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/cvs/deliantra/server/include/libproto.h
Revision: 1.71
Committed: Thu Jan 8 19:23:44 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_75
Changes since 1.70: +268 -268 lines
Log Message:
mapscript changes

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.49 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.51 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.49 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.49 *
18 root 1.51 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.49 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.49 */
23    
24 root 1.58 #ifndef LIBPROTO_H_
25     #define LIBPROTO_H_
26    
27 root 1.1 /* anim.c */
28 root 1.71 extern void free_all_anim ();
29     extern void init_anim ();
30     extern int find_animation (const char *name);
31     extern void animate_object (object *op, int dir);
32 root 1.1 /* arch.c */
33 root 1.71 extern archetype *find_archetype_by_object_name (const char *name);
34     extern archetype *find_archetype_by_object_type_name (int type, const char *name);
35     extern object *get_archetype_by_skill_name (const char *skill, int type);
36     extern archetype *get_archetype_by_type_subtype (int type, int subtype);
37     extern object *get_archetype_by_object_name (const char *name);
38     extern object *find_best_weapon_used_match (object *pl, const char *params);
39     extern int item_matched_string (object *pl, object *op, const char *name);
40     extern void arch_info (object *op);
41     extern void clear_archetable ();
42     extern void dump_arch (archetype *at);
43     extern void dump_all_archetypes ();
44     extern void free_all_archs ();
45     extern void check_generators ();
46     extern bool load_archetype_file (const char *filename);
47     extern object *create_singularity (const char *name);
48     extern object *get_archetype (const char *name);
49     extern unsigned long hasharch (const char *str, int tablesize);
50     extern archetype *type_to_archetype (int type);
51     extern object *clone_arch (int type);
52     extern object *object_create_arch (archetype *at);
53 root 1.1 /* button.c */
54 root 1.71 extern void push_button (object *op, object *originator);
55     extern void update_button (object *op, object *originator);
56     extern void use_trigger (object *op, object *originator);
57     extern void animate_turning (object *op);
58     extern int check_altar_sacrifice (const object *altar, const object *sacrifice);
59     extern int operate_altar (object *altar, object **sacrifice);
60     extern void trigger_move (object *op, int state, object *originator);
61     extern int check_trigger (object *op, object *cause);
62     extern int get_button_value (const object *button);
63     extern void do_mood_floor (object *op, object *source = 0);
64     extern object *check_inv_recursive (object *op, const object *trig);
65     extern void check_inv (object *op, object *trig);
66     extern void verify_button_links (const maptile *map);
67 root 1.1 /* exp.c */
68 root 1.71 extern int new_exp (const object *ob);
69     extern int has_ability (const object *ob);
70     extern void init_experience ();
71     extern void dump_experience ();
72 root 1.1 /* friend.c */
73 root 1.71 extern void add_friendly_object (object *op);
74     extern void remove_friendly_object (object *op);
75     extern void dump_friendly_objects ();
76     extern void clean_friendly_list ();
77     extern int is_friendly (const object *op);
78 root 1.1 /* glue.c */
79 root 1.71 extern void fatal (int err);
80 root 1.1 /* holy.c */
81 root 1.71 extern void init_gods ();
82     extern void add_god_to_list (archetype *god_arch);
83     extern int baptize_altar (object *op);
84     extern godlink *get_rand_god ();
85     extern object *pntr_to_god_obj (godlink *godlnk);
86     extern void free_all_god ();
87     extern void dump_gods ();
88 root 1.1 /* info.c */
89 root 1.71 extern void dump_abilities ();
90     extern void print_monsters ();
91     extern void bitstostring (long bits, int num, char *str);
92 root 1.1 /* image.c */
93 root 1.71 extern void ReadBmapNames ();
94     extern int FindFace (const char *name, int error);
95     extern int ReadSmooth ();
96     extern int FindSmooth (uint16 face, uint16 *smoothed);
97     extern void free_all_images ();
98 root 1.1 /* init.c */
99 root 1.71 extern void init_library ();
