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Revision: 1.149
Committed: Fri Jun 3 08:36:45 2011 UTC (12 years, 11 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.148: +27 -0 lines
Log Message:
commited fix for freed_map initialisation order.

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.53 *
4 root 1.136 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.129 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 pippijn 1.53 *
8 root 1.114 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.53 *
13 root 1.78 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.53 *
18 root 1.114 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.76 *
22 root 1.90 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.53 */
24 root 1.1
25     /*
26 root 1.21 * The maptile is allocated each time a new map is opened.
27 root 1.1 * It contains pointers (very indirectly) to all objects on the map.
28     */
29    
30     #ifndef MAP_H
31     #define MAP_H
32    
33 root 1.40 #include <tr1/unordered_map>
34    
35 root 1.116 //+GPL
36    
37 root 1.79 #include "region.h"
38 root 1.9 #include "cfperl.h"
39    
40 root 1.1 /* We set this size - this is to make magic map work properly on
41 root 1.34 * tiled maps. There is no requirement that this matches the
42 root 1.1 * tiled maps size - it just seemed like a reasonable value.
43     * Magic map code now always starts out putting the player in the
44     * center of the map - this makes the most sense when dealing
45     * with tiled maps.
46     * We also figure out the magicmap color to use as we process the
47     * spaces - this is more efficient as we already have up to date
48     * map pointers.
49     */
50     #define MAGIC_MAP_SIZE 50
51     #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52    
53 root 1.135 #define MAP_LAYERS 3
54 root 1.1
55 root 1.145 // tile map index - toggling the lowest bit reverses direction
56 root 1.144 enum
57     {
58 root 1.135 TILE_NORTH,
59     TILE_SOUTH,
60     TILE_WEST,
61 root 1.148 TILE_EAST,
62 root 1.135 TILE_UP,
63     TILE_DOWN,
64 root 1.145 TILE_NUM
65 root 1.104 };
66    
67 root 1.145 #define REVERSE_TILE_DIR(dir) ((dir) ^ 1)
68    
69 root 1.139 /* Values for state below */
70 root 1.144 enum
71     {
72 root 1.138 MAP_SWAPPED, // header loaded, nothing else
73     MAP_INACTIVE, // in memory, linkable, but not active
74     MAP_ACTIVE, // running!
75 root 1.47 };
76 root 1.1
77     /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
78     * really be used, as it is multi tile aware. However, there are some cases
79     * where it is known the map is not tiled or the values are known
80     * consistent (eg, op->map, op->x, op->y)
81     */
82 root 1.29 // all those macros are herewith declared legacy
83 root 1.30 #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
84 root 1.34 #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
85 root 1.29 #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
86     #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
87     #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
88     #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
89     #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
90     #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
91 root 1.1
92     /* You should really know what you are doing before using this - you
93     * should almost always be using out_of_map instead, which takes into account
94     * map tiling.
95     */
96 root 1.56 #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
97 root 1.1
98 root 1.144 /* These are used in the mapspace flags element. They are not used in
99 root 1.1 * in the object flags structure.
100     */
101     #define P_BLOCKSVIEW 0x01
102 root 1.20 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
103 root 1.117 #define P_NO_CLERIC 0x04 /* no clerical spells cast here */
104 root 1.29 #define P_SAFE 0x08 /* If this is set the map tile is a safe space,
105     * that means, nothing harmful can be done,
106     * such as: bombs, potion usage, alchemy, spells
107     * this was introduced to make shops safer
108     * but is useful in other situations */
109 root 1.30
110 root 1.117 #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
111     #define P_IS_ALIVE 0x20 /* something alive is on this space */
112     #define P_UPTODATE 0x80 // this space is up to date
113 root 1.20
114 root 1.1 /* The following two values are not stored in the MapLook flags, but instead
115     * used in the get_map_flags value - that function is used to return
116     * the flag value, as well as other conditions - using a more general
117     * function that does more of the work can hopefully be used to replace
118     * lots of duplicate checks currently in the code.
119     */
120 root 1.105 #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
121     #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
122 root 1.1
123 root 1.144 // persistent flags (pflags) in mapspace
124     enum
125     {
126     PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace
127     };
128    
129 root 1.29 /* Instead of having numerous arrays that have information on a
130 root 1.1 * particular space (was map, floor, floor2, map_ob),
131     * have this structure take care of that information.
132     * This puts it all in one place, and should also make it easier
133     * to extend information about a space.
