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Revision: 1.69
Committed: Thu Jan 8 03:03:24 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.68: +0 -5 lines
Log Message:
connected => shstr, beginning of mapscript

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.49 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.51 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.49 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.49 *
18 root 1.51 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.49 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.49 */
23    
24 root 1.58 #ifndef LIBPROTO_H_
25     #define LIBPROTO_H_
26    
27 root 1.1 /* anim.c */
28 root 1.44 extern void free_all_anim();
29     extern void init_anim();
30 root 1.1 extern int find_animation(const char *name);
31     extern void animate_object(object *op, int dir);
32     /* arch.c */
33     extern archetype *find_archetype_by_object_name(const char *name);
34 root 1.2 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
35 root 1.1 extern object *get_archetype_by_skill_name(const char *skill, int type);
36     extern archetype *get_archetype_by_type_subtype(int type, int subtype);
37     extern object *get_archetype_by_object_name(const char *name);
38     extern object *find_best_weapon_used_match(object *pl, const char *params);
39     extern int item_matched_string(object *pl, object *op, const char *name);
40     extern void arch_info(object *op);
41 root 1.44 extern void clear_archetable();
42 root 1.1 extern void dump_arch(archetype *at);
43 root 1.44 extern void dump_all_archetypes();
44     extern void free_all_archs();
45     extern void check_generators();
46 root 1.45 extern bool load_archetype_file(const char *filename);
47 root 1.1 extern object *create_singularity(const char *name);
48     extern object *get_archetype(const char *name);
49     extern unsigned long hasharch(const char *str, int tablesize);
50     extern archetype *type_to_archetype(int type);
51     extern object *clone_arch(int type);
52     extern object *object_create_arch(archetype *at);
53     /* button.c */
54     extern void push_button(object *op);
55     extern void update_button(object *op);
56     extern void use_trigger(object *op);
57     extern void animate_turning(object *op);
58 root 1.2 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
59 root 1.1 extern int operate_altar(object *altar, object **sacrifice);
60     extern void trigger_move(object *op, int state);
61     extern int check_trigger(object *op, object *cause);
62 root 1.2 extern int get_button_value(const object *button);
63 elmex 1.6 extern void do_mood_floor(object *op, object *source = 0);
64 root 1.2 extern object *check_inv_recursive(object *op, const object *trig);
65 elmex 1.27 extern void check_inv(object *op, object *trig);
66 root 1.17 extern void verify_button_links(const maptile *map);
67 root 1.1 /* exp.c */
68 root 1.2 extern int new_exp(const object *ob);
69     extern int has_ability(const object *ob);
70 root 1.44 extern void init_experience();
71     extern void dump_experience();
72 root 1.1 /* friend.c */
73     extern void add_friendly_object(object *op);
74     extern void remove_friendly_object(object *op);
75 root 1.44 extern void dump_friendly_objects();
76     extern void clean_friendly_list();
77 root 1.2 extern int is_friendly(const object *op);
78 root 1.1 /* glue.c */
79     extern void fatal(int err);
80     /* holy.c */
81 root 1.44 extern void init_gods();
82 root 1.1 extern void add_god_to_list(archetype *god_arch);
83     extern int baptize_altar(object *op);
84 root 1.44 extern godlink *get_rand_god();
85 root 1.1 extern object *pntr_to_god_obj(godlink *godlnk);
86 root 1.44 extern void free_all_god();
87     extern void dump_gods();
88 root 1.1 /* info.c */
89 root 1.44 extern void dump_abilities();
90     extern void print_monsters();
91 root 1.1 extern void bitstostring(long bits, int num, char *str);
92     /* image.c */
93 root 1.44 extern void ReadBmapNames();
94 root 1.2 extern int FindFace(const char *name, int error);
95 root 1.44 extern int ReadSmooth();
96 root 1.1 extern int FindSmooth(uint16 face, uint16 *smoothed);
97 root 1.44 extern void free_all_images();
98 root 1.1 /* init.c */
99 root 1.44 extern void init_library();
100     extern void init_environ();
101     extern void init_globals();
102     extern void init_objects();
