ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/libproto.h
Revision: 1.33
Committed: Mon Jan 15 00:40:49 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +1 -13 lines
Log Message:
- micro-optimised hit_map and ok_to_put_more, this
  immensely helped reduce load on dense maps.
- introduced xy_normalise, which is imho a saner interface
  and much faster than get_map_flags so should be used
  in new code (and time-critical code).

File Contents

# User Rev Content
1 root 1.1 /* anim.c */
2     extern void free_all_anim(void);
3     extern void init_anim(void);
4     extern int find_animation(const char *name);
5     extern void animate_object(object *op, int dir);
6     /* arch.c */
7     extern archetype *find_archetype_by_object_name(const char *name);
8 root 1.2 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 root 1.1 extern object *get_archetype_by_skill_name(const char *skill, int type);
10     extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11     extern object *get_archetype_by_object_name(const char *name);
12     extern object *find_best_weapon_used_match(object *pl, const char *params);
13     extern int item_matched_string(object *pl, object *op, const char *name);
14     extern void init_archetypes(void);
15     extern void arch_info(object *op);
16     extern void clear_archetable(void);
17     extern void init_archetable(void);
18     extern void dump_arch(archetype *at);
19     extern void dump_all_archetypes(void);
20     extern void free_all_archs(void);
21     extern void check_generators(void);
22     extern void load_archetypes(void);
23     extern object *arch_to_object(archetype *at);
24     extern object *create_singularity(const char *name);
25     extern object *get_archetype(const char *name);
26     extern unsigned long hasharch(const char *str, int tablesize);
27     extern archetype *type_to_archetype(int type);
28     extern object *clone_arch(int type);
29     extern object *object_create_arch(archetype *at);
30     /* button.c */
31     extern void push_button(object *op);
32 root 1.17 extern void activate_connection (maptile *map, long connection, bool state = true);
33 root 1.1 extern void update_button(object *op);
34 root 1.17 extern oblinkpt *get_connection_links (maptile *map, long connection);
35 root 1.1 extern void use_trigger(object *op);
36     extern void animate_turning(object *op);
37 root 1.2 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
38 root 1.1 extern int operate_altar(object *altar, object **sacrifice);
39     extern void trigger_move(object *op, int state);
40     extern int check_trigger(object *op, object *cause);
41 root 1.17 extern void add_button_link(object *button, maptile *map, int connected);
42 root 1.1 extern void remove_button_link(object *op);
43 elmex 1.6 extern oblinkpt *get_button_links(const object *button);
44 root 1.2 extern int get_button_value(const object *button);
45 elmex 1.6 extern void do_mood_floor(object *op, object *source = 0);
46 root 1.2 extern object *check_inv_recursive(object *op, const object *trig);
47 elmex 1.27 extern void check_inv(object *op, object *trig);
48 root 1.17 extern void verify_button_links(const maptile *map);
49 root 1.1 /* exp.c */
50 root 1.2 extern int new_exp(const object *ob);
51     extern int has_ability(const object *ob);
52 root 1.1 extern void init_experience(void);
53     extern void dump_experience(void);
54     /* friend.c */
55     extern void add_friendly_object(object *op);
56     extern void remove_friendly_object(object *op);
57     extern void dump_friendly_objects(void);
58     extern void clean_friendly_list(void);
59 root 1.2 extern int is_friendly(const object *op);
60 root 1.1 /* glue.c */
61     extern void fatal(int err);
62     /* holy.c */
63     extern void init_gods(void);
64     extern void add_god_to_list(archetype *god_arch);
65     extern int baptize_altar(object *op);
66     extern godlink *get_rand_god(void);
67     extern object *pntr_to_god_obj(godlink *godlnk);
68     extern void free_all_god(void);
69     extern void dump_gods(void);
70     /* info.c */
71     extern void dump_abilities(void);
72     extern void print_monsters(void);
73     extern void bitstostring(long bits, int num, char *str);
74     /* image.c */
75     extern void ReadBmapNames(void);
76 root 1.2 extern int FindFace(const char *name, int error);
77 root 1.1 extern int ReadSmooth(void);
78     extern int FindSmooth(uint16 face, uint16 *smoothed);
79     extern void free_all_images(void);
80     /* init.c */
81     extern void init_library(void);
82     extern void init_environ(void);
83     extern void init_globals(void);
84     extern void init_objects(void);
85     extern void init_defaults(void);
86     extern void init_dynamic(void);
87     extern void write_todclock(void);
