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Revision: 1.106
Committed: Wed Nov 16 23:42:00 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.105: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.102 *
4 root 1.106 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.84 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.102 *
8 root 1.74 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.102 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.102 *
18 root 1.74 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.102 *
22 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.49 */
24    
25 root 1.58 #ifndef LIBPROTO_H_
26     #define LIBPROTO_H_
27    
28 root 1.1 /* anim.c */
29 root 1.78 void free_all_anim ();
30     void init_anim ();
31     void animate_object (object *op, int dir);
32 root 1.1 /* arch.c */
33 root 1.78 archetype *find_archetype_by_object_name (const char *name);
34     archetype *find_archetype_by_object_type_name (int type, const char *name);
35     object *get_archetype_by_skill_name (const char *skill, int type);
36     archetype *get_archetype_by_type_subtype (int type, int subtype);
37     object *get_archetype_by_object_name (const char *name);
38     object *find_best_weapon_used_match (object *pl, const char *params);
39     int item_matched_string (object *pl, object *op, const char *name);
40     void arch_info (object *op);
41     void clear_archetable ();
42     void dump_arch (archetype *at);
43     void dump_all_archetypes ();
44     void free_all_archs ();
45     void check_generators ();
46     bool load_archetype_file (const char *filename);
47     unsigned long hasharch (const char *str, int tablesize);
48     object *clone_arch (int type);
49     object *object_create_arch (archetype *at);
50 root 1.1 /* button.c */
51 root 1.78 void push_button (object *op, object *originator);
52     void update_button (object *op, object *originator);
53     void use_trigger (object *op, object *originator);
54     void animate_turning (object *op);
55     int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
56     int operate_altar (object *altar, object **sacrifice, object *originator = 0);
57     int check_trigger (object *op, object *cause, object *originator = 0);
58     int get_button_value (const object *button);
59     void do_mood_floor (object *op, object *source = 0);
60     object *check_inv_recursive (object *op, const object *trig);
61     void check_inv (object *op, object *trig);
62     void verify_button_links (const maptile *map);
63 root 1.1 /* exp.c */
64 root 1.90 int exp_to_level (sint64 exp);
65     sint64 level_to_min_exp (int level);
66 root 1.78 int new_exp (const object *ob);
67 root 1.103 void _reload_exp_table ();
68 root 1.1 /* friend.c */
69 root 1.78 void add_friendly_object (object *op);
70     void remove_friendly_object (object *op);
71     void dump_friendly_objects ();
72     void clean_friendly_list ();
73 root 1.1 /* holy.c */
74 root 1.78 void init_gods ();
75     godlink *get_rand_god ();
76     object *pntr_to_god_obj (godlink *godlnk);
77     void dump_gods ();
78 root 1.1 /* info.c */
79 root 1.78 void dump_abilities ();
80     void print_monsters ();
81     void bitstostring (long bits, int num, char *str);
82 root 1.1 /* image.c */
83 root 1.78 void ReadBmapNames ();
84     int FindFace (const char *name, int error);
85     int ReadSmooth ();
86     int FindSmooth (uint16 face, uint16 *smoothed);
87     void free_all_images ();
88 root 1.1 /* init.c */
89 root 1.78 void init_library ();
90     void init_environ ();
91     void init_globals ();
92     void init_objects ();
93     void init_defaults ();
94     void init_dynamic ();
95     void init_clocks ();
96     void init_attackmess ();
97 root 1.1 /* item.c */
98 root 1.78 int get_power_from_ench (int ench);
99     int calc_item_power (const object *op, int flag);
100     const typedata *get_typedata (int itemtype);
101     const typedata *get_typedata_by_name (const char *name);
102     const char *describe_resistance (const object *op, int newline);
103 root 1.87 const char *ordinal (int i);
104 root 1.78 const char *describe_item (const object *op, object *owner);
105     int is_magical (const object *op);
106     void identify (object *op);
