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/cvs/deliantra/server/include/global.h
Revision: 1.36
Committed: Fri Jan 5 10:50:47 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.35: +1 -1 lines
Log Message:
be nicer to clients on shutdown and crashes

File Contents

# User Rev Content
1 root 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.28 The author can be reached via e-mail to crossfire@schmorp.de
22 root 1.1 */
23    
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27     #ifndef EXTERN
28     #define EXTERN extern
29     #endif
30    
31     #include "includes.h"
32    
33 root 1.23 #include "config.h"
34     #include "define.h"
35     #include "logger.h"
36    
37     #ifndef TRUE
38     #define TRUE 1
39     #endif
40    
41     #ifndef FALSE
42     #define FALSE 0
43     #endif
44 root 1.10
45 root 1.23 // used only for tagging structure members so scripting languages
46     // can easily parse the include files.
47 root 1.32 #define INTERFACE_CLASS(name)
48 root 1.15 #define ACC(meta,member) member
49 root 1.32 #define MTH
50 root 1.15
51 root 1.9 #include "keyword.h"
52 root 1.8 #include "traits.h"
53 root 1.9 #include "dynbuf.h"
54 root 1.13 #include "util.h"
55 root 1.9 #include "shstr.h"
56 root 1.8
57 root 1.1 /* This blob, in this order, is needed to actually define maps */
58     #include "face.h"
59 root 1.30
60     #include "spells.h"
61    
62 root 1.1 #include "attack.h" /* needs to be before material.h */
63     #include "material.h"
64     #include "living.h"
65     #include "object.h"
66     #include "map.h"
67     #include "tod.h"
68    
69     #include "skills.h"
70    
71     /* Pull in the socket structure - used in the player structure */
72 root 1.26 #include "network.h"
73     #include "client.h"
74 root 1.1
75     /* Pull in the player structure */
76     #include "player.h"
77    
78     /* pull in treasure structure */
79     #include "treasure.h"
80    
81     #include "commands.h"
82    
83     /* pull in book structures */
84     #include "book.h"
85     /*
86     * So far only used when dealing with artifacts.
87     * (now used by alchemy and other code too. Nov 95 b.t).
88     */
89 root 1.18 struct linked_char
90     {
91 root 1.10 shstr name;
92 root 1.1 struct linked_char *next;
93 root 1.18 };
94 root 1.1
95     /* Pull in artifacts */
96     #include "artifact.h"
97    
98     /* Now for gods */
99     #include "god.h"
100    
101     /* Now for races */
102     #include "race.h"
103    
104     /* Now for recipe/alchemy */
105     #include "recipe.h"
106    
107     #include "funcpoint.h"
108    
109     /*****************************************************************************
110     * GLOBAL VARIABLES: *
111     *****************************************************************************/
112    
113     extern New_Face *new_faces;
114    
115     /*
116     * These are the beginnings of linked lists:
117     */
118     EXTERN player *first_player;
119     EXTERN region *first_region;
120     EXTERN treasurelist *first_treasurelist;
121     EXTERN artifactlist *first_artifactlist;
122     EXTERN archetype *first_archetype;
123     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124     EXTERN godlink *first_god;
125     EXTERN racelink *first_race;
126    
127     /*
128     * Variables set by different flags (see init.c):
129     */
130    
131 root 1.33 EXTERN bool warn_archetypes; /* If true, write warnings when failing */
132 root 1.6 /* to find archetypes when loading from file */
133 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
134     EXTERN bool in_cleanup; /* True when cleanup() is reached */
135 root 1.1
136     extern long pticks; /* used by various function to determine */
137 root 1.6 /* how often to save the character */
138 root 1.1 /*
139     * Misc global variables:
140     */
141     EXTERN FILE *logfile; /* Used by server/daemon.c */
142     EXTERN int exiting; /* True if the game is about to exit */
143     EXTERN long nroftreasures; /* Only used in malloc_info() */
144     EXTERN long nrofartifacts; /* Only used in malloc_info() */
145     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
146    
147     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
148     EXTERN archetype *map_archeytpe;
149 root 1.34 EXTERN shstr first_map_path; /* The start-level */
150     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
151 root 1.1
152     EXTERN char errmsg[HUGE_BUF];
153     EXTERN long ob_count;
154     /*
155     * Used in treasure.c
156     */
157     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
158    
159 root 1.24 EXTERN std::vector<Animations> animations;
160 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
161    
162     /* Rotate right from bsd sum. This is used in various places for checksumming */
163     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
164    
165 root 1.31 #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
166     #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
167 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
168     /* NUM_ANIMATIONS returns the number of animations allocated. The last
169     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
170     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
171     * range from 0 through 7.
172     */
173     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
174     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
175    
176     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
177     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
178     extern int rightof_x[9], rightof_y[9];
179     extern int leftof_x[9], leftof_y[9];
180    
181     extern New_Face *blank_face, *empty_face;
182     extern New_Face *dark_faces[];
183     extern New_Face *smooth_face;
184    
185 root 1.26 extern client *init_sockets;
186 root 1.1
187 root 1.33 extern void emergency_save ();
188 root 1.36 extern void cleanup (const char *cause, bool make_core = false);
189 root 1.33
190 root 1.1 #include "libproto.h"
191     #include "sockproto.h"
192    
193     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
194    
195 root 1.32 INTERFACE_CLASS (Settings)
196 root 1.22 struct Settings {
197     char *ACC (RO, logfilename); /* logfile to use */
198     int ACC (RW, csport); /* port for new client/server */
199     int ACC (RW, debug); /* Default debugging level */
200     uint8 dumpvalues; /* Set to dump various values/tables */
201     char *dumparg; /* additional argument for some dump functions */
202     uint8 daemonmode; /* If true, detach and become daemon */
203     int argc; /* parameters that were passed to the program */
204     char **argv; /* Only used by xio.c, so will go away at some time */
205     char *ACC (RO, confdir); /* configuration files */
206     char *ACC (RO, datadir); /* read only data files */
207     char *ACC (RO, localdir); /* read/write data files */
208     char *ACC (RO, playerdir); /* Where the player files are */
209     char *ACC (RO, mapdir); /* Where the map files are */
210     char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
211     char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
212     char *ACC (RO, treasures); /* location of the treasures file. */
213     char *ACC (RO, uniquedir); /* directory for the unique items */
214     char *ACC (RO, templatedir); /* directory for the template map */
215     char *ACC (RO, tmpdir); /* Directory to use for temporary files */
216     sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
217     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
218     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
219     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
220     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
221     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
222     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
223     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
224     int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
225     uint8 ACC (RW, set_title); /* players can set thier title */
226     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
227     uint8 ACC (RW, search_items); /* search_items command */
228     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
229     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
230     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
231     uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
232     uint8 ACC (RW, real_wiz); /* use mud-like wizards */
233     uint8 ACC (RW, explore_mode); /* explore mode allowed? */
234     uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
235     char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
236     char *ACC (RO, rules); /* name of rules file*/
237     char *ACC (RO, news); /* name of news file*/
238     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
239    
240     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
241     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
242     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
243     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
244     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
245     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
246     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
247     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
248    
249     int ACC (RW, max_level); /* This is read out of exp_table */
250     float ACC (RW, item_power_factor); /* See note in setings file */
251    
252     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
253     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
254     int ACC (RW, armor_speed_improvement); /* Speed improvement */
255     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
256     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
257     uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
258     uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
259     };
260 root 1.1
261     extern Settings settings;
262    
263     #include "plugin.h"
264 root 1.5 #include "cfperl.h"
265 root 1.1
266     #endif /* GLOBAL_H */
267 root 1.12