88     extern void init_clocks(void);
89     extern void init_attackmess(void);
90     /* item.c */
91     extern int get_power_from_ench(int ench);
92 root 1.2 extern int calc_item_power(const object *op, int flag);
93 root 1.1 extern const typedata *get_typedata(int itemtype);
94     extern const typedata *get_typedata_by_name(const char *name);
95 root 1.2 extern char *describe_resistance(const object *op, int newline);
96     extern char *query_weight(const object *op);
97 root 1.1 extern char *get_levelnumber(int i);
98     extern char *get_number(int i);
99 root 1.2 extern char *ring_desc(const object *op);
100     extern const char *query_short_name(const object *op);
101     extern char *query_name(const object *op);
102     extern const char *query_base_name(const object *op, int plural);
103     extern char *describe_item(const object *op, object *owner);
104     extern int is_magical(const object *op);
105     extern int need_identify(const object *op);
106 root 1.1 extern void identify(object *op);
107     /* links.c */
108     extern objectlink *get_objectlink(void);
109     extern oblinkpt *get_objectlinkpt(void);
110     extern void free_objectlink(objectlink *ol);
111     extern void free_objectlinkpt(oblinkpt *obp);
112     /* living.c */
113     extern void set_attr_value(living *stats, int attr, sint8 value);
114     extern void change_attr_value(living *stats, int attr, sint8 value);
115 root 1.2 extern sint8 get_attr_value(const living *stats, int attr);
116 root 1.1 extern void check_stat_bounds(living *stats);
117     extern int change_abil(object *op, object *tmp);
118 root 1.2 extern int allowed_class(const object *op);
119     extern void set_dragon_name(object *pl, const object *abil, const object *skin);
120 root 1.1 extern void dragon_level_gain(object *who);
121     extern object *give_skill_by_name(object *op, const char *skill_name);
122     extern void player_lvl_adj(object *who, object *op);
123     extern sint64 level_exp(int level, double expmul);
124     extern void calc_perm_exp(object *op);
125 root 1.2 extern sint64 check_exp_loss(const object *op, sint64 exp);
126     extern sint64 check_exp_adjust(const object *op, sint64 exp);
127 root 1.1 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
128     extern void apply_death_exp_penalty(object *op);
129 root 1.2 extern int did_make_save(const object *op, int level, int bonus);
130 root 1.1 /* los.c */
131     extern void init_block(void);
132     extern void clear_los(object *op);
133 root 1.2 extern int has_carried_lights(const object *op);
134 root 1.1 extern void update_los(object *op);
135 root 1.17 extern void update_all_map_los(maptile *map);
136     extern void update_all_los(const maptile *map, int x, int y);
137 root 1.1 extern void print_los(object *op);
138 root 1.2 extern void make_sure_seen(const object *op);
139     extern void make_sure_not_seen(const object *op);
140 root 1.1 /* map.c */
141 root 1.33 extern const char *create_pathname (const char *name);
142 root 1.1 extern int check_path(const char *name, int prepend_dir);
143 root 1.17 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
144 root 1.1 extern void fix_container(object *container);
145     /* object.c */
146     extern signed long sum_weight(object *op);
147     extern object *object_get_env_recursive(object *op);
148 root 1.18 extern char *dump_object(object *op);
149 root 1.1 extern void dump_me(object *op, char *outstr);
150 root 1.2 extern object *get_nearest_part(object *op, const object *pl);
151 root 1.1 extern object *find_object(tag_t i);
152 root 1.2 extern object *find_object_name(const char *str);
153 root 1.1 extern void free_all_object_data(void);
154     extern void update_turn_face(object *op);
155     extern void update_object(object *op, int action);
156     extern void sub_weight(object *op, signed long weight);
157     extern object *merge_ob(object *op, object *top);
158 root 1.17 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
159     extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
160 root 1.2 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
161 root 1.1 extern object *get_split_ob(object *orig_ob, uint32 nr);
162     extern object *decrease_ob_nr(object *op, uint32 i);
163     extern void add_weight(object *op, signed long weight);
164     extern object *insert_ob_in_ob(object *op, object *where);
165     extern int check_move_on(object *op, object *originator);
166 root 1.17 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
167     extern object *present(unsigned char type, maptile *m, int x, int y);
168 root 1.2 extern object *present_in_ob(unsigned char type, const object *op);
169     extern object *present_in_ob_by_name(int type, const char *str, const object *op);
