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/cvs/deliantra/server/include/libproto.h
Revision: 1.72
Committed: Sun Jan 11 06:08:40 2009 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_79, rel-2_78
Changes since 1.71: +0 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef LIBPROTO_H_
25 #define LIBPROTO_H_
26
27 /* anim.c */
28 extern void free_all_anim ();
29 extern void init_anim ();
30 extern int find_animation (const char *name);
31 extern void animate_object (object *op, int dir);
32 /* arch.c */
33 extern archetype *find_archetype_by_object_name (const char *name);
34 extern archetype *find_archetype_by_object_type_name (int type, const char *name);
35 extern object *get_archetype_by_skill_name (const char *skill, int type);
36 extern archetype *get_archetype_by_type_subtype (int type, int subtype);
37 extern object *get_archetype_by_object_name (const char *name);
38 extern object *find_best_weapon_used_match (object *pl, const char *params);
39 extern int item_matched_string (object *pl, object *op, const char *name);
40 extern void arch_info (object *op);
41 extern void clear_archetable ();
42 extern void dump_arch (archetype *at);
43 extern void dump_all_archetypes ();
44 extern void free_all_archs ();
45 extern void check_generators ();
46 extern bool load_archetype_file (const char *filename);
47 extern object *create_singularity (const char *name);
48 extern object *get_archetype (const char *name);
49 extern unsigned long hasharch (const char *str, int tablesize);
50 extern archetype *type_to_archetype (int type);
51 extern object *clone_arch (int type);
52 extern object *object_create_arch (archetype *at);
53 /* button.c */
54 extern void push_button (object *op, object *originator);
55 extern void update_button (object *op, object *originator);
56 extern void use_trigger (object *op, object *originator);
57 extern void animate_turning (object *op);
58 extern int check_altar_sacrifice (const object *altar, const object *sacrifice);
59 extern int operate_altar (object *altar, object **sacrifice);
60 extern void trigger_move (object *op, int state, object *originator);
61 extern int check_trigger (object *op, object *cause);
62 extern int get_button_value (const object *button);
63 extern void do_mood_floor (object *op, object *source = 0);
64 extern object *check_inv_recursive (object *op, const object *trig);
65 extern void check_inv (object *op, object *trig);
66 extern void verify_button_links (const maptile *map);
67 /* exp.c */
68 extern int new_exp (const object *ob);
69 extern int has_ability (const object *ob);
70 extern void init_experience ();
71 extern void dump_experience ();
72 /* friend.c */
73 extern void add_friendly_object (object *op);
74 extern void remove_friendly_object (object *op);
75 extern void dump_friendly_objects ();
76 extern void clean_friendly_list ();
77 extern int is_friendly (const object *op);
78 /* glue.c */
79 extern void fatal (int err);
80 /* holy.c */
81 extern void init_gods ();
82 extern void add_god_to_list (archetype *god_arch);
83 extern int baptize_altar (object *op);
84 extern godlink *get_rand_god ();
85 extern object *pntr_to_god_obj (godlink *godlnk);
86 extern void free_all_god ();
87 extern void dump_gods ();
88 /* info.c */
89 extern void dump_abilities ();
90 extern void print_monsters ();
91 extern void bitstostring (long bits, int num, char *str);
92 /* image.c */
93 extern void ReadBmapNames ();
94 extern int FindFace (const char *name, int error);
95 extern int ReadSmooth ();
96 extern int FindSmooth (uint16 face, uint16 *smoothed);
97 extern void free_all_images ();
98 /* init.c */
99 extern void init_library ();
100 extern void init_environ ();
101 extern void init_globals ();
102 extern void init_objects ();
103 extern void init_defaults ();
104 extern void init_dynamic ();
105 extern void init_clocks ();
106 extern void init_attackmess ();
107 /* item.c */
108 extern int get_power_from_ench (int ench);
109 extern int calc_item_power (const object *op, int flag);
110 extern const typedata *get_typedata (int itemtype);
111 extern const typedata *get_typedata_by_name (const char *name);
112 extern const char *describe_resistance (const object *op, int newline);
113 extern const char *get_levelnumber (int i);
114 extern const char *get_number (int i);
115 extern const char *ring_desc (const object *op);
116 extern const char *describe_item (const object *op, object *owner);
117 extern int is_magical (const object *op);
118 extern int need_identify (const object *op);
119 extern void identify (object *op);
120 /* links.c */
121 extern objectlink *get_objectlink ();
122 extern oblinkpt *get_objectlinkpt ();
123 extern void free_objectlink (objectlink *ol);
124 extern void free_objectlinkpt (oblinkpt *obp);
125 /* living.c */
126 extern void change_attr_value (living *stats, int attr, sint8 value);
127 extern void check_stat_bounds (living *stats);
128 extern int change_abil (object *op, object *tmp);
129 extern int allowed_class (const object *op);
130 extern void set_dragon_name (object *pl, const object *abil, const object *skin);
131 extern void dragon_level_gain (object *who);
