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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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/* #defines are needed by living.h, so they must be loaded early */ |
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#ifndef MATERIAL_H_ |
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#define MATERIAL_H_ |
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#define NROFMATERIALS 13 |
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#define M_PAPER 1 |
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#define M_IRON 2 |
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#define M_GLASS 4 |
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#define M_LEATHER 8 |
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#define M_WOOD 16 |
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#define M_ORGANIC 32 |
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#define M_STONE 64 |
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#define M_CLOTH 128 |
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#define M_ADAMANT 256 |
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#define M_LIQUID 512 |
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#define M_SOFT_METAL 1024 |
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#define M_BONE 2048 |
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#define M_ICE 4096 |
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#define M_SPECIAL 8192 /* when displaying names, don't show the materialname */ |
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struct materialtype_t : zero_initialised |
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{ |
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struct materialtype_t *next; |
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shstr name; |
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shstr description; |
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int material; |
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sint8 save[NROFATTACKS]; |
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sint8 mod[NROFATTACKS]; |
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sint8 chance; |
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sint8 difficulty; |
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sint8 magic; |
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sint8 damage; |
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sint8 wc; |
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sint8 ac; |
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sint8 sp; |
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int weight; |
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int value; |
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int density; // g/cm³ * 1000 == kg/m³ |
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materialtype_t (); |
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void reset (); |
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}; |
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extern materialtype_t *materialt; |
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extern materialtype_t material_null; // defined in shstr.C |
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#define MATERIAL_NULL &material_null |
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void reload_materials (); |
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// provide a material for the item if the material isn't set yet |
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void select_material (object *op, int difficulty); |
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materialtype_t *name_to_material (const shstr_tmp name); |
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#endif |
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