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/cvs/deliantra/server/include/global.h
Revision: 1.82
Committed: Sat Jan 16 13:41:37 2010 UTC (14 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.81: +1 -1 lines
Log Message:
more utf8 marking

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.39 *
4 root 1.73 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.60 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.39 *
8 root 1.77 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.39 *
13 root 1.63 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.39 *
18 root 1.77 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.60 *
22 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.39 */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
29 root 1.48
30 root 1.1 #ifndef EXTERN
31     #define EXTERN extern
32     #endif
33    
34     #include "includes.h"
35 root 1.23 #include "config.h"
36 root 1.81 #include "compiler.h"
37 root 1.23 #include "define.h"
38    
39     #ifndef TRUE
40     #define TRUE 1
41     #endif
42    
43     #ifndef FALSE
44     #define FALSE 0
45     #endif
46 root 1.10
47 root 1.65 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48 root 1.80 extern int freedir[SIZEOFFREE];
49 root 1.65 extern int rightof_x[9], rightof_y[9];
50     extern int leftof_x[9], leftof_y[9];
51    
52 root 1.23 // used only for tagging structure members so scripting languages
53     // can easily parse the include files.
54 root 1.32 #define INTERFACE_CLASS(name)
55 root 1.15 #define ACC(meta,member) member
56 root 1.32 #define MTH
57 root 1.15
58 root 1.9 #include "keyword.h"
59 root 1.8 #include "traits.h"
60 root 1.82 #include "logger.h"
61 root 1.9 #include "dynbuf.h"
62 root 1.13 #include "util.h"
63 root 1.9 #include "shstr.h"
64 root 1.62 #include "cfperl.h"
65 root 1.8
66 root 1.1 /* This blob, in this order, is needed to actually define maps */
67     #include "face.h"
68 root 1.64 #include "sounds.h"
69 root 1.30
70     #include "spells.h"
71    
72 root 1.1 #include "attack.h" /* needs to be before material.h */
73     #include "material.h"
74     #include "living.h"
75     #include "object.h"
76 root 1.55 #include "region.h"
77 root 1.1 #include "map.h"
78     #include "tod.h"
79    
80     #include "skills.h"
81    
82     /* Pull in the socket structure - used in the player structure */
83 root 1.26 #include "network.h"
84     #include "client.h"
85 root 1.1
86     /* Pull in the player structure */
87     #include "player.h"
88    
89     /* pull in treasure structure */
90     #include "treasure.h"
91    
92     #include "commands.h"
93    
94     /* pull in book structures */
95     #include "book.h"
96     /*
97     * So far only used when dealing with artifacts.
98     * (now used by alchemy and other code too. Nov 95 b.t).
99     */
100 root 1.18 struct linked_char
101     {
102 root 1.10 shstr name;
103 root 1.1 struct linked_char *next;
104 root 1.18 };
105 root 1.1
106     /* Pull in artifacts */
107     #include "artifact.h"
108    
109     /* Now for gods */
110     #include "god.h"
111    
112     /* Now for races */
113     #include "race.h"
114    
115     /* Now for recipe/alchemy */
116     #include "recipe.h"
117    
118     /*****************************************************************************
119     * GLOBAL VARIABLES: *
120     *****************************************************************************/
121    
122     /*
123     * These are the beginnings of linked lists:
124     */
125     EXTERN artifactlist *first_artifactlist;
126     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
127     EXTERN godlink *first_god;
128     EXTERN racelink *first_race;
129    
130     /*
131     * Variables set by different flags (see init.c):
132     */
133    
134 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
135     EXTERN bool in_cleanup; /* True when cleanup() is reached */
136 root 1.1
137 root 1.56 extern tick_t pticks; /* used by various function to determine */
138 root 1.6 /* how often to save the character */
139 root 1.1 /*
140     * Misc global variables:
141     */
142 root 1.34 EXTERN shstr first_map_path; /* The start-level */
143     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
144 root 1.1
145     EXTERN long ob_count;
146    
147 root 1.75 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
148    
149 root 1.76 /* do not use these in new code, see object.h::animation */
150     #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
151     #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
152     #define NUM_FACINGS(ob) (ob)->anim_facings ()
153 root 1.1
154 root 1.70 // used only by treasure.C, does not handle null arch ptrs
155     #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
156    
157 root 1.33 extern void emergency_save ();
158    
159 root 1.1 #include "libproto.h"
160     #include "sockproto.h"
161    
162 root 1.32 INTERFACE_CLASS (Settings)
163 root 1.22 struct Settings {
164 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
165 root 1.22 int ACC (RW, csport); /* port for new client/server */
166     int ACC (RW, debug); /* Default debugging level */
167     uint8 dumpvalues; /* Set to dump various values/tables */
168 root 1.49 const char *dumparg; /* additional argument for some dump functions */
169 root 1.22 uint8 daemonmode; /* If true, detach and become daemon */
170     int argc; /* parameters that were passed to the program */
171     char **argv; /* Only used by xio.c, so will go away at some time */
172 root 1.49 const char *ACC (RO, confdir); /* configuration files */
173     const char *ACC (RO, datadir); /* read only data files */
174     const char *ACC (RO, localdir); /* read/write data files */
175     const char *ACC (RO, playerdir); /* Where the player files are */
176     const char *ACC (RO, mapdir); /* Where the map files are */
177     const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
178     const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
179     const char *ACC (RO, treasures); /* location of the treasures file. */
180     const char *ACC (RO, uniquedir); /* directory for the unique items */
181     const char *ACC (RO, templatedir); /* directory for the template map */
182     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
183 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
184     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
185     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
186     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
187     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
188     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
189     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
190     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
191     uint8 ACC (RW, set_title); /* players can set thier title */
192     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
193     uint8 ACC (RW, search_items); /* search_items command */
194     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
195     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
196     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
197 root 1.59 uint8 dummy_001;
198     uint8 dummy_002;
199 root 1.38 uint8 dummy_000;
200 root 1.22 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
201    
202     int ACC (RW, max_level); /* This is read out of exp_table */
203     float ACC (RW, item_power_factor); /* See note in setings file */
204    
205     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
206     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
207     int ACC (RW, armor_speed_improvement); /* Speed improvement */
208     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
209     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
210     };
211 root 1.1
212     extern Settings settings;
213    
214 root 1.57 void reset_signals ();
215    
216 root 1.74 #ifdef DEVEL
217     # include "devel.h"
218     #endif
219    
220 root 1.1 #endif /* GLOBAL_H */
221 root 1.12