ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
Revision: 1.138
Committed: Wed May 4 07:36:40 2011 UTC (13 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.137: +5 -5 lines
Log Message:
clean up in_memory handling

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.53 *
4 root 1.136 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.129 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.53 *
8 root 1.114 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.53 *
13 root 1.78 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.53 *
18 root 1.114 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.76 *
22 root 1.90 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.53 */
24 root 1.1
25     /*
26 root 1.21 * The maptile is allocated each time a new map is opened.
27 root 1.1 * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef MAP_H
31     #define MAP_H
32    
33 root 1.40 #include <tr1/unordered_map>
34    
35 root 1.116 //+GPL
36    
37 root 1.79 #include "region.h"
38 root 1.9 #include "cfperl.h"
39    
40 root 1.1 /* We set this size - this is to make magic map work properly on
41 root 1.34 * tiled maps. There is no requirement that this matches the
42 root 1.1 * tiled maps size - it just seemed like a reasonable value.
43     * Magic map code now always starts out putting the player in the
44     * center of the map - this makes the most sense when dealing
45     * with tiled maps.
46     * We also figure out the magicmap color to use as we process the
47     * spaces - this is more efficient as we already have up to date
48     * map pointers.
49     */
50     #define MAGIC_MAP_SIZE 50
51     #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52    
53 root 1.135 #define MAP_LAYERS 3
54 root 1.1
55 root 1.104 // tile map index
56     enum {
57 root 1.135 TILE_NORTH,
58     TILE_EAST,
59     TILE_SOUTH,
60     TILE_WEST,
61     TILE_UP,
62     TILE_DOWN,
63     TILE_NUM,
64 root 1.104 };
65    
66 root 1.91 /* Values for in_memory below */
67 root 1.47 enum {
68 root 1.138 MAP_SWAPPED, // header loaded, nothing else
69     MAP_INACTIVE, // in memory, linkable, but not active
70     MAP_ACTIVE, // running!
71 root 1.47 };
72 root 1.1
73     /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
74     * really be used, as it is multi tile aware. However, there are some cases
75     * where it is known the map is not tiled or the values are known
76     * consistent (eg, op->map, op->x, op->y)
77     */
78 root 1.29 // all those macros are herewith declared legacy
79 root 1.30 #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
80 root 1.34 #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
81 root 1.29 #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
82     #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
83     #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
84     #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
85     #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
86     #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
87 root 1.1
88     /* You should really know what you are doing before using this - you
89     * should almost always be using out_of_map instead, which takes into account
90     * map tiling.
91     */
92 root 1.56 #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
93 root 1.1
94     /* These are used in the MapLook flags element. They are not used in
95     * in the object flags structure.
96     */
97     #define P_BLOCKSVIEW 0x01
98 root 1.20 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
99 root 1.117 #define P_NO_CLERIC 0x04 /* no clerical spells cast here */
100 root 1.29 #define P_SAFE 0x08 /* If this is set the map tile is a safe space,
101     * that means, nothing harmful can be done,
102     * such as: bombs, potion usage, alchemy, spells
103     * this was introduced to make shops safer
104     * but is useful in other situations */
105 root 1.30
106 root 1.117 #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
107     #define P_IS_ALIVE 0x20 /* something alive is on this space */
108     #define P_UPTODATE 0x80 // this space is up to date
109 root 1.20
110 root 1.1 /* The following two values are not stored in the MapLook flags, but instead
111     * used in the get_map_flags value - that function is used to return
112     * the flag value, as well as other conditions - using a more general
113     * function that does more of the work can hopefully be used to replace
114     * lots of duplicate checks currently in the code.
115     */
116 root 1.105 #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
117     #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
118 root 1.1
119 root 1.29 /* Instead of having numerous arrays that have information on a
120 root 1.1 * particular space (was map, floor, floor2, map_ob),
121     * have this structure take care of that information.
122     * This puts it all in one place, and should also make it easier
123     * to extend information about a space.
