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Revision: 1.157
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.156: +1 -0 lines
Log Message:
copyright update 2018

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# User Rev Content
1 root 1.1 /*
2 root 1.90 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.151 *
4 root 1.157 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.153 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.129 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.151 *
9 root 1.114 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.151 *
14 root 1.78 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.151 *
19 root 1.114 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.151 *
23 root 1.90 * The authors can be reached via e-mail to <support@deliantra.net>
24 pippijn 1.53 */
25 root 1.1
26     /*
27 root 1.21 * The maptile is allocated each time a new map is opened.
28 root 1.1 * It contains pointers (very indirectly) to all objects on the map.
29     */
30    
31     #ifndef MAP_H
32     #define MAP_H
33    
34 root 1.40 #include <tr1/unordered_map>
35    
36 root 1.116 //+GPL
37    
38 root 1.79 #include "region.h"
39 root 1.9 #include "cfperl.h"
40    
41 root 1.1 /* We set this size - this is to make magic map work properly on
42 root 1.34 * tiled maps. There is no requirement that this matches the
43 root 1.1 * tiled maps size - it just seemed like a reasonable value.
44     * Magic map code now always starts out putting the player in the
45     * center of the map - this makes the most sense when dealing
46     * with tiled maps.
47     * We also figure out the magicmap color to use as we process the
48     * spaces - this is more efficient as we already have up to date
49     * map pointers.
50     */
51     #define MAGIC_MAP_SIZE 50
52     #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
53    
54 root 1.135 #define MAP_LAYERS 3
55 root 1.1
56 root 1.145 // tile map index - toggling the lowest bit reverses direction
57 root 1.144 enum
58     {
59 root 1.135 TILE_NORTH,
60     TILE_SOUTH,
61     TILE_WEST,
62 root 1.148 TILE_EAST,
63 root 1.135 TILE_UP,
64     TILE_DOWN,
65 root 1.145 TILE_NUM
66 root 1.104 };
67    
68 root 1.145 #define REVERSE_TILE_DIR(dir) ((dir) ^ 1)
69    
70 root 1.139 /* Values for state below */
71 root 1.144 enum
72     {
73 root 1.138 MAP_SWAPPED, // header loaded, nothing else
74     MAP_INACTIVE, // in memory, linkable, but not active
75     MAP_ACTIVE, // running!
76 root 1.47 };
77 root 1.1
78     /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
79     * really be used, as it is multi tile aware. However, there are some cases
80     * where it is known the map is not tiled or the values are known
81     * consistent (eg, op->map, op->x, op->y)
82     */
83 root 1.29 // all those macros are herewith declared legacy
84 root 1.30 #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
85 root 1.34 #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
86 root 1.29 #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
87     #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
88     #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
89     #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
90     #define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
91     #define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
92 root 1.1
93     /* You should really know what you are doing before using this - you
94     * should almost always be using out_of_map instead, which takes into account
95     * map tiling.
96     */
97 root 1.56 #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
98 root 1.1
99 root 1.144 /* These are used in the mapspace flags element. They are not used in
100 root 1.1 * in the object flags structure.
101     */
102     #define P_BLOCKSVIEW 0x01
103 root 1.20 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
104 root 1.117 #define P_NO_CLERIC 0x04 /* no clerical spells cast here */
105 root 1.29 #define P_SAFE 0x08 /* If this is set the map tile is a safe space,
106     * that means, nothing harmful can be done,
107     * such as: bombs, potion usage, alchemy, spells
108     * this was introduced to make shops safer
109     * but is useful in other situations */
110 root 1.30
111 root 1.117 #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
112     #define P_IS_ALIVE 0x20 /* something alive is on this space */
113     #define P_UPTODATE 0x80 // this space is up to date
114 root 1.20
115 root 1.1 /* The following two values are not stored in the MapLook flags, but instead
116     * used in the get_map_flags value - that function is used to return
117     * the flag value, as well as other conditions - using a more general
118     * function that does more of the work can hopefully be used to replace
119     * lots of duplicate checks currently in the code.
120     */
121 root 1.105 #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
122     #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
123 root 1.1
124 root 1.144 // persistent flags (pflags) in mapspace
125     enum
126     {
127     PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace
128     };
129    
130 root 1.29 /* Instead of having numerous arrays that have information on a
131 root 1.1 * particular space (was map, floor, floor2, map_ob),
132     * have this structure take care of that information.
133     * This puts it all in one place, and should also make it easier
134     * to extend information about a space.
