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/cvs/deliantra/server/include/libproto.h
Revision: 1.107
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.106: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.102 *
4 root 1.107 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.106 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.84 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.102 *
9 root 1.74 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.102 *
14 root 1.51 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.102 *
19 root 1.74 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.102 *
23 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.49 */
25    
26 root 1.58 #ifndef LIBPROTO_H_
27     #define LIBPROTO_H_
28    
29 root 1.1 /* anim.c */
30 root 1.78 void free_all_anim ();
31     void init_anim ();
32     void animate_object (object *op, int dir);
33 root 1.1 /* arch.c */
34 root 1.78 archetype *find_archetype_by_object_name (const char *name);
35     archetype *find_archetype_by_object_type_name (int type, const char *name);
36     object *get_archetype_by_skill_name (const char *skill, int type);
37     archetype *get_archetype_by_type_subtype (int type, int subtype);
38     object *get_archetype_by_object_name (const char *name);
39     object *find_best_weapon_used_match (object *pl, const char *params);
40     int item_matched_string (object *pl, object *op, const char *name);
41     void arch_info (object *op);
42     void clear_archetable ();
43     void dump_arch (archetype *at);
44     void dump_all_archetypes ();
45     void free_all_archs ();
46     void check_generators ();
47     bool load_archetype_file (const char *filename);
48     unsigned long hasharch (const char *str, int tablesize);
49     object *clone_arch (int type);
50     object *object_create_arch (archetype *at);
51 root 1.1 /* button.c */
52 root 1.78 void push_button (object *op, object *originator);
53     void update_button (object *op, object *originator);
54     void use_trigger (object *op, object *originator);
55     void animate_turning (object *op);
56     int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
57     int operate_altar (object *altar, object **sacrifice, object *originator = 0);
58     int check_trigger (object *op, object *cause, object *originator = 0);
59     int get_button_value (const object *button);
60     void do_mood_floor (object *op, object *source = 0);
61     object *check_inv_recursive (object *op, const object *trig);
62     void check_inv (object *op, object *trig);
63     void verify_button_links (const maptile *map);
64 root 1.1 /* exp.c */
65 root 1.90 int exp_to_level (sint64 exp);
66     sint64 level_to_min_exp (int level);
67 root 1.78 int new_exp (const object *ob);
68 root 1.103 void _reload_exp_table ();
69 root 1.1 /* friend.c */
70 root 1.78 void add_friendly_object (object *op);
71     void remove_friendly_object (object *op);
72     void dump_friendly_objects ();
73     void clean_friendly_list ();
74 root 1.1 /* holy.c */
75 root 1.78 void init_gods ();
76     godlink *get_rand_god ();
77     object *pntr_to_god_obj (godlink *godlnk);
78     void dump_gods ();
79 root 1.1 /* info.c */
80 root 1.78 void dump_abilities ();
81     void print_monsters ();
82     void bitstostring (long bits, int num, char *str);
83 root 1.1 /* image.c */
84 root 1.78 void ReadBmapNames ();
85     int FindFace (const char *name, int error);
86     int ReadSmooth ();
87     int FindSmooth (uint16 face, uint16 *smoothed);
88     void free_all_images ();
89 root 1.1 /* init.c */
90 root 1.78 void init_library ();
91     void init_environ ();
92     void init_globals ();
93     void init_objects ();
94     void init_defaults ();
95     void init_dynamic ();
96     void init_clocks ();
97     void init_attackmess ();
98 root 1.1 /* item.c */
99 root 1.78 int get_power_from_ench (int ench);
100     int calc_item_power (const object *op, int flag);
101     const typedata *get_typedata (int itemtype);
102     const typedata *get_typedata_by_name (const char *name);
103     const char *describe_resistance (const object *op, int newline);
104 root 1.87 const char *ordinal (int i);
105 root 1.78 const char *describe_item (const object *op, object *owner);