124     */
125 root 1.97 INTERFACE_CLASS (mapspace)
126 root 1.29 struct mapspace
127 root 1.20 {
128 root 1.97 object *ACC (RW, bot);
129 root 1.117 object *ACC (RW, top); /* lowest/highest object on this space */
130 root 1.97 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
131 root 1.117 uint8 flags_; /* flags about this space (see the P_ values above) */
132     sint8 ACC (RW, light); /* How much light this space provides */
133     MoveType ACC (RW, move_block); /* What movement types this space blocks */
134     MoveType ACC (RW, move_slow); /* What movement types this space slows */
135     MoveType ACC (RW, move_on); /* What movement types are activated */
136     MoveType ACC (RW, move_off); /* What movement types are activated */
137 root 1.120 uint16_t ACC (RW, items_); // saturates at 64k
138 root 1.117 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
139     uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
140     static uint32_t ACC (RW, smellcount); // global smell counter
141    
142 root 1.137 uint32_t pad1_; // pad to 64 bytes on 64 bit systems
143 root 1.30
144 root 1.116 //-GPL
145    
146 root 1.30 void update_ ();
147 root 1.97 MTH void update ()
148 root 1.30 {
149 root 1.117 // we take advantage of the fact that 0x80 is the sign bit
150     // to generate more efficient code on many cpus
151 root 1.118 assert (sint8 (P_UPTODATE) < 0);
152     assert (sint8 (-1 & ~P_UPTODATE) >= 0);
153 root 1.117
154 root 1.118 if (expect_false (sint8 (flags_) >= 0))
155 root 1.30 update_ ();
156 root 1.117
157 root 1.119 // must be true by now (gcc seems content with only the second test)
158 root 1.117 assume (sint8 (flags_) < 0);
159     assume (flags_ & P_UPTODATE);
160 root 1.30 }
161    
162 root 1.97 MTH uint8 flags ()
163 root 1.30 {
164     update ();
165     return flags_;
166     }
167 root 1.100
168     MTH void invalidate ()
169     {
170     flags_ = 0;
171     }
172 root 1.30
173 root 1.97 MTH object *player ()
174 root 1.30 {
175 root 1.98 object *op;
176    
177     if (flags () & P_PLAYER)
178     for (op = top; op->type != PLAYER; op = op->below)
179     ;
180     else
181     op = 0;
182    
183     return op;
184 root 1.30 }
185 root 1.65
186 root 1.120 MTH uint32 items()
187 root 1.117 {
188     update ();
189 root 1.120 return items_;
190 root 1.117 }
191    
192 root 1.66 // return the item volume on this mapspace in cm³
193 root 1.117 MTH uint64 volume ()
194     {
195     update ();
196     return volume_ * 1024;
197     }
198 root 1.88
199     bool blocks (MoveType mt) const
200     {
201     return move_block && (mt & move_block) == mt;
202     }
203 root 1.95
204     bool blocks (object *op) const
205     {
206     return blocks (op->move_type);
207     }
208 elmex 1.6 };
209 root 1.1
210 root 1.124 // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
211 root 1.104 struct maprect
212     {
213     maptile *m;
214     int x0, y0;
215     int x1, y1;
216     int dx, dy; // offset to go from local coordinates to original tile */
217     };
218    
219 root 1.116 //+GPL
220    
221 root 1.18 struct shopitems : zero_initialised
222     {
223 root 1.20 const char *name; /* name of the item in question, null if it is the default item */
224     const char *name_pl; /* plural name */
225     int typenum; /* itemtype number we need to match 0 if it is the default price */
226     sint8 strength; /* the degree of specialisation the shop has in this item,
227     * as a percentage from -100 to 100 */
228     int index; /* being the size of the shopitems array. */
229 elmex 1.6 };
230 root 1.1
231 root 1.40 // map I/O, what to load/save
232     enum {
233     IO_HEADER = 0x01, // the "arch map" pseudo object
234     IO_OBJECTS = 0x02, // the non-unique objects
235     IO_UNIQUES = 0x04, // unique objects
236     };
237    
238 root 1.1 /* In general, code should always use the macros
239     * above (or functions in map.c) to access many of the
240     * values in the map structure. Failure to do this will
241     * almost certainly break various features. You may think
242     * it is safe to look at width and height values directly
243     * (or even through the macros), but doing so will completely
244     * break map tiling.
