ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
Revision: 1.80
Committed: Fri Nov 6 13:03:34 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.79: +1 -1 lines
Log Message:
make effectively static symbols actually static, part 2

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.39 *
4 root 1.73 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.60 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.39 *
8 root 1.77 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.39 *
13 root 1.63 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.39 *
18 root 1.77 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.60 *
22 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.39 */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
29 root 1.48
30 root 1.1 #ifndef EXTERN
31     #define EXTERN extern
32     #endif
33    
34     #include "includes.h"
35    
36 root 1.23 #include "config.h"
37     #include "define.h"
38     #include "logger.h"
39    
40     #ifndef TRUE
41     #define TRUE 1
42     #endif
43    
44     #ifndef FALSE
45     #define FALSE 0
46     #endif
47 root 1.10
48 root 1.65 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49 root 1.80 extern int freedir[SIZEOFFREE];
50 root 1.65 extern int rightof_x[9], rightof_y[9];
51     extern int leftof_x[9], leftof_y[9];
52    
53 root 1.23 // used only for tagging structure members so scripting languages
54     // can easily parse the include files.
55 root 1.32 #define INTERFACE_CLASS(name)
56 root 1.15 #define ACC(meta,member) member
57 root 1.32 #define MTH
58 root 1.15
59 root 1.58 #if __GNUC__ >= 3
60     # define attribute(attrlist) __attribute__(attrlist)
61     #else
62     # define attribute(attrlist)
63     #endif
64    
65 root 1.9 #include "keyword.h"
66 root 1.8 #include "traits.h"
67 root 1.9 #include "dynbuf.h"
68 root 1.13 #include "util.h"
69 root 1.9 #include "shstr.h"
70 root 1.62 #include "cfperl.h"
71 root 1.8
72 root 1.1 /* This blob, in this order, is needed to actually define maps */
73     #include "face.h"
74 root 1.64 #include "sounds.h"
75 root 1.30
76     #include "spells.h"
77    
78 root 1.1 #include "attack.h" /* needs to be before material.h */
79     #include "material.h"
80     #include "living.h"
81     #include "object.h"
82 root 1.55 #include "region.h"
83 root 1.1 #include "map.h"
84     #include "tod.h"
85    
86     #include "skills.h"
87    
88     /* Pull in the socket structure - used in the player structure */
89 root 1.26 #include "network.h"
90     #include "client.h"
91 root 1.1
92     /* Pull in the player structure */
93     #include "player.h"
94    
95     /* pull in treasure structure */
96     #include "treasure.h"
97    
98     #include "commands.h"
99    
100     /* pull in book structures */
101     #include "book.h"
102     /*
103     * So far only used when dealing with artifacts.
104     * (now used by alchemy and other code too. Nov 95 b.t).
105     */
106 root 1.18 struct linked_char
107     {
108 root 1.10 shstr name;
109 root 1.1 struct linked_char *next;
110 root 1.18 };
111 root 1.1
112     /* Pull in artifacts */
113     #include "artifact.h"
114    
115     /* Now for gods */
116     #include "god.h"
117    
118     /* Now for races */
119     #include "race.h"
120    
121     /* Now for recipe/alchemy */
122     #include "recipe.h"
123    
124     /*****************************************************************************
125     * GLOBAL VARIABLES: *
126     *****************************************************************************/
127    
128     /*
129     * These are the beginnings of linked lists:
130     */
131     EXTERN artifactlist *first_artifactlist;
132     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
133     EXTERN godlink *first_god;
134     EXTERN racelink *first_race;
135    
136     /*
137     * Variables set by different flags (see init.c):
138     */
139    
140 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
141     EXTERN bool in_cleanup; /* True when cleanup() is reached */
142 root 1.1
143 root 1.56 extern tick_t pticks; /* used by various function to determine */
144 root 1.6 /* how often to save the character */
145 root 1.1 /*
146     * Misc global variables:
147     */
148 root 1.34 EXTERN shstr first_map_path; /* The start-level */
149     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 root 1.1
151     EXTERN long ob_count;
152    
153 root 1.75 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154    
155 root 1.76 /* do not use these in new code, see object.h::animation */
156     #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157     #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158     #define NUM_FACINGS(ob) (ob)->anim_facings ()
159 root 1.1
160 root 1.70 // used only by treasure.C, does not handle null arch ptrs
161     #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
162    
163 root 1.33 extern void emergency_save ();
164    
165 root 1.1 #include "libproto.h"
166     #include "sockproto.h"
167    
168 root 1.32 INTERFACE_CLASS (Settings)
169 root 1.22 struct Settings {
170 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
171 root 1.22 int ACC (RW, csport); /* port for new client/server */
172     int ACC (RW, debug); /* Default debugging level */
173     uint8 dumpvalues; /* Set to dump various values/tables */
174 root 1.49 const char *dumparg; /* additional argument for some dump functions */
175 root 1.22 uint8 daemonmode; /* If true, detach and become daemon */
176     int argc; /* parameters that were passed to the program */
177     char **argv; /* Only used by xio.c, so will go away at some time */
178 root 1.49 const char *ACC (RO, confdir); /* configuration files */
179     const char *ACC (RO, datadir); /* read only data files */
180     const char *ACC (RO, localdir); /* read/write data files */
181     const char *ACC (RO, playerdir); /* Where the player files are */
182     const char *ACC (RO, mapdir); /* Where the map files are */
183     const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
184     const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
185     const char *ACC (RO, treasures); /* location of the treasures file. */
186     const char *ACC (RO, uniquedir); /* directory for the unique items */
187     const char *ACC (RO, templatedir); /* directory for the template map */
188     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
189 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
190     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
191     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
192     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
194     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
195     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
196     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
197     uint8 ACC (RW, set_title); /* players can set thier title */
198     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
199     uint8 ACC (RW, search_items); /* search_items command */
200     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
201     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
202     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
203 root 1.59 uint8 dummy_001;
204     uint8 dummy_002;
205 root 1.38 uint8 dummy_000;
206 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
207    
208     int ACC (RW, max_level); /* This is read out of exp_table */
209     float ACC (RW, item_power_factor); /* See note in setings file */
210    
211     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
212     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
213     int ACC (RW, armor_speed_improvement); /* Speed improvement */
214     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
215     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
216     };
217 root 1.1
218     extern Settings settings;
219    
220 root 1.57 void reset_signals ();
221    
222 root 1.74 #ifdef DEVEL
223     # include "devel.h"
224     #endif
225    
226 root 1.1 #endif /* GLOBAL_H */
227 root 1.12