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/cvs/deliantra/server/include/libproto.h
Revision: 1.107
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.106: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #ifndef LIBPROTO_H_
27 #define LIBPROTO_H_
28
29 /* anim.c */
30 void free_all_anim ();
31 void init_anim ();
32 void animate_object (object *op, int dir);
33 /* arch.c */
34 archetype *find_archetype_by_object_name (const char *name);
35 archetype *find_archetype_by_object_type_name (int type, const char *name);
36 object *get_archetype_by_skill_name (const char *skill, int type);
37 archetype *get_archetype_by_type_subtype (int type, int subtype);
38 object *get_archetype_by_object_name (const char *name);
39 object *find_best_weapon_used_match (object *pl, const char *params);
40 int item_matched_string (object *pl, object *op, const char *name);
41 void arch_info (object *op);
42 void clear_archetable ();
43 void dump_arch (archetype *at);
44 void dump_all_archetypes ();
45 void free_all_archs ();
46 void check_generators ();
47 bool load_archetype_file (const char *filename);
48 unsigned long hasharch (const char *str, int tablesize);
49 object *clone_arch (int type);
50 object *object_create_arch (archetype *at);
51 /* button.c */
52 void push_button (object *op, object *originator);
53 void update_button (object *op, object *originator);
54 void use_trigger (object *op, object *originator);
55 void animate_turning (object *op);
56 int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
57 int operate_altar (object *altar, object **sacrifice, object *originator = 0);
58 int check_trigger (object *op, object *cause, object *originator = 0);
59 int get_button_value (const object *button);
60 void do_mood_floor (object *op, object *source = 0);
61 object *check_inv_recursive (object *op, const object *trig);
62 void check_inv (object *op, object *trig);
63 void verify_button_links (const maptile *map);
64 /* exp.c */
65 int exp_to_level (sint64 exp);
66 sint64 level_to_min_exp (int level);
67 int new_exp (const object *ob);
68 void _reload_exp_table ();
69 /* friend.c */
70 void add_friendly_object (object *op);
71 void remove_friendly_object (object *op);
72 void dump_friendly_objects ();
73 void clean_friendly_list ();
74 /* holy.c */
75 void init_gods ();
76 godlink *get_rand_god ();
77 object *pntr_to_god_obj (godlink *godlnk);
78 void dump_gods ();
79 /* info.c */
80 void dump_abilities ();
81 void print_monsters ();
82 void bitstostring (long bits, int num, char *str);
83 /* image.c */
84 void ReadBmapNames ();
85 int FindFace (const char *name, int error);
86 int ReadSmooth ();
87 int FindSmooth (uint16 face, uint16 *smoothed);
88 void free_all_images ();
89 /* init.c */
90 void init_library ();
91 void init_environ ();
92 void init_globals ();
93 void init_objects ();
94 void init_defaults ();
95 void init_dynamic ();
96 void init_clocks ();
97 void init_attackmess ();
98 /* item.c */
99 int get_power_from_ench (int ench);
100 int calc_item_power (const object *op, int flag);
101 const typedata *get_typedata (int itemtype);
102 const typedata *get_typedata_by_name (const char *name);
103 const char *describe_resistance (const object *op, int newline);
104 const char *ordinal (int i);
105 const char *describe_item (const object *op, object *owner);
106 int is_magical (const object *op);
107 void identify (object *op);
108 void examine (object *op, object *tmp);
109 /* links.c */
110 objectlink *get_objectlink ();
111 oblinkpt *get_objectlinkpt ();
112 void free_objectlink (objectlink *ol);
113 void free_objectlinkpt (oblinkpt *obp);
114 /* living.c */
115 void change_attr_value (living *stats, int attr, sint8 value);
116 void check_stat_bounds (living *stats);
117 int change_abil (object *op, object *tmp);
118 void set_dragon_name (object *pl, const object *abil, const object *skin);
119 object *give_skill_by_name (object *op, const char *skill_name);
120 void player_lvl_adj (object *who, object *op);
121 sint64 level_exp (int level, double expmul);
122 void calc_perm_exp (object *op);
123 sint64 check_exp_adjust (const object *op, sint64 exp);
124 void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
125 void apply_death_exp_penalty (object *op);
126 int did_make_save (const object *op, int level, int bonus);
127 /* los.c */
128 void init_block ();
129 void update_all_map_los (maptile *map);
130 void update_all_los (const maptile *map, int x, int y);
131 void make_sure_seen (const object *op);
132 void make_sure_not_seen (const object *op);
133 /* map.c */
134 const char *create_pathname (const char *name);
135 int blocked_link (object *ob, maptile *m, int sx, int sy);
136 /* object.c */
137 char *dump_object (object *op);
138 void dump_me (object *op, char *outstr);
139 object *find_object (tag_t i);
140 object *find_object_uuid (UUID i);
141 object *find_object_name (const char *str);
142 void free_all_object_data ();
143 void update_turn_face (object *op);
144 void update_object (object *op, int action);
145 object *merge_ob (object *op, object *top);
146 object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
147 object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
148 void replace_insert_ob_in_map (shstr_tmp archname, object *op);
149 object *insert_ob_in_ob (object *op, object *where);
150 int check_move_on (object *op, object *originator, int flags = 0);
151 object *present_arch (const archetype *at, maptile *m, int x, int y);
