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/cvs/deliantra/server/include/global.h
Revision: 1.98
Committed: Wed Nov 16 23:42:00 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.97: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.67 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.97 *
4 root 1.98 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.84 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.97 *
8 root 1.77 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.97 *
13 root 1.63 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.97 *
18 root 1.77 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.97 *
22 root 1.67 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.39 */
24 root 1.1
25     #ifndef GLOBAL_H
26     #define GLOBAL_H
27    
28 root 1.50 //#define _GLIBCXX_CONCEPT_CHECKS
29 root 1.48
30 root 1.1 #ifndef EXTERN
31     #define EXTERN extern
32     #endif
33    
34 root 1.86 // used only for tagging structure members so scripting languages
35     // can easily parse the include files.
36     #define INTERFACE_CLASS(name)
37     #define ACC(meta,member) member
38     #define MTH
39     #define GENCONST_IV(patterns)
40    
41 root 1.1 #include "includes.h"
42 root 1.23 #include "config.h"
43 root 1.81 #include "compiler.h"
44 root 1.23 #include "define.h"
45 root 1.88 #include "traits.h"
46 root 1.23
47     #ifndef TRUE
48     #define TRUE 1
49     #endif
50    
51     #ifndef FALSE
52     #define FALSE 0
53     #endif
54 root 1.10
55 root 1.65 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56 root 1.80 extern int freedir[SIZEOFFREE];
57 root 1.65 extern int rightof_x[9], rightof_y[9];
58     extern int leftof_x[9], leftof_y[9];
59    
60 root 1.88 extern sint64 levels [MAXNUMLEVELS];
61    
62 root 1.9 #include "keyword.h"
63 root 1.82 #include "logger.h"
64 root 1.9 #include "dynbuf.h"
65 root 1.13 #include "util.h"
66 root 1.90 #include "rng.h"
67 root 1.9 #include "shstr.h"
68 root 1.62 #include "cfperl.h"
69 root 1.8
70 root 1.1 /* This blob, in this order, is needed to actually define maps */
71     #include "face.h"
72 root 1.64 #include "sounds.h"
73 root 1.30
74     #include "spells.h"
75    
76 root 1.1 #include "attack.h" /* needs to be before material.h */
77 root 1.89 #include "material.h" /* needs to be before freezethaw.h */
78 root 1.1 #include "living.h"
79     #include "object.h"
80 root 1.55 #include "region.h"
81 root 1.1 #include "map.h"
82     #include "tod.h"
83    
84     #include "skills.h"
85    
86     /* Pull in the socket structure - used in the player structure */
87 root 1.26 #include "network.h"
88     #include "client.h"
89 root 1.1
90     /* Pull in the player structure */
91     #include "player.h"
92    
93     /* pull in treasure structure */
94     #include "treasure.h"
95    
96     /* pull in book structures */
97     #include "book.h"
98 root 1.94
99     #include "quadland.h"
100    
101 root 1.1 /*
102     * So far only used when dealing with artifacts.
103     * (now used by alchemy and other code too. Nov 95 b.t).
104     */
105 root 1.18 struct linked_char
106     {
107 root 1.10 shstr name;
108 root 1.1 struct linked_char *next;
109 root 1.18 };
110 root 1.1
111     /* Pull in artifacts */
112     #include "artifact.h"
113    
114     /* Now for gods */
115     #include "god.h"
116    
117     /* Now for races */
118     #include "race.h"
119    
120     /* Now for recipe/alchemy */
121     #include "recipe.h"
122    
123     /*****************************************************************************
124     * GLOBAL VARIABLES: *
125     *****************************************************************************/
126    
127     /*
128     * These are the beginnings of linked lists:
129     */
130     EXTERN artifactlist *first_artifactlist;
131     EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
132     EXTERN godlink *first_god;
133     EXTERN racelink *first_race;
134    
135     /*
136     * Variables set by different flags (see init.c):
137     */
138    
139 root 1.33 EXTERN bool init_done; /* Ignores signals until init_done is true */
140     EXTERN bool in_cleanup; /* True when cleanup() is reached */
141 root 1.1
142 root 1.95 extern tick_t server_tick; /* used by various function to determine */
143 root 1.6 /* how often to save the character */
144 root 1.1 /*
145     * Misc global variables:
146     */
147 root 1.34 EXTERN shstr first_map_path; /* The start-level */
148     EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 root 1.1
150     EXTERN long ob_count;
151    
152 root 1.75 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
153    
154 root 1.76 /* do not use these in new code, see object.h::animation */
155     #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
156     #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
157     #define NUM_FACINGS(ob) (ob)->anim_facings ()
158 root 1.1
159 root 1.70 // used only by treasure.C, does not handle null arch ptrs
160     #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
161    
162 root 1.33 extern void emergency_save ();
163    
164 root 1.1 #include "libproto.h"
165     #include "sockproto.h"
166    
167 root 1.32 INTERFACE_CLASS (Settings)
168 root 1.22 struct Settings {
169 root 1.49 const char *ACC (RO, logfilename); /* logfile to use */
170 root 1.92 int ACC (RW, debug); /* Default debugging level */
171     int argc;
172     char **argv;
173 root 1.49 const char *ACC (RO, confdir); /* configuration files */
174     const char *ACC (RO, datadir); /* read only data files */
175     const char *ACC (RO, localdir); /* read/write data files */
176     const char *ACC (RO, playerdir); /* Where the player files are */
177     const char *ACC (RO, mapdir); /* Where the map files are */
178     const char *ACC (RO, uniquedir); /* directory for the unique items */
179     const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
180 root 1.22 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
181     uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
182     uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
183     uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
184     uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
185     uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
186     uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
187     uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
188     uint8 ACC (RW, set_title); /* players can set thier title */
189     uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
190     uint8 ACC (RW, search_items); /* search_items command */
191     uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
192     uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
193     uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
194     uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
195    
196     int ACC (RW, max_level); /* This is read out of exp_table */
197     float ACC (RW, item_power_factor); /* See note in setings file */
198    
199     int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
200     int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
201     int ACC (RW, armor_speed_improvement); /* Speed improvement */
202     uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
203     uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
204     };
205 root 1.1
206     extern Settings settings;
207    
208 root 1.57 void reset_signals ();
209    
210 root 1.74 #ifdef DEVEL
211     # include "devel.h"
212     #endif
213    
214 root 1.1 #endif /* GLOBAL_H */
215 root 1.12