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/cvs/deliantra/server/include/global.h
Revision: 1.54
Committed: Tue Apr 17 18:40:31 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.53: +0 -2 lines
Log Message:
- load_resource_file cna now load archetypes, regions and treasures
  freely intermingled. archetypes and treasures makes a lot of actual
  sense, too.

(this has not been tested, but unlikely not to work :)

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.39 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The author can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
29 root 1.48
30 root 1.1 #ifndef EXTERN
31     #define EXTERN extern
32     #endif
33    
34     #include "includes.h"
35    
36 root 1.23 #include "config.h"
37     #include "define.h"
38     #include "logger.h"
39    
40     #ifndef TRUE
41     #define TRUE 1
42     #endif
43    
44     #ifndef FALSE
45     #define FALSE 0
46     #endif
47 root 1.10
48 root 1.23 // used only for tagging structure members so scripting languages
49     // can easily parse the include files.
50 root 1.32 #define INTERFACE_CLASS(name)
51 root 1.15 #define ACC(meta,member) member
52 root 1.32 #define MTH
53 root 1.15
54 root 1.9 #include "keyword.h"
55 root 1.8 #include "traits.h"
56 root 1.9 #include "dynbuf.h"
57 root 1.13 #include "util.h"
58 root 1.9 #include "shstr.h"
59 root 1.8
60 root 1.1 /* This blob, in this order, is needed to actually define maps */
61     #include "face.h"
62 root 1.30
63     #include "spells.h"
64    
65 root 1.1 #include "attack.h" /* needs to be before material.h */
66     #include "material.h"
67     #include "living.h"
68     #include "object.h"
69     #include "map.h"
70     #include "tod.h"
71    
72     #include "skills.h"
73    
74     /* Pull in the socket structure - used in the player structure */
75 root 1.26 #include "network.h"
76     #include "client.h"
77 root 1.1
78     /* Pull in the player structure */
79     #include "player.h"
80    
81     /* pull in treasure structure */
82     #include "treasure.h"
83    
84     #include "commands.h"
85    
86     /* pull in book structures */
87     #include "book.h"
88     /*
89     * So far only used when dealing with artifacts.
90     * (now used by alchemy and other code too. Nov 95 b.t).
91     */
92 root 1.18 struct linked_char
93     {
94 root 1.10 shstr name;
95 root 1.1 struct linked_char *next;
96 root 1.18 };
97 root 1.1
98     /* Pull in artifacts */
99     #include "artifact.h"
100    
101     /* Now for gods */
102     #include "god.h"
103    
104     /* Now for races */
105     #include "race.h"
106    
107     /* Now for recipe/alchemy */
108     #include "recipe.h"
109    
110     #include "funcpoint.h"
111    
112     /*****************************************************************************
113     * GLOBAL VARIABLES: *
114     *****************************************************************************/
115    
116     /*
117     * These are the beginnings of linked lists:
118     */
119     EXTERN artifactlist *first_artifactlist;
120     EXTERN archetype *first_archetype;
121     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122     EXTERN godlink *first_god;
123     EXTERN racelink *first_race;
124    
125     /*
126     * Variables set by different flags (see init.c):
127     */
128    
129 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
130     EXTERN bool in_cleanup; /* True when cleanup() is reached */
131 root 1.1
132     extern long pticks; /* used by various function to determine */
133 root 1.6 /* how often to save the character */
134 root 1.1 /*
135     * Misc global variables:
136     */
137     EXTERN FILE *logfile; /* Used by server/daemon.c */
138    
139     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
140     EXTERN archetype *map_archeytpe;
141 root 1.34 EXTERN shstr first_map_path; /* The start-level */
142     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
143 root 1.1
144     EXTERN char errmsg[HUGE_BUF];
145     EXTERN long ob_count;
146     /*
147     * Used in treasure.c
148     */
149 root 1.44 EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
150 root 1.1
151 root 1.47 #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
152 root 1.31 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
153 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
154     /* NUM_ANIMATIONS returns the number of animations allocated. The last
155     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
156     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
157     * range from 0 through 7.
158     */
159     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
160     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
161    
162     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
163     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
164     extern int rightof_x[9], rightof_y[9];
165     extern int leftof_x[9], leftof_y[9];
166    
167 root 1.33 extern void emergency_save ();
168 root 1.36 extern void cleanup (const char *cause, bool make_core = false);
169 root 1.33
170 root 1.1 #include "libproto.h"
171     #include "sockproto.h"
172    
173     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
174    
175 root 1.32 INTERFACE_CLASS (Settings)
176 root 1.22 struct Settings {
177 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
178 root 1.22 int ACC (RW, csport); /* port for new client/server */
179     int ACC (RW, debug); /* Default debugging level */
180     uint8 dumpvalues; /* Set to dump various values/tables */
181 root 1.49 const char *dumparg; /* additional argument for some dump functions */
182 root 1.22 uint8 daemonmode; /* If true, detach and become daemon */
183     int argc; /* parameters that were passed to the program */
184     char **argv; /* Only used by xio.c, so will go away at some time */
185 root 1.49 const char *ACC (RO, confdir); /* configuration files */
186     const char *ACC (RO, datadir); /* read only data files */
187     const char *ACC (RO, localdir); /* read/write data files */
188     const char *ACC (RO, playerdir); /* Where the player files are */
189     const char *ACC (RO, mapdir); /* Where the map files are */
190     const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
191     const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
192     const char *ACC (RO, treasures); /* location of the treasures file. */
193     const char *ACC (RO, uniquedir); /* directory for the unique items */
194     const char *ACC (RO, templatedir); /* directory for the template map */
195     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
196 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
197     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
198     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
199     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
200     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
201     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
202     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
203     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
204     uint8 ACC (RW, set_title); /* players can set thier title */
205     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
206     uint8 ACC (RW, search_items); /* search_items command */
207     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
208     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
209     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
210     uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
211     uint8 ACC (RW, real_wiz); /* use mud-like wizards */
212 root 1.38 uint8 dummy_000;
213 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
214 root 1.49 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
215     const char *ACC (RO, rules); /* name of rules file*/
216     const char *ACC (RO, news); /* name of news file*/
217     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
218 root 1.22
219     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
220     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
221     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
222     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
223     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
224     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
225     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
226     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
227    
228     int ACC (RW, max_level); /* This is read out of exp_table */
229     float ACC (RW, item_power_factor); /* See note in setings file */
230    
231     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
232     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
233     int ACC (RW, armor_speed_improvement); /* Speed improvement */
234     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
235     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
236     uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
237     uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
238     };
239 root 1.1
240     extern Settings settings;
241    
242     #include "plugin.h"
243 root 1.5 #include "cfperl.h"
244 root 1.1
245     #endif /* GLOBAL_H */
246 root 1.12