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/cvs/deliantra/server/include/global.h
Revision: 1.17
Committed: Sat Sep 16 22:06:17 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
Changes since 1.16: +0 -5 lines
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# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to crossfire-devel@real-time.com
22     */
23    
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27     #ifndef EXTERN
28     #define EXTERN extern
29     #endif
30    
31     #include "includes.h"
32    
33    
34     /* Type defines for specific signed/unsigned variables of a certain number
35     * of bits. Not really used anyplace, but if a certain number of bits
36     * is required, these type defines should then be used. This will make
37     * porting to systems that have different sized data types easier.
38     *
39     * Note: The type defines should just mean that the data type has at
40     * least that many bits. if a uint16 is actually 32 bits, no big deal,
41     * it is just a waste of space.
42     *
43     * Note2: When using something that is normally stored in a character
44     * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45     * The signedness for char is probably not universal, and using char
46     * will probably be more portable than sint8/unit8
47     */
48    
49    
50     typedef unsigned int uint32;
51    
52     #ifndef UINT32_MAX
53     #define UINT32_MAX 4294967295U
54     #endif
55    
56     typedef signed int sint32;
57     #define SINT32_MAX 2147483647
58    
59     typedef unsigned short uint16;
60     #ifndef UINT16_MAX
61     #define UINT16_MAX 65535
62     #endif
63    
64     typedef signed short sint16;
65     #define SINT16_MAX 32767
66    
67     typedef unsigned char uint8;
68     #ifndef UINT8_MAX
69     #define UINT8_MAX 255
70     #endif
71    
72     typedef signed char sint8;
73     #define SINT8_MAX 127
74    
75     typedef unsigned short Fontindex;
76    
77     #ifdef WIN32
78     /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79     * So let's force the typedef */
80     typedef unsigned __int64 uint64;
81     typedef signed __int64 sint64;
82     /* Needed for experience */
83     #define atoll _atoi64
84    
85     /* To reduce number of warnings */
86     #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87     #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88    
89     #else /* WIN32 */
90    
91     #if SIZEOF_LONG == 8
92     typedef unsigned long uint64;
93     typedef signed long sint64;
94     #elif SIZEOF_LONG_LONG == 8
95     typedef unsigned long long uint64;
96     typedef signed long long sint64;
97     #else
98     #error do not know how to get a 64 bit value on this system.
99     #error correct and send mail to crossfire-devel on how to do this
100     #endif
101    
102     #endif
103    
104 root 1.10 #include <vector>
105    
106 root 1.15 #define ACC_CLASS(name)
107     #define ACC(meta,member) member
108    
109 root 1.9 #include "keyword.h"
110 root 1.8 #include "traits.h"
111 root 1.9 #include "dynbuf.h"
112 root 1.13 #include "util.h"
113 root 1.9 #include "shstr.h"
114 root 1.8
115 root 1.1 /* This blob, in this order, is needed to actually define maps */
116     #include "face.h"
117     /* Include the basic defines from spells.h */
118     #include "attack.h" /* needs to be before material.h */
119     #include "material.h"
120     #include "living.h"
121     #include "object.h"
122     #include "map.h"
123     #include "tod.h"
124    
125     #include "skills.h"
126    
127     /* Pull in the socket structure - used in the player structure */
128     #include "newserver.h"
129    
130     /* Pull in the player structure */
131     #include "player.h"
132    
133     /* pull in treasure structure */
134     #include "treasure.h"
135    
136     #include "commands.h"
137    
138     /* pull in book structures */
139     #include "book.h"
140     /*
141     * So far only used when dealing with artifacts.
142     * (now used by alchemy and other code too. Nov 95 b.t).
