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/cvs/deliantra/server/include/libproto.h
Revision: 1.72
Committed: Sun Jan 11 06:08:40 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_79, rel-2_78
Changes since 1.71: +0 -4 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.49 /*
2 root 1.53 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.49 *
4 root 1.58 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.49 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.53 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.51 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.49 *
13 root 1.51 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.49 *
18 root 1.51 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.49 *
21 root 1.53 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.49 */
23    
24 root 1.58 #ifndef LIBPROTO_H_
25     #define LIBPROTO_H_
26    
27 root 1.1 /* anim.c */
28 root 1.71 extern void free_all_anim ();
29     extern void init_anim ();
30     extern int find_animation (const char *name);
31     extern void animate_object (object *op, int dir);
32 root 1.1 /* arch.c */
33 root 1.71 extern archetype *find_archetype_by_object_name (const char *name);
34     extern archetype *find_archetype_by_object_type_name (int type, const char *name);
35     extern object *get_archetype_by_skill_name (const char *skill, int type);
36     extern archetype *get_archetype_by_type_subtype (int type, int subtype);
37     extern object *get_archetype_by_object_name (const char *name);
38     extern object *find_best_weapon_used_match (object *pl, const char *params);
39     extern int item_matched_string (object *pl, object *op, const char *name);
40     extern void arch_info (object *op);
41     extern void clear_archetable ();
42     extern void dump_arch (archetype *at);
43     extern void dump_all_archetypes ();
44     extern void free_all_archs ();
45     extern void check_generators ();
46     extern bool load_archetype_file (const char *filename);
47     extern object *create_singularity (const char *name);
48     extern object *get_archetype (const char *name);
49     extern unsigned long hasharch (const char *str, int tablesize);
50     extern archetype *type_to_archetype (int type);
51     extern object *clone_arch (int type);
52     extern object *object_create_arch (archetype *at);
53 root 1.1 /* button.c */
54 root 1.71 extern void push_button (object *op, object *originator);
55     extern void update_button (object *op, object *originator);
56     extern void use_trigger (object *op, object *originator);
57     extern void animate_turning (object *op);
58     extern int check_altar_sacrifice (const object *altar, const object *sacrifice);
59     extern int operate_altar (object *altar, object **sacrifice);
60     extern void trigger_move (object *op, int state, object *originator);
61     extern int check_trigger (object *op, object *cause);
62     extern int get_button_value (const object *button);
63     extern void do_mood_floor (object *op, object *source = 0);
64     extern object *check_inv_recursive (object *op, const object *trig);
65     extern void check_inv (object *op, object *trig);
66     extern void verify_button_links (const maptile *map);
67 root 1.1 /* exp.c */
68 root 1.71 extern int new_exp (const object *ob);
69     extern int has_ability (const object *ob);
70     extern void init_experience ();
71     extern void dump_experience ();
72 root 1.1 /* friend.c */
73 root 1.71 extern void add_friendly_object (object *op);
74     extern void remove_friendly_object (object *op);
75     extern void dump_friendly_objects ();
76     extern void clean_friendly_list ();
77     extern int is_friendly (const object *op);
78 root 1.1 /* glue.c */
79 root 1.71 extern void fatal (int err);
80 root 1.1 /* holy.c */
81 root 1.71 extern void init_gods ();
82     extern void add_god_to_list (archetype *god_arch);
83     extern int baptize_altar (object *op);
84     extern godlink *get_rand_god ();
85     extern object *pntr_to_god_obj (godlink *godlnk);
86     extern void free_all_god ();
87     extern void dump_gods ();
88 root 1.1 /* info.c */
89 root 1.71 extern void dump_abilities ();
90     extern void print_monsters ();
91     extern void bitstostring (long bits, int num, char *str);
92 root 1.1 /* image.c */
93 root 1.71 extern void ReadBmapNames ();
94     extern int FindFace (const char *name, int error);
