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/cvs/deliantra/server/include/global.h
Revision: 1.8
Committed: Thu Aug 31 09:19:34 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +2 -0 lines
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File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_global_h =
3 pippijn 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     #ifndef GLOBAL_H
30     #define GLOBAL_H
31    
32     #ifndef EXTERN
33     #define EXTERN extern
34     #endif
35    
36     #include "includes.h"
37    
38    
39     /* Type defines for specific signed/unsigned variables of a certain number
40     * of bits. Not really used anyplace, but if a certain number of bits
41     * is required, these type defines should then be used. This will make
42     * porting to systems that have different sized data types easier.
43     *
44     * Note: The type defines should just mean that the data type has at
45     * least that many bits. if a uint16 is actually 32 bits, no big deal,
46     * it is just a waste of space.
47     *
48     * Note2: When using something that is normally stored in a character
49     * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50     * The signedness for char is probably not universal, and using char
51     * will probably be more portable than sint8/unit8
52     */
53    
54    
55     typedef unsigned int uint32;
56    
57     #ifndef UINT32_MAX
58     #define UINT32_MAX 4294967295U
59     #endif
60    
61     typedef signed int sint32;
62     #define SINT32_MAX 2147483647
63    
64     typedef unsigned short uint16;
65     #ifndef UINT16_MAX
66     #define UINT16_MAX 65535
67     #endif
68    
69     typedef signed short sint16;
70     #define SINT16_MAX 32767
71    
72     typedef unsigned char uint8;
73     #ifndef UINT8_MAX
74     #define UINT8_MAX 255
75     #endif
76    
77     typedef signed char sint8;
78     #define SINT8_MAX 127
79    
80    
81     typedef unsigned short Fontindex;
82    
83     #ifdef WIN32
84     /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85     * So let's force the typedef */
86     typedef unsigned __int64 uint64;
87     typedef signed __int64 sint64;
88     /* Needed for experience */
89     #define atoll _atoi64
90    
91     /* To reduce number of warnings */
92     #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93     #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94    
95     #else /* WIN32 */
96    
97     #if SIZEOF_LONG == 8
98     typedef unsigned long uint64;
99     typedef signed long sint64;
100     #elif SIZEOF_LONG_LONG == 8
101     typedef unsigned long long uint64;
102     typedef signed long long sint64;
103     #else
104     #error do not know how to get a 64 bit value on this system.
105     #error correct and send mail to crossfire-devel on how to do this
106     #endif
107    
108     #endif
109    
110 root 1.8 #include "traits.h"
111    
112 root 1.1 /* This blob, in this order, is needed to actually define maps */
113     #include "face.h"
114     /* Include the basic defines from spells.h */
115     #include "attack.h" /* needs to be before material.h */
116     #include "material.h"
117     #include "living.h"
118     #include "object.h"
119     #include "map.h"
120     #include "tod.h"
121    
122     #include "skills.h"
123    
124     /* Pull in the socket structure - used in the player structure */
125     #include "newserver.h"
126    
127     /* Pull in the player structure */
128     #include "player.h"
129    
130     /* pull in treasure structure */
131     #include "treasure.h"
132    
133     #include "commands.h"
134    
135     /* pull in book structures */
136     #include "book.h"
137     /*
138     * So far only used when dealing with artifacts.
139     * (now used by alchemy and other code too. Nov 95 b.t).