103     extern void init_defaults();
104     extern void init_dynamic();
105     extern void init_clocks();
106     extern void init_attackmess();
107 root 1.1 /* item.c */
108     extern int get_power_from_ench(int ench);
109 root 1.2 extern int calc_item_power(const object *op, int flag);
110 root 1.1 extern const typedata *get_typedata(int itemtype);
111     extern const typedata *get_typedata_by_name(const char *name);
112 root 1.42 extern const char *describe_resistance(const object *op, int newline);
113     extern const char *query_weight(const object *op);
114     extern const char *get_levelnumber(int i);
115     extern const char *get_number(int i);
116     extern const char *ring_desc(const object *op);
117 root 1.2 extern const char *query_short_name(const object *op);
118 root 1.42 extern const char *query_name(const object *op);
119 root 1.2 extern const char *query_base_name(const object *op, int plural);
120 root 1.42 extern const char *describe_item(const object *op, object *owner);
121 root 1.2 extern int is_magical(const object *op);
122     extern int need_identify(const object *op);
123 root 1.1 extern void identify(object *op);
124     /* links.c */
125 root 1.44 extern objectlink *get_objectlink();
126     extern oblinkpt *get_objectlinkpt();
127 root 1.1 extern void free_objectlink(objectlink *ol);
128     extern void free_objectlinkpt(oblinkpt *obp);
129     /* living.c */
130     extern void change_attr_value(living *stats, int attr, sint8 value);
131     extern void check_stat_bounds(living *stats);
132     extern int change_abil(object *op, object *tmp);
133 root 1.2 extern int allowed_class(const object *op);
134     extern void set_dragon_name(object *pl, const object *abil, const object *skin);
135 root 1.1 extern void dragon_level_gain(object *who);
136     extern object *give_skill_by_name(object *op, const char *skill_name);
137     extern void player_lvl_adj(object *who, object *op);
138     extern sint64 level_exp(int level, double expmul);
139     extern void calc_perm_exp(object *op);
140 root 1.2 extern sint64 check_exp_loss(const object *op, sint64 exp);
141     extern sint64 check_exp_adjust(const object *op, sint64 exp);
142 root 1.1 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
143     extern void apply_death_exp_penalty(object *op);
144 root 1.2 extern int did_make_save(const object *op, int level, int bonus);
145 root 1.1 /* los.c */
146 root 1.44 extern void init_block();
147 root 1.17 extern void update_all_map_los(maptile *map);
148     extern void update_all_los(const maptile *map, int x, int y);
149 root 1.2 extern void make_sure_seen(const object *op);
150     extern void make_sure_not_seen(const object *op);
151 root 1.1 /* map.c */
152 root 1.33 extern const char *create_pathname (const char *name);
153 root 1.17 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
154 root 1.1 extern void fix_container(object *container);
155     /* object.c */
156 root 1.18 extern char *dump_object(object *op);
157 root 1.1 extern void dump_me(object *op, char *outstr);
158 root 1.2 extern object *get_nearest_part(object *op, const object *pl);
159 root 1.1 extern object *find_object(tag_t i);
160 root 1.2 extern object *find_object_name(const char *str);
161 root 1.44 extern void free_all_object_data();
162 root 1.1 extern void update_turn_face(object *op);
163     extern void update_object(object *op, int action);
164     extern object *merge_ob(object *op, object *top);
165 root 1.17 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
166     extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
167 root 1.67 extern void replace_insert_ob_in_map(shstr_tmp archname, object *op);
168 root 1.1 extern object *insert_ob_in_ob(object *op, object *where);
169     extern int check_move_on(object *op, object *originator);
170 root 1.17 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
171     extern object *present(unsigned char type, maptile *m, int x, int y);
172 root 1.2 extern object *present_in_ob(unsigned char type, const object *op);
173     extern object *present_in_ob_by_name(int type, const char *str, const object *op);
174     extern object *present_arch_in_ob(const archetype *at, const object *op);
175 root 1.1 extern void flag_inv(object *op, int flag);
176     extern void unflag_inv(object *op, int flag);
177 root 1.17 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
