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/cvs/deliantra/server/include/libproto.h
Revision: 1.64
Committed: Sat Dec 20 02:32:31 2008 UTC (15 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.63: +0 -1 lines
Log Message:
fix observe and other los issues

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.49 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.51 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.49 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.49 *
18 root 1.51 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.49 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.49 */
23    
24 root 1.58 #ifndef LIBPROTO_H_
25     #define LIBPROTO_H_
26    
27 root 1.1 /* anim.c */
28 root 1.44 extern void free_all_anim();
29     extern void init_anim();
30 root 1.1 extern int find_animation(const char *name);
31     extern void animate_object(object *op, int dir);
32     /* arch.c */
33     extern archetype *find_archetype_by_object_name(const char *name);
34 root 1.2 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
35 root 1.1 extern object *get_archetype_by_skill_name(const char *skill, int type);
36     extern archetype *get_archetype_by_type_subtype(int type, int subtype);
37     extern object *get_archetype_by_object_name(const char *name);
38     extern object *find_best_weapon_used_match(object *pl, const char *params);
39     extern int item_matched_string(object *pl, object *op, const char *name);
40     extern void arch_info(object *op);
41 root 1.44 extern void clear_archetable();
42 root 1.1 extern void dump_arch(archetype *at);
43 root 1.44 extern void dump_all_archetypes();
44     extern void free_all_archs();
45     extern void check_generators();
46 root 1.45 extern bool load_archetype_file(const char *filename);
47 root 1.1 extern object *create_singularity(const char *name);
48     extern object *get_archetype(const char *name);
49     extern unsigned long hasharch(const char *str, int tablesize);
50     extern archetype *type_to_archetype(int type);
51     extern object *clone_arch(int type);
52     extern object *object_create_arch(archetype *at);
53     /* button.c */
54     extern void push_button(object *op);
55 root 1.17 extern void activate_connection (maptile *map, long connection, bool state = true);
56 root 1.1 extern void update_button(object *op);
57 root 1.17 extern oblinkpt *get_connection_links (maptile *map, long connection);
58 root 1.1 extern void use_trigger(object *op);
59     extern void animate_turning(object *op);
60 root 1.2 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
61 root 1.1 extern int operate_altar(object *altar, object **sacrifice);
62     extern void trigger_move(object *op, int state);
63     extern int check_trigger(object *op, object *cause);
64 root 1.17 extern void add_button_link(object *button, maptile *map, int connected);
65 root 1.1 extern void remove_button_link(object *op);
66 elmex 1.6 extern oblinkpt *get_button_links(const object *button);
67 root 1.2 extern int get_button_value(const object *button);
68 elmex 1.6 extern void do_mood_floor(object *op, object *source = 0);
69 root 1.2 extern object *check_inv_recursive(object *op, const object *trig);
70 elmex 1.27 extern void check_inv(object *op, object *trig);
71 root 1.17 extern void verify_button_links(const maptile *map);
72 root 1.1 /* exp.c */
73 root 1.2 extern int new_exp(const object *ob);
74     extern int has_ability(const object *ob);
75 root 1.44 extern void init_experience();
76     extern void dump_experience();
77 root 1.1 /* friend.c */
78     extern void add_friendly_object(object *op);
79     extern void remove_friendly_object(object *op);
80 root 1.44 extern void dump_friendly_objects();
81     extern void clean_friendly_list();
82 root 1.2 extern int is_friendly(const object *op);
83 root 1.1 /* glue.c */
84     extern void fatal(int err);
85     /* holy.c */
86 root 1.44 extern void init_gods();
87 root 1.1 extern void add_god_to_list(archetype *god_arch);
88     extern int baptize_altar(object *op);
89 root 1.44 extern godlink *get_rand_god();
90 root 1.1 extern object *pntr_to_god_obj(godlink *godlnk);
91 root 1.44 extern void free_all_god();
92     extern void dump_gods();
93 root 1.1 /* info.c */
94 root 1.44 extern void dump_abilities();
95     extern void print_monsters();
96 root 1.1 extern void bitstostring(long bits, int num, char *str);
97     /* image.c */
98 root 1.44 extern void ReadBmapNames();
99 root 1.2 extern int FindFace(const char *name, int error);
100 root 1.44 extern int ReadSmooth();