135     */
136 root 1.97 INTERFACE_CLASS (mapspace)
137 root 1.29 struct mapspace
138 root 1.20 {
139 root 1.97 object *ACC (RW, bot);
140 root 1.117 object *ACC (RW, top); /* lowest/highest object on this space */
141 root 1.97 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
142 root 1.117 uint8 flags_; /* flags about this space (see the P_ values above) */
143     sint8 ACC (RW, light); /* How much light this space provides */
144     MoveType ACC (RW, move_block); /* What movement types this space blocks */
145     MoveType ACC (RW, move_slow); /* What movement types this space slows */
146     MoveType ACC (RW, move_on); /* What movement types are activated */
147     MoveType ACC (RW, move_off); /* What movement types are activated */
148 root 1.120 uint16_t ACC (RW, items_); // saturates at 64k
149 root 1.117 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
150     uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
151     static uint32_t ACC (RW, smellcount); // global smell counter
152    
153 root 1.144 uint8_t pflags; // additional, persistent flags
154     uint8_t pad [3]; // pad to 64 bytes on LP64 systems
155 root 1.30
156 root 1.116 //-GPL
157    
158 root 1.30 void update_ ();
159 root 1.97 MTH void update ()
160 root 1.30 {
161 root 1.117 // we take advantage of the fact that 0x80 is the sign bit
162     // to generate more efficient code on many cpus
163 root 1.156 //assert (sint8 (P_UPTODATE) < 0);
164     //assert (sint8 (-1 & ~P_UPTODATE) >= 0);
165 root 1.117
166 root 1.118 if (expect_false (sint8 (flags_) >= 0))
167 root 1.30 update_ ();
168 root 1.117
169 root 1.119 // must be true by now (gcc seems content with only the second test)
170 root 1.156 ecb_assume (sint8 (flags_) < 0);
171     ecb_assume (flags_ & P_UPTODATE);
172 root 1.30 }
173    
174 root 1.97 MTH uint8 flags ()
175 root 1.30 {
176     update ();
177     return flags_;
178     }
179 root 1.100
180 root 1.145 MTH void update_up ();
181    
182 root 1.100 MTH void invalidate ()
183     {
184     flags_ = 0;
185 root 1.145
186     if (pflags)
187     update_up ();
188 root 1.100 }
189 root 1.145
190 root 1.97 MTH object *player ()
191 root 1.30 {
192 root 1.98 object *op;
193    
194     if (flags () & P_PLAYER)
195     for (op = top; op->type != PLAYER; op = op->below)
196     ;
197     else
198     op = 0;
199    
200     return op;
201 root 1.30 }
202 root 1.65
203 root 1.120 MTH uint32 items()
204 root 1.117 {
205     update ();
206 root 1.120 return items_;
207 root 1.117 }
208    
209 root 1.66 // return the item volume on this mapspace in cm³
210 root 1.152 MTH volume_t volume ()
211 root 1.117 {
212     update ();
213     return volume_ * 1024;
214     }
215 root 1.88
216     bool blocks (MoveType mt) const
217     {
218     return move_block && (mt & move_block) == mt;
219     }
220 root 1.95
221     bool blocks (object *op) const
222     {
223     return blocks (op->move_type);
224     }
225 elmex 1.6 };
226 root 1.1
227 root 1.124 // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
228 root 1.104 struct maprect
229     {
230     maptile *m;
231     int x0, y0;
232     int x1, y1;
233     int dx, dy; // offset to go from local coordinates to original tile */
234     };
235    
236 root 1.140 // (refcounted) list of objects on this map that need physics processing
237     struct physics_queue
238     : unordered_vector<object *>
239     {
240     int i; // already processed
241     physics_queue ();
242 root 1.142 ~physics_queue ();
243 root 1.140 object *pop ();
244     };
245    
246     #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
247    
248 root 1.116 //+GPL
249    
250 root 1.18 struct shopitems : zero_initialised
251     {
252 root 1.20 const char *name; /* name of the item in question, null if it is the default item */
253     const char *name_pl; /* plural name */
254     int typenum; /* itemtype number we need to match 0 if it is the default price */
255 root 1.154 sint8 strength; /* the degree of specialisation the shop has in this item,
256 root 1.20 * as a percentage from -100 to 100 */
257     int index; /* being the size of the shopitems array. */
258 elmex 1.6 };
259 root 1.1
260 root 1.40 // map I/O, what to load/save
261     enum {
262     IO_HEADER = 0x01, // the "arch map" pseudo object
263     IO_OBJECTS = 0x02, // the non-unique objects
264     IO_UNIQUES = 0x04, // unique objects
265     };
266    
267 root 1.154 /* In general, code should always use the macros
268     * above (or functions in map.c) to access many of the
269 root 1.1 * values in the map structure. Failure to do this will
270     * almost certainly break various features. You may think
271     * it is safe to look at width and height values directly
272     * (or even through the macros), but doing so will completely
273     * break map tiling.
