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/cvs/deliantra/server/include/material.h
Revision: 1.15
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.14: +1 -1 lines
Log Message:
update copyright

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.9 *
4 root 1.15 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.12 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.9 *
8 root 1.14 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.13 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.9 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.9 *
18 root 1.13 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.12 *
21 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.9 */
23 root 1.1
24     /* #defines are needed by living.h, so they must be loaded early */
25     #ifndef MATERIAL_H_1
26     #define MATERIAL_H_1
27    
28     #define NROFMATERIALS 13
29    
30     #define M_PAPER 1
31     #define M_IRON 2
32     #define M_GLASS 4
33     #define M_LEATHER 8
34     #define M_WOOD 16
35     #define M_ORGANIC 32
36     #define M_STONE 64
37     #define M_CLOTH 128
38     #define M_ADAMANT 256
39     #define M_LIQUID 512
40     #define M_SOFT_METAL 1024
41     #define M_BONE 2048
42     #define M_ICE 4096
43     #define M_SPECIAL 8192 /* when displaying names, don't show the
44 root 1.3 materialname */
45 root 1.1
46 root 1.4 struct materialtype_t : zero_initialised
47     {
48 root 1.11 struct materialtype_t *next;
49 root 1.4 shstr name;
50     shstr description;
51 root 1.5 int material;
52 root 1.4 sint8 save[NROFATTACKS];
53     sint8 mod[NROFATTACKS];
54     sint8 chance;
55     sint8 difficulty;
56     sint8 magic;
57     sint8 damage;
58     sint8 wc;
59     sint8 ac;
60 root 1.5 sint8 sp;
61     int weight;
62     int value;
63 root 1.11 int density; // g/cm³ * 1000 == kg/m³
64 elmex 1.2 };
65 root 1.1
66 elmex 1.2 extern materialtype_t *materialt;
67 root 1.1
68     #endif /* MATERIAL_H_1 */
69