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/cvs/deliantra/server/include/global.h
Revision: 1.21
Committed: Mon Dec 11 21:32:17 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +8 -52 lines
Log Message:
- simplify headerfiles (this is the 21st century)
- remove long long hacks for printf etc.

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The author can be reached via e-mail to crossfire-devel@real-time.com
22     */
23    
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27     #ifndef EXTERN
28     #define EXTERN extern
29     #endif
30    
31     #include "includes.h"
32    
33 root 1.21 typedef int8_t sint8;
34     typedef uint8_t uint8;
35     typedef int16_t sint16;
36     typedef uint16_t uint16;
37     typedef int32_t sint32;
38     typedef uint32_t uint32;
39     typedef int64_t sint64;
40     typedef uint64_t uint64;
41 root 1.1
42     typedef unsigned short Fontindex;
43    
44 root 1.10 #include <vector>
45    
46 root 1.15 #define ACC_CLASS(name)
47     #define ACC(meta,member) member
48    
49 root 1.9 #include "keyword.h"
50 root 1.8 #include "traits.h"
51 root 1.9 #include "dynbuf.h"
52 root 1.13 #include "util.h"
53 root 1.9 #include "shstr.h"
54 root 1.8
55 root 1.1 /* This blob, in this order, is needed to actually define maps */
56     #include "face.h"
57     /* Include the basic defines from spells.h */
58     #include "attack.h" /* needs to be before material.h */
59     #include "material.h"
60     #include "living.h"
61     #include "object.h"
62     #include "map.h"
63     #include "tod.h"
64    
65     #include "skills.h"
66    
67     /* Pull in the socket structure - used in the player structure */
68     #include "newserver.h"
69    
70     /* Pull in the player structure */
71     #include "player.h"
72    
73     /* pull in treasure structure */
74     #include "treasure.h"
75    
76     #include "commands.h"
77    
78     /* pull in book structures */
79     #include "book.h"
80     /*
81     * So far only used when dealing with artifacts.
82     * (now used by alchemy and other code too. Nov 95 b.t).
83     */
84 root 1.18 struct linked_char
85     {
86 root 1.10 shstr name;
87 root 1.1 struct linked_char *next;
88 root 1.18 };
89 root 1.1
90     /* Pull in artifacts */
91     #include "artifact.h"
92    
93     /* Now for gods */
94     #include "god.h"
95    
96     /* Now for races */
97     #include "race.h"
98    
99     /* Now for recipe/alchemy */
100     #include "recipe.h"
101    
102     /* Now for spells */
103     #include "spells.h"
104    
105     #include "funcpoint.h"
106    
107     /*****************************************************************************
108     * GLOBAL VARIABLES: *
109     *****************************************************************************/
110    
111     extern New_Face *new_faces;
112    
113     /*
114     * These are the beginnings of linked lists:
115     */
116     EXTERN player *first_player;
117 root 1.18 EXTERN maptile *first_map;
118 root 1.1 EXTERN region *first_region;
119     EXTERN treasurelist *first_treasurelist;
120     EXTERN artifactlist *first_artifactlist;
121     EXTERN archetype *first_archetype;
122     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123     EXTERN godlink *first_god;
124     EXTERN racelink *first_race;
125    
126     /*
127     * The editor uses these (will get them out of here later):
128     */
129    
130     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131    
132     /*
133     * Variables set by different flags (see init.c):
134     */
135    
136     EXTERN long warn_archetypes; /* If true, write warnings when failing */
137 root 1.6 /* to find archetypes when loading from file */
138 root 1.1 EXTERN long init_done; /* Ignores signals until init_done is true */
139     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
140     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141    
142     extern long pticks; /* used by various function to determine */
143 root 1.6 /* how often to save the character */
144 root 1.1 /*
145     * Misc global variables:
146     */
147     EXTERN FILE *logfile; /* Used by server/daemon.c */
148     EXTERN int exiting; /* True if the game is about to exit */
149     EXTERN long nroftreasures; /* Only used in malloc_info() */
150     EXTERN long nrofartifacts; /* Only used in malloc_info() */
151     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152    
153     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154     EXTERN archetype *map_archeytpe;
155     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
156 pippijn 1.2 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
157 root 1.1
158     EXTERN char errmsg[HUGE_BUF];
159     EXTERN long ob_count;
160     /*
161     * Used in treasure.c
162     */
163     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164    
165 root 1.10 extern std::vector<Animations> animations;
166 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
167    
168     /* Rotate right from bsd sum. This is used in various places for checksumming */
169     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170    
171    
172     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
173     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
174     #define GET_ANIM_ID(ob) (ob->animation_id)
175     /* NUM_ANIMATIONS returns the number of animations allocated. The last
176     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178     * range from 0 through 7.
179     */
180     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
181     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
182    
183     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
184     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
185     extern int rightof_x[9], rightof_y[9];
186     extern int leftof_x[9], leftof_y[9];
187    
188     extern New_Face *blank_face, *empty_face;
189     extern New_Face *dark_faces[];
190     extern New_Face *smooth_face;
191    
192    
193     extern long max_time; /* loop time */
194     extern NewSocket *init_sockets;
195    
196    
197     EXTERN char *font_graphic;
198    
199     #ifndef __CEXTRACT__
200     #include "libproto.h"
201     #include "sockproto.h"
202     #endif
203    
204    
205     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
206    
207     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
208     * This is generally done as a safety, and having this macro
209     * makes the code a bit cleaner when doing so.
