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/cvs/deliantra/server/include/libproto.h
Revision: 1.10
Committed: Mon Sep 4 11:07:59 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +0 -4 lines
Log Message:
Changes...

- alternative shstr representation, saves code
- use glibs splice memory allocator (seems slower)
- use simpler memory/lifetime management for objects, no recycling

File Contents

# User Rev Content
1 root 1.1 /* anim.c */
2     extern void free_all_anim(void);
3     extern void init_anim(void);
4     extern int find_animation(const char *name);
5     extern void animate_object(object *op, int dir);
6     /* arch.c */
7     extern archetype *find_archetype_by_object_name(const char *name);
8 root 1.2 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 root 1.1 extern object *get_archetype_by_skill_name(const char *skill, int type);
10     extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11     extern object *get_archetype_by_object_name(const char *name);
12     extern object *find_best_weapon_used_match(object *pl, const char *params);
13     extern int item_matched_string(object *pl, object *op, const char *name);
14     extern void init_archetypes(void);
15     extern void arch_info(object *op);
16     extern void clear_archetable(void);
17     extern void init_archetable(void);
18     extern void dump_arch(archetype *at);
19     extern void dump_all_archetypes(void);
20     extern void free_all_archs(void);
21     extern archetype *get_archetype_struct(void);
22     extern void check_generators(void);
23     extern void load_archetypes(void);
24     extern object *arch_to_object(archetype *at);
25     extern object *create_singularity(const char *name);
26     extern object *get_archetype(const char *name);
27     extern unsigned long hasharch(const char *str, int tablesize);
28     extern archetype *find_archetype(const char *name);
29     extern archetype *type_to_archetype(int type);
30     extern object *clone_arch(int type);
31     extern object *object_create_arch(archetype *at);
32     /* button.c */
33     extern void push_button(object *op);
34 elmex 1.6 extern void activate_connection (mapstruct *map, long connection, bool state = true);
35 root 1.1 extern void update_button(object *op);
36 elmex 1.6 extern oblinkpt *get_connection_links (mapstruct *map, long connection);
37 root 1.1 extern void update_buttons(mapstruct *m);
38     extern void use_trigger(object *op);
39     extern void animate_turning(object *op);
40 root 1.2 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
41 root 1.1 extern int operate_altar(object *altar, object **sacrifice);
42     extern void trigger_move(object *op, int state);
43     extern int check_trigger(object *op, object *cause);
44     extern void add_button_link(object *button, mapstruct *map, int connected);
45     extern void remove_button_link(object *op);
46 elmex 1.6 extern oblinkpt *get_button_links(const object *button);
47 root 1.2 extern int get_button_value(const object *button);
48 elmex 1.6 extern void do_mood_floor(object *op, object *source = 0);
49 root 1.2 extern object *check_inv_recursive(object *op, const object *trig);
50 root 1.1 extern void check_inv(object *op, object *trig);
51 root 1.2 extern void verify_button_links(const mapstruct *map);
52 root 1.1 /* exp.c */
53 root 1.2 extern int new_exp(const object *ob);
54     extern int has_ability(const object *ob);
55 root 1.1 extern void init_experience(void);
56     extern void dump_experience(void);
57     /* friend.c */
58     extern void add_friendly_object(object *op);
59     extern void remove_friendly_object(object *op);
60     extern void dump_friendly_objects(void);
61     extern void clean_friendly_list(void);
62 root 1.2 extern int is_friendly(const object *op);
63 root 1.1 /* glue.c */
64     extern void fatal(int err);
65     /* holy.c */
66     extern void init_gods(void);
67     extern void add_god_to_list(archetype *god_arch);
68     extern int baptize_altar(object *op);
69     extern godlink *get_rand_god(void);
70     extern object *pntr_to_god_obj(godlink *godlnk);
71     extern void free_all_god(void);
72     extern void dump_gods(void);
73     /* info.c */
74     extern void dump_abilities(void);
75     extern void print_monsters(void);
76     extern void bitstostring(long bits, int num, char *str);
77     /* image.c */
78     extern void ReadBmapNames(void);
79 root 1.2 extern int FindFace(const char *name, int error);
80 root 1.1 extern int ReadSmooth(void);
81     extern int FindSmooth(uint16 face, uint16 *smoothed);
82     extern void free_all_images(void);