245     */
246 root 1.32 INTERFACE_CLASS (maptile)
247     struct maptile : zero_initialised, attachable
248 root 1.19 {
249 root 1.40 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
250     struct mapspace *spaces; /* Array of spaces on this map */
251 root 1.60 uint8 *regions; /* region index per mapspace, if != 0 */
252 root 1.79 region_ptr *regionmap; /* index to region */
253 root 1.40
254     tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
255 root 1.29
256 root 1.40 shstr ACC (RW, name); /* Name of map as given by its creator */
257 root 1.79 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
258 root 1.20 * points to the struct containing all the properties of
259     * the region */
260 root 1.40 double ACC (RW, reset_time);
261 root 1.19 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
262 root 1.20 * should be reset
263     */
264 root 1.44 bool ACC (RW, dirty); /* if true, something was inserted or removed */
265 root 1.77 bool ACC (RW, no_reset); // must not reset this map
266 root 1.20 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
267     * players entering/exiting map
268     */
269     sint32 ACC (RW, timeout); /* swapout is set to this */
270     sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
271     uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
272     * be loaded before used. The map,omap and map_ob
273     * arrays will be allocated when the map is loaded */
274 root 1.42 sint16 players; /* How many players are on this map right now */
275 root 1.20 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
276    
277 root 1.40 bool ACC (RW, per_player);
278     bool ACC (RW, per_party);
279     bool ACC (RW, outdoor); /* True if an outdoor map */
280 root 1.94 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
281 root 1.101 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
282     static sint8 outdoor_darkness; /* the global darkness level outside */
283 root 1.40
284 root 1.20 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
285     uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
286     oblinkpt *buttons; /* Linked list of linked lists of buttons */
287     struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
288 root 1.40 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
289 root 1.20 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
290 pippijn 1.24 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
291 pippijn 1.25 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
292 root 1.40 shstr ACC (RW, msg); /* Message map creator may have left */
293     shstr ACC (RW, maplore); /* Map lore information */
294 root 1.135 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
295     maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
296 root 1.40 shstr ACC (RW, path); /* Filename of the map */
297 root 1.66 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
298 root 1.117 int ACC (RW, max_items); // maximum number of items on a mapspace
299 root 1.40
300 root 1.116 //-GPL
301    
302 root 1.102 // the maptile:: is neccessary here for the perl interface to work
303     MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
304 root 1.101 {
305 root 1.102 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
306 root 1.101 }
307    
308 root 1.102 static void adjust_daylight ();
309    
310 root 1.40 MTH void activate ();
311     MTH void deactivate ();
312    
313     // allocates all (empty) mapspace
314     MTH void alloc ();
315     // deallocates the mapspaces (and destroys all objects)
316     MTH void clear ();
317    
318 root 1.122 MTH void post_load (); // update cached values in mapspaces etc.