106     int is_magical (const object *op);
107     void identify (object *op);
108     void examine (object *op, object *tmp);
109 root 1.1 /* links.c */
110 root 1.78 objectlink *get_objectlink ();
111     oblinkpt *get_objectlinkpt ();
112     void free_objectlink (objectlink *ol);
113     void free_objectlinkpt (oblinkpt *obp);
114 root 1.1 /* living.c */
115 root 1.78 void change_attr_value (living *stats, int attr, sint8 value);
116     void check_stat_bounds (living *stats);
117     int change_abil (object *op, object *tmp);
118     void set_dragon_name (object *pl, const object *abil, const object *skin);
119     object *give_skill_by_name (object *op, const char *skill_name);
120     void player_lvl_adj (object *who, object *op);
121     sint64 level_exp (int level, double expmul);
122     void calc_perm_exp (object *op);
123     sint64 check_exp_adjust (const object *op, sint64 exp);
124 root 1.97 void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
125 root 1.78 void apply_death_exp_penalty (object *op);
126     int did_make_save (const object *op, int level, int bonus);
127 root 1.1 /* los.c */
128 root 1.78 void init_block ();
129     void update_all_map_los (maptile *map);
130     void update_all_los (const maptile *map, int x, int y);
131     void make_sure_seen (const object *op);
132     void make_sure_not_seen (const object *op);
133 root 1.1 /* map.c */
134 root 1.78 const char *create_pathname (const char *name);
135     int blocked_link (object *ob, maptile *m, int sx, int sy);
136 root 1.1 /* object.c */
137 root 1.78 char *dump_object (object *op);
138     void dump_me (object *op, char *outstr);
139     object *find_object (tag_t i);
140 elmex 1.83 object *find_object_uuid (UUID i);
141 root 1.78 object *find_object_name (const char *str);
142     void free_all_object_data ();
143     void update_turn_face (object *op);
144     void update_object (object *op, int action);
145     object *merge_ob (object *op, object *top);
146     object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
147     object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
148     void replace_insert_ob_in_map (shstr_tmp archname, object *op);
149     object *insert_ob_in_ob (object *op, object *where);
150 root 1.94 int check_move_on (object *op, object *originator, int flags = 0);
151 root 1.78 object *present_arch (const archetype *at, maptile *m, int x, int y);
152     object *present (unsigned char type, maptile *m, int x, int y);
153     object *present_in_ob (unsigned char type, const object *op);
154     object *present_in_ob_by_name (int type, const char *str, const object *op);
155     object *present_arch_in_ob (const archetype *at, const object *op);
156     void flag_inv (object *op, int flag);
157     void unflag_inv (object *op, int flag);
158     int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
159     int find_first_free_spot (const object *ob, maptile *m, int x, int y);
160     void get_search_arr (int *search_arr);
161     int find_dir (maptile *m, int x, int y, object *exclude);
162     int distance (const object *ob1, const object *ob2);
163     int find_dir_2 (int x, int y);
164     int dirdiff (int dir1, int dir2);
165     int can_see_monsterP (maptile *m, int x, int y, int dir);
166     int can_pick (const object *who, const object *item);
167     object *find_obj_by_type_subtype (const object *who, int type, int subtype);
168 root 1.2 /* path.c */
169 root 1.78 char *path_combine (const char *src, const char *dst);
170     char *path_combine_and_normalize (const char *src, const char *dst);
171 root 1.1 /* player.c */
172 root 1.78 void free_player (player *pl);
173     int atnr_is_dragon_enabled (int attacknr);
174 root 1.1 /* quest.c */
175 root 1.78 int quest_is_quest_marker (const object *marker, int task);
176     int quest_is_in_progress (const object *marker, int task);
177     int quest_is_completed (const object *marker, int task);
178     const char *quest_get_name (const object *marker);
179     object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
180     object *quest_get_override (const object *ob, const object *pl);
181     const char *quest_get_override_slaying (const object *ob, const object *pl);
182     const char *quest_get_override_msg (const object *ob, const object *pl);
