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/cvs/deliantra/server/include/material.h
Revision: 1.25
Committed: Mon Oct 29 23:55:53 2012 UTC (11 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +5 -5 lines
Log Message:
trailing space removal

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.25 *
4 root 1.24 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.19 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992 Frank Tore Johansen
7 root 1.25 *
8 root 1.16 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.25 *
13 root 1.13 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.25 *
18 root 1.16 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.25 *
22 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.9 */
24 root 1.1
25     /* #defines are needed by living.h, so they must be loaded early */
26 root 1.17 #ifndef MATERIAL_H_
27     #define MATERIAL_H_
28 root 1.1
29     #define NROFMATERIALS 13
30    
31     #define M_PAPER 1
32     #define M_IRON 2
33     #define M_GLASS 4
34     #define M_LEATHER 8
35     #define M_WOOD 16
36     #define M_ORGANIC 32
37     #define M_STONE 64
38     #define M_CLOTH 128
39     #define M_ADAMANT 256
40     #define M_LIQUID 512
41     #define M_SOFT_METAL 1024
42     #define M_BONE 2048
43     #define M_ICE 4096
44 root 1.17 #define M_SPECIAL 8192 /* when displaying names, don't show the materialname */
45 root 1.1
46 root 1.4 struct materialtype_t : zero_initialised
47     {
48 root 1.11 struct materialtype_t *next;
49 root 1.4 shstr name;
50     shstr description;
51 root 1.5 int material;
52 root 1.4 sint8 save[NROFATTACKS];
53     sint8 mod[NROFATTACKS];
54     sint8 chance;
55     sint8 difficulty;
56     sint8 magic;
57     sint8 damage;
58     sint8 wc;
59     sint8 ac;
60 root 1.5 sint8 sp;
61     int weight;
62     int value;
63 root 1.11 int density; // g/cm³ * 1000 == kg/m³
64 root 1.17
65     materialtype_t ();
66 root 1.22 void reset ();
67 elmex 1.2 };
68 root 1.1
69 elmex 1.2 extern materialtype_t *materialt;
70 root 1.17 extern materialtype_t material_null; // defined in shstr.C
71    
72 root 1.18 #define MATERIAL_NULL &material_null
73    
74 root 1.22 void reload_materials ();
75 root 1.17 // provide a material for the item if the material isn't set yet
76     void select_material (object *op, int difficulty);
77 root 1.21 materialtype_t *name_to_material (const shstr_tmp name);
78 root 1.1
79 root 1.17 #endif
80 root 1.1