101 root 1.1 extern int FindSmooth(uint16 face, uint16 *smoothed);
102 root 1.44 extern void free_all_images();
103 root 1.1 /* init.c */
104 root 1.44 extern void init_library();
105     extern void init_environ();
106     extern void init_globals();
107     extern void init_objects();
108     extern void init_defaults();
109     extern void init_dynamic();
110     extern void init_clocks();
111     extern void init_attackmess();
112 root 1.1 /* item.c */
113     extern int get_power_from_ench(int ench);
114 root 1.2 extern int calc_item_power(const object *op, int flag);
115 root 1.1 extern const typedata *get_typedata(int itemtype);
116     extern const typedata *get_typedata_by_name(const char *name);
117 root 1.42 extern const char *describe_resistance(const object *op, int newline);
118     extern const char *query_weight(const object *op);
119     extern const char *get_levelnumber(int i);
120     extern const char *get_number(int i);
121     extern const char *ring_desc(const object *op);
122 root 1.2 extern const char *query_short_name(const object *op);
123 root 1.42 extern const char *query_name(const object *op);
124 root 1.2 extern const char *query_base_name(const object *op, int plural);
125 root 1.42 extern const char *describe_item(const object *op, object *owner);
126 root 1.2 extern int is_magical(const object *op);
127     extern int need_identify(const object *op);
128 root 1.1 extern void identify(object *op);
129     /* links.c */
130 root 1.44 extern objectlink *get_objectlink();
131     extern oblinkpt *get_objectlinkpt();
132 root 1.1 extern void free_objectlink(objectlink *ol);
133     extern void free_objectlinkpt(oblinkpt *obp);
134     /* living.c */
135     extern void change_attr_value(living *stats, int attr, sint8 value);
136     extern void check_stat_bounds(living *stats);
137     extern int change_abil(object *op, object *tmp);
138 root 1.2 extern int allowed_class(const object *op);
139     extern void set_dragon_name(object *pl, const object *abil, const object *skin);
140 root 1.1 extern void dragon_level_gain(object *who);
141     extern object *give_skill_by_name(object *op, const char *skill_name);
142     extern void player_lvl_adj(object *who, object *op);
143     extern sint64 level_exp(int level, double expmul);
144     extern void calc_perm_exp(object *op);
145 root 1.2 extern sint64 check_exp_loss(const object *op, sint64 exp);
146     extern sint64 check_exp_adjust(const object *op, sint64 exp);
147 root 1.1 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
148     extern void apply_death_exp_penalty(object *op);
149 root 1.2 extern int did_make_save(const object *op, int level, int bonus);
150 root 1.1 /* los.c */
151 root 1.44 extern void init_block();
152 root 1.2 extern int has_carried_lights(const object *op);
153 root 1.1 extern void update_los(object *op);
154 root 1.17 extern void update_all_map_los(maptile *map);
155     extern void update_all_los(const maptile *map, int x, int y);
156 root 1.2 extern void make_sure_seen(const object *op);
157     extern void make_sure_not_seen(const object *op);
158 root 1.1 /* map.c */
159 root 1.33 extern const char *create_pathname (const char *name);
160 root 1.17 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
161 root 1.1 extern void fix_container(object *container);
162     /* object.c */
163 root 1.18 extern char *dump_object(object *op);
164 root 1.1 extern void dump_me(object *op, char *outstr);
165 root 1.2 extern object *get_nearest_part(object *op, const object *pl);
166 root 1.1 extern object *find_object(tag_t i);
167 root 1.2 extern object *find_object_name(const char *str);
168 root 1.44 extern void free_all_object_data();
169 root 1.1 extern void update_turn_face(object *op);
170     extern void update_object(object *op, int action);
171     extern object *merge_ob(object *op, object *top);
172 root 1.17 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
173     extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
174 root 1.2 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
175 root 1.1 extern object *insert_ob_in_ob(object *op, object *where);
176     extern int check_move_on(object *op, object *originator);
177 root 1.17 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
178     extern object *present(unsigned char type, maptile *m, int x, int y);
179 root 1.2 extern object *present_in_ob(unsigned char type, const object *op);
180     extern object *present_in_ob_by_name(int type, const char *str, const object *op);
