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/cvs/deliantra/server/include/libproto.h
Revision: 1.30
Committed: Fri Dec 22 16:34:00 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +0 -6 lines
Log Message:
- preliminary check in, stuff is rudimentarily working
- moved most of the player creation process into a perl coroutine
- changed internal design of player management to not reuse
  and morph the object in funny ways. should be safer and much
  nicer to handle.
- got rid of some annoying hacks, such as clear()
  (TODO: get rid of player_pod and other stuff now unnecessary?)

File Contents

# Content
1 /* anim.c */
2 extern void free_all_anim(void);
3 extern void init_anim(void);
4 extern int find_animation(const char *name);
5 extern void animate_object(object *op, int dir);
6 /* arch.c */
7 extern archetype *find_archetype_by_object_name(const char *name);
8 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 extern object *get_archetype_by_skill_name(const char *skill, int type);
10 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11 extern object *get_archetype_by_object_name(const char *name);
12 extern object *find_best_weapon_used_match(object *pl, const char *params);
13 extern int item_matched_string(object *pl, object *op, const char *name);
14 extern void init_archetypes(void);
15 extern void arch_info(object *op);
16 extern void clear_archetable(void);
17 extern void init_archetable(void);
18 extern void dump_arch(archetype *at);
19 extern void dump_all_archetypes(void);
20 extern void free_all_archs(void);
21 extern void check_generators(void);
22 extern void load_archetypes(void);
23 extern object *arch_to_object(archetype *at);
24 extern object *create_singularity(const char *name);
25 extern object *get_archetype(const char *name);
26 extern unsigned long hasharch(const char *str, int tablesize);
27 extern archetype *type_to_archetype(int type);
28 extern object *clone_arch(int type);
29 extern object *object_create_arch(archetype *at);
30 /* button.c */
31 extern void push_button(object *op);
32 extern void activate_connection (maptile *map, long connection, bool state = true);
33 extern void update_button(object *op);
34 extern oblinkpt *get_connection_links (maptile *map, long connection);
35 extern void update_buttons(maptile *m);
36 extern void use_trigger(object *op);
37 extern void animate_turning(object *op);
38 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
39 extern int operate_altar(object *altar, object **sacrifice);
40 extern void trigger_move(object *op, int state);
41 extern int check_trigger(object *op, object *cause);
42 extern void add_button_link(object *button, maptile *map, int connected);
43 extern void remove_button_link(object *op);
44 extern oblinkpt *get_button_links(const object *button);
45 extern int get_button_value(const object *button);
46 extern void do_mood_floor(object *op, object *source = 0);
47 extern object *check_inv_recursive(object *op, const object *trig);
48 extern void check_inv(object *op, object *trig);
49 extern void verify_button_links(const maptile *map);
50 /* exp.c */
51 extern int new_exp(const object *ob);
52 extern int has_ability(const object *ob);
53 extern void init_experience(void);
54 extern void dump_experience(void);
55 /* friend.c */
56 extern void add_friendly_object(object *op);
57 extern void remove_friendly_object(object *op);
58 extern void dump_friendly_objects(void);
59 extern void clean_friendly_list(void);
60 extern int is_friendly(const object *op);
61 /* glue.c */
62 extern void fatal(int err);
63 /* holy.c */
64 extern void init_gods(void);
65 extern void add_god_to_list(archetype *god_arch);
66 extern int baptize_altar(object *op);
67 extern godlink *get_rand_god(void);
68 extern object *pntr_to_god_obj(godlink *godlnk);
69 extern void free_all_god(void);
70 extern void dump_gods(void);
71 /* info.c */
72 extern void dump_abilities(void);
73 extern void print_monsters(void);
74 extern void bitstostring(long bits, int num, char *str);
75 /* image.c */
76 extern void ReadBmapNames(void);
77 extern int FindFace(const char *name, int error);
78 extern int ReadSmooth(void);
79 extern int FindSmooth(uint16 face, uint16 *smoothed);
80 extern void free_all_images(void);
81 /* init.c */
82 extern void init_library(void);
83 extern void init_environ(void);
84 extern void init_globals(void);
85 extern void init_objects(void);
86 extern void init_defaults(void);
87 extern void init_dynamic(void);
88 extern void write_todclock(void);
89 extern void init_clocks(void);
90 extern void init_attackmess(void);
91 /* item.c */
92 extern int get_power_from_ench(int ench);
93 extern int calc_item_power(const object *op, int flag);
94 extern const typedata *get_typedata(int itemtype);
95 extern const typedata *get_typedata_by_name(const char *name);