178     extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
179 root 1.1 extern void get_search_arr(int *search_arr);
180 root 1.17 extern int find_dir(maptile *m, int x, int y, object *exclude);
181 root 1.2 extern int distance(const object *ob1, const object *ob2);
182 root 1.1 extern int find_dir_2(int x, int y);
183     extern int dirdiff(int dir1, int dir2);
184 root 1.17 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
185 root 1.2 extern int can_pick(const object *who, const object *item);
186     extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
187     /* path.c */
188     extern char *path_combine(const char *src, const char *dst);
189     extern void path_normalize(char *path);
190     extern char *path_combine_and_normalize(const char *src, const char *dst);
191 root 1.1 /* porting.c */
192     extern void remove_directory(const char *path);
193     extern char *strcasestr_local(const char *s, const char *find);
194     extern char *ltostr10(signed long n);
195     extern char *doubletostr10(double v);
196     extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
197     extern void close_and_delete(FILE *fp, int compressed);
198     extern void make_path_to_file(char *filename);
199     /* player.c */
200     extern void free_player(player *pl);
201     extern int atnr_is_dragon_enabled(int attacknr);
202 root 1.2 extern int is_dragon_pl(const object *op);
203 root 1.1 /* quest.c */
204 root 1.2 extern int quest_is_quest_marker(const object *marker, int task);
205     extern int quest_is_in_progress(const object *marker, int task);
206     extern int quest_is_completed(const object *marker, int task);
207     extern const char *quest_get_name(const object *marker);
208     extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
209     extern object *quest_get_override(const object *ob, const object *pl);
210     extern const char *quest_get_override_slaying(const object *ob, const object *pl);
211     extern const char *quest_get_override_msg(const object *ob, const object *pl);
212 root 1.1 extern void quest_apply_items(object *wrapper, player *pl);
213     extern int quest_on_activate(object *ob, player *pl);
214 root 1.2 extern int quest_is_override_compatible(const object *marker, const object *pl);
215 root 1.1 /* readable.c */
216     extern int nstrtok(const char *buf1, const char *buf2);
217     extern char *strtoktolin(const char *buf1, const char *buf2);
218     extern int book_overflow(const char *buf1, const char *buf2, int booksize);
219 root 1.44 extern void init_readable();
220 root 1.1 extern void change_book(object *book, int msgtype);
221     extern object *get_random_mon(int level);
222 root 1.2 extern char *mon_desc(const object *mon);
223 root 1.1 extern object *get_next_mon(object *tmp);
224     extern char *mon_info_msg(int level, int booksize);
225 root 1.42 extern const char *artifact_msg(int level, int booksize);
226 root 1.1 extern char *spellpath_msg(int level, int booksize);
227     extern void make_formula_book(object *book, int level);
228     extern char *msgfile_msg(int level, int booksize);
229     extern const char *god_info_msg(int level, int booksize);
230     extern void tailor_readable_ob(object *book, int msg_type);
231 root 1.44 extern void free_all_readable();
232     extern void write_book_archive();
233 root 1.1 extern readable_message_type *get_readable_message_type(object *readable);
234     /* recipe.c */
235     extern recipelist *get_formulalist(int i);
236 root 1.44 extern void init_formulae();
237     extern void check_formulae();
238     extern void dump_alchemy();
239 root 1.2 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
240 root 1.1 extern long find_ingred_cost(const char *name);
241 root 1.44 extern void dump_alchemy_costs();
242 root 1.1 extern const char *ingred_name(const char *name);
243     extern int strtoint(const char *buf);
244 root 1.2 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
245 root 1.1 extern int numb_ingred(const char *buf);
246 root 1.44 extern recipelist *get_random_recipelist();
247 root 1.1 extern recipe *get_random_recipe(recipelist *rpl);
248 root 1.44 extern void free_all_recipes();
249 root 1.1 /* region.c */
250 root 1.2 extern object *get_jail_exit(object *op);
251 root 1.44 extern void init_regions();
252 root 1.1 /* shstr.c */
253     extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
254     /* time.c */
255 root 1.44 extern void reset_sleep();