170     extern object *present_arch_in_ob(const archetype *at, const object *op);
171 root 1.1 extern void flag_inv(object *op, int flag);
172     extern void unflag_inv(object *op, int flag);
173     extern void set_cheat(object *op);
174 root 1.17 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
175     extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
176 root 1.1 extern void get_search_arr(int *search_arr);
177 root 1.17 extern int find_dir(maptile *m, int x, int y, object *exclude);
178 root 1.2 extern int distance(const object *ob1, const object *ob2);
179 root 1.1 extern int find_dir_2(int x, int y);
180     extern int absdir(int d);
181     extern int dirdiff(int dir1, int dir2);
182 root 1.17 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
183 root 1.2 extern int can_pick(const object *who, const object *item);
184 root 1.1 extern object *object_create_clone(object *asrc);
185 root 1.2 extern object *load_object_str(const char *obstr);
186     extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
187     extern key_value *get_ob_key_link(const object *ob, const char *key);
188     extern const char *get_ob_key_value(const object *op, const char *const key);
189 root 1.1 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
190     extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
191 root 1.2 /* path.c */
192     extern char *path_combine(const char *src, const char *dst);
193     extern void path_normalize(char *path);
194     extern char *path_combine_and_normalize(const char *src, const char *dst);
195 root 1.1 /* porting.c */
196     extern void remove_directory(const char *path);
197     extern char *strcasestr_local(const char *s, const char *find);
198     extern int isqrt(int n);
199     extern char *ltostr10(signed long n);
200     extern char *doubletostr10(double v);
201     extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
202     extern void close_and_delete(FILE *fp, int compressed);
203     extern void make_path_to_file(char *filename);
204     /* player.c */
205     extern void free_player(player *pl);
206     extern int atnr_is_dragon_enabled(int attacknr);
207 root 1.2 extern int is_dragon_pl(const object *op);
208 root 1.1 /* quest.c */
209 root 1.2 extern int quest_is_quest_marker(const object *marker, int task);
210     extern int quest_is_in_progress(const object *marker, int task);
211     extern int quest_is_completed(const object *marker, int task);
212     extern const char *quest_get_name(const object *marker);
213     extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
214     extern object *quest_get_override(const object *ob, const object *pl);
215     extern const char *quest_get_override_slaying(const object *ob, const object *pl);
216     extern const char *quest_get_override_msg(const object *ob, const object *pl);
217 root 1.1 extern void quest_apply_items(object *wrapper, player *pl);
218     extern int quest_on_activate(object *ob, player *pl);
219 root 1.2 extern int quest_is_override_compatible(const object *marker, const object *pl);
220 root 1.1 /* readable.c */
221     extern int nstrtok(const char *buf1, const char *buf2);
222     extern char *strtoktolin(const char *buf1, const char *buf2);
223     extern int book_overflow(const char *buf1, const char *buf2, int booksize);
224     extern void init_readable(void);
225     extern void change_book(object *book, int msgtype);
226     extern object *get_random_mon(int level);
227 root 1.2 extern char *mon_desc(const object *mon);
228 root 1.1 extern object *get_next_mon(object *tmp);
229     extern char *mon_info_msg(int level, int booksize);
230     extern char *artifact_msg(int level, int booksize);
231     extern char *spellpath_msg(int level, int booksize);
232     extern void make_formula_book(object *book, int level);
233     extern char *msgfile_msg(int level, int booksize);
234     extern const char *god_info_msg(int level, int booksize);
235     extern void tailor_readable_ob(object *book, int msg_type);
236     extern void free_all_readable(void);
237     extern void write_book_archive(void);
238     extern readable_message_type *get_readable_message_type(object *readable);
239     /* recipe.c */
240     extern recipelist *get_formulalist(int i);
241     extern void init_formulae(void);
242     extern void check_formulae(void);
243     extern void dump_alchemy(void);
244 root 1.2 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
245 root 1.1 extern long find_ingred_cost(const char *name);
246     extern void dump_alchemy_costs(void);
247     extern const char *ingred_name(const char *name);
248     extern int strtoint(const char *buf);
249 root 1.2 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
250 root 1.1 extern int numb_ingred(const char *buf);