100     extern void init_environ ();
101     extern void init_globals ();
102     extern void init_objects ();
103     extern void init_defaults ();
104     extern void init_dynamic ();
105     extern void init_clocks ();
106     extern void init_attackmess ();
107 root 1.1 /* item.c */
108 root 1.71 extern int get_power_from_ench (int ench);
109     extern int calc_item_power (const object *op, int flag);
110     extern const typedata *get_typedata (int itemtype);
111     extern const typedata *get_typedata_by_name (const char *name);
112     extern const char *describe_resistance (const object *op, int newline);
113     extern const char *query_weight (const object *op);
114     extern const char *get_levelnumber (int i);
115     extern const char *get_number (int i);
116     extern const char *ring_desc (const object *op);
117     extern const char *query_short_name (const object *op);
118     extern const char *query_name (const object *op);
119     extern const char *query_base_name (const object *op, int plural);
120     extern const char *describe_item (const object *op, object *owner);
121     extern int is_magical (const object *op);
122     extern int need_identify (const object *op);
123     extern void identify (object *op);
124 root 1.1 /* links.c */
125 root 1.71 extern objectlink *get_objectlink ();
126     extern oblinkpt *get_objectlinkpt ();
127     extern void free_objectlink (objectlink *ol);
128     extern void free_objectlinkpt (oblinkpt *obp);
129 root 1.1 /* living.c */
130 root 1.71 extern void change_attr_value (living *stats, int attr, sint8 value);
131     extern void check_stat_bounds (living *stats);
132     extern int change_abil (object *op, object *tmp);
133     extern int allowed_class (const object *op);
134     extern void set_dragon_name (object *pl, const object *abil, const object *skin);
135     extern void dragon_level_gain (object *who);
136     extern object *give_skill_by_name (object *op, const char *skill_name);
137     extern void player_lvl_adj (object *who, object *op);
138     extern sint64 level_exp (int level, double expmul);
139     extern void calc_perm_exp (object *op);
140     extern sint64 check_exp_loss (const object *op, sint64 exp);
141     extern sint64 check_exp_adjust (const object *op, sint64 exp);
142     extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
143     extern void apply_death_exp_penalty (object *op);
144     extern int did_make_save (const object *op, int level, int bonus);
145 root 1.1 /* los.c */
146 root 1.71 extern void init_block ();
147     extern void update_all_map_los (maptile *map);
148     extern void update_all_los (const maptile *map, int x, int y);
149     extern void make_sure_seen (const object *op);
150     extern void make_sure_not_seen (const object *op);
151 root 1.1 /* map.c */
152 root 1.33 extern const char *create_pathname (const char *name);
153 root 1.71 extern int blocked_link (object *ob, maptile *m, int sx, int sy);
154     extern void fix_container (object *container);
155 root 1.1 /* object.c */
156 root 1.71 extern char *dump_object (object *op);
157     extern void dump_me (object *op, char *outstr);
158     extern object *get_nearest_part (object *op, const object *pl);
159     extern object *find_object (tag_t i);
160     extern object *find_object_name (const char *str);
161     extern void free_all_object_data ();
162     extern void update_turn_face (object *op);
163     extern void update_object (object *op, int action);
164     extern object *merge_ob (object *op, object *top);
165     extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
166     extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
167     extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
168     extern object *insert_ob_in_ob (object *op, object *where);
169     extern int check_move_on (object *op, object *originator);
170     extern object *present_arch (const archetype *at, maptile *m, int x, int y);
171     extern object *present (unsigned char type, maptile *m, int x, int y);
172     extern object *present_in_ob (unsigned char type, const object *op);
173     extern object *present_in_ob_by_name (int type, const char *str, const object *op);
174     extern object *present_arch_in_ob (const archetype *at, const object *op);
175     extern void flag_inv (object *op, int flag);
176     extern void unflag_inv (object *op, int flag);
177     extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