274     */
275 root 1.32 INTERFACE_CLASS (maptile)
276     struct maptile : zero_initialised, attachable
277 root 1.19 {
278 root 1.40 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
279     struct mapspace *spaces; /* Array of spaces on this map */
280 root 1.60 uint8 *regions; /* region index per mapspace, if != 0 */
281 root 1.79 region_ptr *regionmap; /* index to region */
282 root 1.40
283     tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
284 root 1.29
285 root 1.40 shstr ACC (RW, name); /* Name of map as given by its creator */
286 root 1.154 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
287     * points to the struct containing all the properties of
288 root 1.20 * the region */
289 root 1.40 double ACC (RW, reset_time);
290 root 1.19 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
291 root 1.20 * should be reset
292     */
293 root 1.44 bool ACC (RW, dirty); /* if true, something was inserted or removed */
294 root 1.77 bool ACC (RW, no_reset); // must not reset this map
295 root 1.20 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
296     * players entering/exiting map
297     */
298 root 1.139 uint8 ACC (RW, state); /* If not true, the map has been freed and must
299     * be loaded before used. The map,omap and map_ob
300     * arrays will be allocated when the map is loaded */
301 root 1.20 sint32 ACC (RW, timeout); /* swapout is set to this */
302     sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
303 root 1.42 sint16 players; /* How many players are on this map right now */
304 root 1.20 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
305    
306 root 1.40 bool ACC (RW, per_player);
307     bool ACC (RW, per_party);
308     bool ACC (RW, outdoor); /* True if an outdoor map */
309 root 1.94 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
310 root 1.101 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
311     static sint8 outdoor_darkness; /* the global darkness level outside */
312 root 1.40
313 root 1.20 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
314     uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
315     oblinkpt *buttons; /* Linked list of linked lists of buttons */
316     struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
317 root 1.40 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
318 root 1.20 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
319 pippijn 1.24 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
320 pippijn 1.25 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
321 root 1.40 shstr ACC (RW, msg); /* Message map creator may have left */
322     shstr ACC (RW, maplore); /* Map lore information */
323 root 1.135 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
324     maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
325 root 1.40 shstr ACC (RW, path); /* Filename of the map */
326 root 1.152 volume_t ACC (RW, max_volume); // maximum volume for all items on a mapspace
327 root 1.117 int ACC (RW, max_items); // maximum number of items on a mapspace
328 root 1.40
329 root 1.116 //-GPL
330    
331 root 1.140 physics_queue pq[PHYSICS_QUEUES];
332 root 1.141 MTH void queue_physics (object *ob, int after = 0);
333 root 1.140 MTH void queue_physics_at (int x, int y);
334     MTH int run_physics (tick_t tick, int max_objects);
335 root 1.147 MTH void activate_physics ();
336 root 1.140
337 root 1.102 // the maptile:: is neccessary here for the perl interface to work
338     MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
339 root 1.101 {
340 root 1.102 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
341 root 1.101 }
342    
343 root 1.102 static void adjust_daylight ();
344    
345 root 1.40 MTH void activate ();
346     MTH void deactivate ();
347    
348     // allocates all (empty) mapspace
349     MTH void alloc ();
350     // deallocates the mapspaces (and destroys all objects)
351     MTH void clear ();
352    
353 root 1.122 MTH void post_load (); // update cached values in mapspaces etc.
