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/cvs/deliantra/server/include/global.h
Revision: 1.43
Committed: Thu Feb 15 15:43:36 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.42: +0 -7 lines
Log Message:
- useless ยต-opts
- use maximum norm in get_rangevector (a bit, should use more)

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.39 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28     #ifndef EXTERN
29     #define EXTERN extern
30     #endif
31    
32     #include "includes.h"
33    
34 root 1.23 #include "config.h"
35     #include "define.h"
36     #include "logger.h"
37    
38     #ifndef TRUE
39     #define TRUE 1
40     #endif
41    
42     #ifndef FALSE
43     #define FALSE 0
44     #endif
45 root 1.10
46 root 1.23 // used only for tagging structure members so scripting languages
47     // can easily parse the include files.
48 root 1.32 #define INTERFACE_CLASS(name)
49 root 1.15 #define ACC(meta,member) member
50 root 1.32 #define MTH
51 root 1.15
52 root 1.9 #include "keyword.h"
53 root 1.8 #include "traits.h"
54 root 1.9 #include "dynbuf.h"
55 root 1.13 #include "util.h"
56 root 1.9 #include "shstr.h"
57 root 1.8
58 root 1.1 /* This blob, in this order, is needed to actually define maps */
59     #include "face.h"
60 root 1.30
61     #include "spells.h"
62    
63 root 1.1 #include "attack.h" /* needs to be before material.h */
64     #include "material.h"
65     #include "living.h"
66     #include "object.h"
67     #include "map.h"
68     #include "tod.h"
69    
70     #include "skills.h"
71    
72     /* Pull in the socket structure - used in the player structure */
73 root 1.26 #include "network.h"
74     #include "client.h"
75 root 1.1
76     /* Pull in the player structure */
77     #include "player.h"
78    
79     /* pull in treasure structure */
80     #include "treasure.h"
81    
82     #include "commands.h"
83    
84     /* pull in book structures */
85     #include "book.h"
86     /*
87     * So far only used when dealing with artifacts.
88     * (now used by alchemy and other code too. Nov 95 b.t).
89     */
90 root 1.18 struct linked_char
91     {
92 root 1.10 shstr name;
93 root 1.1 struct linked_char *next;
94 root 1.18 };
95 root 1.1
96     /* Pull in artifacts */
97     #include "artifact.h"
98    
99     /* Now for gods */
100     #include "god.h"
101    
102     /* Now for races */
103     #include "race.h"
104    
105     /* Now for recipe/alchemy */
106     #include "recipe.h"
107    
108     #include "funcpoint.h"
109    
110     /*****************************************************************************
111     * GLOBAL VARIABLES: *
112     *****************************************************************************/
113    
114 root 1.40 extern facetile *new_faces;
115 root 1.1
116     /*
117     * These are the beginnings of linked lists:
118     */
119     EXTERN treasurelist *first_treasurelist;
120     EXTERN artifactlist *first_artifactlist;
121     EXTERN archetype *first_archetype;
122     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123     EXTERN godlink *first_god;
124     EXTERN racelink *first_race;
125    
126     /*
127     * Variables set by different flags (see init.c):
128     */
129    
130 root 1.33 EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 root 1.6 /* to find archetypes when loading from file */
132 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
133     EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 root 1.1
135     extern long pticks; /* used by various function to determine */
136 root 1.6 /* how often to save the character */
137 root 1.1 /*
138     * Misc global variables:
139     */
140     EXTERN FILE *logfile; /* Used by server/daemon.c */
141     EXTERN int exiting; /* True if the game is about to exit */
142     EXTERN long nroftreasures; /* Only used in malloc_info() */
143     EXTERN long nrofartifacts; /* Only used in malloc_info() */
144     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145    
146     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147     EXTERN archetype *map_archeytpe;
148 root 1.34 EXTERN shstr first_map_path; /* The start-level */
149     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 root 1.1
151     EXTERN char errmsg[HUGE_BUF];
152     EXTERN long ob_count;
153     /*
154     * Used in treasure.c
155     */
156     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
157    
158 root 1.40 EXTERN std::vector<animation> animations;
159 root 1.1 EXTERN int num_animations,animations_allocated, bmaps_checksum;
160    
161 root 1.31 #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
162     #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
163 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
164     /* NUM_ANIMATIONS returns the number of animations allocated. The last
165     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
166     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
167     * range from 0 through 7.
168     */
169     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
170     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
171    
172     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
173     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
174     extern int rightof_x[9], rightof_y[9];
175     extern int leftof_x[9], leftof_y[9];
176    
177 root 1.40 extern facetile *blank_face, *empty_face;
178     extern facetile *dark_faces[];
179     extern facetile *smooth_face;
180 root 1.1
181 root 1.26 extern client *init_sockets;
182 root 1.1
183 root 1.33 extern void emergency_save ();
184 root 1.36 extern void cleanup (const char *cause, bool make_core = false);
185 root 1.33
186 root 1.1 #include "libproto.h"
187     #include "sockproto.h"
188    
189     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
190    
191 root 1.32 INTERFACE_CLASS (Settings)
192 root 1.22 struct Settings {
193     char *ACC (RO, logfilename); /* logfile to use */
194     int ACC (RW, csport); /* port for new client/server */
195     int ACC (RW, debug); /* Default debugging level */
196     uint8 dumpvalues; /* Set to dump various values/tables */
197     char *dumparg; /* additional argument for some dump functions */
198     uint8 daemonmode; /* If true, detach and become daemon */
199     int argc; /* parameters that were passed to the program */
200     char **argv; /* Only used by xio.c, so will go away at some time */
201     char *ACC (RO, confdir); /* configuration files */
202     char *ACC (RO, datadir); /* read only data files */
203     char *ACC (RO, localdir); /* read/write data files */
204     char *ACC (RO, playerdir); /* Where the player files are */
205     char *ACC (RO, mapdir); /* Where the map files are */
206     char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
207     char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
208     char *ACC (RO, treasures); /* location of the treasures file. */
209     char *ACC (RO, uniquedir); /* directory for the unique items */
210     char *ACC (RO, templatedir); /* directory for the template map */
211     char *ACC (RO, tmpdir); /* Directory to use for temporary files */
212     sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
213     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
214     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
215     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
217     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
218     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
219     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
220     int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
221     uint8 ACC (RW, set_title); /* players can set thier title */
222     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
223     uint8 ACC (RW, search_items); /* search_items command */
224     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
225     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
226     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
227     uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
228     uint8 ACC (RW, real_wiz); /* use mud-like wizards */
229 root 1.38 uint8 dummy_000;
230 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
231     char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
232     char *ACC (RO, rules); /* name of rules file*/
233     char *ACC (RO, news); /* name of news file*/
234     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
235    
236     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
237     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
238     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
239     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
240     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
241     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
242     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
243     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
244    
245     int ACC (RW, max_level); /* This is read out of exp_table */
246     float ACC (RW, item_power_factor); /* See note in setings file */
247    
248     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
249     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
250     int ACC (RW, armor_speed_improvement); /* Speed improvement */
251     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
252     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
253     uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
254     uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
255     };
256 root 1.1
257     extern Settings settings;
258    
259     #include "plugin.h"
260 root 1.5 #include "cfperl.h"
261 root 1.1
262     #endif /* GLOBAL_H */
263 root 1.12