319 root 1.40 MTH void fix_auto_apply ();
320 root 1.77 MTH void do_decay_objects ();
321 root 1.40 MTH void update_buttons ();
322     MTH int change_map_light (int change);
323     MTH int estimate_difficulty () const;
324    
325 root 1.80 MTH void play_sound (faceidx sound, int x, int y) const;
326 root 1.126 MTH void say_msg (const_utf8_string msg, int x, int y) const;
327 root 1.80
328 root 1.109 // connected links
329     oblinkpt *find_link (shstr_tmp id);
330 root 1.111 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
331 root 1.109
332 root 1.46 // set the given flag on all objects in the map
333     MTH void set_object_flag (int flag, int value = 1);
334 root 1.96 MTH void post_load_original ();
335 root 1.46
336 root 1.40 MTH void link_multipart_objects ();
337     MTH void clear_unique_items ();
338    
339     MTH void clear_header ();
340     MTH void clear_links_to (maptile *m);
341    
342 root 1.60 MTH struct region *region (int x, int y) const;
343 root 1.59
344 root 1.87 // load the header pseudo-object
345 root 1.51 bool _load_header (object_thawer &thawer);
346 root 1.87 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
347 root 1.40
348     // load objects into the map
349 root 1.51 bool _load_objects (object_thawer &thawer);
350 root 1.87 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
351 root 1.40
352     // save objects into the given file (uses IO_ flags)
353 root 1.51 bool _save_objects (object_freezer &freezer, int flags);
354 root 1.127 MTH bool _save_objects (const_octet_string path, int flags);
355 root 1.40
356     // save the header pseudo object _only_
357 root 1.51 bool _save_header (object_freezer &freezer);
358 root 1.127 MTH bool _save_header (const_octet_string path);
359 root 1.23
360     maptile ();
361 root 1.40 maptile (int w, int h);
362 root 1.132 void init ();
363 root 1.32 ~maptile ();
364 root 1.40
365 root 1.32 void do_destroy ();
366     void gather_callbacks (AV *&callbacks, event_type event) const;
367    
368 root 1.138 MTH bool linkable () { return in_memory >= MAP_INACTIVE; }
369    
370 root 1.36 MTH int size () const { return width * height; }
371 root 1.29
372 root 1.36 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
373 root 1.34
374 root 1.46 MTH void touch () { last_access = runtime; }
375    
376 root 1.104 MTH maptile *tile_available (int dir, bool load = true);
377 root 1.84
378 root 1.47 // find the map that is at coordinate x|y relative to this map
379     // TODO: need a better way than passing by reference
380     // TODO: make perl interface
381     maptile *xy_find (sint16 &x, sint16 &y);
382    
383     // like xy_find, but also loads the map
384     maptile *xy_load (sint16 &x, sint16 &y);
385    
386     void do_load_sync ();//PERL
387    
388     // make sure the map is loaded
389     MTH void load_sync ()
390     {
391     if (!spaces)
392     do_load_sync ();
393     }
394 root 1.40
395 root 1.134 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
396 root 1.51 bool generate_random_map (random_map_params *RP);
397    
398 root 1.126 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
399     static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
400     static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
401 root 1.92 object *pick_random_object (rand_gen &gen = rndm) const;
402 root 1.39
403 root 1.100 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
404 root 1.104
405     // return an array of maprects corresponding
406     // to the given rectangular area. the last rect will have
407     // a 0 map pointer.
408 root 1.128 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
409 root 1.131
410     MTH bool is_in_shop (int x, int y) const;
411 elmex 1.6 };
412 root 1.1
413 root 1.131 inline bool
414     object::is_in_shop () const
415     {
416     return is_on_map ()
417     && map->is_in_shop (x, y);
418     }
419    
420 root 1.116 //+GPL
421    
422 root 1.1 /* This is used by get_rangevector to determine where the other
423     * creature is. get_rangevector takes into account map tiling,
424     * so you just can not look the the map coordinates and get the
425     * righte value. distance_x/y are distance away, which
426 root 1.29 * can be negative. direction is the crossfire direction scheme
427 root 1.1 * that the creature should head. part is the part of the
428     * monster that is closest.
429     * Note: distance should be always >=0. I changed it to UINT. MT
430     */
431 root 1.20 struct rv_vector
432     {
433     unsigned int distance;
434     int distance_x;
435     int distance_y;
436     int direction;
437     object *part;
438 elmex 1.6 };
439 root 1.1
440 root 1.88 // comaptibility cruft start
441 root 1.52 //TODO: these should be refactored into things like xy_normalise
442     // and so on.