96 extern char *describe_resistance(const object *op, int newline);
97 extern char *query_weight(const object *op);
98 extern char *get_levelnumber(int i);
99 extern char *get_number(int i);
100 extern char *ring_desc(const object *op);
101 extern const char *query_short_name(const object *op);
102 extern char *query_name(const object *op);
103 extern const char *query_base_name(const object *op, int plural);
104 extern char *describe_item(const object *op, object *owner);
105 extern int is_magical(const object *op);
106 extern int need_identify(const object *op);
107 extern void identify(object *op);
108 /* links.c */
109 extern objectlink *get_objectlink(void);
110 extern oblinkpt *get_objectlinkpt(void);
111 extern void free_objectlink(objectlink *ol);
112 extern void free_objectlinkpt(oblinkpt *obp);
113 /* living.c */
114 extern void set_attr_value(living *stats, int attr, sint8 value);
115 extern void change_attr_value(living *stats, int attr, sint8 value);
116 extern sint8 get_attr_value(const living *stats, int attr);
117 extern void check_stat_bounds(living *stats);
118 extern int change_abil(object *op, object *tmp);
119 extern int allowed_class(const object *op);
120 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
121 extern void dragon_level_gain(object *who);
122 extern object *give_skill_by_name(object *op, const char *skill_name);
123 extern void player_lvl_adj(object *who, object *op);
124 extern sint64 level_exp(int level, double expmul);
125 extern void calc_perm_exp(object *op);
126 extern sint64 check_exp_loss(const object *op, sint64 exp);
127 extern sint64 check_exp_adjust(const object *op, sint64 exp);
128 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
129 extern void apply_death_exp_penalty(object *op);
130 extern int did_make_save(const object *op, int level, int bonus);
131 /* logger.c */
132 extern void LOG(LogLevel logLevel, const char *format, ...);
133 /* los.c */
134 extern void init_block(void);
135 extern void clear_los(object *op);
136 extern int has_carried_lights(const object *op);
137 extern void update_los(object *op);
138 extern void update_all_map_los(maptile *map);
139 extern void update_all_los(const maptile *map, int x, int y);
140 extern void print_los(object *op);
141 extern void make_sure_seen(const object *op);
142 extern void make_sure_not_seen(const object *op);
143 /* map.c */
144 extern maptile *has_been_loaded(const char *name);
145 extern const char *create_pathname(const char *name);
146 extern const char *create_overlay_pathname(const char *name);
147 extern const char *create_template_pathname(const char *name);
148 extern int check_path(const char *name, int prepend_dir);
149 extern void dump_map(const maptile *m);
150 extern void dump_all_maps(void);
151 extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
152 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
153 extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
154 extern void fix_container(object *container);
155 extern void load_objects(maptile *m, object_thawer &fp, int mapflags);
156 extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag);
157 extern maptile *get_linked_map(void);
158 extern maptile *get_empty_map(int sizex, int sizey);
159 extern maptile *load_original_map(const char *filename, int flags);
160 extern maptile *load_overlay_map(const char *filename, maptile *m);
161 extern int new_save_map(maptile *m, int flag);
162 extern void clean_object(object *op);
163 extern void free_all_objects(maptile *m);
164 extern void free_map(maptile *m, int flag);
165 extern void delete_map(maptile *m);
166 extern maptile *ready_map_name(const char *name, int flags);
167 extern int calculate_difficulty(maptile *m);
168 extern void clean_tmp_map(maptile *m);
169 extern void free_all_maps(void);
170 extern int change_map_light(maptile *m, int change);
171 extern void set_map_reset_time(maptile *map);
172 extern int out_of_map(maptile *m, int x, int y);
173 extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
174 extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
175 extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
176 extern int on_same_map(const object *op1, const object *op2);
177 /* object.c */
178 extern signed long sum_weight(object *op);
179 extern object *object_get_env_recursive(object *op);
180 extern char *dump_object(object *op);
181 extern void dump_me(object *op, char *outstr);
182 extern object *get_nearest_part(object *op, const object *pl);
183 extern object *find_object(tag_t i);
184 extern object *find_object_name(const char *str);
185 extern void free_all_object_data(void);
186 extern void update_turn_face(object *op);
187 extern void update_ob_speed(object *op);
188 extern void remove_from_active_list(object *op);