132 extern object *give_skill_by_name (object *op, const char *skill_name);
133 extern void player_lvl_adj (object *who, object *op);
134 extern sint64 level_exp (int level, double expmul);
135 extern void calc_perm_exp (object *op);
136 extern sint64 check_exp_loss (const object *op, sint64 exp);
137 extern sint64 check_exp_adjust (const object *op, sint64 exp);
138 extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
139 extern void apply_death_exp_penalty (object *op);
140 extern int did_make_save (const object *op, int level, int bonus);
141 /* los.c */
142 extern void init_block ();
143 extern void update_all_map_los (maptile *map);
144 extern void update_all_los (const maptile *map, int x, int y);
145 extern void make_sure_seen (const object *op);
146 extern void make_sure_not_seen (const object *op);
147 /* map.c */
148 extern const char *create_pathname (const char *name);
149 extern int blocked_link (object *ob, maptile *m, int sx, int sy);
150 extern void fix_container (object *container);
151 /* object.c */
152 extern char *dump_object (object *op);
153 extern void dump_me (object *op, char *outstr);
154 extern object *get_nearest_part (object *op, const object *pl);
155 extern object *find_object (tag_t i);
156 extern object *find_object_name (const char *str);
157 extern void free_all_object_data ();
158 extern void update_turn_face (object *op);
159 extern void update_object (object *op, int action);
160 extern object *merge_ob (object *op, object *top);
161 extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
162 extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
163 extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
164 extern object *insert_ob_in_ob (object *op, object *where);
165 extern int check_move_on (object *op, object *originator);
166 extern object *present_arch (const archetype *at, maptile *m, int x, int y);
167 extern object *present (unsigned char type, maptile *m, int x, int y);
168 extern object *present_in_ob (unsigned char type, const object *op);
169 extern object *present_in_ob_by_name (int type, const char *str, const object *op);
170 extern object *present_arch_in_ob (const archetype *at, const object *op);
171 extern void flag_inv (object *op, int flag);
172 extern void unflag_inv (object *op, int flag);
173 extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
174 extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
175 extern void get_search_arr (int *search_arr);
176 extern int find_dir (maptile *m, int x, int y, object *exclude);
177 extern int distance (const object *ob1, const object *ob2);
178 extern int find_dir_2 (int x, int y);
179 extern int dirdiff (int dir1, int dir2);
180 extern int can_see_monsterP (maptile *m, int x, int y, int dir);
181 extern int can_pick (const object *who, const object *item);
182 extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
183 /* path.c */
184 extern char *path_combine (const char *src, const char *dst);
185 extern void path_normalize (char *path);
186 extern char *path_combine_and_normalize (const char *src, const char *dst);
187 /* porting.c */
188 extern void remove_directory (const char *path);
189 extern char *strcasestr_local (const char *s, const char *find);
190 extern char *ltostr10 (signed long n);
191 extern char *doubletostr10 (double v);
192 extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
193 extern void close_and_delete (FILE *fp, int compressed);
194 extern void make_path_to_file (char *filename);
195 /* player.c */
196 extern void free_player (player *pl);
197 extern int atnr_is_dragon_enabled (int attacknr);
198 extern int is_dragon_pl (const object *op);
199 /* quest.c */
200 extern int quest_is_quest_marker (const object *marker, int task);
201 extern int quest_is_in_progress (const object *marker, int task);
202 extern int quest_is_completed (const object *marker, int task);
203 extern const char *quest_get_name (const object *marker);
204 extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
205 extern object *quest_get_override (const object *ob, const object *pl);
206 extern const char *quest_get_override_slaying (const object *ob, const object *pl);
207 extern const char *quest_get_override_msg (const object *ob, const object *pl);
208 extern void quest_apply_items (object *wrapper, player *pl);
209 extern int quest_on_activate (object *ob, player *pl);
210 extern int quest_is_override_compatible (const object *marker, const object *pl);
211 /* readable.c */
212 extern int nstrtok (const char *buf1, const char *buf2);
213 extern char *strtoktolin (const char *buf1, const char *buf2);
214 extern int book_overflow (const char *buf1, const char *buf2, int booksize);
215 extern void init_readable ();
216 extern void change_book (object *book, int msgtype);
217 extern object *get_random_mon (int level);
218 extern char *mon_desc (const object *mon);
219 extern object *get_next_mon (object *tmp);
220 extern char *mon_info_msg (int level, int booksize);
221 extern const char *artifact_msg (int level, int booksize);
222 extern char *spellpath_msg (int level, int booksize);
223 extern void make_formula_book (object *book, int level);
224 extern char *msgfile_msg (int level, int booksize);