95     extern int ReadSmooth ();
96     extern int FindSmooth (uint16 face, uint16 *smoothed);
97     extern void free_all_images ();
98 root 1.1 /* init.c */
99 root 1.71 extern void init_library ();
100     extern void init_environ ();
101     extern void init_globals ();
102     extern void init_objects ();
103     extern void init_defaults ();
104     extern void init_dynamic ();
105     extern void init_clocks ();
106     extern void init_attackmess ();
107 root 1.1 /* item.c */
108 root 1.71 extern int get_power_from_ench (int ench);
109     extern int calc_item_power (const object *op, int flag);
110     extern const typedata *get_typedata (int itemtype);
111     extern const typedata *get_typedata_by_name (const char *name);
112     extern const char *describe_resistance (const object *op, int newline);
113     extern const char *get_levelnumber (int i);
114     extern const char *get_number (int i);
115     extern const char *ring_desc (const object *op);
116     extern const char *describe_item (const object *op, object *owner);
117     extern int is_magical (const object *op);
118     extern int need_identify (const object *op);
119     extern void identify (object *op);
120 root 1.1 /* links.c */
121 root 1.71 extern objectlink *get_objectlink ();
122     extern oblinkpt *get_objectlinkpt ();
123     extern void free_objectlink (objectlink *ol);
124     extern void free_objectlinkpt (oblinkpt *obp);
125 root 1.1 /* living.c */
126 root 1.71 extern void change_attr_value (living *stats, int attr, sint8 value);
127     extern void check_stat_bounds (living *stats);
128     extern int change_abil (object *op, object *tmp);
129     extern int allowed_class (const object *op);
130     extern void set_dragon_name (object *pl, const object *abil, const object *skin);
131     extern void dragon_level_gain (object *who);
132     extern object *give_skill_by_name (object *op, const char *skill_name);
133     extern void player_lvl_adj (object *who, object *op);
134     extern sint64 level_exp (int level, double expmul);
135     extern void calc_perm_exp (object *op);
136     extern sint64 check_exp_loss (const object *op, sint64 exp);
137     extern sint64 check_exp_adjust (const object *op, sint64 exp);
138     extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
139     extern void apply_death_exp_penalty (object *op);
140     extern int did_make_save (const object *op, int level, int bonus);
141 root 1.1 /* los.c */
142 root 1.71 extern void init_block ();
143     extern void update_all_map_los (maptile *map);
144     extern void update_all_los (const maptile *map, int x, int y);
145     extern void make_sure_seen (const object *op);
146     extern void make_sure_not_seen (const object *op);
147 root 1.1 /* map.c */
148 root 1.33 extern const char *create_pathname (const char *name);
149 root 1.71 extern int blocked_link (object *ob, maptile *m, int sx, int sy);
150     extern void fix_container (object *container);
151 root 1.1 /* object.c */
152 root 1.71 extern char *dump_object (object *op);
153     extern void dump_me (object *op, char *outstr);
154     extern object *get_nearest_part (object *op, const object *pl);
155     extern object *find_object (tag_t i);
156     extern object *find_object_name (const char *str);
157     extern void free_all_object_data ();
158     extern void update_turn_face (object *op);
159     extern void update_object (object *op, int action);
160     extern object *merge_ob (object *op, object *top);
161     extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
162     extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
163     extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
164     extern object *insert_ob_in_ob (object *op, object *where);
165     extern int check_move_on (object *op, object *originator);
166     extern object *present_arch (const archetype *at, maptile *m, int x, int y);
167     extern object *present (unsigned char type, maptile *m, int x, int y);
168     extern object *present_in_ob (unsigned char type, const object *op);
169     extern object *present_in_ob_by_name (int type, const char *str, const object *op);
170     extern object *present_arch_in_ob (const archetype *at, const object *op);
171     extern void flag_inv (object *op, int flag);
172     extern void unflag_inv (object *op, int flag);
173     extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