189 extern void update_object(object *op, int action);
190 extern void sub_weight(object *op, signed long weight);
191 extern object *merge_ob(object *op, object *top);
192 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
193 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
194 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
195 extern object *get_split_ob(object *orig_ob, uint32 nr);
196 extern object *decrease_ob_nr(object *op, uint32 i);
197 extern void add_weight(object *op, signed long weight);
198 extern object *insert_ob_in_ob(object *op, object *where);
199 extern int check_move_on(object *op, object *originator);
200 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
201 extern object *present(unsigned char type, maptile *m, int x, int y);
202 extern object *present_in_ob(unsigned char type, const object *op);
203 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
204 extern object *present_arch_in_ob(const archetype *at, const object *op);
205 extern void flag_inv(object *op, int flag);
206 extern void unflag_inv(object *op, int flag);
207 extern void set_cheat(object *op);
208 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
209 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
210 extern void get_search_arr(int *search_arr);
211 extern int find_dir(maptile *m, int x, int y, object *exclude);
212 extern int distance(const object *ob1, const object *ob2);
213 extern int find_dir_2(int x, int y);
214 extern int absdir(int d);
215 extern int dirdiff(int dir1, int dir2);
216 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
217 extern int can_pick(const object *who, const object *item);
218 extern object *object_create_clone(object *asrc);
219 extern object *load_object_str(const char *obstr);
220 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
221 extern key_value *get_ob_key_link(const object *ob, const char *key);
222 extern const char *get_ob_key_value(const object *op, const char *const key);
223 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
224 extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
225 /* path.c */
226 extern char *path_combine(const char *src, const char *dst);
227 extern void path_normalize(char *path);
228 extern char *path_combine_and_normalize(const char *src, const char *dst);
229 /* porting.c */
230 extern void remove_directory(const char *path);
231 extern char *strcasestr_local(const char *s, const char *find);
232 extern int isqrt(int n);
233 extern char *ltostr10(signed long n);
234 extern char *doubletostr10(double v);
235 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
236 extern void close_and_delete(FILE *fp, int compressed);
237 extern void make_path_to_file(char *filename);
238 /* player.c */
239 extern void free_player(player *pl);
240 extern int atnr_is_dragon_enabled(int attacknr);
241 extern int is_dragon_pl(const object *op);
242 /* quest.c */
243 extern int quest_is_quest_marker(const object *marker, int task);
244 extern int quest_is_in_progress(const object *marker, int task);
245 extern int quest_is_completed(const object *marker, int task);
246 extern const char *quest_get_name(const object *marker);
247 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
248 extern object *quest_get_override(const object *ob, const object *pl);
249 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
250 extern const char *quest_get_override_msg(const object *ob, const object *pl);
251 extern void quest_apply_items(object *wrapper, player *pl);
252 extern int quest_on_activate(object *ob, player *pl);
253 extern int quest_is_override_compatible(const object *marker, const object *pl);
254 /* readable.c */
255 extern int nstrtok(const char *buf1, const char *buf2);
256 extern char *strtoktolin(const char *buf1, const char *buf2);
257 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
258 extern void init_readable(void);
259 extern void change_book(object *book, int msgtype);
260 extern object *get_random_mon(int level);
261 extern char *mon_desc(const object *mon);
262 extern object *get_next_mon(object *tmp);
263 extern char *mon_info_msg(int level, int booksize);
264 extern char *artifact_msg(int level, int booksize);
265 extern char *spellpath_msg(int level, int booksize);
266 extern void make_formula_book(object *book, int level);
267 extern char *msgfile_msg(int level, int booksize);
268 extern const char *god_info_msg(int level, int booksize);
269 extern void tailor_readable_ob(object *book, int msg_type);
270 extern void free_all_readable(void);
271 extern void write_book_archive(void);
272 extern readable_message_type *get_readable_message_type(object *readable);
273 /* recipe.c */
274 extern recipelist *get_formulalist(int i);
275 extern void init_formulae(void);
276 extern void check_formulae(void);