83     /* init.c */
84     extern void init_library(void);
85     extern void init_environ(void);
86     extern void init_globals(void);
87     extern void init_objects(void);
88     extern void init_defaults(void);
89     extern void init_dynamic(void);
90     extern void write_todclock(void);
91     extern void init_clocks(void);
92     extern void init_attackmess(void);
93     /* item.c */
94     extern int get_power_from_ench(int ench);
95 root 1.2 extern int calc_item_power(const object *op, int flag);
96 root 1.1 extern const typedata *get_typedata(int itemtype);
97     extern const typedata *get_typedata_by_name(const char *name);
98 root 1.2 extern char *describe_resistance(const object *op, int newline);
99     extern char *query_weight(const object *op);
100 root 1.1 extern char *get_levelnumber(int i);
101     extern char *get_number(int i);
102 root 1.2 extern char *ring_desc(const object *op);
103     extern const char *query_short_name(const object *op);
104     extern char *query_name(const object *op);
105     extern const char *query_base_name(const object *op, int plural);
106     extern char *describe_item(const object *op, object *owner);
107     extern int is_magical(const object *op);
108     extern int need_identify(const object *op);
109 root 1.1 extern void identify(object *op);
110     /* links.c */
111     extern objectlink *get_objectlink(void);
112     extern oblinkpt *get_objectlinkpt(void);
113     extern void free_objectlink(objectlink *ol);
114     extern void free_objectlinkpt(oblinkpt *obp);
115     /* living.c */
116     extern void set_attr_value(living *stats, int attr, sint8 value);
117     extern void change_attr_value(living *stats, int attr, sint8 value);
118 root 1.2 extern sint8 get_attr_value(const living *stats, int attr);
119 root 1.1 extern void check_stat_bounds(living *stats);
120     extern int change_abil(object *op, object *tmp);
121     extern void drain_stat(object *op);
122     extern void drain_specific_stat(object *op, int deplete_stats);
123     extern void change_luck(object *op, int value);
124     extern void remove_statbonus(object *op);
125     extern void add_statbonus(object *op);
126     extern void fix_player(object *op);
127 root 1.2 extern int allowed_class(const object *op);
128     extern void set_dragon_name(object *pl, const object *abil, const object *skin);
129 root 1.1 extern void dragon_level_gain(object *who);
130     extern object *give_skill_by_name(object *op, const char *skill_name);
131     extern void player_lvl_adj(object *who, object *op);
132     extern sint64 level_exp(int level, double expmul);
133     extern void calc_perm_exp(object *op);
134 root 1.2 extern sint64 check_exp_loss(const object *op, sint64 exp);
135     extern sint64 check_exp_adjust(const object *op, sint64 exp);
136 root 1.1 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
137     extern void apply_death_exp_penalty(object *op);
138 root 1.2 extern int did_make_save(const object *op, int level, int bonus);
139 root 1.1 /* logger.c */
140     extern void LOG(LogLevel logLevel, const char *format, ...);
141     /* los.c */
142     extern void init_block(void);
143     extern void clear_los(object *op);
144 root 1.2 extern int has_carried_lights(const object *op);
145 root 1.1 extern void update_los(object *op);
146     extern void update_all_map_los(mapstruct *map);
147 root 1.2 extern void update_all_los(const mapstruct *map, int x, int y);
148 root 1.1 extern void print_los(object *op);
149 root 1.2 extern void make_sure_seen(const object *op);
150     extern void make_sure_not_seen(const object *op);
151 root 1.1 /* map.c */
152     extern mapstruct *has_been_loaded(const char *name);
153     extern const char *create_pathname(const char *name);
154     extern const char *create_overlay_pathname(const char *name);
155     extern const char *create_template_pathname(const char *name);
156     extern int check_path(const char *name, int prepend_dir);
157 root 1.2 extern void dump_map(const mapstruct *m);
158 root 1.1 extern void dump_all_maps(void);
159     extern int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
160     extern int blocked_link(object *ob, mapstruct *m, int sx, int sy);
161 root 1.2 extern int ob_blocked(const object *ob, mapstruct *m, sint16 x, sint16 y);
162 root 1.1 extern void fix_container(object *container);
163 root 1.5 extern void load_objects(mapstruct *m, object_thawer &fp, int mapflags);
164     extern void save_objects(mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag);
165 root 1.1 extern mapstruct *get_linked_map(void);
