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/cvs/deliantra/server/include/living.h
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:49 2006 UTC (18 years, 3 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: LAST_C_VERSION, UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_03, difficulty_fix_merge_060810_2300
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_living_h =
3     * "$Id: living.h,v 1.13 2005/08/15 22:40:13 akirschbaum Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #ifndef LIVING_H
30     #define LIVING_H
31    
32     #define STR 0
33     #define DEX 1
34     #define CON 2
35     #define WIS 3
36     #define CHA 4
37     #define INT 5
38     #define POW 6
39     #define NUM_STATS 7
40    
41     #define MAXLEVEL 110
42    
43     /* Changed from NO_STAT to NO_STAT_VAL to fix conlfict on
44     * AIX systems
45     */
46     #define NO_STAT_VAL 99 /* needed by skills code -b.t. */
47    
48     extern const char *const attacks[NROFATTACKS];
49    
50     extern const float cha_bonus[MAX_STAT + 1];
51     extern const int dex_bonus[MAX_STAT + 1];
52     extern const int thaco_bonus[MAX_STAT + 1];
53     extern const int turn_bonus[MAX_STAT + 1];
54     extern const int max_carry[MAX_STAT + 1];
55     extern const int dam_bonus[MAX_STAT + 1];
56     extern const int learn_spell[];
57     extern const char *const restore_msg[NUM_STATS];
58     extern const char *const statname[NUM_STATS];
59     extern const char *const short_stat_name[NUM_STATS];
60     extern const char *const lose_msg[NUM_STATS];
61     extern const float speed_bonus[MAX_STAT + 1];
62     extern const uint32 weight_limit[MAX_STAT + 1];
63     extern const int cleric_chance[MAX_STAT + 1];
64     extern const int fear_bonus[MAX_STAT + 1];
65    
66     typedef struct liv { /* Mostly used by "alive" objects */
67     sint8 Str,Dex,Con,Wis,Cha,Int,Pow;
68     sint8 wc,ac; /* Weapon Class and Armour Class */
69     sint16 hp; /* Hit Points. */
70     sint16 maxhp;
71     sint16 sp; /* Spell points. Used to cast mage spells. */
72     sint16 maxsp; /* Max spell points. */
73     sint16 grace; /* Grace. Used to invoke clerical prayers. */
74     sint16 maxgrace; /* Grace. Used to invoke clerical prayers. */
75     sint64 exp; /* Experience. Killers gain 1/10. */
76     sint16 food; /* How much food in stomach. 0 = starved. */
77     sint16 dam; /* How much damage this object does when hitting */
78     sint8 luck; /* Affects thaco and ac from time to time */
79     } living;
80    
81    
82     #endif