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/cvs/deliantra/server/include/loader.h
Revision: 1.9
Committed: Thu Feb 1 19:40:42 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +2 -0 lines
Log Message:
load regions from perl, reload on, well, reload

File Contents

# User Rev Content
1 root 1.1 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail to crossfire@schmorp.de
23     */
24 root 1.1
25    
26     #define LL_IGNORED -1
27     #define LL_EOF 0
28     #define LL_MORE 1
29     #define LL_NORMAL 2
30    
31     extern int nrofpixmaps;
32 root 1.8
33     // resource loader pure base class
34     struct loader_base
35     {
36     const char *filename;
37    
38 root 1.9 virtual ~loader_base ();
39    
40 root 1.8 virtual archetype *get_arch (const char *name);
41     virtual void put_arch (archetype *arch);
42    
43     virtual object *get_object (const char *name);
44     virtual void put_object (object *op);
45    
46     virtual player *get_player ();
47     virtual void put_player (player *pl);
48    
49     virtual region *get_region (const char *name);
50     virtual void put_region (region *rgn);
51    
52     virtual facetile *get_face (const char *name);
53     virtual void put_face (facetile *face);
54    
55     virtual treasurelist *get_treasure (const char *name, bool one = false);
56     virtual void put_treasure (treasurelist *treasure);
57    
58     virtual animation *get_animation (const char *name);
59     virtual void put_animation (animation *anim);
60    
61     bool parse_arch (object_thawer &thawer, archetype *arch);
62     bool parse_object (object_thawer &thawer, object *op);
63     bool parse_player (object_thawer &thawer, player *pl);
64     bool parse_region (object_thawer &thawer, region *rgn);
65     bool parse_face (object_thawer &thawer, facetile *face);
66     bool parse_treasure (object_thawer &thawer, treasurelist *treasure);
67     bool parse_animation (object_thawer &thawer, animation *anim);
68    
69     bool parse (object_thawer &thawer);
70    
71     bool load (const char *filename);
72     };
73    
74     // pure base class for default archetype loader
75     struct loader_arch : virtual loader_base {
76     archetype *get_arch (const char *name);
77     void put_arch (archetype *arch);
78     };
79    
80     // pure base class for default object loader
81     struct loader_object : virtual loader_base {
82     object *get_object (const char *name);
83     void put_object (object *op);
84     };
85    
86     // pure base class for default player loader
87     struct loader_player : virtual loader_base {
88     virtual player *get_player ();
89     virtual void put_player (player *pl);
90     };
91    
92     // pure base class for default region loader
93     struct loader_region : virtual loader_base {
94     region *get_region (const char *name);
95     void put_region (region *rgn);
96     };
97    
98     // pure base class for default face loader
99     struct loader_face : virtual loader_base {
100     facetile *get_face (const char *name);
101     void put_face (facetile *face);
102     };
103    
104     // pure base class for default treasure loader
105     struct loader_treasure : virtual loader_base {
106     treasurelist *get_treasure (const char *name, bool one = false);
107     void put_treasure (treasurelist *treasure);
108     };
109    
110     // pure base class for default animation loader
111     struct loader_animation : virtual loader_base {
112     animation *get_animation (const char *name);
113     void put_animation (animation *anim);
114     };
115    
116     // future generic resource loader
117     // handles generic stuff valid in most files, such as
118     // animations, treasures, faces and so on
119     struct loader_generic
120     : virtual loader_base,
121     loader_object, loader_player,
122     loader_region, loader_face,
123     loader_treasure, loader_animation
124     {
125     };
126