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/cvs/deliantra/server/include/global.h
Revision: 1.39
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.38: +22 -22 lines
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File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 #ifndef EXTERN
29 #define EXTERN extern
30 #endif
31
32 #include "includes.h"
33
34 #include "config.h"
35 #include "define.h"
36 #include "logger.h"
37
38 #ifndef TRUE
39 #define TRUE 1
40 #endif
41
42 #ifndef FALSE
43 #define FALSE 0
44 #endif
45
46 // used only for tagging structure members so scripting languages
47 // can easily parse the include files.
48 #define INTERFACE_CLASS(name)
49 #define ACC(meta,member) member
50 #define MTH
51
52 #include "keyword.h"
53 #include "traits.h"
54 #include "dynbuf.h"
55 #include "util.h"
56 #include "shstr.h"
57
58 /* This blob, in this order, is needed to actually define maps */
59 #include "face.h"
60
61 #include "spells.h"
62
63 #include "attack.h" /* needs to be before material.h */
64 #include "material.h"
65 #include "living.h"
66 #include "object.h"
67 #include "map.h"
68 #include "tod.h"
69
70 #include "skills.h"
71
72 /* Pull in the socket structure - used in the player structure */
73 #include "network.h"
74 #include "client.h"
75
76 /* Pull in the player structure */
77 #include "player.h"
78
79 /* pull in treasure structure */
80 #include "treasure.h"
81
82 #include "commands.h"
83
84 /* pull in book structures */
85 #include "book.h"
86 /*
87 * So far only used when dealing with artifacts.
88 * (now used by alchemy and other code too. Nov 95 b.t).
89 */
90 struct linked_char
91 {
92 shstr name;
93 struct linked_char *next;
94 };
95
96 /* Pull in artifacts */
97 #include "artifact.h"
98
99 /* Now for gods */
100 #include "god.h"
101
102 /* Now for races */
103 #include "race.h"
104
105 /* Now for recipe/alchemy */
106 #include "recipe.h"
107
108 #include "funcpoint.h"
109
110 /*****************************************************************************
111 * GLOBAL VARIABLES: *
112 *****************************************************************************/
113
114 extern New_Face *new_faces;
115
116 /*
117 * These are the beginnings of linked lists:
118 */
119 EXTERN player *first_player;
120 EXTERN region *first_region;
121 EXTERN treasurelist *first_treasurelist;
122 EXTERN artifactlist *first_artifactlist;
123 EXTERN archetype *first_archetype;
124 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125 EXTERN godlink *first_god;
126 EXTERN racelink *first_race;
127
128 /*
129 * Variables set by different flags (see init.c):
130 */
131
132 EXTERN bool warn_archetypes; /* If true, write warnings when failing */
133 /* to find archetypes when loading from file */
134 EXTERN bool init_done; /* Ignores signals until init_done is true */
135 EXTERN bool in_cleanup; /* True when cleanup() is reached */
136
137 extern long pticks; /* used by various function to determine */
138 /* how often to save the character */
139 /*
140 * Misc global variables:
141 */
142 EXTERN FILE *logfile; /* Used by server/daemon.c */
143 EXTERN int exiting; /* True if the game is about to exit */
144 EXTERN long nroftreasures; /* Only used in malloc_info() */
145 EXTERN long nrofartifacts; /* Only used in malloc_info() */
146 EXTERN long nrofallowedstr; /* Only used in malloc_info() */
147
148 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
149 EXTERN archetype *map_archeytpe;
150 EXTERN shstr first_map_path; /* The start-level */
151 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
152
153 EXTERN char errmsg[HUGE_BUF];
154 EXTERN long ob_count;
155 /*
156 * Used in treasure.c
157 */
158 EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
159
160 EXTERN std::vector<Animations> animations;
161 EXTERN int num_animations,animations_allocated, bmaps_checksum;
162
163 /* Rotate right from bsd sum. This is used in various places for checksumming */
164 #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165
166 #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
167 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168 #define GET_ANIM_ID(ob) (ob->animation_id)
169 /* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
172 * range from 0 through 7.
173 */
174 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
175 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
176
177 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179 extern int rightof_x[9], rightof_y[9];
180 extern int leftof_x[9], leftof_y[9];
181
182 extern New_Face *blank_face, *empty_face;
183 extern New_Face *dark_faces[];
184 extern New_Face *smooth_face;
185
186 extern client *init_sockets;
187
188 extern void emergency_save ();
189 extern void cleanup (const char *cause, bool make_core = false);
190
191 #include "libproto.h"
192 #include "sockproto.h"
193
194 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
195
196 INTERFACE_CLASS (Settings)
197 struct Settings {
198 char *ACC (RO, logfilename); /* logfile to use */
199 int ACC (RW, csport); /* port for new client/server */
200 int ACC (RW, debug); /* Default debugging level */
201 uint8 dumpvalues; /* Set to dump various values/tables */
202 char *dumparg; /* additional argument for some dump functions */
203 uint8 daemonmode; /* If true, detach and become daemon */
204 int argc; /* parameters that were passed to the program */
205 char **argv; /* Only used by xio.c, so will go away at some time */
206 char *ACC (RO, confdir); /* configuration files */
207 char *ACC (RO, datadir); /* read only data files */
208 char *ACC (RO, localdir); /* read/write data files */
209 char *ACC (RO, playerdir); /* Where the player files are */
210 char *ACC (RO, mapdir); /* Where the map files are */
211 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
212 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
213 char *ACC (RO, treasures); /* location of the treasures file. */
214 char *ACC (RO, uniquedir); /* directory for the unique items */
215 char *ACC (RO, templatedir); /* directory for the template map */
216 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
217 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
218 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
219 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
234 uint8 dummy_000;
235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
237 char *ACC (RO, rules); /* name of rules file*/
238 char *ACC (RO, news); /* name of news file*/
239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
240
241 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
242 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
243 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
244 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
245 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
246 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
247 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
248 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
249
250 int ACC (RW, max_level); /* This is read out of exp_table */
251 float ACC (RW, item_power_factor); /* See note in setings file */
252
253 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
254 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
255 int ACC (RW, armor_speed_improvement); /* Speed improvement */
256 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
257 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
258 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
259 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
260 };
261
262 extern Settings settings;
263
264 #include "plugin.h"
265 #include "cfperl.h"
266
267 #endif /* GLOBAL_H */
268