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/cvs/deliantra/server/include/material.h
Revision: 1.4
Committed: Sun Sep 3 00:18:41 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +17 -16 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_material_h =
3 elmex 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     /* #defines are needed by living.h, so they must be loaded early */
30     #ifndef MATERIAL_H_1
31     #define MATERIAL_H_1
32    
33     #define NROFMATERIALS 13
34    
35     #define M_PAPER 1
36     #define M_IRON 2
37     #define M_GLASS 4
38     #define M_LEATHER 8
39     #define M_WOOD 16
40     #define M_ORGANIC 32
41     #define M_STONE 64
42     #define M_CLOTH 128
43     #define M_ADAMANT 256
44     #define M_LIQUID 512
45     #define M_SOFT_METAL 1024
46     #define M_BONE 2048
47     #define M_ICE 4096
48     #define M_SPECIAL 8192 /* when displaying names, don't show the
49 root 1.3 materialname */
50 root 1.1
51 root 1.4 struct materialtype_t : zero_initialised
52     {
53     shstr name;
54     shstr description;
55     int material;
56     sint8 save[NROFATTACKS];
57     sint8 mod[NROFATTACKS];
58     sint8 chance;
59     sint8 difficulty;
60     sint8 magic;
61     sint8 damage;
62     sint8 wc;
63     sint8 ac;
64     sint8 sp;
65     int weight;
66     int value;
67     struct materialtype_t *next;
68 elmex 1.2 };
69 root 1.1
70 elmex 1.2 extern materialtype_t *materialt;
71 root 1.1
72     #endif /* MATERIAL_H_1 */
73