210     */
211     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
212    
213     #ifdef CALLOC
214     #undef CALLOC
215     #endif
216    
217     #ifdef USE_CALLOC
218     # define CALLOC(x,y) calloc(x,y)
219     # define CFREE(x) free(x)
220     #else
221     # define CALLOC(x,y) malloc(x*y)
222     # define CFREE(x) free(x)
223     #endif
224    
225     #if HAVE_DIRENT_H
226     # include <dirent.h>
227     # define NAMLEN(dirent) strlen((dirent)->d_name)
228     #else
229     # define dirent direct
230     # define NAMLEN(dirent) (dirnet)->d_namlen
231     # if HAVE_SYS_NDIR_H
232     # include <sys/ndir.h>
233     # endif
234     # if HAVE_SYS_DIR_H
235     # include <sys/dir.h>
236     # endif
237     # if HAVE_NDIR_H
238     # include <ndir.h>
239     # endif
240     #endif
241    
242     typedef struct Settings {
243     char *logfilename; /* logfile to use */
244     uint16 csport; /* port for new client/server */
245     LogLevel debug; /* Default debugging level */
246     uint8 dumpvalues; /* Set to dump various values/tables */
247     char *dumparg; /* additional argument for some dump functions */
248     uint8 daemonmode; /* If true, detach and become daemon */
249     int argc; /* parameters that were passed to the program */
250     char **argv; /* Only used by xio.c, so will go away at some time */
251     char *confdir; /* configuration files */
252     char *datadir; /* read only data files */
253     char *localdir; /* read/write data files */
254     char *playerdir; /* Where the player files are */
255     char *mapdir; /* Where the map files are */
256     char *archetypes; /* name of the archetypes file - libdir is prepended */
257     char *regions; /* name of the regions file - libdir is prepended */
258     char *treasures; /* location of the treasures file. */
259     char *uniquedir; /* directory for the unique items */
260     char *templatedir; /* directory for the template map */
261     char *tmpdir; /* Directory to use for temporary files */
262     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
263     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
264 pippijn 1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
265     uint8 death_penalty_ratio; /* how much exp should be lost at death */
266     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
267 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
268     uint8 not_permadeth; /* if true, death is non-permament */
269     uint8 simple_exp; /* If true, use the simple experience system */
270     int reset_loc_time; /* Number of seconds to put player back at home */
271     uint8 set_title; /* players can set thier title */
272     uint8 resurrection; /* ressurection possible w/ permadeth on */
273     uint8 search_items; /* search_items command */
274     uint8 spell_encumbrance; /* encumbrance effects spells */
275     uint8 spell_failure_effects; /* nasty backlash to spell failures */
276 pippijn 1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
277 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
278     uint8 real_wiz; /* use mud-like wizards */
279     uint8 recycle_tmp_maps; /* re-use tmp maps. */
280     uint8 explore_mode; /* explore mode allowed? */
281     uint8 spellpoint_level_depend; /* spell costs go up with level */
282     char who_format[MAX_BUF]; /* The format that the who command should use */
283     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
284     char motd[MAX_BUF]; /* name of the motd file */
285     char *rules; /* name of rules file*/
286     char *news; /* name of news file*/
287     char dm_mail[MAX_BUF]; /* DM's Email address */
288    
289     /* The meta_ is information for the metaserver. These are set in
290     * the lib/settings file.
291     */
292     uint8 meta_on:1; /* True if we should send updates */
293     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
294     char meta_host[MAX_BUF]; /* Hostname of this host */
295     uint16 meta_port; /* Port number to use for updates */
296     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
297    
298     uint32 worldmapstartx; /* starting x tile for the worldmap */
299     uint32 worldmapstarty; /* starting y tile for the worldmap */
300     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
301     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
302     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
303     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
304     uint16 dynamiclevel; /* how dynamic is the world? */
305     uint8 fastclock; /* if true, clock goes warp 9 */
306    
307     char *emergency_mapname; /* map to return players to in emergency */
308     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
309    
310     sint16 max_level; /* This is read out of exp_table */
311     float item_power_factor; /* See note in setings file */
312    
313     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
314     int armor_weight_reduction; /* Weight reduction per enchantment */
315     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
316     int armor_speed_improvement; /* Speed improvement */
317     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
318     uint8 no_player_stealing; /* If 1, can not steal from other players */
319 pippijn 1.3 uint8 create_home_portals; /* If 1, can create portals in personal maps */
320 root 1.1 } Settings;
321    
322     extern Settings settings;
323    
324     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
325     * rather than have complex #ifdefs throughout the file, lets just figure
326     * it out once, here at the top.
327     * Have no idea if that is the right symbol to check on for NetBSD,
328     * but NetBSD does use 2 params.
329     * Move this to global.h from time.c since its also used in arch.c
330     */
331    
332     #ifdef GETTIMEOFDAY_TWO_ARGS
333     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
334     #else
335     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
336     #endif
337    
338     #include "plugin.h"
339 root 1.5 #include "cfperl.h"
340 root 1.1
341 root 1.11 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
342 root 1.14 void free (object *);
343 root 1.11 void free (archetype *);
344     void free (recipe *);
345     void free (linked_char *);
346     void free (godlink *);
347 root 1.19 void free (objectlink *);
348     void free (oblinkpt *);
349 root 1.18 void free (maptile *);
350 root 1.11 void free (key_value *);
351     void free (treasure *);
352     void free (materialtype_t *);
353     void free (player *);
354 root 1.14 void free (New_Face *);
355 root 1.16 void free (racelink *);
356 root 1.11
357 root 1.1 #endif /* GLOBAL_H */
358 root 1.12