140     */
141     typedef struct linked_char {
142     const char *name;
143     struct linked_char *next;
144     } linked_char;
145    
146    
147     /* Pull in artifacts */
148     #include "artifact.h"
149    
150     /* Now for gods */
151     #include "god.h"
152    
153     /* Now for races */
154     #include "race.h"
155    
156     /* Now for recipe/alchemy */
157     #include "recipe.h"
158    
159     /* Now for spells */
160     #include "spells.h"
161    
162     #include "funcpoint.h"
163    
164     /*****************************************************************************
165     * GLOBAL VARIABLES: *
166     *****************************************************************************/
167    
168     extern New_Face *new_faces;
169    
170     /*
171     * These are the beginnings of linked lists:
172     */
173     EXTERN player *first_player;
174     EXTERN mapstruct *first_map;
175     EXTERN region *first_region;
176     EXTERN treasurelist *first_treasurelist;
177     EXTERN artifactlist *first_artifactlist;
178     EXTERN archetype *first_archetype;
179     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
180     EXTERN godlink *first_god;
181     EXTERN racelink *first_race;
182    
183     /*
184     * The editor uses these (will get them out of here later):
185     */
186    
187     EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
188    
189     /*
190     * Variables set by different flags (see init.c):
191     */
192    
193     EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 root 1.6 /* to find archetypes when loading from file */
195 root 1.1 EXTERN long init_done; /* Ignores signals until init_done is true */
196     EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197     EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198    
199     extern long pticks; /* used by various function to determine */
200 root 1.6 /* how often to save the character */
201 root 1.1 /*
202     * Misc global variables:
203     */
204     EXTERN FILE *logfile; /* Used by server/daemon.c */
205     EXTERN int exiting; /* True if the game is about to exit */
206     EXTERN long nroftreasures; /* Only used in malloc_info() */
207     EXTERN long nrofartifacts; /* Only used in malloc_info() */
208     EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209    
210     EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211     EXTERN archetype *map_archeytpe;
212     EXTERN char first_map_path[MAX_BUF]; /* The start-level */
213 pippijn 1.2 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
214 root 1.1
215     EXTERN char errmsg[HUGE_BUF];
216     EXTERN long ob_count;
217     /*
218     * Used in treasure.c
219     */
220     EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
221     EXTERN const char *undead_name; /* Used in hit_player() in main.c */
222    
223     EXTERN Animations *animations;
224     EXTERN int num_animations,animations_allocated, bmaps_checksum;
225    
226     /* Rotate right from bsd sum. This is used in various places for checksumming */
227     #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
228    
229    
230     #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
231     #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
232     #define GET_ANIM_ID(ob) (ob->animation_id)
233     /* NUM_ANIMATIONS returns the number of animations allocated. The last
234     * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
235     * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
236     * range from 0 through 7.
237     */
238     #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
239     #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
240    
241     extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
242     extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
243     extern int rightof_x[9], rightof_y[9];
244     extern int leftof_x[9], leftof_y[9];
245    
246     extern New_Face *blank_face, *empty_face;
247     extern New_Face *dark_faces[];
248     extern New_Face *smooth_face;
249    
250    
251     extern long max_time; /* loop time */
252     extern NewSocket *init_sockets;
253    
254    
255     EXTERN char *font_graphic;
256    
257     #ifndef __CEXTRACT__
258     #include "libproto.h"
259     #include "sockproto.h"
260     #endif
261    
262    
263     #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
264    
265     /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
266     * This is generally done as a safety, and having this macro
267     * makes the code a bit cleaner when doing so.
268     */
269     #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
270     #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
271    
272     /* FREE_AND_COPY is for the shared string - it is handy enough
273     * to use all over the place.
274     */
275     #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
276    
277     #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
278    
279     #ifdef CALLOC
280     #undef CALLOC
281     #endif
282    
283     #ifdef USE_CALLOC
284     # define CALLOC(x,y) calloc(x,y)
285     # define CFREE(x) free(x)
286     #else
287     # define CALLOC(x,y) malloc(x*y)
288     # define CFREE(x) free(x)
289     #endif
290    
291     #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
292     #if HAVE_DIRENT_H
293     # include <dirent.h>
294     # define NAMLEN(dirent) strlen((dirent)->d_name)
295     #else
296     # define dirent direct
297     # define NAMLEN(dirent) (dirnet)->d_namlen
298     # if HAVE_SYS_NDIR_H
299     # include <sys/ndir.h>
300     # endif
301     # if HAVE_SYS_DIR_H
302     # include <sys/dir.h>
303     # endif
304     # if HAVE_NDIR_H