166     extern void allocate_map(mapstruct *m);
167     extern mapstruct *get_empty_map(int sizex, int sizey);
168     extern mapstruct *load_original_map(const char *filename, int flags);
169     extern mapstruct *load_overlay_map(const char *filename, mapstruct *m);
170     extern int new_save_map(mapstruct *m, int flag);
171     extern void clean_object(object *op);
172     extern void free_all_objects(mapstruct *m);
173     extern void free_map(mapstruct *m, int flag);
174     extern void delete_map(mapstruct *m);
175     extern mapstruct *ready_map_name(const char *name, int flags);
176     extern int calculate_difficulty(mapstruct *m);
177     extern void clean_tmp_map(mapstruct *m);
178     extern void free_all_maps(void);
179     extern int change_map_light(mapstruct *m, int change);
180     extern void update_position(mapstruct *m, int x, int y);
181     extern void set_map_reset_time(mapstruct *map);
182     extern int out_of_map(mapstruct *m, int x, int y);
183     extern mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y);
184     extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
185 root 1.2 extern void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags);
186     extern int on_same_map(const object *op1, const object *op2);
187 root 1.1 /* object.c */
188     extern int CAN_MERGE(object *ob1, object *ob2);
189     extern signed long sum_weight(object *op);
190     extern object *object_get_env_recursive(object *op);
191     extern object *is_player_inv(object *op);
192     extern void dump_object2(object *op);
193     extern void dump_object(object *op);
194     extern void dump_me(object *op, char *outstr);
195     extern void dump_all_objects(void);
196 root 1.2 extern object *get_nearest_part(object *op, const object *pl);
197 root 1.1 extern object *find_object(tag_t i);
198 root 1.2 extern object *find_object_name(const char *str);
199 root 1.1 extern void free_all_object_data(void);
200     extern object *get_owner(object *op);
201     extern void clear_owner(object *op);
202     extern void set_owner(object *op, object *owner);
203     extern void copy_owner(object *op, object *clone);
204     extern void reset_object(object *op);
205     extern void clear_object(object *op);
206     extern void copy_object(object *op2, object *op);
207     extern object *get_object(void);
208     extern void update_turn_face(object *op);
209     extern void update_ob_speed(object *op);
210     extern void remove_from_active_list(object *op);
211     extern void update_object(object *op, int action);
212     extern void free_object(object *ob);
213     extern void free_object2(object *ob, int free_inventory);
214     extern void sub_weight(object *op, signed long weight);
215     extern void remove_ob(object *op);
216     extern object *merge_ob(object *op, object *top);
217     extern object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y);
218     extern object *insert_ob_in_map(object *op, mapstruct *m, object *originator, int flag);
219 root 1.2 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
220 root 1.1 extern object *get_split_ob(object *orig_ob, uint32 nr);
221     extern object *decrease_ob_nr(object *op, uint32 i);
222     extern void add_weight(object *op, signed long weight);
223     extern object *insert_ob_in_ob(object *op, object *where);
224     extern int check_move_on(object *op, object *originator);
225 root 1.2 extern object *present_arch(const archetype *at, mapstruct *m, int x, int y);
226 root 1.1 extern object *present(unsigned char type, mapstruct *m, int x, int y);
227 root 1.2 extern object *present_in_ob(unsigned char type, const object *op);
228     extern object *present_in_ob_by_name(int type, const char *str, const object *op);
229     extern object *present_arch_in_ob(const archetype *at, const object *op);
230 root 1.1 extern void flag_inv(object *op, int flag);
231     extern void unflag_inv(object *op, int flag);
232     extern void set_cheat(object *op);
233 root 1.2 extern int find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop);
234     extern int find_first_free_spot(const object *ob, mapstruct *m, int x, int y);
235 root 1.1 extern void get_search_arr(int *search_arr);
236     extern int find_dir(mapstruct *m, int x, int y, object *exclude);
237 root 1.2 extern int distance(const object *ob1, const object *ob2);
238 root 1.1 extern int find_dir_2(int x, int y);
239     extern int absdir(int d);
240     extern int dirdiff(int dir1, int dir2);
241     extern int can_see_monsterP(mapstruct *m, int x, int y, int dir);
242 root 1.2 extern int can_pick(const object *who, const object *item);