277 extern void dump_alchemy(void);
278 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
279 extern long find_ingred_cost(const char *name);
280 extern void dump_alchemy_costs(void);
281 extern const char *ingred_name(const char *name);
282 extern int strtoint(const char *buf);
283 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
284 extern int numb_ingred(const char *buf);
285 extern recipelist *get_random_recipelist(void);
286 extern recipe *get_random_recipe(recipelist *rpl);
287 extern void free_all_recipes(void);
288 /* region.c */
289 extern region *get_region_by_name(const char *region_name);
290 extern region *get_region_by_map(maptile *m);
291 extern const char *get_name_of_region_for_map(const maptile *m);
292 extern region *get_region_from_string(const char *name);
293 extern int region_is_child_of_region(const region *child, const region *r);
294 extern const char *get_region_longname(const region *r);
295 extern const char *get_region_msg(const region *r);
296 extern object *get_jail_exit(object *op);
297 extern void init_regions(void);
298 extern region *get_region_struct(void);
299 extern void parse_regions(FILE *fp);
300 extern void assign_region_parents(void);
301 /* shstr.c */
302 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
303 /* time.c */
304 extern void reset_sleep(void);
305 extern void log_time(long process_utime);
306 extern int enough_elapsed_time(void);
307 extern void sleep_delta(void);
308 extern void get_tod(timeofday_t *tod);
309 extern void print_tod(object *op);
310 extern void time_info(object *op);
311 /* treasure.c */
312 extern void init_archetype_pointers(void);
313 extern void load_treasures(void);
314 extern treasurelist *find_treasurelist(const char *name);
315 extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
316 extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
317 extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
318 extern object *generate_treasure(treasurelist *t, int difficulty);
319 extern int level_for_item(const object *op, int difficulty);
320 extern int magic_from_difficulty(int difficulty);
321 extern void set_abs_magic(object *op, int magic);
322 extern void set_ring_bonus(object *op, int bonus);
323 extern int get_magic(int diff);
324 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
325 extern artifactlist *find_artifactlist(int type);
326 extern void dump_artifacts(void);
327 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
328 extern void dump_monster_treasure(const char *name);
329 extern void init_artifacts(void);
330 extern void add_abilities(object *op, object *change);
331 extern void give_artifact_abilities(object *op, object *artifct);
332 extern void generate_artifact(object *op, int difficulty);
333 extern void fix_flesh_item(object *item, object *donor);
334 extern int special_potion(object *op);
335 extern void free_treasurestruct(treasure *t);
336 extern void free_charlinks(linked_char *lc);
337 extern void free_artifact(artifact *at);
338 extern void free_artifactlist(artifactlist *al);
339 extern void free_all_treasures(void);
340 /* utils.c */
341 extern int random_roll(int min, int max, const object *op, int goodbad);
342 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
343 extern int die_roll(int num, int size, const object *op, int goodbad);
344 extern int rndm(int min, int max);
345 extern void decay_objects(maptile *m);
346 extern materialtype_t *name_to_material(const char *name);
347 extern void transmute_materialname(object *op, const object *change);
348 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
349 extern void strip_media_tag(char *message);
350 extern const char *strrstr(const char *haystack, const char *needle);
351 extern void strip_endline(char *buf);
352 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
353 extern void make_list_like(char *input);
354 /* loader.c */
355 extern int lex_load(object *op, int map_flags);
356 extern void yyrestart(FILE *input_file);
357 extern void yypop_buffer_state(void);
358 extern int yyget_lineno(void);
359 extern FILE *yyget_in(void);
360 extern FILE *yyget_out(void);
361 extern int yyget_leng(void);
362 extern char *yyget_text(void);
363 extern void yyset_lineno(int line_number);
364 extern void yyset_in(FILE *in_str);
365 extern void yyset_out(FILE *out_str);
366 extern int yyget_debug(void);
367 extern void yyset_debug(int bdebug);
368 extern int yylex_destroy(void);
369 extern void yyfree(void *ptr);
370 extern int yyerror(char *s);
371 extern int load_object(object_thawer &fp, object *op, int map_flags);
372 extern int set_variable(object *op, char *buf);
373 extern void init_vars(void);
374 extern char *get_ob_diff(object *op, object *op2);
375 extern void save_object(object_freezer &fp, object *op, int flag);