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/cvs/deliantra/server/include/global.h
Revision: 1.20
Committed: Mon Dec 11 19:46:46 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.19: +0 -18 lines
Log Message:
removed #ifn?def WIN32 from all files

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to crossfire-devel@real-time.com
22     */
23    
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27     #ifndef EXTERN
28     #define EXTERN extern
29     #endif
30    
31     #include "includes.h"
32    
33    
34     /* Type defines for specific signed/unsigned variables of a certain number
35     * of bits. Not really used anyplace, but if a certain number of bits
36     * is required, these type defines should then be used. This will make
37     * porting to systems that have different sized data types easier.
38     *
39     * Note: The type defines should just mean that the data type has at
40     * least that many bits. if a uint16 is actually 32 bits, no big deal,
41     * it is just a waste of space.
42     *
43     * Note2: When using something that is normally stored in a character
44     * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45     * The signedness for char is probably not universal, and using char
46     * will probably be more portable than sint8/unit8
47     */
48    
49    
50     typedef unsigned int uint32;
51    
52     #ifndef UINT32_MAX
53     #define UINT32_MAX 4294967295U
54     #endif
55    
56     typedef signed int sint32;
57     #define SINT32_MAX 2147483647
58    
59     typedef unsigned short uint16;
60     #ifndef UINT16_MAX
61     #define UINT16_MAX 65535
62     #endif
63    
64     typedef signed short sint16;
65     #define SINT16_MAX 32767
66    
67     typedef unsigned char uint8;
68     #ifndef UINT8_MAX
69     #define UINT8_MAX 255
70     #endif
71    
72     typedef signed char sint8;
73     #define SINT8_MAX 127
74    
75     typedef unsigned short Fontindex;
76    
77     #if SIZEOF_LONG == 8
78     typedef unsigned long uint64;
79     typedef signed long sint64;
80     #elif SIZEOF_LONG_LONG == 8
81     typedef unsigned long long uint64;
82     typedef signed long long sint64;
83     #else
84     #error do not know how to get a 64 bit value on this system.
85     #error correct and send mail to crossfire-devel on how to do this
86     #endif
87    
88 root 1.10 #include <vector>
89    
90 root 1.15 #define ACC_CLASS(name)
91     #define ACC(meta,member) member
92    
93 root 1.9 #include "keyword.h"
94 root 1.8 #include "traits.h"
95 root 1.9 #include "dynbuf.h"
96 root 1.13 #include "util.h"
97 root 1.9 #include "shstr.h"
98 root 1.8
99 root 1.1 /* This blob, in this order, is needed to actually define maps */
100     #include "face.h"
101     /* Include the basic defines from spells.h */
102     #include "attack.h" /* needs to be before material.h */
103     #include "material.h"
104     #include "living.h"
105     #include "object.h"
106     #include "map.h"
107     #include "tod.h"
108    
109     #include "skills.h"
110    
111     /* Pull in the socket structure - used in the player structure */
112     #include "newserver.h"
113    
114     /* Pull in the player structure */
115     #include "player.h"
116    
117     /* pull in treasure structure */
118     #include "treasure.h"
119    
120     #include "commands.h"
121    
122     /* pull in book structures */
123     #include "book.h"
124     /*
125     * So far only used when dealing with artifacts.
126     * (now used by alchemy and other code too. Nov 95 b.t).