143     */
144     typedef struct linked_char {
145 root 1.10 shstr name;
146 root 1.1 struct linked_char *next;
147     } linked_char;
148    
149     /* Pull in artifacts */
150     #include "artifact.h"
151    
152     /* Now for gods */
153     #include "god.h"
154    
155     /* Now for races */
156     #include "race.h"
157    
158     /* Now for recipe/alchemy */
159     #include "recipe.h"
160    
161     /* Now for spells */
162     #include "spells.h"
163    
164     #include "funcpoint.h"
165    
166     /*****************************************************************************
167     * GLOBAL VARIABLES: *
168     *****************************************************************************/
169    
170     extern New_Face *new_faces;
171    
172     /*
173     * These are the beginnings of linked lists:
174     */
175     EXTERN player *first_player;
176     EXTERN mapstruct *first_map;
177     EXTERN region *first_region;
178     EXTERN treasurelist *first_treasurelist;
179     EXTERN artifactlist *first_artifactlist;
180     EXTERN archetype *first_archetype;
181     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
182     EXTERN godlink *first_god;
183     EXTERN racelink *first_race;
184    
185     /*
186     * The editor uses these (will get them out of here later):
187     */
188    
189     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190    
191     /*
192     * Variables set by different flags (see init.c):
193     */
194    
195     EXTERN long warn_archetypes; /* If true, write warnings when failing */
196 root 1.6 /* to find archetypes when loading from file */
197 root 1.1 EXTERN long init_done; /* Ignores signals until init_done is true */
198     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
199     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
200    
201     extern long pticks; /* used by various function to determine */
202 root 1.6 /* how often to save the character */
203 root 1.1 /*
204     * Misc global variables:
205     */
206     EXTERN FILE *logfile; /* Used by server/daemon.c */
207     EXTERN int exiting; /* True if the game is about to exit */
208     EXTERN long nroftreasures; /* Only used in malloc_info() */
209     EXTERN long nrofartifacts; /* Only used in malloc_info() */
210     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
211    
212     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
213     EXTERN archetype *map_archeytpe;
214     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
215 pippijn 1.2 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
216 root 1.1
217     EXTERN char errmsg[HUGE_BUF];
218     EXTERN long ob_count;
219     /*
220     * Used in treasure.c
221     */
222     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
223    
224 root 1.10 extern std::vector<Animations> animations;
225 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
226    
227     /* Rotate right from bsd sum. This is used in various places for checksumming */
228     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229    
230    
231     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
232     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
233     #define GET_ANIM_ID(ob) (ob->animation_id)
234     /* NUM_ANIMATIONS returns the number of animations allocated. The last
235     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
236     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
237     * range from 0 through 7.
238     */
239     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
240     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
241    
242     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
243     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
244     extern int rightof_x[9], rightof_y[9];
245     extern int leftof_x[9], leftof_y[9];
246    
247     extern New_Face *blank_face, *empty_face;
248     extern New_Face *dark_faces[];
249     extern New_Face *smooth_face;
250    
251    
252     extern long max_time; /* loop time */
253     extern NewSocket *init_sockets;
254    
255    
256     EXTERN char *font_graphic;
257    
258     #ifndef __CEXTRACT__
259     #include "libproto.h"
260     #include "sockproto.h"
261     #endif
262    
263    
264     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
265    
266     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
267     * This is generally done as a safety, and having this macro
268     * makes the code a bit cleaner when doing so.
269     */
270     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271    
272     #ifdef CALLOC
273     #undef CALLOC
274     #endif
275    
276     #ifdef USE_CALLOC
277     # define CALLOC(x,y) calloc(x,y)
278     # define CFREE(x) free(x)
279     #else
280     # define CALLOC(x,y) malloc(x*y)
281     # define CFREE(x) free(x)
282     #endif
283    
284     #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
285     #if HAVE_DIRENT_H
286     # include <dirent.h>
287     # define NAMLEN(dirent) strlen((dirent)->d_name)
288     #else
289     # define dirent direct
290     # define NAMLEN(dirent) (dirnet)->d_namlen
291     # if HAVE_SYS_NDIR_H
292     # include <sys/ndir.h>
293     # endif
294     # if HAVE_SYS_DIR_H
295     # include <sys/dir.h>
296     # endif
297     # if HAVE_NDIR_H
298     # include <ndir.h>
299     # endif
300     #endif
301     #endif
302    
303     typedef struct Settings {
304     char *logfilename; /* logfile to use */
305     uint16 csport; /* port for new client/server */
306     LogLevel debug; /* Default debugging level */
307     uint8 dumpvalues; /* Set to dump various values/tables */