183     void quest_apply_items (object *wrapper, player *pl);
184     int quest_on_activate (object *ob, player *pl);
185     int quest_is_override_compatible (const object *marker, const object *pl);
186 root 1.1 /* readable.c */
187 root 1.78 void init_readable ();
188     object *get_random_mon (int level);
189     void tailor_readable_ob (object *book, int msg_type);
190     void write_book_archive ();
191     readable_message_type *get_readable_message_type (object *readable);
192 root 1.1 /* recipe.c */
193 root 1.78 recipelist *get_formulalist (int i);
194     void init_formulae ();
195     void dump_alchemy ();
196     void dump_alchemy_costs ();
197     int strtoint (const char *buf);
198     artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
199     recipe *get_random_recipe (recipelist *rpl);
200 root 1.1 /* region.c */
201 root 1.78 object *get_jail_exit (object *op);
202 root 1.1 /* shstr.c */
203 root 1.78 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
204 root 1.1 /* time.c */
205 root 1.78 void reset_sleep ();
206     void log_time (long process_utime);
207     int enough_elapsed_time ();
208     void sleep_delta ();
209     void get_tod (timeofday_t *tod);
210     void print_tod (object *op);
211     void time_info (object *op);
212 root 1.1 /* treasure.c */
213 root 1.78 bool load_treasure_file (const char *filename);
214     object *generate_treasure (treasurelist *t, int difficulty);
215     void set_abs_magic (object *op, int magic);
216     void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
217     artifactlist *find_artifactlist (int type);
218     void dump_artifacts ();
219     void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
220     void dump_monster_treasure (const char *name);
221     void init_artifacts ();
222     void add_abilities (object *op, object *change);
223     void give_artifact_abilities (object *op, object *artifct);
224     void generate_artifact (object *op, int difficulty);
225     void fix_flesh_item (object *item, object *donor);
226 root 1.1 /* utils.c */
227 root 1.96 int random_roll (int min, int max, const object *op, bool prefer_high);
228     sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
229     int die_roll (int num, int size, const object *op, bool prefer_high);
230 root 1.78 void transmute_materialname (object *op, const object *change);
231     void strip_endline (char *buf);
232     void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
233 root 1.1 /* loader.c */
234 root 1.78 int set_variable (object *op, char *buf);
235     void init_vars ();
236     char *get_ob_diff (object *op, object *op2);
237 root 1.81 bool load_resource_file_ (const char *filename);
238 root 1.61 /* map.c */
239 root 1.88 maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
240 root 1.78 object *pick_random_object (maptile *style);
241 root 1.58
242     /* former funcpoint.h */
243     /*
244     * These function-pointers are defined in common/glue.c
245     * The functions used to set and initialise them are also there.
246     *
247     * Massive change. Those functions are just defined, no callback, and they should be implemented.
248     * This means glue.c code & such can go away almost entirely.
249     * Ryo 2005-07-15
250     */
251    
252 root 1.78 void move_apply (object *, object *, object *);
253     void draw_info (int, int, object *, const char *);
254 root 1.79 void clean_tmp_files ();
255 root 1.78 void fix_auto_apply (maptile *);
256 root 1.79 void init_blocksview_players ();
257 root 1.78 void monster_check_apply (object *, object *);
258 root 1.79 void process_active_maps ();
259 root 1.78 void remove_friendly_object (object *);
260     void update_buttons (maptile *);
261     void move_teleporter (object *);
262     void move_firewall (object *);
263     void move_creator (object *);
264     void move_marker (object *);
265     void move_duplicator (object *);
266     void trap_adjust (object *, int);
267     void esrv_send_item (object *, object *);
268     void esrv_del_item (player *, int);
269     void esrv_update_item (int, object *, object *);
270     void esrv_update_spells (player *);
271     void dragon_ability_gain (object *, int, int);
272     object * find_skill_by_number (object *, int);
273 root 1.58
274     #endif
275