181     extern object *present_arch_in_ob(const archetype *at, const object *op);
182 root 1.1 extern void flag_inv(object *op, int flag);
183     extern void unflag_inv(object *op, int flag);
184 root 1.17 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
185     extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
186 root 1.1 extern void get_search_arr(int *search_arr);
187 root 1.17 extern int find_dir(maptile *m, int x, int y, object *exclude);
188 root 1.2 extern int distance(const object *ob1, const object *ob2);
189 root 1.1 extern int find_dir_2(int x, int y);
190     extern int dirdiff(int dir1, int dir2);
191 root 1.17 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
192 root 1.2 extern int can_pick(const object *who, const object *item);
193     extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
194     /* path.c */
195     extern char *path_combine(const char *src, const char *dst);
196     extern void path_normalize(char *path);
197     extern char *path_combine_and_normalize(const char *src, const char *dst);
198 root 1.1 /* porting.c */
199     extern void remove_directory(const char *path);
200     extern char *strcasestr_local(const char *s, const char *find);
201     extern char *ltostr10(signed long n);
202     extern char *doubletostr10(double v);
203     extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
204     extern void close_and_delete(FILE *fp, int compressed);
205     extern void make_path_to_file(char *filename);
206     /* player.c */
207     extern void free_player(player *pl);
208     extern int atnr_is_dragon_enabled(int attacknr);
209 root 1.2 extern int is_dragon_pl(const object *op);
210 root 1.1 /* quest.c */
211 root 1.2 extern int quest_is_quest_marker(const object *marker, int task);
212     extern int quest_is_in_progress(const object *marker, int task);
213     extern int quest_is_completed(const object *marker, int task);
214     extern const char *quest_get_name(const object *marker);
215     extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
216     extern object *quest_get_override(const object *ob, const object *pl);
217     extern const char *quest_get_override_slaying(const object *ob, const object *pl);
218     extern const char *quest_get_override_msg(const object *ob, const object *pl);
219 root 1.1 extern void quest_apply_items(object *wrapper, player *pl);
220     extern int quest_on_activate(object *ob, player *pl);
221 root 1.2 extern int quest_is_override_compatible(const object *marker, const object *pl);
222 root 1.1 /* readable.c */
223     extern int nstrtok(const char *buf1, const char *buf2);
224     extern char *strtoktolin(const char *buf1, const char *buf2);
225     extern int book_overflow(const char *buf1, const char *buf2, int booksize);
226 root 1.44 extern void init_readable();
227 root 1.1 extern void change_book(object *book, int msgtype);
228     extern object *get_random_mon(int level);
229 root 1.2 extern char *mon_desc(const object *mon);
230 root 1.1 extern object *get_next_mon(object *tmp);
231     extern char *mon_info_msg(int level, int booksize);
232 root 1.42 extern const char *artifact_msg(int level, int booksize);
233 root 1.1 extern char *spellpath_msg(int level, int booksize);
234     extern void make_formula_book(object *book, int level);
235     extern char *msgfile_msg(int level, int booksize);
236     extern const char *god_info_msg(int level, int booksize);
237     extern void tailor_readable_ob(object *book, int msg_type);
238 root 1.44 extern void free_all_readable();
239     extern void write_book_archive();
240 root 1.1 extern readable_message_type *get_readable_message_type(object *readable);
241     /* recipe.c */
242     extern recipelist *get_formulalist(int i);
243 root 1.44 extern void init_formulae();
244     extern void check_formulae();
245     extern void dump_alchemy();
246 root 1.2 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
247 root 1.1 extern long find_ingred_cost(const char *name);
248 root 1.44 extern void dump_alchemy_costs();
249 root 1.1 extern const char *ingred_name(const char *name);
250     extern int strtoint(const char *buf);
251 root 1.2 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
252 root 1.1 extern int numb_ingred(const char *buf);
253 root 1.44 extern recipelist *get_random_recipelist();
254 root 1.1 extern recipe *get_random_recipe(recipelist *rpl);
255 root 1.44 extern void free_all_recipes();
256 root 1.1 /* region.c */
257 root 1.2 extern object *get_jail_exit(object *op);
258 root 1.44 extern void init_regions();