134     */
135 root 1.97 INTERFACE_CLASS (mapspace)
136 root 1.29 struct mapspace
137 root 1.20 {
138 root 1.97 object *ACC (RW, bot);
139 root 1.117 object *ACC (RW, top); /* lowest/highest object on this space */
140 root 1.97 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
141 root 1.117 uint8 flags_; /* flags about this space (see the P_ values above) */
142     sint8 ACC (RW, light); /* How much light this space provides */
143     MoveType ACC (RW, move_block); /* What movement types this space blocks */
144     MoveType ACC (RW, move_slow); /* What movement types this space slows */
145     MoveType ACC (RW, move_on); /* What movement types are activated */
146     MoveType ACC (RW, move_off); /* What movement types are activated */
147 root 1.120 uint16_t ACC (RW, items_); // saturates at 64k
148 root 1.117 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
149     uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
150     static uint32_t ACC (RW, smellcount); // global smell counter
151    
152 root 1.144 uint8_t pflags; // additional, persistent flags
153     uint8_t pad [3]; // pad to 64 bytes on LP64 systems
154 root 1.30
155 root 1.116 //-GPL
156    
157 root 1.30 void update_ ();
158 root 1.97 MTH void update ()
159 root 1.30 {
160 root 1.117 // we take advantage of the fact that 0x80 is the sign bit
161     // to generate more efficient code on many cpus
162 root 1.118 assert (sint8 (P_UPTODATE) < 0);
163     assert (sint8 (-1 & ~P_UPTODATE) >= 0);
164 root 1.117
165 root 1.118 if (expect_false (sint8 (flags_) >= 0))
166 root 1.30 update_ ();
167 root 1.117
168 root 1.119 // must be true by now (gcc seems content with only the second test)
169 root 1.117 assume (sint8 (flags_) < 0);
170     assume (flags_ & P_UPTODATE);
171 root 1.30 }
172    
173 root 1.97 MTH uint8 flags ()
174 root 1.30 {
175     update ();
176     return flags_;
177     }
178 root 1.100
179 root 1.145 MTH void update_up ();
180    
181 root 1.100 MTH void invalidate ()
182     {
183     flags_ = 0;
184 root 1.145
185     if (pflags)
186     update_up ();
187 root 1.100 }
188 root 1.145
189 root 1.97 MTH object *player ()
190 root 1.30 {
191 root 1.98 object *op;
192    
193     if (flags () & P_PLAYER)
194     for (op = top; op->type != PLAYER; op = op->below)
195     ;
196     else
197     op = 0;
198    
199     return op;
200 root 1.30 }
201 root 1.65
202 root 1.120 MTH uint32 items()
203 root 1.117 {
204     update ();
205 root 1.120 return items_;
206 root 1.117 }
207    
208 root 1.66 // return the item volume on this mapspace in cm³
209 root 1.117 MTH uint64 volume ()
210     {
211     update ();
212     return volume_ * 1024;
213     }
214 root 1.88
215     bool blocks (MoveType mt) const
216     {
217     return move_block && (mt & move_block) == mt;
218     }
219 root 1.95
220     bool blocks (object *op) const
221     {
222     return blocks (op->move_type);
223     }
224 elmex 1.6 };
225 root 1.1
226 root 1.124 // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
227 root 1.104 struct maprect
228     {
229     maptile *m;
230     int x0, y0;
231     int x1, y1;
232     int dx, dy; // offset to go from local coordinates to original tile */
233     };
234    
235 root 1.140 // (refcounted) list of objects on this map that need physics processing
236     struct physics_queue
237     : unordered_vector<object *>
238     {
239     int i; // already processed
240     physics_queue ();
241 root 1.142 ~physics_queue ();
242 root 1.140 object *pop ();
243     };
244    
245     #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
246    
247 root 1.116 //+GPL
248    
249 root 1.18 struct shopitems : zero_initialised
250     {
251 root 1.20 const char *name; /* name of the item in question, null if it is the default item */
252     const char *name_pl; /* plural name */
253     int typenum; /* itemtype number we need to match 0 if it is the default price */
254     sint8 strength; /* the degree of specialisation the shop has in this item,
255     * as a percentage from -100 to 100 */
256     int index; /* being the size of the shopitems array. */
257 elmex 1.6 };
258 root 1.1
259 root 1.40 // map I/O, what to load/save
260     enum {
261     IO_HEADER = 0x01, // the "arch map" pseudo object
262     IO_OBJECTS = 0x02, // the non-unique objects
263     IO_UNIQUES = 0x04, // unique objects
264     };
265    
266 root 1.1 /* In general, code should always use the macros
267     * above (or functions in map.c) to access many of the
268     * values in the map structure. Failure to do this will
269     * almost certainly break various features. You may think
270     * it is safe to look at width and height values directly
271     * (or even through the macros), but doing so will completely
272     * break map tiling.