178     extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
179     extern void get_search_arr (int *search_arr);
180     extern int find_dir (maptile *m, int x, int y, object *exclude);
181     extern int distance (const object *ob1, const object *ob2);
182     extern int find_dir_2 (int x, int y);
183     extern int dirdiff (int dir1, int dir2);
184     extern int can_see_monsterP (maptile *m, int x, int y, int dir);
185     extern int can_pick (const object *who, const object *item);
186     extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
187 root 1.2 /* path.c */
188 root 1.71 extern char *path_combine (const char *src, const char *dst);
189     extern void path_normalize (char *path);
190     extern char *path_combine_and_normalize (const char *src, const char *dst);
191 root 1.1 /* porting.c */
192 root 1.71 extern void remove_directory (const char *path);
193     extern char *strcasestr_local (const char *s, const char *find);
194     extern char *ltostr10 (signed long n);
195     extern char *doubletostr10 (double v);
196     extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
197     extern void close_and_delete (FILE *fp, int compressed);
198     extern void make_path_to_file (char *filename);
199 root 1.1 /* player.c */
200 root 1.71 extern void free_player (player *pl);
201     extern int atnr_is_dragon_enabled (int attacknr);
202     extern int is_dragon_pl (const object *op);
203 root 1.1 /* quest.c */
204 root 1.71 extern int quest_is_quest_marker (const object *marker, int task);
205     extern int quest_is_in_progress (const object *marker, int task);
206     extern int quest_is_completed (const object *marker, int task);
207     extern const char *quest_get_name (const object *marker);
208     extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
209     extern object *quest_get_override (const object *ob, const object *pl);
210     extern const char *quest_get_override_slaying (const object *ob, const object *pl);
211     extern const char *quest_get_override_msg (const object *ob, const object *pl);
212     extern void quest_apply_items (object *wrapper, player *pl);
213     extern int quest_on_activate (object *ob, player *pl);
214     extern int quest_is_override_compatible (const object *marker, const object *pl);
215 root 1.1 /* readable.c */
216 root 1.71 extern int nstrtok (const char *buf1, const char *buf2);
217     extern char *strtoktolin (const char *buf1, const char *buf2);
218     extern int book_overflow (const char *buf1, const char *buf2, int booksize);
219     extern void init_readable ();
220     extern void change_book (object *book, int msgtype);
221     extern object *get_random_mon (int level);
222     extern char *mon_desc (const object *mon);
223     extern object *get_next_mon (object *tmp);
224     extern char *mon_info_msg (int level, int booksize);
225     extern const char *artifact_msg (int level, int booksize);
226     extern char *spellpath_msg (int level, int booksize);
227     extern void make_formula_book (object *book, int level);
228     extern char *msgfile_msg (int level, int booksize);
229     extern const char *god_info_msg (int level, int booksize);
230     extern void tailor_readable_ob (object *book, int msg_type);
231     extern void free_all_readable ();
232     extern void write_book_archive ();
233     extern readable_message_type *get_readable_message_type (object *readable);
234 root 1.1 /* recipe.c */
235 root 1.71 extern recipelist *get_formulalist (int i);
236     extern void init_formulae ();
237     extern void check_formulae ();
238     extern void dump_alchemy ();
239     extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
240     extern long find_ingred_cost (const char *name);
241     extern void dump_alchemy_costs ();
242     extern const char *ingred_name (const char *name);
243     extern int strtoint (const char *buf);
244     extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
245     extern int numb_ingred (const char *buf);
246     extern recipelist *get_random_recipelist ();
247     extern recipe *get_random_recipe (recipelist *rpl);
248     extern void free_all_recipes ();
249 root 1.1 /* region.c */
250 root 1.71 extern object *get_jail_exit (object *op);
251     extern void init_regions ();
252 root 1.1 /* shstr.c */
253 root 1.71 extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
254 root 1.1 /* time.c */