174     extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
175     extern void get_search_arr (int *search_arr);
176     extern int find_dir (maptile *m, int x, int y, object *exclude);
177     extern int distance (const object *ob1, const object *ob2);
178     extern int find_dir_2 (int x, int y);
179     extern int dirdiff (int dir1, int dir2);
180     extern int can_see_monsterP (maptile *m, int x, int y, int dir);
181     extern int can_pick (const object *who, const object *item);
182     extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
183 root 1.2 /* path.c */
184 root 1.71 extern char *path_combine (const char *src, const char *dst);
185     extern void path_normalize (char *path);
186     extern char *path_combine_and_normalize (const char *src, const char *dst);
187 root 1.1 /* porting.c */
188 root 1.71 extern void remove_directory (const char *path);
189     extern char *strcasestr_local (const char *s, const char *find);
190     extern char *ltostr10 (signed long n);
191     extern char *doubletostr10 (double v);
192     extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
193     extern void close_and_delete (FILE *fp, int compressed);
194     extern void make_path_to_file (char *filename);
195 root 1.1 /* player.c */
196 root 1.71 extern void free_player (player *pl);
197     extern int atnr_is_dragon_enabled (int attacknr);
198     extern int is_dragon_pl (const object *op);
199 root 1.1 /* quest.c */
200 root 1.71 extern int quest_is_quest_marker (const object *marker, int task);
201     extern int quest_is_in_progress (const object *marker, int task);
202     extern int quest_is_completed (const object *marker, int task);
203     extern const char *quest_get_name (const object *marker);
204     extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
205     extern object *quest_get_override (const object *ob, const object *pl);
206     extern const char *quest_get_override_slaying (const object *ob, const object *pl);
207     extern const char *quest_get_override_msg (const object *ob, const object *pl);
208     extern void quest_apply_items (object *wrapper, player *pl);
209     extern int quest_on_activate (object *ob, player *pl);
210     extern int quest_is_override_compatible (const object *marker, const object *pl);
211 root 1.1 /* readable.c */
212 root 1.71 extern int nstrtok (const char *buf1, const char *buf2);
213     extern char *strtoktolin (const char *buf1, const char *buf2);
214     extern int book_overflow (const char *buf1, const char *buf2, int booksize);
215     extern void init_readable ();
216     extern void change_book (object *book, int msgtype);
217     extern object *get_random_mon (int level);
218     extern char *mon_desc (const object *mon);
219     extern object *get_next_mon (object *tmp);
220     extern char *mon_info_msg (int level, int booksize);
221     extern const char *artifact_msg (int level, int booksize);
222     extern char *spellpath_msg (int level, int booksize);
223     extern void make_formula_book (object *book, int level);
224     extern char *msgfile_msg (int level, int booksize);
225     extern const char *god_info_msg (int level, int booksize);
226     extern void tailor_readable_ob (object *book, int msg_type);
227     extern void free_all_readable ();
228     extern void write_book_archive ();
229     extern readable_message_type *get_readable_message_type (object *readable);
230 root 1.1 /* recipe.c */
231 root 1.71 extern recipelist *get_formulalist (int i);
232     extern void init_formulae ();
233     extern void check_formulae ();
234     extern void dump_alchemy ();
235     extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
236     extern long find_ingred_cost (const char *name);
237     extern void dump_alchemy_costs ();
238     extern const char *ingred_name (const char *name);
239     extern int strtoint (const char *buf);
240     extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
241     extern int numb_ingred (const char *buf);
242     extern recipelist *get_random_recipelist ();
243     extern recipe *get_random_recipe (recipelist *rpl);
244     extern void free_all_recipes ();
245 root 1.1 /* region.c */
246 root 1.71 extern object *get_jail_exit (object *op);
247     extern void init_regions ();
248 root 1.1 /* shstr.c */
249 root 1.71 extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
250 root 1.1 /* time.c */
251 root 1.71 extern void reset_sleep ();