127     */
128 root 1.18 struct linked_char
129     {
130 root 1.10 shstr name;
131 root 1.1 struct linked_char *next;
132 root 1.18 };
133 root 1.1
134     /* Pull in artifacts */
135     #include "artifact.h"
136    
137     /* Now for gods */
138     #include "god.h"
139    
140     /* Now for races */
141     #include "race.h"
142    
143     /* Now for recipe/alchemy */
144     #include "recipe.h"
145    
146     /* Now for spells */
147     #include "spells.h"
148    
149     #include "funcpoint.h"
150    
151     /*****************************************************************************
152     * GLOBAL VARIABLES: *
153     *****************************************************************************/
154    
155     extern New_Face *new_faces;
156    
157     /*
158     * These are the beginnings of linked lists:
159     */
160     EXTERN player *first_player;
161 root 1.18 EXTERN maptile *first_map;
162 root 1.1 EXTERN region *first_region;
163     EXTERN treasurelist *first_treasurelist;
164     EXTERN artifactlist *first_artifactlist;
165     EXTERN archetype *first_archetype;
166     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
167     EXTERN godlink *first_god;
168     EXTERN racelink *first_race;
169    
170     /*
171     * The editor uses these (will get them out of here later):
172     */
173    
174     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
175    
176     /*
177     * Variables set by different flags (see init.c):
178     */
179    
180     EXTERN long warn_archetypes; /* If true, write warnings when failing */
181 root 1.6 /* to find archetypes when loading from file */
182 root 1.1 EXTERN long init_done; /* Ignores signals until init_done is true */
183     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
184     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
185    
186     extern long pticks; /* used by various function to determine */
187 root 1.6 /* how often to save the character */
188 root 1.1 /*
189     * Misc global variables:
190     */
191     EXTERN FILE *logfile; /* Used by server/daemon.c */
192     EXTERN int exiting; /* True if the game is about to exit */
193     EXTERN long nroftreasures; /* Only used in malloc_info() */
194     EXTERN long nrofartifacts; /* Only used in malloc_info() */
195     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
196    
197     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
198     EXTERN archetype *map_archeytpe;
199     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
200 pippijn 1.2 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
201 root 1.1
202     EXTERN char errmsg[HUGE_BUF];
203     EXTERN long ob_count;
204     /*
205     * Used in treasure.c
206     */
207     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
208    
209 root 1.10 extern std::vector<Animations> animations;
210 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
211    
212     /* Rotate right from bsd sum. This is used in various places for checksumming */
213     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
214    
215    
216     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
217     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
218     #define GET_ANIM_ID(ob) (ob->animation_id)
219     /* NUM_ANIMATIONS returns the number of animations allocated. The last
220     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
221     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
222     * range from 0 through 7.
223     */
224     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
225     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
226    
227     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
228     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
229     extern int rightof_x[9], rightof_y[9];
230     extern int leftof_x[9], leftof_y[9];
231    
232     extern New_Face *blank_face, *empty_face;
233     extern New_Face *dark_faces[];
234     extern New_Face *smooth_face;
235    
236    
237     extern long max_time; /* loop time */
238     extern NewSocket *init_sockets;
239    
240    
241     EXTERN char *font_graphic;
242    
243     #ifndef __CEXTRACT__
244     #include "libproto.h"
245     #include "sockproto.h"
246     #endif
247    
248    
249     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
250    
251     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
252     * This is generally done as a safety, and having this macro
253     * makes the code a bit cleaner when doing so.
254     */
255     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
256    
257     #ifdef CALLOC
258     #undef CALLOC
259     #endif
260    
261     #ifdef USE_CALLOC
262     # define CALLOC(x,y) calloc(x,y)
263     # define CFREE(x) free(x)
264     #else
265     # define CALLOC(x,y) malloc(x*y)
266     # define CFREE(x) free(x)
267     #endif
268    
269     #if HAVE_DIRENT_H
270     # include <dirent.h>
271     # define NAMLEN(dirent) strlen((dirent)->d_name)
272     #else
273     # define dirent direct
274     # define NAMLEN(dirent) (dirnet)->d_namlen
275     # if HAVE_SYS_NDIR_H
276     # include <sys/ndir.h>
277     # endif
278     # if HAVE_SYS_DIR_H
279     # include <sys/dir.h>
280     # endif
281     # if HAVE_NDIR_H
282     # include <ndir.h>
283     # endif
284     #endif
285    
286     typedef struct Settings {
287     char *logfilename; /* logfile to use */
288     uint16 csport; /* port for new client/server */
289     LogLevel debug; /* Default debugging level */
290     uint8 dumpvalues; /* Set to dump various values/tables */
291     char *dumparg; /* additional argument for some dump functions */