107     void examine (object *op, object *tmp);
108 root 1.1 /* links.c */
109 root 1.78 objectlink *get_objectlink ();
110     oblinkpt *get_objectlinkpt ();
111     void free_objectlink (objectlink *ol);
112     void free_objectlinkpt (oblinkpt *obp);
113 root 1.1 /* living.c */
114 root 1.78 void change_attr_value (living *stats, int attr, sint8 value);
115     void check_stat_bounds (living *stats);
116     int change_abil (object *op, object *tmp);
117     void set_dragon_name (object *pl, const object *abil, const object *skin);
118     object *give_skill_by_name (object *op, const char *skill_name);
119     void player_lvl_adj (object *who, object *op);
120     sint64 level_exp (int level, double expmul);
121     void calc_perm_exp (object *op);
122     sint64 check_exp_adjust (const object *op, sint64 exp);
123 root 1.97 void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
124 root 1.78 void apply_death_exp_penalty (object *op);
125     int did_make_save (const object *op, int level, int bonus);
126 root 1.1 /* los.c */
127 root 1.78 void init_block ();
128     void update_all_map_los (maptile *map);
129     void update_all_los (const maptile *map, int x, int y);
130     void make_sure_seen (const object *op);
131     void make_sure_not_seen (const object *op);
132 root 1.1 /* map.c */
133 root 1.78 const char *create_pathname (const char *name);
134     int blocked_link (object *ob, maptile *m, int sx, int sy);
135 root 1.1 /* object.c */
136 root 1.78 char *dump_object (object *op);
137     void dump_me (object *op, char *outstr);
138     object *find_object (tag_t i);
139 elmex 1.83 object *find_object_uuid (UUID i);
140 root 1.78 object *find_object_name (const char *str);
141     void free_all_object_data ();
142     void update_turn_face (object *op);
143     void update_object (object *op, int action);
144     object *merge_ob (object *op, object *top);
145     object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
146     object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
147     void replace_insert_ob_in_map (shstr_tmp archname, object *op);
148     object *insert_ob_in_ob (object *op, object *where);
149 root 1.94 int check_move_on (object *op, object *originator, int flags = 0);
150 root 1.78 object *present_arch (const archetype *at, maptile *m, int x, int y);
151     object *present (unsigned char type, maptile *m, int x, int y);
152     object *present_in_ob (unsigned char type, const object *op);
153     object *present_in_ob_by_name (int type, const char *str, const object *op);
154     object *present_arch_in_ob (const archetype *at, const object *op);
155     void flag_inv (object *op, int flag);
156     void unflag_inv (object *op, int flag);
157     int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
158     int find_first_free_spot (const object *ob, maptile *m, int x, int y);
159     void get_search_arr (int *search_arr);
160     int find_dir (maptile *m, int x, int y, object *exclude);
161     int distance (const object *ob1, const object *ob2);
162     int find_dir_2 (int x, int y);
163     int dirdiff (int dir1, int dir2);
164     int can_see_monsterP (maptile *m, int x, int y, int dir);
165     int can_pick (const object *who, const object *item);
166     object *find_obj_by_type_subtype (const object *who, int type, int subtype);
167 root 1.2 /* path.c */
168 root 1.78 char *path_combine (const char *src, const char *dst);
169     char *path_combine_and_normalize (const char *src, const char *dst);
170 root 1.1 /* player.c */
171 root 1.78 void free_player (player *pl);
172     int atnr_is_dragon_enabled (int attacknr);
173 root 1.1 /* quest.c */
174 root 1.78 int quest_is_quest_marker (const object *marker, int task);
175     int quest_is_in_progress (const object *marker, int task);
176     int quest_is_completed (const object *marker, int task);
177     const char *quest_get_name (const object *marker);
178     object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
179     object *quest_get_override (const object *ob, const object *pl);
180     const char *quest_get_override_slaying (const object *ob, const object *pl);
181     const char *quest_get_override_msg (const object *ob, const object *pl);
182     void quest_apply_items (object *wrapper, player *pl);
