ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
Revision: 1.21
Committed: Mon Dec 11 21:32:17 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +8 -52 lines
Log Message:
- simplify headerfiles (this is the 21st century)
- remove long long hacks for printf etc.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire-devel@real-time.com
22 */
23
24 #ifndef GLOBAL_H
25 #define GLOBAL_H
26
27 #ifndef EXTERN
28 #define EXTERN extern
29 #endif
30
31 #include "includes.h"
32
33 typedef int8_t sint8;
34 typedef uint8_t uint8;
35 typedef int16_t sint16;
36 typedef uint16_t uint16;
37 typedef int32_t sint32;
38 typedef uint32_t uint32;
39 typedef int64_t sint64;
40 typedef uint64_t uint64;
41
42 typedef unsigned short Fontindex;
43
44 #include <vector>
45
46 #define ACC_CLASS(name)
47 #define ACC(meta,member) member
48
49 #include "keyword.h"
50 #include "traits.h"
51 #include "dynbuf.h"
52 #include "util.h"
53 #include "shstr.h"
54
55 /* This blob, in this order, is needed to actually define maps */
56 #include "face.h"
57 /* Include the basic defines from spells.h */
58 #include "attack.h" /* needs to be before material.h */
59 #include "material.h"
60 #include "living.h"
61 #include "object.h"
62 #include "map.h"
63 #include "tod.h"
64
65 #include "skills.h"
66
67 /* Pull in the socket structure - used in the player structure */
68 #include "newserver.h"
69
70 /* Pull in the player structure */
71 #include "player.h"
72
73 /* pull in treasure structure */
74 #include "treasure.h"
75
76 #include "commands.h"
77
78 /* pull in book structures */
79 #include "book.h"
80 /*
81 * So far only used when dealing with artifacts.
82 * (now used by alchemy and other code too. Nov 95 b.t).
83 */
84 struct linked_char
85 {
86 shstr name;
87 struct linked_char *next;
88 };
89
90 /* Pull in artifacts */
91 #include "artifact.h"
92
93 /* Now for gods */
94 #include "god.h"
95
96 /* Now for races */
97 #include "race.h"
98
99 /* Now for recipe/alchemy */
100 #include "recipe.h"
101
102 /* Now for spells */
103 #include "spells.h"
104
105 #include "funcpoint.h"
106
107 /*****************************************************************************
108 * GLOBAL VARIABLES: *
109 *****************************************************************************/
110
111 extern New_Face *new_faces;
112
113 /*
114 * These are the beginnings of linked lists:
115 */
116 EXTERN player *first_player;
117 EXTERN maptile *first_map;
118 EXTERN region *first_region;
119 EXTERN treasurelist *first_treasurelist;
120 EXTERN artifactlist *first_artifactlist;
121 EXTERN archetype *first_archetype;
122 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123 EXTERN godlink *first_god;
124 EXTERN racelink *first_race;
125
126 /*
127 * The editor uses these (will get them out of here later):
128 */
129
130 EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131
132 /*
133 * Variables set by different flags (see init.c):
134 */
135
136 EXTERN long warn_archetypes; /* If true, write warnings when failing */
137 /* to find archetypes when loading from file */
138 EXTERN long init_done; /* Ignores signals until init_done is true */
139 EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
140 EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141
142 extern long pticks; /* used by various function to determine */
143 /* how often to save the character */
144 /*
145 * Misc global variables:
146 */
147 EXTERN FILE *logfile; /* Used by server/daemon.c */
148 EXTERN int exiting; /* True if the game is about to exit */
149 EXTERN long nroftreasures; /* Only used in malloc_info() */
150 EXTERN long nrofartifacts; /* Only used in malloc_info() */
151 EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152
153 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154 EXTERN archetype *map_archeytpe;
155 EXTERN char first_map_path[MAX_BUF]; /* The start-level */
156 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
157
158 EXTERN char errmsg[HUGE_BUF];
159 EXTERN long ob_count;
160 /*
161 * Used in treasure.c
162 */
163 EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164
165 extern std::vector<Animations> animations;
166 EXTERN int num_animations,animations_allocated, bmaps_checksum;
167
168 /* Rotate right from bsd sum. This is used in various places for checksumming */
169 #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170
171
172 #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
173 #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
174 #define GET_ANIM_ID(ob) (ob->animation_id)
175 /* NUM_ANIMATIONS returns the number of animations allocated. The last
176 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178 * range from 0 through 7.
179 */
180 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
181 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
182
183 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
184 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
185 extern int rightof_x[9], rightof_y[9];
186 extern int leftof_x[9], leftof_y[9];
187
188 extern New_Face *blank_face, *empty_face;
189 extern New_Face *dark_faces[];
190 extern New_Face *smooth_face;
191
192
193 extern long max_time; /* loop time */
194 extern NewSocket *init_sockets;
195
196
197 EXTERN char *font_graphic;
198
199 #ifndef __CEXTRACT__
200 #include "libproto.h"
201 #include "sockproto.h"
202 #endif
203
204
205 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
206
207 /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
208 * This is generally done as a safety, and having this macro
209 * makes the code a bit cleaner when doing so.