251     extern recipelist *get_random_recipelist(void);
252     extern recipe *get_random_recipe(recipelist *rpl);
253     extern void free_all_recipes(void);
254     /* region.c */
255     extern region *get_region_by_name(const char *region_name);
256 root 1.17 extern region *get_region_by_map(maptile *m);
257     extern const char *get_name_of_region_for_map(const maptile *m);
258 root 1.1 extern region *get_region_from_string(const char *name);
259 root 1.2 extern int region_is_child_of_region(const region *child, const region *r);
260     extern const char *get_region_longname(const region *r);
261     extern const char *get_region_msg(const region *r);
262     extern object *get_jail_exit(object *op);
263 root 1.1 extern void init_regions(void);
264     extern region *get_region_struct(void);
265     extern void parse_regions(FILE *fp);
266     extern void assign_region_parents(void);
267     /* shstr.c */
268     extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
269     /* time.c */
270     extern void reset_sleep(void);
271     extern void log_time(long process_utime);
272     extern int enough_elapsed_time(void);
273     extern void sleep_delta(void);
274     extern void get_tod(timeofday_t *tod);
275     extern void print_tod(object *op);
276     extern void time_info(object *op);
277     /* treasure.c */
278     extern void init_archetype_pointers(void);
279     extern void load_treasures(void);
280     extern treasurelist *find_treasurelist(const char *name);
281     extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
282     extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
283     extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
284     extern object *generate_treasure(treasurelist *t, int difficulty);
285 elmex 1.3 extern int level_for_item(const object *op, int difficulty);
286 root 1.1 extern int magic_from_difficulty(int difficulty);
287     extern void set_abs_magic(object *op, int magic);
288     extern void set_ring_bonus(object *op, int bonus);
289     extern int get_magic(int diff);
290     extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
291     extern artifactlist *find_artifactlist(int type);
292     extern void dump_artifacts(void);
293     extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
294     extern void dump_monster_treasure(const char *name);
295     extern void init_artifacts(void);
296     extern void add_abilities(object *op, object *change);
297     extern void give_artifact_abilities(object *op, object *artifct);
298     extern void generate_artifact(object *op, int difficulty);
299     extern void fix_flesh_item(object *item, object *donor);
300     extern int special_potion(object *op);
301     extern void free_treasurestruct(treasure *t);
302     extern void free_charlinks(linked_char *lc);
303     extern void free_artifact(artifact *at);
304     extern void free_artifactlist(artifactlist *al);
305     extern void free_all_treasures(void);
306     /* utils.c */
307 root 1.2 extern int random_roll(int min, int max, const object *op, int goodbad);
308     extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
309     extern int die_roll(int num, int size, const object *op, int goodbad);
310 root 1.1 extern int rndm(int min, int max);
311     extern materialtype_t *name_to_material(const char *name);
312 root 1.2 extern void transmute_materialname(object *op, const object *change);
313 root 1.1 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
314     extern void strip_media_tag(char *message);
315     extern const char *strrstr(const char *haystack, const char *needle);
316     extern void strip_endline(char *buf);
317     extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
318     extern void make_list_like(char *input);
319     /* loader.c */
320     extern int lex_load(object *op, int map_flags);
321     extern void yyrestart(FILE *input_file);
322 root 1.2 extern void yypop_buffer_state(void);
323     extern int yyget_lineno(void);
324     extern FILE *yyget_in(void);
325     extern FILE *yyget_out(void);
326     extern int yyget_leng(void);
327     extern char *yyget_text(void);
328     extern void yyset_lineno(int line_number);
329     extern void yyset_in(FILE *in_str);
330     extern void yyset_out(FILE *out_str);
331     extern int yyget_debug(void);
332     extern void yyset_debug(int bdebug);
333     extern int yylex_destroy(void);
334     extern void yyfree(void *ptr);
335 root 1.1 extern int yyerror(char *s);
336 root 1.9 extern int load_object(object_thawer &fp, object *op, int map_flags);
337 root 1.1 extern int set_variable(object *op, char *buf);
338     extern void init_vars(void);
339     extern char *get_ob_diff(object *op, object *op2);
340 root 1.5 extern void save_object(object_freezer &fp, object *op, int flag);