273     */
274 root 1.32 INTERFACE_CLASS (maptile)
275     struct maptile : zero_initialised, attachable
276 root 1.19 {
277 root 1.40 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
278     struct mapspace *spaces; /* Array of spaces on this map */
279 root 1.60 uint8 *regions; /* region index per mapspace, if != 0 */
280 root 1.79 region_ptr *regionmap; /* index to region */
281 root 1.40
282     tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
283 root 1.29
284 root 1.40 shstr ACC (RW, name); /* Name of map as given by its creator */
285 root 1.79 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
286 root 1.20 * points to the struct containing all the properties of
287     * the region */
288 root 1.40 double ACC (RW, reset_time);
289 root 1.19 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
290 root 1.20 * should be reset
291     */
292 root 1.44 bool ACC (RW, dirty); /* if true, something was inserted or removed */
293 root 1.77 bool ACC (RW, no_reset); // must not reset this map
294 root 1.20 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
295     * players entering/exiting map
296     */
297 root 1.139 uint8 ACC (RW, state); /* If not true, the map has been freed and must
298     * be loaded before used. The map,omap and map_ob
299     * arrays will be allocated when the map is loaded */
300 root 1.20 sint32 ACC (RW, timeout); /* swapout is set to this */
301     sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
302 root 1.42 sint16 players; /* How many players are on this map right now */
303 root 1.20 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
304    
305 root 1.40 bool ACC (RW, per_player);
306     bool ACC (RW, per_party);
307     bool ACC (RW, outdoor); /* True if an outdoor map */
308 root 1.94 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
309 root 1.101 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
310     static sint8 outdoor_darkness; /* the global darkness level outside */
311 root 1.40
312 root 1.20 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
313     uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
314     oblinkpt *buttons; /* Linked list of linked lists of buttons */
315     struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
316 root 1.40 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
317 root 1.20 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
318 pippijn 1.24 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
319 pippijn 1.25 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
320 root 1.40 shstr ACC (RW, msg); /* Message map creator may have left */
321     shstr ACC (RW, maplore); /* Map lore information */
322 root 1.135 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
323     maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
324 root 1.40 shstr ACC (RW, path); /* Filename of the map */
325 root 1.66 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
326 root 1.117 int ACC (RW, max_items); // maximum number of items on a mapspace
327 root 1.40
328 root 1.116 //-GPL
329    
330 root 1.140 physics_queue pq[PHYSICS_QUEUES];
331 root 1.141 MTH void queue_physics (object *ob, int after = 0);
332 root 1.140 MTH void queue_physics_at (int x, int y);
333     MTH int run_physics (tick_t tick, int max_objects);
334 root 1.147 MTH void activate_physics ();
335 root 1.140
336 root 1.102 // the maptile:: is neccessary here for the perl interface to work
337     MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
338 root 1.101 {
339 root 1.102 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
340 root 1.101 }
341    
342 root 1.102 static void adjust_daylight ();
343    
344 root 1.40 MTH void activate ();
345     MTH void deactivate ();
346    
347     // allocates all (empty) mapspace
348     MTH void alloc ();
349     // deallocates the mapspaces (and destroys all objects)
350     MTH void clear ();
351    
352 root 1.122 MTH void post_load (); // update cached values in mapspaces etc.