256 root 1.1 extern void log_time(long process_utime);
257 root 1.44 extern int enough_elapsed_time();
258     extern void sleep_delta();
259 root 1.1 extern void get_tod(timeofday_t *tod);
260     extern void print_tod(object *op);
261     extern void time_info(object *op);
262     /* treasure.c */
263 root 1.45 extern bool load_treasure_file(const char *filename);
264 root 1.1 extern object *generate_treasure(treasurelist *t, int difficulty);
265 elmex 1.3 extern int level_for_item(const object *op, int difficulty);
266 root 1.1 extern int magic_from_difficulty(int difficulty);
267     extern void set_abs_magic(object *op, int magic);
268     extern void set_ring_bonus(object *op, int bonus);
269     extern int get_magic(int diff);
270     extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
271     extern artifactlist *find_artifactlist(int type);
272 root 1.44 extern void dump_artifacts();
273 root 1.1 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
274     extern void dump_monster_treasure(const char *name);
275 root 1.44 extern void init_artifacts();
276 root 1.1 extern void add_abilities(object *op, object *change);
277     extern void give_artifact_abilities(object *op, object *artifct);
278     extern void generate_artifact(object *op, int difficulty);
279     extern void fix_flesh_item(object *item, object *donor);
280     extern int special_potion(object *op);
281     extern void free_treasurestruct(treasure *t);
282     extern void free_charlinks(linked_char *lc);
283     extern void free_artifact(artifact *at);
284     extern void free_artifactlist(artifactlist *al);
285 root 1.44 extern void free_all_treasures();
286 root 1.1 /* utils.c */
287 root 1.2 extern int random_roll(int min, int max, const object *op, int goodbad);
288     extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
289     extern int die_roll(int num, int size, const object *op, int goodbad);
290 root 1.66 extern materialtype_t *name_to_material (const shstr_cmp name);
291 root 1.2 extern void transmute_materialname(object *op, const object *change);
292 root 1.1 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
293     extern void strip_media_tag(char *message);
294     extern const char *strrstr(const char *haystack, const char *needle);
295     extern void strip_endline(char *buf);
296     extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
297     extern void make_list_like(char *input);
298     /* loader.c */
299     extern int set_variable(object *op, char *buf);
300 root 1.44 extern void init_vars();
301 root 1.1 extern char *get_ob_diff(object *op, object *op2);
302 root 1.61 /* map.c */
303     extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
304     extern object *pick_random_object (maptile *style);
305 root 1.58
306     /* former funcpoint.h */
307     /*
308     * These function-pointers are defined in common/glue.c
309     * The functions used to set and initialise them are also there.
310     *
311     * Massive change. Those functions are just defined, no callback, and they should be implemented.
312     * This means glue.c code & such can go away almost entirely.
313     * Ryo 2005-07-15
314     */
315    
316     extern void move_apply(object *, object *, object *);
317     extern void draw_info(int, int, object *, const char *);
318     extern void clean_tmp_files(void);
319     extern void fix_auto_apply(maptile *);
320     extern void init_blocksview_players(void);
321     extern void monster_check_apply(object *, object *);
322     extern void process_active_maps(void);
323     extern void remove_friendly_object(object *);
324     extern void update_buttons(maptile *);
325     extern void move_teleporter(object *);
326     extern void move_firewall(object *);
327     extern void move_creator(object *);
328     extern void move_marker(object *);
329     extern void move_duplicator(object *);
330     extern void trap_adjust(object *, int);
331     extern void esrv_send_item(object *, object *);
332     extern void esrv_del_item(player *, int);
333     extern void esrv_update_item(int, object *, object *);
334     extern void esrv_update_spells(player *);
335     extern void set_darkness_map(maptile *m);
336     extern void dragon_ability_gain(object *, int, int);
337     extern void weather_effect(const char *);
338     extern object * find_skill_by_number(object *, int);
339    
340     #endif
341