443 root 1.63 int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
444     int out_of_map (maptile *m, int x, int y);
445     maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
446     void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
447 root 1.133 void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
448 root 1.63 int on_same_map (const object *op1, const object *op2);
449 root 1.133 int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
450 root 1.52
451     // adjust map, x and y for tiled maps and return true if the position is valid at all
452 root 1.88 static inline bool
453 root 1.52 xy_normalise (maptile *&map, sint16 &x, sint16 &y)
454     {
455     // when in range, do a quick return, otherwise go the slow route
456     return
457     (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
458     || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
459     }
460 root 1.88 // comaptibility cruft end
461 root 1.52
462 root 1.116 //-GPL
463    
464 root 1.31 inline mapspace &
465     object::ms () const
466     {
467     return map->at (x, y);
468     }
469    
470 root 1.85 struct mapxy {
471     maptile *m;
472     sint16 x, y;
473    
474     mapxy (maptile *m, sint16 x, sint16 y)
475     : m(m), x(x), y(y)
476     { }
477    
478     mapxy (object *op)
479     : m(op->map), x(op->x), y(op->y)
480     { }
481    
482 root 1.89 mapxy &move (int dx, int dy)
483 root 1.85 {
484 root 1.89 x += dx;
485     y += dy;
486 root 1.85
487     return *this;
488     }
489    
490 root 1.89 mapxy &move (int dir)
491     {
492     return move (freearr_x [dir], freearr_y [dir]);
493     }
494    
495 root 1.85 operator void *() const { return (void *)m; }
496     mapxy &operator =(const object *op)
497     {
498     m = op->map;
499     x = op->x;
500     y = op->y;
501    
502     return *this;
503     }
504    
505     mapspace *operator ->() const { return &m->at (x, y); }
506 root 1.88 mapspace &operator * () const { return m->at (x, y); }
507 root 1.85
508     bool normalise ()
509     {
510     return xy_normalise (m, x, y);
511     }
512 root 1.86
513 root 1.95 mapspace &ms () const
514     {
515     return m->at (x, y);
516     }
517    
518 root 1.86 object *insert (object *op, object *originator = 0, int flags = 0) const
519     {
520 root 1.95 return m->insert (op, x, y, originator, flags);
521 root 1.86 }
522 root 1.85 };
523    
524     inline const mapxy &
525     object::operator =(const mapxy &pos)
526     {
527     map = pos.m;
528     x = pos.x;
529     y = pos.y;
530    
531     return pos;
532     }
533    
534 root 1.103 // iterate over a rectangular area relative to op
535     // can be used as a single statement, but both iterate macros
536     // invocations must not be followed by a ";"
537     // see common/los.C for usage example
538 root 1.104 // the walk will be ordered, outer loop x, inner loop y
539     // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
540 root 1.108 // "continue" will skip to the next space
541 root 1.104 #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
542     for (int dx = (dx0); dx <= (dx1); ++dx) \
543     { \
544     sint16 nx, ny; \
545     maptile *m = 0; \
546     \
547     for (int dy = (dy0); dy <= (dy1); ++dy) \
548     { \
549     /* check to see if we can simply go one down quickly, */ \
550     /* if not, do it the slow way */ \
551     if (!m || ++ny >= m->height) \
552     { \
553     nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
554     \
555 root 1.107 if (!xy_normalise (m, nx, ny)) \
556 root 1.104 m = 0; \
557     }
558    
559     #define ordered_mapwalk_end \
560     } \
561     }
562    
563 root 1.128 extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
564    
565 root 1.104 // loop over every space in the given maprect,
566 root 1.113 // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
567 root 1.104 // the iterator code must be a single statement following this macro call, similar to "if"
568 root 1.108 // "continue" will skip to the next space
569 root 1.104 #define rect_mapwalk(rect,dx0,dy0) \
570     statementvar (maptile *, m, (rect)->m) \
571     for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
572     for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
573     statementvar (int, dx, nx + (rect)->dx - (dx0)) \
574     statementvar (int, dy, ny + (rect)->dy - (dy0))
575    
576 root 1.113 // same as ordered_mapwalk, but the walk will not follow any particular
577 root 1.104 // order (unorded), but is likely faster.
578     // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
579 root 1.108 // "continue" will skip to the next space
580 root 1.128 #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
581     for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
582 root 1.115 (ox) + (dx0) , (oy) + (dy0) , \
583     (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
584 root 1.104 r_e_c_t->m; \
585     ++r_e_c_t) \
586 root 1.115 rect_mapwalk (r_e_c_t, (ox), (oy))
587    
588 root 1.128 #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
589     unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
590 root 1.103
591 root 1.1 #endif
592 root 1.22