292     uint8 daemonmode; /* If true, detach and become daemon */
293     int argc; /* parameters that were passed to the program */
294     char **argv; /* Only used by xio.c, so will go away at some time */
295     char *confdir; /* configuration files */
296     char *datadir; /* read only data files */
297     char *localdir; /* read/write data files */
298     char *playerdir; /* Where the player files are */
299     char *mapdir; /* Where the map files are */
300     char *archetypes; /* name of the archetypes file - libdir is prepended */
301     char *regions; /* name of the regions file - libdir is prepended */
302     char *treasures; /* location of the treasures file. */
303     char *uniquedir; /* directory for the unique items */
304     char *templatedir; /* directory for the template map */
305     char *tmpdir; /* Directory to use for temporary files */
306     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
307     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
308 pippijn 1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
309     uint8 death_penalty_ratio; /* how much exp should be lost at death */
310     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
311 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
312     uint8 not_permadeth; /* if true, death is non-permament */
313     uint8 simple_exp; /* If true, use the simple experience system */
314     int reset_loc_time; /* Number of seconds to put player back at home */
315     uint8 set_title; /* players can set thier title */
316     uint8 resurrection; /* ressurection possible w/ permadeth on */
317     uint8 search_items; /* search_items command */
318     uint8 spell_encumbrance; /* encumbrance effects spells */
319     uint8 spell_failure_effects; /* nasty backlash to spell failures */
320 pippijn 1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
321 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
322     uint8 real_wiz; /* use mud-like wizards */
323     uint8 recycle_tmp_maps; /* re-use tmp maps. */
324     uint8 explore_mode; /* explore mode allowed? */
325     uint8 spellpoint_level_depend; /* spell costs go up with level */
326     char who_format[MAX_BUF]; /* The format that the who command should use */
327     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
328     char motd[MAX_BUF]; /* name of the motd file */
329     char *rules; /* name of rules file*/
330     char *news; /* name of news file*/
331     char dm_mail[MAX_BUF]; /* DM's Email address */
332    
333     /* The meta_ is information for the metaserver. These are set in
334     * the lib/settings file.
335     */
336     uint8 meta_on:1; /* True if we should send updates */
337     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
338     char meta_host[MAX_BUF]; /* Hostname of this host */
339     uint16 meta_port; /* Port number to use for updates */
340     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
341    
342     uint32 worldmapstartx; /* starting x tile for the worldmap */
343     uint32 worldmapstarty; /* starting y tile for the worldmap */
344     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
345     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
346     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
347     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
348     uint16 dynamiclevel; /* how dynamic is the world? */
349     uint8 fastclock; /* if true, clock goes warp 9 */
350    
351     char *emergency_mapname; /* map to return players to in emergency */
352     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
353    
354     sint16 max_level; /* This is read out of exp_table */
355     float item_power_factor; /* See note in setings file */
356    
357     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
358     int armor_weight_reduction; /* Weight reduction per enchantment */
359     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
360     int armor_speed_improvement; /* Speed improvement */
361     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
362     uint8 no_player_stealing; /* If 1, can not steal from other players */
363 pippijn 1.3 uint8 create_home_portals; /* If 1, can create portals in personal maps */
364 root 1.1 } Settings;
365    
366     extern Settings settings;
367    
368     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
369     * rather than have complex #ifdefs throughout the file, lets just figure
370     * it out once, here at the top.
371     * Have no idea if that is the right symbol to check on for NetBSD,
372     * but NetBSD does use 2 params.
373     * Move this to global.h from time.c since its also used in arch.c
374     */
375    
376     #ifdef GETTIMEOFDAY_TWO_ARGS
377     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
378     #else
379     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
380     #endif
381    
382     #include "plugin.h"
383 root 1.5 #include "cfperl.h"
384 root 1.1
385 root 1.11 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
386 root 1.14 void free (object *);
387 root 1.11 void free (archetype *);
388     void free (recipe *);
389     void free (linked_char *);
390     void free (godlink *);
391 root 1.19 void free (objectlink *);
392     void free (oblinkpt *);
393 root 1.18 void free (maptile *);
394 root 1.11 void free (key_value *);
395     void free (treasure *);
396     void free (materialtype_t *);
397     void free (player *);
398 root 1.14 void free (New_Face *);
399 root 1.16 void free (racelink *);
400 root 1.11
401 root 1.1 #endif /* GLOBAL_H */
402 root 1.12