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/cvs/deliantra/server/include/global.h
Revision: 1.64
Committed: Tue Jul 31 17:33:14 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.63: +1 -0 lines
Log Message:
- support more than the gcfclient-20-something sounds
  (dire hack) in sound.conf.res
- implement "sound" face for archetypes/objects.
- play sound face in signs either on map (triggered)
  or on the player reading it.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.63 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.39 *
4 root 1.60 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.39 *
8 root 1.63 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.39 *
13 root 1.63 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.39 *
18 root 1.63 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.60 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.39 */
23 root 1.1
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
28 root 1.48
29 root 1.1 #ifndef EXTERN
30     #define EXTERN extern
31     #endif
32    
33     #include "includes.h"
34    
35 root 1.23 #include "config.h"
36     #include "define.h"
37     #include "logger.h"
38    
39     #ifndef TRUE
40     #define TRUE 1
41     #endif
42    
43     #ifndef FALSE
44     #define FALSE 0
45     #endif
46 root 1.10
47 root 1.23 // used only for tagging structure members so scripting languages
48     // can easily parse the include files.
49 root 1.32 #define INTERFACE_CLASS(name)
50 root 1.15 #define ACC(meta,member) member
51 root 1.32 #define MTH
52 root 1.15
53 root 1.58 #if __GNUC__ >= 3
54     # define attribute(attrlist) __attribute__(attrlist)
55     #else
56     # define attribute(attrlist)
57     #endif
58    
59 root 1.9 #include "keyword.h"
60 root 1.8 #include "traits.h"
61 root 1.9 #include "dynbuf.h"
62 root 1.13 #include "util.h"
63 root 1.9 #include "shstr.h"
64 root 1.62 #include "cfperl.h"
65 root 1.8
66 root 1.1 /* This blob, in this order, is needed to actually define maps */
67     #include "face.h"
68 root 1.64 #include "sounds.h"
69 root 1.30
70     #include "spells.h"
71    
72 root 1.1 #include "attack.h" /* needs to be before material.h */
73     #include "material.h"
74     #include "living.h"
75     #include "object.h"
76 root 1.55 #include "region.h"
77 root 1.1 #include "map.h"
78     #include "tod.h"
79    
80     #include "skills.h"
81    
82     /* Pull in the socket structure - used in the player structure */
83 root 1.26 #include "network.h"
84     #include "client.h"
85 root 1.1
86     /* Pull in the player structure */
87     #include "player.h"
88    
89     /* pull in treasure structure */
90     #include "treasure.h"
91    
92     #include "commands.h"
93    
94     /* pull in book structures */
95     #include "book.h"
96     /*
97     * So far only used when dealing with artifacts.
98     * (now used by alchemy and other code too. Nov 95 b.t).
99     */
100 root 1.18 struct linked_char
101     {
102 root 1.10 shstr name;
103 root 1.1 struct linked_char *next;
104 root 1.18 };
105 root 1.1
106     /* Pull in artifacts */
107     #include "artifact.h"
108    
109     /* Now for gods */
110     #include "god.h"
111    
112     /* Now for races */
113     #include "race.h"
114    
115     /* Now for recipe/alchemy */
116     #include "recipe.h"
117    
118     #include "funcpoint.h"
119    
120     /*****************************************************************************
121     * GLOBAL VARIABLES: *
122     *****************************************************************************/
123    
124     /*
125     * These are the beginnings of linked lists:
126     */
127     EXTERN artifactlist *first_artifactlist;
128     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129     EXTERN godlink *first_god;
130     EXTERN racelink *first_race;
131    
132     /*
133     * Variables set by different flags (see init.c):
134     */
135    
136 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
137     EXTERN bool in_cleanup; /* True when cleanup() is reached */
138 root 1.1
139 root 1.56 extern tick_t pticks; /* used by various function to determine */
140 root 1.6 /* how often to save the character */
141 root 1.1 /*
142     * Misc global variables:
143     */
144     EXTERN FILE *logfile; /* Used by server/daemon.c */
145    
146     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147     EXTERN archetype *map_archeytpe;
148 root 1.34 EXTERN shstr first_map_path; /* The start-level */
149     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 root 1.1
151     EXTERN char errmsg[HUGE_BUF];
152     EXTERN long ob_count;
153     /*
154     * Used in treasure.c
155     */
156 root 1.44 EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 root 1.1
158 root 1.47 #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
159 root 1.31 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
160 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
161     /* NUM_ANIMATIONS returns the number of animations allocated. The last
162     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
163     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164     * range from 0 through 7.
165     */
166     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
168    
169     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
170     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
171     extern int rightof_x[9], rightof_y[9];
172     extern int leftof_x[9], leftof_y[9];
173    
174 root 1.33 extern void emergency_save ();
175 root 1.36 extern void cleanup (const char *cause, bool make_core = false);
176 root 1.33
177 root 1.1 #include "libproto.h"
178     #include "sockproto.h"
179    
180     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181    
182 root 1.32 INTERFACE_CLASS (Settings)
183 root 1.22 struct Settings {
184 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
185 root 1.22 int ACC (RW, csport); /* port for new client/server */
186     int ACC (RW, debug); /* Default debugging level */
187     uint8 dumpvalues; /* Set to dump various values/tables */
188 root 1.49 const char *dumparg; /* additional argument for some dump functions */
189 root 1.22 uint8 daemonmode; /* If true, detach and become daemon */
190     int argc; /* parameters that were passed to the program */
191     char **argv; /* Only used by xio.c, so will go away at some time */
192 root 1.49 const char *ACC (RO, confdir); /* configuration files */
193     const char *ACC (RO, datadir); /* read only data files */
194     const char *ACC (RO, localdir); /* read/write data files */
195     const char *ACC (RO, playerdir); /* Where the player files are */
196     const char *ACC (RO, mapdir); /* Where the map files are */
197     const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
198     const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
199     const char *ACC (RO, treasures); /* location of the treasures file. */
200     const char *ACC (RO, uniquedir); /* directory for the unique items */
201     const char *ACC (RO, templatedir); /* directory for the template map */
202     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
203 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
205     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
206     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
207     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
208     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
209     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
210     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
211     uint8 ACC (RW, set_title); /* players can set thier title */
212     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213     uint8 ACC (RW, search_items); /* search_items command */
214     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 root 1.59 uint8 dummy_001;
218     uint8 dummy_002;
219 root 1.38 uint8 dummy_000;
220 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 root 1.49 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222     const char *ACC (RO, rules); /* name of rules file*/
223     const char *ACC (RO, news); /* name of news file*/
224     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
225 root 1.22
226     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
227     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
228     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
229     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
230     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
231     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
232     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
233     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
234    
235     int ACC (RW, max_level); /* This is read out of exp_table */
236     float ACC (RW, item_power_factor); /* See note in setings file */
237    
238     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240     int ACC (RW, armor_speed_improvement); /* Speed improvement */
241     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243     };
244 root 1.1
245     extern Settings settings;
246    
247 root 1.57 void reset_signals ();
248    
249 root 1.1 #include "plugin.h"
250    
251     #endif /* GLOBAL_H */
252 root 1.12