210 */
211 #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
212
213 #ifdef CALLOC
214 #undef CALLOC
215 #endif
216
217 #ifdef USE_CALLOC
218 # define CALLOC(x,y) calloc(x,y)
219 # define CFREE(x) free(x)
220 #else
221 # define CALLOC(x,y) malloc(x*y)
222 # define CFREE(x) free(x)
223 #endif
224
225 #if HAVE_DIRENT_H
226 # include <dirent.h>
227 # define NAMLEN(dirent) strlen((dirent)->d_name)
228 #else
229 # define dirent direct
230 # define NAMLEN(dirent) (dirnet)->d_namlen
231 # if HAVE_SYS_NDIR_H
232 # include <sys/ndir.h>
233 # endif
234 # if HAVE_SYS_DIR_H
235 # include <sys/dir.h>
236 # endif
237 # if HAVE_NDIR_H
238 # include <ndir.h>
239 # endif
240 #endif
241
242 typedef struct Settings {
243 char *logfilename; /* logfile to use */
244 uint16 csport; /* port for new client/server */
245 LogLevel debug; /* Default debugging level */
246 uint8 dumpvalues; /* Set to dump various values/tables */
247 char *dumparg; /* additional argument for some dump functions */
248 uint8 daemonmode; /* If true, detach and become daemon */
249 int argc; /* parameters that were passed to the program */
250 char **argv; /* Only used by xio.c, so will go away at some time */
251 char *confdir; /* configuration files */
252 char *datadir; /* read only data files */
253 char *localdir; /* read/write data files */
254 char *playerdir; /* Where the player files are */
255 char *mapdir; /* Where the map files are */
256 char *archetypes; /* name of the archetypes file - libdir is prepended */
257 char *regions; /* name of the regions file - libdir is prepended */
258 char *treasures; /* location of the treasures file. */
259 char *uniquedir; /* directory for the unique items */
260 char *templatedir; /* directory for the template map */
261 char *tmpdir; /* Directory to use for temporary files */
262 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
263 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
264 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
265 uint8 death_penalty_ratio; /* how much exp should be lost at death */
266 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
267 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
268 uint8 not_permadeth; /* if true, death is non-permament */
269 uint8 simple_exp; /* If true, use the simple experience system */
270 int reset_loc_time; /* Number of seconds to put player back at home */
271 uint8 set_title; /* players can set thier title */
272 uint8 resurrection; /* ressurection possible w/ permadeth on */
273 uint8 search_items; /* search_items command */
274 uint8 spell_encumbrance; /* encumbrance effects spells */
275 uint8 spell_failure_effects; /* nasty backlash to spell failures */
276 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
277 uint8 casting_time; /* it takes awhile to cast a spell */
278 uint8 real_wiz; /* use mud-like wizards */
279 uint8 recycle_tmp_maps; /* re-use tmp maps. */
280 uint8 explore_mode; /* explore mode allowed? */
281 uint8 spellpoint_level_depend; /* spell costs go up with level */
282 char who_format[MAX_BUF]; /* The format that the who command should use */
283 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
284 char motd[MAX_BUF]; /* name of the motd file */
285 char *rules; /* name of rules file*/
286 char *news; /* name of news file*/
287 char dm_mail[MAX_BUF]; /* DM's Email address */
288
289 /* The meta_ is information for the metaserver. These are set in
290 * the lib/settings file.
291 */
292 uint8 meta_on:1; /* True if we should send updates */
293 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
294 char meta_host[MAX_BUF]; /* Hostname of this host */
295 uint16 meta_port; /* Port number to use for updates */
296 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
297
298 uint32 worldmapstartx; /* starting x tile for the worldmap */
299 uint32 worldmapstarty; /* starting y tile for the worldmap */
300 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
301 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
302 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
303 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
304 uint16 dynamiclevel; /* how dynamic is the world? */
305 uint8 fastclock; /* if true, clock goes warp 9 */
306
307 char *emergency_mapname; /* map to return players to in emergency */
308 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
309
310 sint16 max_level; /* This is read out of exp_table */
311 float item_power_factor; /* See note in setings file */
312
313 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
314 int armor_weight_reduction; /* Weight reduction per enchantment */
315 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
316 int armor_speed_improvement; /* Speed improvement */
317 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
318 uint8 no_player_stealing; /* If 1, can not steal from other players */
319 uint8 create_home_portals; /* If 1, can create portals in personal maps */
320 } Settings;
321
322 extern Settings settings;
323
324 /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
325 * rather than have complex #ifdefs throughout the file, lets just figure
326 * it out once, here at the top.
327 * Have no idea if that is the right symbol to check on for NetBSD,
328 * but NetBSD does use 2 params.
329 * Move this to global.h from time.c since its also used in arch.c
330 */
331
332 #ifdef GETTIMEOFDAY_TWO_ARGS
333 #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
334 #else
335 #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
336 #endif
337
338 #include "plugin.h"
339 #include "cfperl.h"
340
341 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
342 void free (object *);
343 void free (archetype *);
344 void free (recipe *);
345 void free (linked_char *);
346 void free (godlink *);
347 void free (objectlink *);
348 void free (oblinkpt *);
349 void free (maptile *);
350 void free (key_value *);
351 void free (treasure *);
352 void free (materialtype_t *);
353 void free (player *);
354 void free (New_Face *);
355 void free (racelink *);
356
357 #endif /* GLOBAL_H */
358