243 root 1.1 extern object *object_create_clone(object *asrc);
244 root 1.2 extern int was_destroyed(const object *op, tag_t old_tag);
245     extern object *load_object_str(const char *obstr);
246     extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
247     extern key_value *get_ob_key_link(const object *ob, const char *key);
248     extern const char *get_ob_key_value(const object *op, const char *const key);
249 root 1.1 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
250     extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
251 root 1.2 /* path.c */
252     extern char *path_combine(const char *src, const char *dst);
253     extern void path_normalize(char *path);
254     extern char *path_combine_and_normalize(const char *src, const char *dst);
255 root 1.1 /* porting.c */
256     extern char *tempnam_local(const char *dir, const char *pfx);
257     extern void remove_directory(const char *path);
258     extern char *strdup_local(const char *str);
259     extern long strtol_local(register char *str, char **ptr, register int base);
260     extern char *strcasestr_local(const char *s, const char *find);
261     extern int isqrt(int n);
262     extern char *ltostr10(signed long n);
263     extern char *doubletostr10(double v);
264     extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
265     extern void close_and_delete(FILE *fp, int compressed);
266     extern void make_path_to_file(char *filename);
267     /* player.c */
268     extern void free_player(player *pl);
269     extern int atnr_is_dragon_enabled(int attacknr);
270 root 1.2 extern int is_dragon_pl(const object *op);
271 root 1.1 /* quest.c */
272 root 1.2 extern int quest_is_quest_marker(const object *marker, int task);
273     extern int quest_is_in_progress(const object *marker, int task);
274     extern int quest_is_completed(const object *marker, int task);
275     extern const char *quest_get_name(const object *marker);
276     extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
277     extern object *quest_get_override(const object *ob, const object *pl);
278     extern const char *quest_get_override_slaying(const object *ob, const object *pl);
279     extern const char *quest_get_override_msg(const object *ob, const object *pl);
280 root 1.1 extern void quest_apply_items(object *wrapper, player *pl);
281     extern int quest_on_activate(object *ob, player *pl);
282 root 1.2 extern int quest_is_override_compatible(const object *marker, const object *pl);
283 root 1.1 /* re-cmp.c */
284     extern const char *re_cmp(const char *str, const char *regexp);
285     /* readable.c */
286     extern int nstrtok(const char *buf1, const char *buf2);
287     extern char *strtoktolin(const char *buf1, const char *buf2);
288     extern int book_overflow(const char *buf1, const char *buf2, int booksize);
289     extern void init_readable(void);
290     extern void change_book(object *book, int msgtype);
291     extern object *get_random_mon(int level);
292 root 1.2 extern char *mon_desc(const object *mon);
293 root 1.1 extern object *get_next_mon(object *tmp);
294     extern char *mon_info_msg(int level, int booksize);
295     extern char *artifact_msg(int level, int booksize);
296     extern char *spellpath_msg(int level, int booksize);
297     extern void make_formula_book(object *book, int level);
298     extern char *msgfile_msg(int level, int booksize);
299     extern const char *god_info_msg(int level, int booksize);
300     extern void tailor_readable_ob(object *book, int msg_type);
301     extern void free_all_readable(void);
302     extern void write_book_archive(void);
303     extern readable_message_type *get_readable_message_type(object *readable);
304     /* recipe.c */
305     extern recipelist *get_formulalist(int i);
306     extern void init_formulae(void);
307     extern void check_formulae(void);
308     extern void dump_alchemy(void);
309 root 1.2 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
310 root 1.1 extern long find_ingred_cost(const char *name);
311     extern void dump_alchemy_costs(void);
312     extern const char *ingred_name(const char *name);
313     extern int strtoint(const char *buf);
314 root 1.2 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
315 root 1.1 extern int numb_ingred(const char *buf);
316     extern recipelist *get_random_recipelist(void);
317     extern recipe *get_random_recipe(recipelist *rpl);
318     extern void free_all_recipes(void);
319     /* region.c */
320     extern region *get_region_by_name(const char *region_name);
321     extern region *get_region_by_map(mapstruct *m);
