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/cvs/deliantra/server/include/libproto.h
Revision: 1.70
Committed: Thu Jan 8 04:35:04 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.69: +4 -4 lines
Log Message:
add originator

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef LIBPROTO_H_
25 #define LIBPROTO_H_
26
27 /* anim.c */
28 extern void free_all_anim();
29 extern void init_anim();
30 extern int find_animation(const char *name);
31 extern void animate_object(object *op, int dir);
32 /* arch.c */
33 extern archetype *find_archetype_by_object_name(const char *name);
34 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
35 extern object *get_archetype_by_skill_name(const char *skill, int type);
36 extern archetype *get_archetype_by_type_subtype(int type, int subtype);
37 extern object *get_archetype_by_object_name(const char *name);
38 extern object *find_best_weapon_used_match(object *pl, const char *params);
39 extern int item_matched_string(object *pl, object *op, const char *name);
40 extern void arch_info(object *op);
41 extern void clear_archetable();
42 extern void dump_arch(archetype *at);
43 extern void dump_all_archetypes();
44 extern void free_all_archs();
45 extern void check_generators();
46 extern bool load_archetype_file(const char *filename);
47 extern object *create_singularity(const char *name);
48 extern object *get_archetype(const char *name);
49 extern unsigned long hasharch(const char *str, int tablesize);
50 extern archetype *type_to_archetype(int type);
51 extern object *clone_arch(int type);
52 extern object *object_create_arch(archetype *at);
53 /* button.c */
54 extern void push_button(object *op, object *originator);
55 extern void update_button(object *op, object *originator);
56 extern void use_trigger(object *op, object *originator);
57 extern void animate_turning(object *op);
58 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
59 extern int operate_altar(object *altar, object **sacrifice);
60 extern void trigger_move(object *op, int state, object *originator);
61 extern int check_trigger(object *op, object *cause);
62 extern int get_button_value(const object *button);
63 extern void do_mood_floor(object *op, object *source = 0);
64 extern object *check_inv_recursive(object *op, const object *trig);
65 extern void check_inv(object *op, object *trig);
66 extern void verify_button_links(const maptile *map);
67 /* exp.c */
68 extern int new_exp(const object *ob);
69 extern int has_ability(const object *ob);
70 extern void init_experience();
71 extern void dump_experience();
72 /* friend.c */
73 extern void add_friendly_object(object *op);
74 extern void remove_friendly_object(object *op);
75 extern void dump_friendly_objects();
76 extern void clean_friendly_list();
77 extern int is_friendly(const object *op);
78 /* glue.c */
79 extern void fatal(int err);
80 /* holy.c */
81 extern void init_gods();
82 extern void add_god_to_list(archetype *god_arch);
83 extern int baptize_altar(object *op);
84 extern godlink *get_rand_god();
85 extern object *pntr_to_god_obj(godlink *godlnk);
86 extern void free_all_god();
87 extern void dump_gods();
88 /* info.c */
89 extern void dump_abilities();
90 extern void print_monsters();
91 extern void bitstostring(long bits, int num, char *str);
92 /* image.c */
93 extern void ReadBmapNames();
94 extern int FindFace(const char *name, int error);
95 extern int ReadSmooth();
96 extern int FindSmooth(uint16 face, uint16 *smoothed);
97 extern void free_all_images();
98 /* init.c */
99 extern void init_library();
100 extern void init_environ();
101 extern void init_globals();
102 extern void init_objects();
103 extern void init_defaults();
104 extern void init_dynamic();
105 extern void init_clocks();
106 extern void init_attackmess();
107 /* item.c */
108 extern int get_power_from_ench(int ench);
109 extern int calc_item_power(const object *op, int flag);
110 extern const typedata *get_typedata(int itemtype);
111 extern const typedata *get_typedata_by_name(const char *name);
112 extern const char *describe_resistance(const object *op, int newline);
113 extern const char *query_weight(const object *op);
114 extern const char *get_levelnumber(int i);
115 extern const char *get_number(int i);
116 extern const char *ring_desc(const object *op);
117 extern const char *query_short_name(const object *op);
118 extern const char *query_name(const object *op);
119 extern const char *query_base_name(const object *op, int plural);
120 extern const char *describe_item(const object *op, object *owner);
121 extern int is_magical(const object *op);
122 extern int need_identify(const object *op);
123 extern void identify(object *op);
124 /* links.c */
125 extern objectlink *get_objectlink();
126 extern oblinkpt *get_objectlinkpt();
127 extern void free_objectlink(objectlink *ol);
128 extern void free_objectlinkpt(oblinkpt *obp);
129 /* living.c */
130 extern void change_attr_value(living *stats, int attr, sint8 value);
131 extern void check_stat_bounds(living *stats);
132 extern int change_abil(object *op, object *tmp);
133 extern int allowed_class(const object *op);