255 root 1.71 extern void reset_sleep ();
256     extern void log_time (long process_utime);
257     extern int enough_elapsed_time ();
258     extern void sleep_delta ();
259     extern void get_tod (timeofday_t *tod);
260     extern void print_tod (object *op);
261     extern void time_info (object *op);
262 root 1.1 /* treasure.c */
263 root 1.71 extern bool load_treasure_file (const char *filename);
264     extern object *generate_treasure (treasurelist *t, int difficulty);
265     extern int level_for_item (const object *op, int difficulty);
266     extern int magic_from_difficulty (int difficulty);
267     extern void set_abs_magic (object *op, int magic);
268     extern void set_ring_bonus (object *op, int bonus);
269     extern int get_magic (int diff);
270     extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
271     extern artifactlist *find_artifactlist (int type);
272     extern void dump_artifacts ();
273     extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
274     extern void dump_monster_treasure (const char *name);
275     extern void init_artifacts ();
276     extern void add_abilities (object *op, object *change);
277     extern void give_artifact_abilities (object *op, object *artifct);
278     extern void generate_artifact (object *op, int difficulty);
279     extern void fix_flesh_item (object *item, object *donor);
280     extern int special_potion (object *op);
281     extern void free_treasurestruct (treasure *t);
282     extern void free_charlinks (linked_char *lc);
283     extern void free_artifact (artifact *at);
284     extern void free_artifactlist (artifactlist *al);
285     extern void free_all_treasures ();
286 root 1.1 /* utils.c */
287 root 1.71 extern int random_roll (int min, int max, const object *op, int goodbad);
288     extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
289     extern int die_roll (int num, int size, const object *op, int goodbad);
290 root 1.66 extern materialtype_t *name_to_material (const shstr_cmp name);
291 root 1.71 extern void transmute_materialname (object *op, const object *change);
292     extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
293     extern void strip_media_tag (char *message);
294     extern const char *strrstr (const char *haystack, const char *needle);
295     extern void strip_endline (char *buf);
296     extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
297     extern void make_list_like (char *input);
298 root 1.1 /* loader.c */
299 root 1.71 extern int set_variable (object *op, char *buf);
300     extern void init_vars ();
301     extern char *get_ob_diff (object *op, object *op2);
302 root 1.61 /* map.c */
303     extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
304     extern object *pick_random_object (maptile *style);
305 root 1.58
306     /* former funcpoint.h */
307     /*
308     * These function-pointers are defined in common/glue.c
309     * The functions used to set and initialise them are also there.
310     *
311     * Massive change. Those functions are just defined, no callback, and they should be implemented.
312     * This means glue.c code & such can go away almost entirely.
313     * Ryo 2005-07-15
314     */
315    
316 root 1.71 extern void move_apply (object *, object *, object *);
317     extern void draw_info (int, int, object *, const char *);
318     extern void clean_tmp_files (void);
319     extern void fix_auto_apply (maptile *);
320     extern void init_blocksview_players (void);
321     extern void monster_check_apply (object *, object *);
322     extern void process_active_maps (void);
323     extern void remove_friendly_object (object *);
324     extern void update_buttons (maptile *);
325     extern void move_teleporter (object *);
326     extern void move_firewall (object *);
327     extern void move_creator (object *);
328     extern void move_marker (object *);
329     extern void move_duplicator (object *);
330     extern void trap_adjust (object *, int);
331     extern void esrv_send_item (object *, object *);
332     extern void esrv_del_item (player *, int);
333     extern void esrv_update_item (int, object *, object *);
334     extern void esrv_update_spells (player *);
335     extern void set_darkness_map (maptile *m);
336     extern void dragon_ability_gain (object *, int, int);
337     extern void weather_effect (const char *);
338     extern object * find_skill_by_number (object *, int);
339 root 1.58
340     #endif
341