, can not steal from other players */
385 pippijn 1.3 uint8 create_home_portals; /* If 1, can create portals in personal maps */
386 root 1.1 } Settings;
387    
388     extern Settings settings;
389    
390     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
391     * rather than have complex #ifdefs throughout the file, lets just figure
392     * it out once, here at the top.
393     * Have no idea if that is the right symbol to check on for NetBSD,
394     * but NetBSD does use 2 params.
395     * Move this to global.h from time.c since its also used in arch.c
396     */
397    
398     #ifdef GETTIMEOFDAY_TWO_ARGS
399     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400     #else
401     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402     #endif
403    
404     #include "plugin.h"
405 root 1.5 #include "cfperl.h"
406 root 1.1
407 root 1.11 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
408     void free (archetype *);
409     void free (recipe *);
410     void free (linked_char *);
411     void free (godlink *);
412     void free (mapstruct *);
413     void free (key_value *);
414     void free (treasure *);
415     void free (materialtype_t *);
416     void free (player *);
417    
418 root 1.1 #endif /* GLOBAL_H */