152 object *present (unsigned char type, maptile *m, int x, int y);
153 object *present_in_ob (unsigned char type, const object *op);
154 object *present_in_ob_by_name (int type, const char *str, const object *op);
155 object *present_arch_in_ob (const archetype *at, const object *op);
156 void flag_inv (object *op, int flag);
157 void unflag_inv (object *op, int flag);
158 int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
159 int find_first_free_spot (const object *ob, maptile *m, int x, int y);
160 void get_search_arr (int *search_arr);
161 int find_dir (maptile *m, int x, int y, object *exclude);
162 int distance (const object *ob1, const object *ob2);
163 int find_dir_2 (int x, int y);
164 int dirdiff (int dir1, int dir2);
165 int can_see_monsterP (maptile *m, int x, int y, int dir);
166 int can_pick (const object *who, const object *item);
167 object *find_obj_by_type_subtype (const object *who, int type, int subtype);
168 /* path.c */
169 char *path_combine (const char *src, const char *dst);
170 char *path_combine_and_normalize (const char *src, const char *dst);
171 /* player.c */
172 void free_player (player *pl);
173 int atnr_is_dragon_enabled (int attacknr);
174 /* quest.c */
175 int quest_is_quest_marker (const object *marker, int task);
176 int quest_is_in_progress (const object *marker, int task);
177 int quest_is_completed (const object *marker, int task);
178 const char *quest_get_name (const object *marker);
179 object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
180 object *quest_get_override (const object *ob, const object *pl);
181 const char *quest_get_override_slaying (const object *ob, const object *pl);
182 const char *quest_get_override_msg (const object *ob, const object *pl);
183 void quest_apply_items (object *wrapper, player *pl);
184 int quest_on_activate (object *ob, player *pl);
185 int quest_is_override_compatible (const object *marker, const object *pl);
186 /* readable.c */
187 void init_readable ();
188 object *get_random_mon (int level);
189 void tailor_readable_ob (object *book, int msg_type);
190 void write_book_archive ();
191 readable_message_type *get_readable_message_type (object *readable);
192 /* recipe.c */
193 recipelist *get_formulalist (int i);
194 void init_formulae ();
195 void dump_alchemy ();
196 void dump_alchemy_costs ();
197 int strtoint (const char *buf);
198 artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
199 recipe *get_random_recipe (recipelist *rpl);
200 /* region.c */
201 object *get_jail_exit (object *op);
202 /* shstr.c */
203 int buf_overflow (const char *buf1, const char *buf2, int bufsize);
204 /* time.c */
205 void reset_sleep ();
206 void log_time (long process_utime);
207 int enough_elapsed_time ();
208 void sleep_delta ();
209 void get_tod (timeofday_t *tod);
210 void print_tod (object *op);
211 void time_info (object *op);
212 /* treasure.c */
213 bool load_treasure_file (const char *filename);
214 object *generate_treasure (treasurelist *t, int difficulty);
215 void set_abs_magic (object *op, int magic);
216 void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
217 artifactlist *find_artifactlist (int type);
218 void dump_artifacts ();
219 void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
220 void dump_monster_treasure (const char *name);
221 void init_artifacts ();
222 void add_abilities (object *op, object *change);
223 void give_artifact_abilities (object *op, object *artifct);
224 void generate_artifact (object *op, int difficulty);
225 void fix_flesh_item (object *item, object *donor);
226 /* utils.c */
227 int random_roll (int min, int max, const object *op, bool prefer_high);
228 sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
229 int die_roll (int num, int size, const object *op, bool prefer_high);
230 void transmute_materialname (object *op, const object *change);
231 void strip_endline (char *buf);
232 void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
233 /* loader.c */
234 int set_variable (object *op, char *buf);
235 void init_vars ();
236 char *get_ob_diff (object *op, object *op2);
237 bool load_resource_file_ (const char *filename);
238 /* map.c */
239 maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
240 object *pick_random_object (maptile *style);
241
242 /* former funcpoint.h */
243 /*
244 * These function-pointers are defined in common/glue.c
245 * The functions used to set and initialise them are also there.
246 *
247 * Massive change. Those functions are just defined, no callback, and they should be implemented.
248 * This means glue.c code & such can go away almost entirely.
249 * Ryo 2005-07-15
250 */
251
252 void move_apply (object *, object *, object *);
253 void draw_info (int, int, object *, const char *);
254 void clean_tmp_files ();
255 void fix_auto_apply (maptile *);
256 void init_blocksview_players ();
257 void monster_check_apply (object *, object *);
258 void process_active_maps ();
259 void remove_friendly_object (object *);
260 void update_buttons (maptile *);
261 void move_teleporter (object *);
262 void move_firewall (object *);
263 void move_creator (object *);
264 void move_marker (object *);
265 void move_duplicator (object *);
266 void trap_adjust (object *, int);
267 void esrv_send_item (object *, object *);
268 void esrv_del_item (player *, int);
269 void esrv_update_item (int, object *, object *);
270 void esrv_update_spells (player *);
271 void dragon_ability_gain (object *, int, int);
272 object * find_skill_by_number (object *, int);
273
274 #endif
275