353 root 1.40 MTH void fix_auto_apply ();
354 root 1.77 MTH void do_decay_objects ();
355 root 1.40 MTH void update_buttons ();
356     MTH int change_map_light (int change);
357     MTH int estimate_difficulty () const;
358    
359 root 1.80 MTH void play_sound (faceidx sound, int x, int y) const;
360 root 1.126 MTH void say_msg (const_utf8_string msg, int x, int y) const;
361 root 1.80
362 root 1.109 // connected links
363     oblinkpt *find_link (shstr_tmp id);
364 root 1.111 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
365 root 1.109
366 root 1.46 // set the given flag on all objects in the map
367     MTH void set_object_flag (int flag, int value = 1);
368 root 1.96 MTH void post_load_original ();
369 root 1.46
370 root 1.40 MTH void link_multipart_objects ();
371     MTH void clear_unique_items ();
372    
373     MTH void clear_header ();
374     MTH void clear_links_to (maptile *m);
375    
376 root 1.60 MTH struct region *region (int x, int y) const;
377 root 1.59
378 root 1.87 // load the header pseudo-object
379 root 1.51 bool _load_header (object_thawer &thawer);
380 root 1.87 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
381 root 1.40
382     // load objects into the map
383 root 1.51 bool _load_objects (object_thawer &thawer);
384 root 1.87 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
385 root 1.40
386     // save objects into the given file (uses IO_ flags)
387 root 1.51 bool _save_objects (object_freezer &freezer, int flags);
388 root 1.127 MTH bool _save_objects (const_octet_string path, int flags);
389 root 1.40
390     // save the header pseudo object _only_
391 root 1.51 bool _save_header (object_freezer &freezer);
392 root 1.127 MTH bool _save_header (const_octet_string path);
393 root 1.23
394     maptile ();
395 root 1.40 maptile (int w, int h);
396 root 1.132 void init ();
397 root 1.32 ~maptile ();
398 root 1.40
399 root 1.32 void do_destroy ();
400     void gather_callbacks (AV *&callbacks, event_type event) const;
401    
402 root 1.139 MTH bool linkable () { return state >= MAP_INACTIVE; }
403 root 1.138
404 root 1.36 MTH int size () const { return width * height; }
405 root 1.29
406 root 1.36 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
407 root 1.34
408 root 1.46 MTH void touch () { last_access = runtime; }
409    
410 root 1.146 // returns the map at given direction. if the map isn't linked yet,
411     // it will either return false (if load is false), or otherwise try to link
412     // it - if linking fails because the map is not loaded yet, it will
413     // start loading the map and return 0.
414     // thus, if you get 0, the map exists and load is true, then some later
415     // call (some tick or so later...) will eventually succeed.
416 root 1.104 MTH maptile *tile_available (int dir, bool load = true);
417 root 1.84
418 root 1.47 // find the map that is at coordinate x|y relative to this map
419     // TODO: need a better way than passing by reference
420     // TODO: make perl interface
421     maptile *xy_find (sint16 &x, sint16 &y);
422    
423     // like xy_find, but also loads the map
424     maptile *xy_load (sint16 &x, sint16 &y);
425    
426     void do_load_sync ();//PERL
427    
428     // make sure the map is loaded
429     MTH void load_sync ()
430     {
431     if (!spaces)
432     do_load_sync ();
433     }
434 root 1.40
435 root 1.134 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
436 root 1.51 bool generate_random_map (random_map_params *RP);
437    
438 root 1.126 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
439     static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
440     static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
441 root 1.92 object *pick_random_object (rand_gen &gen = rndm) const;
442 root 1.39
443 root 1.100 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
444 root 1.104
445     // return an array of maprects corresponding
446     // to the given rectangular area. the last rect will have
447     // a 0 map pointer.
448 root 1.128 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
449 root 1.131
450     MTH bool is_in_shop (int x, int y) const;
451 elmex 1.6 };
452 root 1.1
453 root 1.131 inline bool
454     object::is_in_shop () const
455     {
456     return is_on_map ()
457     && map->is_in_shop (x, y);
458     }
459    
460 root 1.116 //+GPL
461    
462 root 1.1 /* This is used by get_rangevector to determine where the other
463     * creature is. get_rangevector takes into account map tiling,
464     * so you just can not look the the map coordinates and get the
465     * righte value. distance_x/y are distance away, which
466 root 1.29 * can be negative. direction is the crossfire direction scheme
467 root 1.1 * that the creature should head. part is the part of the
468     * monster that is closest.
469     * Note: distance should be always >=0. I changed it to UINT. MT
470     */
471 root 1.20 struct rv_vector
472     {
473     unsigned int distance;
474     int distance_x;
475     int distance_y;
476     int direction;
477     object *part;
478 elmex 1.6 };
479 root 1.1
480 root 1.88 // comaptibility cruft start
481 root 1.52 //TODO: these should be refactored into things like xy_normalise
482     // and so on.