134 extern void set_dragon_name(object *pl, const object *abil, const object *skin);
135 extern void dragon_level_gain(object *who);
136 extern object *give_skill_by_name(object *op, const char *skill_name);
137 extern void player_lvl_adj(object *who, object *op);
138 extern sint64 level_exp(int level, double expmul);
139 extern void calc_perm_exp(object *op);
140 extern sint64 check_exp_loss(const object *op, sint64 exp);
141 extern sint64 check_exp_adjust(const object *op, sint64 exp);
142 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
143 extern void apply_death_exp_penalty(object *op);
144 extern int did_make_save(const object *op, int level, int bonus);
145 /* los.c */
146 extern void init_block();
147 extern void update_all_map_los(maptile *map);
148 extern void update_all_los(const maptile *map, int x, int y);
149 extern void make_sure_seen(const object *op);
150 extern void make_sure_not_seen(const object *op);
151 /* map.c */
152 extern const char *create_pathname (const char *name);
153 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
154 extern void fix_container(object *container);
155 /* object.c */
156 extern char *dump_object(object *op);
157 extern void dump_me(object *op, char *outstr);
158 extern object *get_nearest_part(object *op, const object *pl);
159 extern object *find_object(tag_t i);
160 extern object *find_object_name(const char *str);
161 extern void free_all_object_data();
162 extern void update_turn_face(object *op);
163 extern void update_object(object *op, int action);
164 extern object *merge_ob(object *op, object *top);
165 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
166 extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
167 extern void replace_insert_ob_in_map(shstr_tmp archname, object *op);
168 extern object *insert_ob_in_ob(object *op, object *where);
169 extern int check_move_on(object *op, object *originator);
170 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
171 extern object *present(unsigned char type, maptile *m, int x, int y);
172 extern object *present_in_ob(unsigned char type, const object *op);
173 extern object *present_in_ob_by_name(int type, const char *str, const object *op);
174 extern object *present_arch_in_ob(const archetype *at, const object *op);
175 extern void flag_inv(object *op, int flag);
176 extern void unflag_inv(object *op, int flag);
177 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
178 extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
179 extern void get_search_arr(int *search_arr);
180 extern int find_dir(maptile *m, int x, int y, object *exclude);
181 extern int distance(const object *ob1, const object *ob2);
182 extern int find_dir_2(int x, int y);
183 extern int dirdiff(int dir1, int dir2);
184 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
185 extern int can_pick(const object *who, const object *item);
186 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
187 /* path.c */
188 extern char *path_combine(const char *src, const char *dst);
189 extern void path_normalize(char *path);
190 extern char *path_combine_and_normalize(const char *src, const char *dst);
191 /* porting.c */
192 extern void remove_directory(const char *path);
193 extern char *strcasestr_local(const char *s, const char *find);
194 extern char *ltostr10(signed long n);
195 extern char *doubletostr10(double v);
196 extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
197 extern void close_and_delete(FILE *fp, int compressed);
198 extern void make_path_to_file(char *filename);
199 /* player.c */
200 extern void free_player(player *pl);
201 extern int atnr_is_dragon_enabled(int attacknr);
202 extern int is_dragon_pl(const object *op);
203 /* quest.c */
204 extern int quest_is_quest_marker(const object *marker, int task);
205 extern int quest_is_in_progress(const object *marker, int task);
206 extern int quest_is_completed(const object *marker, int task);
207 extern const char *quest_get_name(const object *marker);
208 extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
209 extern object *quest_get_override(const object *ob, const object *pl);
210 extern const char *quest_get_override_slaying(const object *ob, const object *pl);
211 extern const char *quest_get_override_msg(const object *ob, const object *pl);
212 extern void quest_apply_items(object *wrapper, player *pl);
213 extern int quest_on_activate(object *ob, player *pl);
214 extern int quest_is_override_compatible(const object *marker, const object *pl);
215 /* readable.c */
216 extern int nstrtok(const char *buf1, const char *buf2);
217 extern char *strtoktolin(const char *buf1, const char *buf2);
218 extern int book_overflow(const char *buf1, const char *buf2, int booksize);
219 extern void init_readable();
220 extern void change_book(object *book, int msgtype);
221 extern object *get_random_mon(int level);
222 extern char *mon_desc(const object *mon);
223 extern object *get_next_mon(object *tmp);
224 extern char *mon_info_msg(int level, int booksize);
225 extern const char *artifact_msg(int level, int booksize);
226 extern char *spellpath_msg(int level, int booksize);
227 extern void make_formula_book(object *book, int level);