354 root 1.40 MTH void fix_auto_apply ();
355 root 1.77 MTH void do_decay_objects ();
356 root 1.40 MTH void update_buttons ();
357     MTH int change_map_light (int change);
358     MTH int estimate_difficulty () const;
359    
360 root 1.80 MTH void play_sound (faceidx sound, int x, int y) const;
361 root 1.126 MTH void say_msg (const_utf8_string msg, int x, int y) const;
362 root 1.80
363 root 1.109 // connected links
364     oblinkpt *find_link (shstr_tmp id);
365 root 1.111 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
366 root 1.109
367 root 1.46 // set the given flag on all objects in the map
368     MTH void set_object_flag (int flag, int value = 1);
369 root 1.96 MTH void post_load_original ();
370 root 1.46
371 root 1.40 MTH void link_multipart_objects ();
372     MTH void clear_unique_items ();
373    
374     MTH void clear_header ();
375     MTH void clear_links_to (maptile *m);
376    
377 root 1.60 MTH struct region *region (int x, int y) const;
378 root 1.59
379 root 1.87 // load the header pseudo-object
380 root 1.51 bool _load_header (object_thawer &thawer);
381 root 1.87 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
382 root 1.40
383     // load objects into the map
384 root 1.51 bool _load_objects (object_thawer &thawer);
385 root 1.87 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
386 root 1.40
387     // save objects into the given file (uses IO_ flags)
388 root 1.51 bool _save_objects (object_freezer &freezer, int flags);
389 root 1.127 MTH bool _save_objects (const_octet_string path, int flags);
390 root 1.40
391     // save the header pseudo object _only_
392 root 1.51 bool _save_header (object_freezer &freezer);
393 root 1.127 MTH bool _save_header (const_octet_string path);
394 root 1.23
395     maptile ();
396 root 1.40 maptile (int w, int h);
397 root 1.132 void init ();
398 root 1.32 ~maptile ();
399 root 1.40
400 root 1.32 void do_destroy ();
401     void gather_callbacks (AV *&callbacks, event_type event) const;
402    
403 root 1.139 MTH bool linkable () { return state >= MAP_INACTIVE; }
404 root 1.138
405 root 1.36 MTH int size () const { return width * height; }
406 root 1.29
407 root 1.36 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
408 root 1.34
409 root 1.46 MTH void touch () { last_access = runtime; }
410    
411 root 1.146 // returns the map at given direction. if the map isn't linked yet,
412     // it will either return false (if load is false), or otherwise try to link
413     // it - if linking fails because the map is not loaded yet, it will
414     // start loading the map and return 0.
415     // thus, if you get 0, the map exists and load is true, then some later
416     // call (some tick or so later...) will eventually succeed.
417 root 1.104 MTH maptile *tile_available (int dir, bool load = true);
418 root 1.84
419 root 1.47 // find the map that is at coordinate x|y relative to this map
420     // TODO: need a better way than passing by reference
421     // TODO: make perl interface
422     maptile *xy_find (sint16 &x, sint16 &y);
423    
424     // like xy_find, but also loads the map
425     maptile *xy_load (sint16 &x, sint16 &y);
426    
427     void do_load_sync ();//PERL
428    
429     // make sure the map is loaded
430     MTH void load_sync ()
431     {
432     if (!spaces)
433     do_load_sync ();
434     }
435 root 1.40
436 root 1.134 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
437 root 1.51 bool generate_random_map (random_map_params *RP);
438    
439 root 1.126 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
440     static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
441     static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
442 root 1.92 object *pick_random_object (rand_gen &gen = rndm) const;
443 root 1.39
444 root 1.100 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
445 root 1.104
446     // return an array of maprects corresponding
447     // to the given rectangular area. the last rect will have
448     // a 0 map pointer.
449 root 1.128 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
450 root 1.131
451     MTH bool is_in_shop (int x, int y) const;
452 elmex 1.6 };
453 root 1.1
454 root 1.131 inline bool
455     object::is_in_shop () const
456     {
457     return is_on_map ()
458     && map->is_in_shop (x, y);
459     }
460    
461 root 1.116 //+GPL
462    
463 root 1.1 /* This is used by get_rangevector to determine where the other
464     * creature is. get_rangevector takes into account map tiling,
465     * so you just can not look the the map coordinates and get the
466     * righte value. distance_x/y are distance away, which
467 root 1.29 * can be negative. direction is the crossfire direction scheme
468 root 1.1 * that the creature should head. part is the part of the
469     * monster that is closest.
470     * Note: distance should be always >=0. I changed it to UINT. MT
471     */
472 root 1.20 struct rv_vector
473     {
474     unsigned int distance;
475     int distance_x;
476     int distance_y;
477     int direction;
478     object *part;
479 elmex 1.6 };
480 root 1.1
481 root 1.88 // comaptibility cruft start
482 root 1.52 //TODO: these should be refactored into things like xy_normalise
483     // and so on.