225 extern const char *god_info_msg (int level, int booksize);
226 extern void tailor_readable_ob (object *book, int msg_type);
227 extern void free_all_readable ();
228 extern void write_book_archive ();
229 extern readable_message_type *get_readable_message_type (object *readable);
230 /* recipe.c */
231 extern recipelist *get_formulalist (int i);
232 extern void init_formulae ();
233 extern void check_formulae ();
234 extern void dump_alchemy ();
235 extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
236 extern long find_ingred_cost (const char *name);
237 extern void dump_alchemy_costs ();
238 extern const char *ingred_name (const char *name);
239 extern int strtoint (const char *buf);
240 extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
241 extern int numb_ingred (const char *buf);
242 extern recipelist *get_random_recipelist ();
243 extern recipe *get_random_recipe (recipelist *rpl);
244 extern void free_all_recipes ();
245 /* region.c */
246 extern object *get_jail_exit (object *op);
247 extern void init_regions ();
248 /* shstr.c */
249 extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
250 /* time.c */
251 extern void reset_sleep ();
252 extern void log_time (long process_utime);
253 extern int enough_elapsed_time ();
254 extern void sleep_delta ();
255 extern void get_tod (timeofday_t *tod);
256 extern void print_tod (object *op);
257 extern void time_info (object *op);
258 /* treasure.c */
259 extern bool load_treasure_file (const char *filename);
260 extern object *generate_treasure (treasurelist *t, int difficulty);
261 extern int level_for_item (const object *op, int difficulty);
262 extern int magic_from_difficulty (int difficulty);
263 extern void set_abs_magic (object *op, int magic);
264 extern void set_ring_bonus (object *op, int bonus);
265 extern int get_magic (int diff);
266 extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
267 extern artifactlist *find_artifactlist (int type);
268 extern void dump_artifacts ();
269 extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
270 extern void dump_monster_treasure (const char *name);
271 extern void init_artifacts ();
272 extern void add_abilities (object *op, object *change);
273 extern void give_artifact_abilities (object *op, object *artifct);
274 extern void generate_artifact (object *op, int difficulty);
275 extern void fix_flesh_item (object *item, object *donor);
276 extern int special_potion (object *op);
277 extern void free_treasurestruct (treasure *t);
278 extern void free_charlinks (linked_char *lc);
279 extern void free_artifact (artifact *at);
280 extern void free_artifactlist (artifactlist *al);
281 extern void free_all_treasures ();
282 /* utils.c */
283 extern int random_roll (int min, int max, const object *op, int goodbad);
284 extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
285 extern int die_roll (int num, int size, const object *op, int goodbad);
286 extern materialtype_t *name_to_material (const shstr_cmp name);
287 extern void transmute_materialname (object *op, const object *change);
288 extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
289 extern void strip_media_tag (char *message);
290 extern const char *strrstr (const char *haystack, const char *needle);
291 extern void strip_endline (char *buf);
292 extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
293 extern void make_list_like (char *input);
294 /* loader.c */
295 extern int set_variable (object *op, char *buf);
296 extern void init_vars ();
297 extern char *get_ob_diff (object *op, object *op2);
298 /* map.c */
299 extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
300 extern object *pick_random_object (maptile *style);
301
302 /* former funcpoint.h */
303 /*
304 * These function-pointers are defined in common/glue.c
305 * The functions used to set and initialise them are also there.
306 *
307 * Massive change. Those functions are just defined, no callback, and they should be implemented.
308 * This means glue.c code & such can go away almost entirely.
309 * Ryo 2005-07-15
310 */
311
312 extern void move_apply (object *, object *, object *);
313 extern void draw_info (int, int, object *, const char *);
314 extern void clean_tmp_files (void);
315 extern void fix_auto_apply (maptile *);
316 extern void init_blocksview_players (void);
317 extern void monster_check_apply (object *, object *);
318 extern void process_active_maps (void);
319 extern void remove_friendly_object (object *);
320 extern void update_buttons (maptile *);
321 extern void move_teleporter (object *);
322 extern void move_firewall (object *);
323 extern void move_creator (object *);
324 extern void move_marker (object *);
325 extern void move_duplicator (object *);
326 extern void trap_adjust (object *, int);
327 extern void esrv_send_item (object *, object *);
328 extern void esrv_del_item (player *, int);
329 extern void esrv_update_item (int, object *, object *);
330 extern void esrv_update_spells (player *);
331 extern void set_darkness_map (maptile *m);
332 extern void dragon_ability_gain (object *, int, int);
333 extern void weather_effect (const char *);
334 extern object * find_skill_by_number (object *, int);
335
336 #endif
337