183     int quest_on_activate (object *ob, player *pl);
184     int quest_is_override_compatible (const object *marker, const object *pl);
185 root 1.1 /* readable.c */
186 root 1.78 void init_readable ();
187     object *get_random_mon (int level);
188     void tailor_readable_ob (object *book, int msg_type);
189     void write_book_archive ();
190     readable_message_type *get_readable_message_type (object *readable);
191 root 1.1 /* recipe.c */
192 root 1.78 recipelist *get_formulalist (int i);
193     void init_formulae ();
194     void dump_alchemy ();
195     void dump_alchemy_costs ();
196     int strtoint (const char *buf);
197     artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
198     recipe *get_random_recipe (recipelist *rpl);
199 root 1.1 /* region.c */
200 root 1.78 object *get_jail_exit (object *op);
201 root 1.1 /* shstr.c */
202 root 1.78 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
203 root 1.1 /* time.c */
204 root 1.78 void reset_sleep ();
205     void log_time (long process_utime);
206     int enough_elapsed_time ();
207     void sleep_delta ();
208     void get_tod (timeofday_t *tod);
209     void print_tod (object *op);
210     void time_info (object *op);
211 root 1.1 /* treasure.c */
212 root 1.78 bool load_treasure_file (const char *filename);
213     object *generate_treasure (treasurelist *t, int difficulty);
214     void set_abs_magic (object *op, int magic);
215     void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
216     artifactlist *find_artifactlist (int type);
217     void dump_artifacts ();
218     void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
219     void dump_monster_treasure (const char *name);
220     void init_artifacts ();
221     void add_abilities (object *op, object *change);
222     void give_artifact_abilities (object *op, object *artifct);
223     void generate_artifact (object *op, int difficulty);
224     void fix_flesh_item (object *item, object *donor);
225 root 1.1 /* utils.c */
226 root 1.96 int random_roll (int min, int max, const object *op, bool prefer_high);
227     sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
228     int die_roll (int num, int size, const object *op, bool prefer_high);
229 root 1.78 void transmute_materialname (object *op, const object *change);
230     void strip_endline (char *buf);
231     void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
232 root 1.1 /* loader.c */
233 root 1.78 int set_variable (object *op, char *buf);
234     void init_vars ();
235     char *get_ob_diff (object *op, object *op2);
236 root 1.81 bool load_resource_file_ (const char *filename);
237 root 1.61 /* map.c */
238 root 1.88 maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
239 root 1.78 object *pick_random_object (maptile *style);
240 root 1.58
241     /* former funcpoint.h */
242     /*
243     * These function-pointers are defined in common/glue.c
244     * The functions used to set and initialise them are also there.
245     *
246     * Massive change. Those functions are just defined, no callback, and they should be implemented.
247     * This means glue.c code & such can go away almost entirely.
248     * Ryo 2005-07-15
249     */
250    
251 root 1.78 void move_apply (object *, object *, object *);
252     void draw_info (int, int, object *, const char *);
253 root 1.79 void clean_tmp_files ();
254 root 1.78 void fix_auto_apply (maptile *);
255 root 1.79 void init_blocksview_players ();
256 root 1.78 void monster_check_apply (object *, object *);
257 root 1.79 void process_active_maps ();
258 root 1.78 void remove_friendly_object (object *);
259     void update_buttons (maptile *);
260     void move_teleporter (object *);
261     void move_firewall (object *);
262     void move_creator (object *);
263     void move_marker (object *);
264     void move_duplicator (object *);
265     void trap_adjust (object *, int);
266     void esrv_send_item (object *, object *);
267     void esrv_del_item (player *, int);
268     void esrv_update_item (int, object *, object *);
269     void esrv_update_spells (player *);
270     void dragon_ability_gain (object *, int, int);
271     object * find_skill_by_number (object *, int);
272 root 1.58
273     #endif
274