252     extern void log_time (long process_utime);
253     extern int enough_elapsed_time ();
254     extern void sleep_delta ();
255     extern void get_tod (timeofday_t *tod);
256     extern void print_tod (object *op);
257     extern void time_info (object *op);
258 root 1.1 /* treasure.c */
259 root 1.71 extern bool load_treasure_file (const char *filename);
260     extern object *generate_treasure (treasurelist *t, int difficulty);
261     extern int level_for_item (const object *op, int difficulty);
262     extern int magic_from_difficulty (int difficulty);
263     extern void set_abs_magic (object *op, int magic);
264     extern void set_ring_bonus (object *op, int bonus);
265     extern int get_magic (int diff);
266     extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
267     extern artifactlist *find_artifactlist (int type);
268     extern void dump_artifacts ();
269     extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
270     extern void dump_monster_treasure (const char *name);
271     extern void init_artifacts ();
272     extern void add_abilities (object *op, object *change);
273     extern void give_artifact_abilities (object *op, object *artifct);
274     extern void generate_artifact (object *op, int difficulty);
275     extern void fix_flesh_item (object *item, object *donor);
276     extern int special_potion (object *op);
277     extern void free_treasurestruct (treasure *t);
278     extern void free_charlinks (linked_char *lc);
279     extern void free_artifact (artifact *at);
280     extern void free_artifactlist (artifactlist *al);
281     extern void free_all_treasures ();
282 root 1.1 /* utils.c */
283 root 1.71 extern int random_roll (int min, int max, const object *op, int goodbad);
284     extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
285     extern int die_roll (int num, int size, const object *op, int goodbad);
286 root 1.66 extern materialtype_t *name_to_material (const shstr_cmp name);
287 root 1.71 extern void transmute_materialname (object *op, const object *change);
288     extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
289     extern void strip_media_tag (char *message);
290     extern const char *strrstr (const char *haystack, const char *needle);
291     extern void strip_endline (char *buf);
292     extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
293     extern void make_list_like (char *input);
294 root 1.1 /* loader.c */
295 root 1.71 extern int set_variable (object *op, char *buf);
296     extern void init_vars ();
297     extern char *get_ob_diff (object *op, object *op2);
298 root 1.61 /* map.c */
299     extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
300     extern object *pick_random_object (maptile *style);
301 root 1.58
302     /* former funcpoint.h */
303     /*
304     * These function-pointers are defined in common/glue.c
305     * The functions used to set and initialise them are also there.
306     *
307     * Massive change. Those functions are just defined, no callback, and they should be implemented.
308     * This means glue.c code & such can go away almost entirely.
309     * Ryo 2005-07-15
310     */
311    
312 root 1.71 extern void move_apply (object *, object *, object *);
313     extern void draw_info (int, int, object *, const char *);
314     extern void clean_tmp_files (void);
315     extern void fix_auto_apply (maptile *);
316     extern void init_blocksview_players (void);
317     extern void monster_check_apply (object *, object *);
318     extern void process_active_maps (void);
319     extern void remove_friendly_object (object *);
320     extern void update_buttons (maptile *);
321     extern void move_teleporter (object *);
322     extern void move_firewall (object *);
323     extern void move_creator (object *);
324     extern void move_marker (object *);
325     extern void move_duplicator (object *);
326     extern void trap_adjust (object *, int);
327     extern void esrv_send_item (object *, object *);
328     extern void esrv_del_item (player *, int);
329     extern void esrv_update_item (int, object *, object *);
330     extern void esrv_update_spells (player *);
331     extern void set_darkness_map (maptile *m);
332     extern void dragon_ability_gain (object *, int, int);
333     extern void weather_effect (const char *);
334     extern object * find_skill_by_number (object *, int);
335 root 1.58
336     #endif
337