483 root 1.63 int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
484     int out_of_map (maptile *m, int x, int y);
485     maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
486     void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
487 root 1.133 void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
488 root 1.63 int on_same_map (const object *op1, const object *op2);
489 root 1.133 int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
490 root 1.52
491     // adjust map, x and y for tiled maps and return true if the position is valid at all
492 root 1.88 static inline bool
493 root 1.52 xy_normalise (maptile *&map, sint16 &x, sint16 &y)
494     {
495     // when in range, do a quick return, otherwise go the slow route
496     return
497     (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
498     || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
499     }
500 root 1.88 // comaptibility cruft end
501 root 1.52
502 root 1.116 //-GPL
503    
504 root 1.31 inline mapspace &
505     object::ms () const
506     {
507     return map->at (x, y);
508     }
509    
510 root 1.85 struct mapxy {
511     maptile *m;
512     sint16 x, y;
513    
514     mapxy (maptile *m, sint16 x, sint16 y)
515     : m(m), x(x), y(y)
516     { }
517    
518     mapxy (object *op)
519     : m(op->map), x(op->x), y(op->y)
520     { }
521    
522 root 1.89 mapxy &move (int dx, int dy)
523 root 1.85 {
524 root 1.89 x += dx;
525     y += dy;
526 root 1.85
527     return *this;
528     }
529    
530 root 1.89 mapxy &move (int dir)
531     {
532     return move (freearr_x [dir], freearr_y [dir]);
533     }
534    
535 root 1.85 operator void *() const { return (void *)m; }
536     mapxy &operator =(const object *op)
537     {
538     m = op->map;
539     x = op->x;
540     y = op->y;
541    
542     return *this;
543     }
544    
545     mapspace *operator ->() const { return &m->at (x, y); }
546 root 1.88 mapspace &operator * () const { return m->at (x, y); }
547 root 1.85
548     bool normalise ()
549     {
550     return xy_normalise (m, x, y);
551     }
552 root 1.86
553 root 1.95 mapspace &ms () const
554     {
555     return m->at (x, y);
556     }
557    
558 root 1.86 object *insert (object *op, object *originator = 0, int flags = 0) const
559     {
560 root 1.95 return m->insert (op, x, y, originator, flags);
561 root 1.86 }
562 root 1.85 };
563    
564     inline const mapxy &
565     object::operator =(const mapxy &pos)
566     {
567     map = pos.m;
568     x = pos.x;
569     y = pos.y;
570    
571     return pos;
572     }
573    
574 root 1.103 // iterate over a rectangular area relative to op
575     // can be used as a single statement, but both iterate macros
576     // invocations must not be followed by a ";"
577     // see common/los.C for usage example
578 root 1.104 // the walk will be ordered, outer loop x, inner loop y
579     // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
580 root 1.108 // "continue" will skip to the next space
581 root 1.104 #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
582     for (int dx = (dx0); dx <= (dx1); ++dx) \
583     { \
584     sint16 nx, ny; \
585     maptile *m = 0; \
586     \
587     for (int dy = (dy0); dy <= (dy1); ++dy) \
588     { \
589     /* check to see if we can simply go one down quickly, */ \
590     /* if not, do it the slow way */ \
591     if (!m || ++ny >= m->height) \
592     { \
593     nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
594     \
595 root 1.107 if (!xy_normalise (m, nx, ny)) \
596 root 1.104 m = 0; \
597     }
598    
599     #define ordered_mapwalk_end \
600     } \
601     }
602    
603 root 1.128 extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
604    
605 elmex 1.149 // special "grave" map used to store all removed objects
606     // till they can be destroyed - saves a lot of checks in the rest
607     // of the code
608     struct freed_map
609     : maptile
610     {
611     freed_map ()
612     : maptile (3, 3)
613     {
614     path = "<freed objects map>";
615     name = "/internal/freed_objects_map";
616     no_drop = 1;
617     no_reset = 1;
618    
619     state = MAP_ACTIVE;
620     }
621    
622     ~freed_map ()
623     {
624     destroy ();
625     }
626     };
627    
628     // initialised in common/shstr.C, due to shstr usage we need defined
629     // initialisation order!
630     extern struct freed_map freed_map; // freed objects are moved here to avoid crashes
631    
632 root 1.104 // loop over every space in the given maprect,
633 root 1.113 // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
634 root 1.104 // the iterator code must be a single statement following this macro call, similar to "if"
635 root 1.108 // "continue" will skip to the next space
636 root 1.104 #define rect_mapwalk(rect,dx0,dy0) \
637     statementvar (maptile *, m, (rect)->m) \
638     for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
639     for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
640     statementvar (int, dx, nx + (rect)->dx - (dx0)) \
641     statementvar (int, dy, ny + (rect)->dy - (dy0))
642    
643 root 1.113 // same as ordered_mapwalk, but the walk will not follow any particular
644 root 1.104 // order (unorded), but is likely faster.
645     // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
646 root 1.108 // "continue" will skip to the next space
647 root 1.128 #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
648     for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
649 root 1.115 (ox) + (dx0) , (oy) + (dy0) , \
650     (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
651 root 1.104 r_e_c_t->m; \
652     ++r_e_c_t) \
653 root 1.115 rect_mapwalk (r_e_c_t, (ox), (oy))
654    
655 root 1.128 #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
656     unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
657 root 1.103
658 root 1.1 #endif
659 root 1.22