305     # include <ndir.h>
306     # endif
307     #endif
308     #endif
309    
310     typedef struct Settings {
311     char *logfilename; /* logfile to use */
312     uint16 csport; /* port for new client/server */
313     LogLevel debug; /* Default debugging level */
314     uint8 dumpvalues; /* Set to dump various values/tables */
315     char *dumparg; /* additional argument for some dump functions */
316     uint8 daemonmode; /* If true, detach and become daemon */
317     int argc; /* parameters that were passed to the program */
318     char **argv; /* Only used by xio.c, so will go away at some time */
319     char *confdir; /* configuration files */
320     char *datadir; /* read only data files */
321     char *localdir; /* read/write data files */
322     char *playerdir; /* Where the player files are */
323     char *mapdir; /* Where the map files are */
324     char *archetypes; /* name of the archetypes file - libdir is prepended */
325     char *regions; /* name of the regions file - libdir is prepended */
326     char *treasures; /* location of the treasures file. */
327     char *uniquedir; /* directory for the unique items */
328     char *templatedir; /* directory for the template map */
329     char *tmpdir; /* Directory to use for temporary files */
330     uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
331     sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
332 pippijn 1.2 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
333     uint8 death_penalty_ratio; /* how much exp should be lost at death */
334     uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
335 root 1.1 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
336     uint8 not_permadeth; /* if true, death is non-permament */
337     uint8 simple_exp; /* If true, use the simple experience system */
338     int reset_loc_time; /* Number of seconds to put player back at home */
339     uint8 set_title; /* players can set thier title */
340     uint8 resurrection; /* ressurection possible w/ permadeth on */
341     uint8 search_items; /* search_items command */
342     uint8 spell_encumbrance; /* encumbrance effects spells */
343     uint8 spell_failure_effects; /* nasty backlash to spell failures */
344 pippijn 1.2 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
345 root 1.1 uint8 casting_time; /* it takes awhile to cast a spell */
346     uint8 real_wiz; /* use mud-like wizards */
347     uint8 recycle_tmp_maps; /* re-use tmp maps. */
348     uint8 explore_mode; /* explore mode allowed? */
349     uint8 spellpoint_level_depend; /* spell costs go up with level */
350     char who_format[MAX_BUF]; /* The format that the who command should use */
351     char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
352     char motd[MAX_BUF]; /* name of the motd file */
353     char *rules; /* name of rules file*/
354     char *news; /* name of news file*/
355     char dm_mail[MAX_BUF]; /* DM's Email address */
356    
357     /* The meta_ is information for the metaserver. These are set in
358     * the lib/settings file.
359     */
360     uint8 meta_on:1; /* True if we should send updates */
361     char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
362     char meta_host[MAX_BUF]; /* Hostname of this host */
363     uint16 meta_port; /* Port number to use for updates */
364     char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
365    
366     uint32 worldmapstartx; /* starting x tile for the worldmap */
367     uint32 worldmapstarty; /* starting y tile for the worldmap */
368     uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
369     uint32 worldmaptilesy; /* number of tiles high the worldmap is */
370     uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
371     uint32 worldmaptilesizey; /* number of squares high in a wm tile */
372     uint16 dynamiclevel; /* how dynamic is the world? */
373     uint8 fastclock; /* if true, clock goes warp 9 */
374    
375     char *emergency_mapname; /* map to return players to in emergency */
376     uint16 emergency_x, emergency_y; /* coordinates to use on that map */
377    
378     sint16 max_level; /* This is read out of exp_table */
379     float item_power_factor; /* See note in setings file */
380    
381     int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
382     int armor_weight_reduction; /* Weight reduction per enchantment */
383     uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
384     int armor_speed_improvement; /* Speed improvement */
385     uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
386     uint8 no_player_stealing; /* If 1, can not steal from other players */
387 pippijn 1.3 uint8 create_home_portals; /* If 1, can create portals in personal maps */
388 root 1.1 } Settings;
389    
390     extern Settings settings;
391    
392     /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
393     * rather than have complex #ifdefs throughout the file, lets just figure
394     * it out once, here at the top.
395     * Have no idea if that is the right symbol to check on for NetBSD,
396     * but NetBSD does use 2 params.
397     * Move this to global.h from time.c since its also used in arch.c
398     */
399    
400     #ifdef GETTIMEOFDAY_TWO_ARGS
401     #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
402     #else
403     #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
404     #endif
405    
406     /* GROS: Those are used by plugin events (argument fixthem) */
407     #define SCRIPT_FIX_ACTIVATOR 2
408     #define SCRIPT_FIX_ALL 1
409     #define SCRIPT_FIX_NOTHING 0
410    
411     #include "plugin.h"
412 root 1.5 #include "cfperl.h"
413 root 1.1
414     #endif /* GLOBAL_H */