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/cvs/deliantra/server/include/global.h
Revision: 1.39
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.38: +22 -22 lines
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# User Rev Content
1 root 1.1 /*
2 pippijn 1.39 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28     #ifndef EXTERN
29     #define EXTERN extern
30     #endif
31    
32     #include "includes.h"
33    
34 root 1.23 #include "config.h"
35     #include "define.h"
36     #include "logger.h"
37    
38     #ifndef TRUE
39     #define TRUE 1
40     #endif
41    
42     #ifndef FALSE
43     #define FALSE 0
44     #endif
45 root 1.10
46 root 1.23 // used only for tagging structure members so scripting languages
47     // can easily parse the include files.
48 root 1.32 #define INTERFACE_CLASS(name)
49 root 1.15 #define ACC(meta,member) member
50 root 1.32 #define MTH
51 root 1.15
52 root 1.9 #include "keyword.h"
53 root 1.8 #include "traits.h"
54 root 1.9 #include "dynbuf.h"
55 root 1.13 #include "util.h"
56 root 1.9 #include "shstr.h"
57 root 1.8
58 root 1.1 /* This blob, in this order, is needed to actually define maps */
59     #include "face.h"
60 root 1.30
61     #include "spells.h"
62    
63 root 1.1 #include "attack.h" /* needs to be before material.h */
64     #include "material.h"
65     #include "living.h"
66     #include "object.h"
67     #include "map.h"
68     #include "tod.h"
69    
70     #include "skills.h"
71    
72     /* Pull in the socket structure - used in the player structure */
73 root 1.26 #include "network.h"
74     #include "client.h"
75 root 1.1
76     /* Pull in the player structure */
77     #include "player.h"
78    
79     /* pull in treasure structure */
80     #include "treasure.h"
81    
82     #include "commands.h"
83    
84     /* pull in book structures */
85     #include "book.h"
86     /*
87     * So far only used when dealing with artifacts.
88     * (now used by alchemy and other code too. Nov 95 b.t).
89     */
90 root 1.18 struct linked_char
91     {
92 root 1.10 shstr name;
93 root 1.1 struct linked_char *next;
94 root 1.18 };
95 root 1.1
96     /* Pull in artifacts */
97     #include "artifact.h"
98    
99     /* Now for gods */
100     #include "god.h"
101    
102     /* Now for races */
103     #include "race.h"
104    
105     /* Now for recipe/alchemy */
106     #include "recipe.h"
107    
108     #include "funcpoint.h"
109    
110     /*****************************************************************************
111     * GLOBAL VARIABLES: *
112     *****************************************************************************/
113    
114     extern New_Face *new_faces;
115    
116     /*
117     * These are the beginnings of linked lists:
118     */
119     EXTERN player *first_player;
120     EXTERN region *first_region;
121     EXTERN treasurelist *first_treasurelist;
122     EXTERN artifactlist *first_artifactlist;
123     EXTERN archetype *first_archetype;
124     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125     EXTERN godlink *first_god;
126     EXTERN racelink *first_race;
127    
128     /*
129     * Variables set by different flags (see init.c):
130     */
131    
132 root 1.33 EXTERN bool warn_archetypes; /* If true, write warnings when failing */
133 root 1.6 /* to find archetypes when loading from file */
134 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
135     EXTERN bool in_cleanup; /* True when cleanup() is reached */
136 root 1.1
137     extern long pticks; /* used by various function to determine */
138 root 1.6 /* how often to save the character */
139 root 1.1 /*
140     * Misc global variables:
141     */
142     EXTERN FILE *logfile; /* Used by server/daemon.c */
143     EXTERN int exiting; /* True if the game is about to exit */
144     EXTERN long nroftreasures; /* Only used in malloc_info() */
145     EXTERN long nrofartifacts; /* Only used in malloc_info() */
146     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
147    
148     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
149     EXTERN archetype *map_archeytpe;
150 root 1.34 EXTERN shstr first_map_path; /* The start-level */
151     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152 root 1.1
153     EXTERN char errmsg[HUGE_BUF];
154     EXTERN long ob_count;
155     /*
156     * Used in treasure.c
157     */
158     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
159    
160 root 1.24 EXTERN std::vector<Animations> animations;
161 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
162    
163     /* Rotate right from bsd sum. This is used in various places for checksumming */
164     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165    
166 root 1.31 #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
167     #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
169     /* NUM_ANIMATIONS returns the number of animations allocated. The last
170     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
172     * range from 0 through 7.
173     */
174     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
175     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
176    
177     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179     extern int rightof_x[9], rightof_y[9];
180     extern int leftof_x[9], leftof_y[9];
181    
182     extern New_Face *blank_face, *empty_face;
183     extern New_Face *dark_faces[];
184     extern New_Face *smooth_face;
185    
186 root 1.26 extern client *init_sockets;
187 root 1.1
188 root 1.33 extern void emergency_save ();
189 root 1.36 extern void cleanup (const char *cause, bool make_core = false);
190 root 1.33
191 root 1.1 #include "libproto.h"
192     #include "sockproto.h"
193    
194     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
195    
196 root 1.32 INTERFACE_CLASS (Settings)
197 root 1.22 struct Settings {
198     char *ACC (RO, logfilename); /* logfile to use */
199     int ACC (RW, csport); /* port for new client/server */
200     int ACC (RW, debug); /* Default debugging level */
201     uint8 dumpvalues; /* Set to dump various values/tables */
202     char *dumparg; /* additional argument for some dump functions */
203     uint8 daemonmode; /* If true, detach and become daemon */
204     int argc; /* parameters that were passed to the program */
205     char **argv; /* Only used by xio.c, so will go away at some time */
206     char *ACC (RO, confdir); /* configuration files */
207     char *ACC (RO, datadir); /* read only data files */
208     char *ACC (RO, localdir); /* read/write data files */
209     char *ACC (RO, playerdir); /* Where the player files are */
210     char *ACC (RO, mapdir); /* Where the map files are */
211     char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
212     char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
213     char *ACC (RO, treasures); /* location of the treasures file. */
214     char *ACC (RO, uniquedir); /* directory for the unique items */
215     char *ACC (RO, templatedir); /* directory for the template map */
216     char *ACC (RO, tmpdir); /* Directory to use for temporary files */
217     sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
219     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
220     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225     int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226     uint8 ACC (RW, set_title); /* players can set thier title */
227     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228     uint8 ACC (RW, search_items); /* search_items command */
229     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232     uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
233     uint8 ACC (RW, real_wiz); /* use mud-like wizards */
234 root 1.38 uint8 dummy_000;
235 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236     char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237     char *ACC (RO, rules); /* name of rules file*/
238     char *ACC (RO, news); /* name of news file*/
239     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
240    
241     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
242     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
243     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
244     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
245     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
246     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
247     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
248     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
249    
250     int ACC (RW, max_level); /* This is read out of exp_table */
251     float ACC (RW, item_power_factor); /* See note in setings file */
252    
253     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
254     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
255     int ACC (RW, armor_speed_improvement); /* Speed improvement */
256     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
257     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
258     uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
259     uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
260     };
261 root 1.1
262     extern Settings settings;
263    
264     #include "plugin.h"
265 root 1.5 #include "cfperl.h"
266 root 1.1
267     #endif /* GLOBAL_H */
268 root 1.12