484 root 1.63 int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
485     int out_of_map (maptile *m, int x, int y);
486     maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
487     void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
488 root 1.133 void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
489 root 1.63 int on_same_map (const object *op1, const object *op2);
490 root 1.133 int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
491 root 1.52
492     // adjust map, x and y for tiled maps and return true if the position is valid at all
493 root 1.88 static inline bool
494 root 1.52 xy_normalise (maptile *&map, sint16 &x, sint16 &y)
495     {
496     // when in range, do a quick return, otherwise go the slow route
497     return
498     (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
499     || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
500     }
501 root 1.88 // comaptibility cruft end
502 root 1.52
503 root 1.116 //-GPL
504    
505 root 1.31 inline mapspace &
506     object::ms () const
507     {
508     return map->at (x, y);
509     }
510    
511 root 1.85 struct mapxy {
512     maptile *m;
513     sint16 x, y;
514    
515     mapxy (maptile *m, sint16 x, sint16 y)
516     : m(m), x(x), y(y)
517     { }
518    
519     mapxy (object *op)
520     : m(op->map), x(op->x), y(op->y)
521     { }
522    
523 root 1.89 mapxy &move (int dx, int dy)
524 root 1.85 {
525 root 1.89 x += dx;
526     y += dy;
527 root 1.85
528     return *this;
529     }
530    
531 root 1.89 mapxy &move (int dir)
532     {
533 root 1.155 return move (DIRX (dir), DIRY (dir));
534 root 1.89 }
535    
536 root 1.85 operator void *() const { return (void *)m; }
537     mapxy &operator =(const object *op)
538     {
539     m = op->map;
540     x = op->x;
541     y = op->y;
542    
543     return *this;
544     }
545    
546     mapspace *operator ->() const { return &m->at (x, y); }
547 root 1.88 mapspace &operator * () const { return m->at (x, y); }
548 root 1.85
549     bool normalise ()
550     {
551     return xy_normalise (m, x, y);
552     }
553 root 1.86
554 root 1.95 mapspace &ms () const
555     {
556     return m->at (x, y);
557     }
558    
559 root 1.86 object *insert (object *op, object *originator = 0, int flags = 0) const
560     {
561 root 1.95 return m->insert (op, x, y, originator, flags);
562 root 1.86 }
563 root 1.85 };
564    
565     inline const mapxy &
566     object::operator =(const mapxy &pos)
567     {
568     map = pos.m;
569     x = pos.x;
570     y = pos.y;
571    
572     return pos;
573     }
574    
575 root 1.103 // iterate over a rectangular area relative to op
576     // can be used as a single statement, but both iterate macros
577     // invocations must not be followed by a ";"
578     // see common/los.C for usage example
579 root 1.104 // the walk will be ordered, outer loop x, inner loop y
580     // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
581 root 1.108 // "continue" will skip to the next space
582 root 1.104 #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
583     for (int dx = (dx0); dx <= (dx1); ++dx) \
584     { \
585     sint16 nx, ny; \
586     maptile *m = 0; \
587     \
588     for (int dy = (dy0); dy <= (dy1); ++dy) \
589     { \
590     /* check to see if we can simply go one down quickly, */ \
591     /* if not, do it the slow way */ \
592     if (!m || ++ny >= m->height) \
593     { \
594     nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
595     \
596 root 1.107 if (!xy_normalise (m, nx, ny)) \
597 root 1.104 m = 0; \
598     }
599    
600     #define ordered_mapwalk_end \
601     } \
602     }
603    
604 root 1.128 extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
605    
606 elmex 1.149 // special "grave" map used to store all removed objects
607     // till they can be destroyed - saves a lot of checks in the rest
608     // of the code
609     struct freed_map
610     : maptile
611     {
612     freed_map ()
613     : maptile (3, 3)
614     {
615     path = "<freed objects map>";
616     name = "/internal/freed_objects_map";
617     no_drop = 1;
618     no_reset = 1;
619    
620     state = MAP_ACTIVE;
621     }
622    
623     ~freed_map ()
624     {
625     destroy ();
626     }
627     };
628    
629     // initialised in common/shstr.C, due to shstr usage we need defined
630     // initialisation order!
631     extern struct freed_map freed_map; // freed objects are moved here to avoid crashes
632    
633 root 1.104 // loop over every space in the given maprect,
634 root 1.113 // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
635 root 1.104 // the iterator code must be a single statement following this macro call, similar to "if"
636 root 1.108 // "continue" will skip to the next space
637 root 1.104 #define rect_mapwalk(rect,dx0,dy0) \
638     statementvar (maptile *, m, (rect)->m) \
639     for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
640     for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
641     statementvar (int, dx, nx + (rect)->dx - (dx0)) \
642     statementvar (int, dy, ny + (rect)->dy - (dy0))
643    
644 root 1.113 // same as ordered_mapwalk, but the walk will not follow any particular
645 root 1.104 // order (unorded), but is likely faster.
646     // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
647 root 1.108 // "continue" will skip to the next space
648 root 1.128 #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
649     for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
650 root 1.115 (ox) + (dx0) , (oy) + (dy0) , \
651     (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
652 root 1.104 r_e_c_t->m; \
653     ++r_e_c_t) \
654 root 1.115 rect_mapwalk (r_e_c_t, (ox), (oy))
655    
656 root 1.128 #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
657     unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
658 root 1.103
659 root 1.1 #endif
660 root 1.22