228 extern char *msgfile_msg(int level, int booksize);
229 extern const char *god_info_msg(int level, int booksize);
230 extern void tailor_readable_ob(object *book, int msg_type);
231 extern void free_all_readable();
232 extern void write_book_archive();
233 extern readable_message_type *get_readable_message_type(object *readable);
234 /* recipe.c */
235 extern recipelist *get_formulalist(int i);
236 extern void init_formulae();
237 extern void check_formulae();
238 extern void dump_alchemy();
239 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
240 extern long find_ingred_cost(const char *name);
241 extern void dump_alchemy_costs();
242 extern const char *ingred_name(const char *name);
243 extern int strtoint(const char *buf);
244 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
245 extern int numb_ingred(const char *buf);
246 extern recipelist *get_random_recipelist();
247 extern recipe *get_random_recipe(recipelist *rpl);
248 extern void free_all_recipes();
249 /* region.c */
250 extern object *get_jail_exit(object *op);
251 extern void init_regions();
252 /* shstr.c */
253 extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
254 /* time.c */
255 extern void reset_sleep();
256 extern void log_time(long process_utime);
257 extern int enough_elapsed_time();
258 extern void sleep_delta();
259 extern void get_tod(timeofday_t *tod);
260 extern void print_tod(object *op);
261 extern void time_info(object *op);
262 /* treasure.c */
263 extern bool load_treasure_file(const char *filename);
264 extern object *generate_treasure(treasurelist *t, int difficulty);
265 extern int level_for_item(const object *op, int difficulty);
266 extern int magic_from_difficulty(int difficulty);
267 extern void set_abs_magic(object *op, int magic);
268 extern void set_ring_bonus(object *op, int bonus);
269 extern int get_magic(int diff);
270 extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
271 extern artifactlist *find_artifactlist(int type);
272 extern void dump_artifacts();
273 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
274 extern void dump_monster_treasure(const char *name);
275 extern void init_artifacts();
276 extern void add_abilities(object *op, object *change);
277 extern void give_artifact_abilities(object *op, object *artifct);
278 extern void generate_artifact(object *op, int difficulty);
279 extern void fix_flesh_item(object *item, object *donor);
280 extern int special_potion(object *op);
281 extern void free_treasurestruct(treasure *t);
282 extern void free_charlinks(linked_char *lc);
283 extern void free_artifact(artifact *at);
284 extern void free_artifactlist(artifactlist *al);
285 extern void free_all_treasures();
286 /* utils.c */
287 extern int random_roll(int min, int max, const object *op, int goodbad);
288 extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
289 extern int die_roll(int num, int size, const object *op, int goodbad);
290 extern materialtype_t *name_to_material (const shstr_cmp name);
291 extern void transmute_materialname(object *op, const object *change);
292 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
293 extern void strip_media_tag(char *message);
294 extern const char *strrstr(const char *haystack, const char *needle);
295 extern void strip_endline(char *buf);
296 extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
297 extern void make_list_like(char *input);
298 /* loader.c */
299 extern int set_variable(object *op, char *buf);
300 extern void init_vars();
301 extern char *get_ob_diff(object *op, object *op2);
302 /* map.c */
303 extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
304 extern object *pick_random_object (maptile *style);
305
306 /* former funcpoint.h */
307 /*
308 * These function-pointers are defined in common/glue.c
309 * The functions used to set and initialise them are also there.
310 *
311 * Massive change. Those functions are just defined, no callback, and they should be implemented.
312 * This means glue.c code & such can go away almost entirely.
313 * Ryo 2005-07-15
314 */
315
316 extern void move_apply(object *, object *, object *);
317 extern void draw_info(int, int, object *, const char *);
318 extern void clean_tmp_files(void);
319 extern void fix_auto_apply(maptile *);
320 extern void init_blocksview_players(void);
321 extern void monster_check_apply(object *, object *);
322 extern void process_active_maps(void);
323 extern void remove_friendly_object(object *);
324 extern void update_buttons(maptile *);
325 extern void move_teleporter(object *);
326 extern void move_firewall(object *);
327 extern void move_creator(object *);
328 extern void move_marker(object *);
329 extern void move_duplicator(object *);
330 extern void trap_adjust(object *, int);
331 extern void esrv_send_item(object *, object *);
332 extern void esrv_del_item(player *, int);
333 extern void esrv_update_item(int, object *, object *);
334 extern void esrv_update_spells(player *);
335 extern void set_darkness_map(maptile *m);
336 extern void dragon_ability_gain(object *, int, int);
337 extern void weather_effect(const char *);
338 extern object * find_skill_by_number(object *, int);
339
340 #endif
341