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/cvs/deliantra/server/include/global.h
Revision: 1.73
Committed: Tue May 6 16:55:25 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_54, rel-2_55, rel-2_56, rel-2_61
Changes since 1.72: +1 -1 lines
Log Message:
update copyright

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.39 *
4 root 1.73 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.60 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.39 *
8 root 1.67 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.63 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.39 *
13 root 1.63 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.39 *
18 root 1.63 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.60 *
21 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.39 */
23 root 1.1
24     #ifndef GLOBAL_H
25     #define GLOBAL_H
26    
27 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
28 root 1.48
29 root 1.1 #ifndef EXTERN
30     #define EXTERN extern
31     #endif
32    
33     #include "includes.h"
34    
35 root 1.23 #include "config.h"
36     #include "define.h"
37     #include "logger.h"
38    
39     #ifndef TRUE
40     #define TRUE 1
41     #endif
42    
43     #ifndef FALSE
44     #define FALSE 0
45     #endif
46 root 1.10
47 root 1.65 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49     extern int rightof_x[9], rightof_y[9];
50     extern int leftof_x[9], leftof_y[9];
51    
52 root 1.23 // used only for tagging structure members so scripting languages
53     // can easily parse the include files.
54 root 1.32 #define INTERFACE_CLASS(name)
55 root 1.15 #define ACC(meta,member) member
56 root 1.32 #define MTH
57 root 1.15
58 root 1.58 #if __GNUC__ >= 3
59     # define attribute(attrlist) __attribute__(attrlist)
60     #else
61     # define attribute(attrlist)
62     #endif
63    
64 root 1.9 #include "keyword.h"
65 root 1.8 #include "traits.h"
66 root 1.9 #include "dynbuf.h"
67 root 1.13 #include "util.h"
68 root 1.9 #include "shstr.h"
69 root 1.62 #include "cfperl.h"
70 root 1.8
71 root 1.1 /* This blob, in this order, is needed to actually define maps */
72     #include "face.h"
73 root 1.64 #include "sounds.h"
74 root 1.30
75     #include "spells.h"
76    
77 root 1.1 #include "attack.h" /* needs to be before material.h */
78     #include "material.h"
79     #include "living.h"
80     #include "object.h"
81 root 1.55 #include "region.h"
82 root 1.1 #include "map.h"
83     #include "tod.h"
84    
85     #include "skills.h"
86    
87     /* Pull in the socket structure - used in the player structure */
88 root 1.26 #include "network.h"
89     #include "client.h"
90 root 1.1
91     /* Pull in the player structure */
92     #include "player.h"
93    
94     /* pull in treasure structure */
95     #include "treasure.h"
96    
97     #include "commands.h"
98    
99     /* pull in book structures */
100     #include "book.h"
101     /*
102     * So far only used when dealing with artifacts.
103     * (now used by alchemy and other code too. Nov 95 b.t).
104     */
105 root 1.18 struct linked_char
106     {
107 root 1.10 shstr name;
108 root 1.1 struct linked_char *next;
109 root 1.18 };
110 root 1.1
111     /* Pull in artifacts */
112     #include "artifact.h"
113    
114     /* Now for gods */
115     #include "god.h"
116    
117     /* Now for races */
118     #include "race.h"
119    
120     /* Now for recipe/alchemy */
121     #include "recipe.h"
122    
123     /*****************************************************************************
124     * GLOBAL VARIABLES: *
125     *****************************************************************************/
126    
127     /*
128     * These are the beginnings of linked lists:
129     */
130     EXTERN artifactlist *first_artifactlist;
131     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
132     EXTERN godlink *first_god;
133     EXTERN racelink *first_race;
134    
135     /*
136     * Variables set by different flags (see init.c):
137     */
138    
139 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
140     EXTERN bool in_cleanup; /* True when cleanup() is reached */
141 root 1.1
142 root 1.56 extern tick_t pticks; /* used by various function to determine */
143 root 1.6 /* how often to save the character */
144 root 1.1 /*
145     * Misc global variables:
146     */
147 root 1.34 EXTERN shstr first_map_path; /* The start-level */
148     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 root 1.1
150     EXTERN char errmsg[HUGE_BUF];
151     EXTERN long ob_count;
152    
153 root 1.47 #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
154 root 1.31 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
155 root 1.1 #define GET_ANIM_ID(ob) (ob->animation_id)
156     /* NUM_ANIMATIONS returns the number of animations allocated. The last
157     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
158     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
159     * range from 0 through 7.
160     */
161     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
162     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
163    
164 root 1.70 // used only by treasure.C, does not handle null arch ptrs
165     #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
166    
167 root 1.33 extern void emergency_save ();
168    
169 root 1.1 #include "libproto.h"
170     #include "sockproto.h"
171    
172 root 1.32 INTERFACE_CLASS (Settings)
173 root 1.22 struct Settings {
174 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
175 root 1.22 int ACC (RW, csport); /* port for new client/server */
176     int ACC (RW, debug); /* Default debugging level */
177     uint8 dumpvalues; /* Set to dump various values/tables */
178 root 1.49 const char *dumparg; /* additional argument for some dump functions */
179 root 1.22 uint8 daemonmode; /* If true, detach and become daemon */
180     int argc; /* parameters that were passed to the program */
181     char **argv; /* Only used by xio.c, so will go away at some time */
182 root 1.49 const char *ACC (RO, confdir); /* configuration files */
183     const char *ACC (RO, datadir); /* read only data files */
184     const char *ACC (RO, localdir); /* read/write data files */
185     const char *ACC (RO, playerdir); /* Where the player files are */
186     const char *ACC (RO, mapdir); /* Where the map files are */
187     const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
188     const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
189     const char *ACC (RO, treasures); /* location of the treasures file. */
190     const char *ACC (RO, uniquedir); /* directory for the unique items */
191     const char *ACC (RO, templatedir); /* directory for the template map */
192     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
193 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
194     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
195     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
196     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
197     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
198     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
199     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
200     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
201     uint8 ACC (RW, set_title); /* players can set thier title */
202     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
203     uint8 ACC (RW, search_items); /* search_items command */
204     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
205     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
206     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
207 root 1.59 uint8 dummy_001;
208     uint8 dummy_002;
209 root 1.38 uint8 dummy_000;
210 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
211 root 1.49 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
212     const char *ACC (RO, rules); /* name of rules file*/
213     const char *ACC (RO, news); /* name of news file*/
214     char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
215 root 1.22
216     uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
217     uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
218     uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
219     uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
220     uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
221     uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
222     uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
223     uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
224    
225     int ACC (RW, max_level); /* This is read out of exp_table */
226     float ACC (RW, item_power_factor); /* See note in setings file */
227    
228     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
229     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
230     int ACC (RW, armor_speed_improvement); /* Speed improvement */
231     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
232     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
233     };
234 root 1.1
235     extern Settings settings;
236    
237 root 1.57 void reset_signals ();
238    
239 root 1.1 #endif /* GLOBAL_H */
240 root 1.12