308     char *dumparg; /* additional argument for some dump functions */
309     uint8 daemonmode; /* If true, detach and become daemon */
310     int argc; /* parameters that were passed to the program */
311     char **argv; /* Only used by xio.c, so will go away at some time */
312     char *confdir; /* configuration files */
313     char *datadir; /* read only data files */
314     char *localdir; /* read/write data files */
315     char *playerdir; /* Where the player files are */
316     char *mapdir; /* Where the map files are */
317     char *archetypes; /* name of the archetypes file - libdir is prepended */
318     char *regions; /* name of the regions file - libdir is prepended */
319     char *treasures; /* location of the treasures file. */
320     char *uniquedir; /* directory for the unique items */
321     char *templatedir; /* directory for the template map */
322     char *tmpdir; /* Directory to use for temporary files */
323     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
324     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
325 pippijn 1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
326     uint8 death_penalty_ratio; /* how much exp should be lost at death */
327     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
328 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
329     uint8 not_permadeth; /* if true, death is non-permament */
330     uint8 simple_exp; /* If true, use the simple experience system */
331     int reset_loc_time; /* Number of seconds to put player back at home */
332     uint8 set_title; /* players can set thier title */
333     uint8 resurrection; /* ressurection possible w/ permadeth on */
334     uint8 search_items; /* search_items command */
335     uint8 spell_encumbrance; /* encumbrance effects spells */
336     uint8 spell_failure_effects; /* nasty backlash to spell failures */
337 pippijn 1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
338 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
339     uint8 real_wiz; /* use mud-like wizards */
340     uint8 recycle_tmp_maps; /* re-use tmp maps. */
341     uint8 explore_mode; /* explore mode allowed? */
342     uint8 spellpoint_level_depend; /* spell costs go up with level */
343     char who_format[MAX_BUF]; /* The format that the who command should use */
344     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
345     char motd[MAX_BUF]; /* name of the motd file */
346     char *rules; /* name of rules file*/
347     char *news; /* name of news file*/
348     char dm_mail[MAX_BUF]; /* DM's Email address */
349    
350     /* The meta_ is information for the metaserver. These are set in
351     * the lib/settings file.
352     */
353     uint8 meta_on:1; /* True if we should send updates */
354     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
355     char meta_host[MAX_BUF]; /* Hostname of this host */
356     uint16 meta_port; /* Port number to use for updates */
357     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
358    
359     uint32 worldmapstartx; /* starting x tile for the worldmap */
360     uint32 worldmapstarty; /* starting y tile for the worldmap */
361     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
362     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
363     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
364     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
365     uint16 dynamiclevel; /* how dynamic is the world? */
366     uint8 fastclock; /* if true, clock goes warp 9 */
367    
368     char *emergency_mapname; /* map to return players to in emergency */
369     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
370    
371     sint16 max_level; /* This is read out of exp_table */
372     float item_power_factor; /* See note in setings file */
373    
374     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
375     int armor_weight_reduction; /* Weight reduction per enchantment */
376     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
377     int armor_speed_improvement; /* Speed improvement */
378     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
379     uint8 no_player_stealing; /* If 1, can not steal from other players */
380 pippijn 1.3 uint8 create_home_portals; /* If 1, can create portals in personal maps */
381 root 1.1 } Settings;
382    
383     extern Settings settings;
384    
385     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
386     * rather than have complex #ifdefs throughout the file, lets just figure
387     * it out once, here at the top.
388     * Have no idea if that is the right symbol to check on for NetBSD,
389     * but NetBSD does use 2 params.
390     * Move this to global.h from time.c since its also used in arch.c
391     */
392    
393     #ifdef GETTIMEOFDAY_TWO_ARGS
394     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
395     #else
396     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
397     #endif
398    
399     #include "plugin.h"
400 root 1.5 #include "cfperl.h"
401 root 1.1
402 root 1.11 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
403 root 1.14 void free (object *);
404 root 1.11 void free (archetype *);
405     void free (recipe *);
406     void free (linked_char *);
407     void free (godlink *);
408     void free (mapstruct *);
409     void free (key_value *);
410     void free (treasure *);
411     void free (materialtype_t *);
412     void free (player *);
413 root 1.14 void free (New_Face *);
414 root 1.16 void free (racelink *);
415 root 1.11
416 root 1.1 #endif /* GLOBAL_H */
417 root 1.12