322 root 1.2 extern const char *get_name_of_region_for_map(const mapstruct *m);
323 root 1.1 extern region *get_region_from_string(const char *name);
324 root 1.2 extern int region_is_child_of_region(const region *child, const region *r);
325     extern const char *get_region_longname(const region *r);
326     extern const char *get_region_msg(const region *r);
327     extern object *get_jail_exit(object *op);
328 root 1.1 extern void init_regions(void);
329     extern region *get_region_struct(void);
330     extern void parse_regions(FILE *fp);
331     extern void assign_region_parents(void);
332     /* shstr.c */
333     extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
334     /* time.c */
335     extern void reset_sleep(void);
336     extern void log_time(long process_utime);
337     extern int enough_elapsed_time(void);
338     extern void sleep_delta(void);
339     extern void set_max_time(long t);
340     extern void get_tod(timeofday_t *tod);
341     extern void print_tod(object *op);
342     extern void time_info(object *op);
343     extern long seconds(void);
344     /* treasure.c */
345     extern void init_archetype_pointers(void);
346     extern void load_treasures(void);
347     extern treasurelist *find_treasurelist(const char *name);
348     extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
349     extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
350     extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
351     extern object *generate_treasure(treasurelist *t, int difficulty);
352 elmex 1.3 extern int level_for_item(const object *op, int difficulty);
353 root 1.1 extern int magic_from_difficulty(int difficulty);
354     extern void set_abs_magic(object *op, int magic);
355     extern void set_ring_bonus(object *op, int bonus);
356     extern int get_magic(int diff);
357     extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
358     extern artifactlist *find_artifactlist(int type);
359     extern void dump_artifacts(void);
360     extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
361     extern void dump_monster_treasure(const char *name);
362     extern void init_artifacts(void);
363     extern void add_abilities(object *op, object *change);
364     extern void give_artifact_abilities(object *op, object *artifct);
365     extern void generate_artifact(object *op, int difficulty);
366     extern void fix_flesh_item(object *item, object *donor);
367     extern int special_potion(object *op);
368     extern void free_treasurestruct(treasure *t);
369     extern void free_charlinks(linked_char *lc);
370     extern void free_artifact(artifact *at);
371     extern void free_artifactlist(artifactlist *al);
372     extern void free_all_treasures(void);
373     /* utils.c */
374 root 1.2 extern int random_roll(int min, int max, const object *op, int goodbad);
375     extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
376     extern int die_roll(int num, int size, const object *op, int goodbad);
377 root 1.1 extern int rndm(int min, int max);
378     extern void decay_objects(mapstruct *m);
379     extern materialtype_t *name_to_material(const char *name);
380 root 1.2 extern void transmute_materialname(object *op, const object *change);
381 root 1.1 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
382     extern void strip_media_tag(char *message);
383     extern const char *strrstr(const char *haystack, const char *needle);
384     extern void strip_endline(char *buf);
385     extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
386     extern void make_list_like(char *input);
387     /* loader.c */
388     extern int lex_load(object *op, int map_flags);
389     extern void yyrestart(FILE *input_file);
390 root 1.2 extern void yypop_buffer_state(void);
391     extern int yyget_lineno(void);
392     extern FILE *yyget_in(void);
393     extern FILE *yyget_out(void);
394     extern int yyget_leng(void);
395     extern char *yyget_text(void);
396     extern void yyset_lineno(int line_number);
397     extern void yyset_in(FILE *in_str);
398     extern void yyset_out(FILE *out_str);
399     extern int yyget_debug(void);
400     extern void yyset_debug(int bdebug);
401     extern int yylex_destroy(void);
402     extern void yyfree(void *ptr);
403 root 1.1 extern int yyerror(char *s);
404 root 1.9 extern int load_object(object_thawer &fp, object *op, int map_flags);
405 root 1.1 extern int set_variable(object *op, char *buf);
406     extern void init_vars(void);
407     extern char *get_ob_diff(object *op, object *op2);
408 root 1.5 extern void save_object(object_freezer &fp, object *op, int flag);