259 root 1.1 /* shstr.c */
260     extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
261     /* time.c */
262 root 1.44 extern void reset_sleep();
263 root 1.1 extern void log_time(long process_utime);
264 root 1.44 extern int enough_elapsed_time();
265     extern void sleep_delta();
266 root 1.1 extern void get_tod(timeofday_t *tod);
267     extern void print_tod(object *op);
268     extern void time_info(object *op);
269     /* treasure.c */
270 root 1.45 extern bool load_treasure_file(const char *filename);
271 root 1.1 extern object *generate_treasure(treasurelist *t, int difficulty);
272 elmex 1.3 extern int level_for_item(const object *op, int difficulty);
273 root 1.1 extern int magic_from_difficulty(int difficulty);
274     extern void set_abs_magic(object *op, int magic);
275     extern void set_ring_bonus(object *op, int bonus);
276     extern int get_magic(int diff);
277     extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
278     extern artifactlist *find_artifactlist(int type);
279 root 1.44 extern void dump_artifacts();
280 root 1.1 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
281     extern void dump_monster_treasure(const char *name);
282 root 1.44 extern void init_artifacts();
283 root 1.1 extern void add_abilities(object *op, object *change);
284     extern void give_artifact_abilities(object *op, object *artifct);
285     extern void generate_artifact(object *op, int difficulty);
286     extern void fix_flesh_item(object *item, object *donor);
287     extern int special_potion(object *op);
288     extern void free_treasurestruct(treasure *t);
289     extern void free_charlinks(linked_char *lc);
290     extern void free_artifact(artifact *at);
291     extern void free_artifactlist(artifactlist *al);
292 root 1.44 extern void free_all_treasures();
293 root 1.1 /* utils.c */
294 root 1.2 extern int random_roll(int min, int max, const object *op, int goodbad);
295     extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
296     extern int die_roll(int num, int size, const object *op, int goodbad);
297 root 1.39 extern materialtype_t *name_to_material (const shstr &name);
298 root 1.2 extern void transmute_materialname(object *op, const object *change);
299 root 1.1 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
300     extern void strip_media_tag(char *message);
301     extern const char *strrstr(const char *haystack, const char *needle);
302     extern void strip_endline(char *buf);
303     extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
304     extern void make_list_like(char *input);
305     /* loader.c */
306     extern int set_variable(object *op, char *buf);
307 root 1.44 extern void init_vars();
308 root 1.1 extern char *get_ob_diff(object *op, object *op2);
309 root 1.61 /* map.c */
310     extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
311     extern object *pick_random_object (maptile *style);
312 root 1.58
313     /* former funcpoint.h */
314     /*
315     * These function-pointers are defined in common/glue.c
316     * The functions used to set and initialise them are also there.
317     *
318     * Massive change. Those functions are just defined, no callback, and they should be implemented.
319     * This means glue.c code & such can go away almost entirely.
320     * Ryo 2005-07-15
321     */
322    
323     extern void move_apply(object *, object *, object *);
324     extern void draw_info(int, int, object *, const char *);
325     extern void clean_tmp_files(void);
326     extern void fix_auto_apply(maptile *);
327     extern void init_blocksview_players(void);
328     extern void monster_check_apply(object *, object *);
329     extern void process_active_maps(void);
330     extern void remove_friendly_object(object *);
331     extern void update_buttons(maptile *);
332     extern void move_teleporter(object *);
333     extern void move_firewall(object *);
334     extern void move_creator(object *);
335     extern void move_marker(object *);
336     extern void move_duplicator(object *);
337     extern void trap_adjust(object *, int);
338     extern void esrv_send_item(object *, object *);
339     extern void esrv_del_item(player *, int);
340     extern void esrv_update_item(int, object *, object *);
341     extern void esrv_update_spells(player *);
342     extern void set_darkness_map(maptile *m);
343     extern void dragon_ability_gain(object *, int, int);
344     extern void weather_effect(const char *);
345     extern object * find_skill_by_number(object *, int);
346    
347     #endif
348